Winter Lissa

Updated for 2.0
Overall Rating
4.5
Analysis by Adonyx
Winter Lissa - Pure Joy

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
175
HP 43
ATK 33
SPD 30
DEF 35
RES 34
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 20 8 7 8 7
Middle 21 9 8 9 8
High 22 10 9 10 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 30 26 32 31
Middle 43 33 30 35 34
High 46 36 33 38 37
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon:

  • +Attack is ideal, as Winter Lissa will almost always be able to land doubles thanks to Bold Fighter and Vengeful Fighter

  • +Speed is good for Enemy Phase oriented builds, as it helps her avoid getting doubled

  • +Defense and +Resistance are both good boons for increasing Winter Lissa’s already significant bulk.

Bane:

  • -Speed is a good bane for Player Phase oriented builds that utilize Winter Lissa’s base Bold Fighter ability.

  • -HP is also an acceptable bane in order to not damage her high defenses, and is particularly good for dealing with enemies that will almost always double, such as Reinhardt

  • Keep in mind that both -Speed and -HP banes will result in a superbane (-4 to that stat), which will also result in Lissa's BST dropping from 175 to 174. If trying to optimize every tiny thing for arena score, these banes are best avoided.

Skill Sets
Let’s Party! (Distant Counter Defensive)
Optimal
Slaying Axe+ (+Spd)
Budget: Handbell+ (+Spd)
A Distant Counter
Swap B Vengeful Fighter 3
Budget: Quick Riposte 2
Ignis
Budget: Bonfire
C Spd Ploy 3
Budget: Ward Armor
SP1,695SDistant Def 3

Show Explanation/Analysis
  • IV: +Speed / -HP
  • Weapon: Slaying Axe+ (+Spd) / Handbell+ (+Spd) (Budget)
  • Assist: Swap
  • Special: Ignis / Bonfire
  • A Slot: Distant Counter
  • B Slot: Vengeful Fighter / Quick Riposte
  • C Slot: Spd Ploy / Ward Armor / Varies
  • Seal: Distant Def / Close Def / Speed+3

Despite a lackluster base speed of 30, Lissa can boost her speed to an impressive 39 before buffs, via a +Speed IV, +Spd forged weapon, and Speed+3 seal. This can go even higher if running Handbell+, and if Lissa is receiving buff support from her team. By stacking speed, Lissa can comfortably avoid doubles, and retaliate hard with an activated special.

Slaying Axe+ is generally better than Handbell+, due to allowing Lissa to run a higher cooldown special like Ignis. In addition, Slaying Axe+ is effective on both Player Phase and Enemy Phase, while Handbell+ only functions during Enemy Phase. However, Handbell+ is still a very strong choice, as this build is very heavily Enemy Phase oriented. Make sure to refine her weapon in either case.

If running Slaying Axe+, run Ignis as Lissa’s special. If running Handbell+, run her default Bonfire. It’s important to have a 3 charge special so that it activates every combat as long as Vengeful Fighter is active.

Distant Counter is taken to allow Lissa to counterattack ranged units, particularly ranged blue mages like Reinhardt and Linde. This allows her to make excellent use of her incredible mixed bulk.

Vengeful Fighter is a new skill, exclusive to armors, that completely outclasses Quick Riposte. It has a much more generous HP threshold to stay active, and even grants an additional special charge when Lissa attacks, similar to how Heavy Blade works. It simultaneously allows Lissa to get guaranteed doubles against obscenely high speed opponents, and also provides faster special charge.

Spd Ploy utilizes Lissa’s excellent Resistance stat to land a crippling -5 speed debuff. If Lissa can land this debuff, then she has an extremely high chance of avoiding being doubled on Enemy Phase. If this seems like overkill (it can be, in most cases), an armor buff like Ward Armor will suffice, or any other C slot that fits the team composition.

How’s THIS for Delicate?! (Offensive)
Brave Axe+
Budget: Handbell+ (+Atk)
A Death Blow 3
Swap B Bold Fighter 3
Ignis
Budget: Bonfire
C Def Ploy 3
Budget: Ward Armor
SP1,875SAttack +3

Show Explanation/Analysis
  • IV: +Attack / -Speed
  • Weapon: Brave Axe+ / Slaying Axe+ (+Atk)  / Handbell+ (+Atk) (Budget)
  • Assist: Swap
  • Special: Ignis / Bonfire / Galeforce
  • A Slot: Death Blow 3 / Sturdy Blow 2
  • B Slot: Bold Fighter 3
  • C Slot: Def Ploy / Ward Armor / Armor March / Varies
  • Seal: Attack+3

Lissa proves that she is not at all delicate, coming in hot with a powerful new skill, Bold Fighter, allowing her to always make followup attacks when initiating. In addition, she also gains an additional special charge per attack, in a similar fashion as Heavy Blade.

Bold Fighter allows Lissa to be an offensive powerhouse, as being guaranteed doubles is incredibly powerful. This can be paired with a Brave Axe+, allowing for guaranteed quad strikes. Alternatively, Slaying Axe+ or Handbell+ can both be used with +Attack refines, to maximize damage.

Ignis is chosen for the special, due to its cooldown working nicely with Bold Fighter and both Brave Axe+ and Slaying Axe+. With a Brave Axe+, Ignis’ cooldown will go from 4 -> 0 after two consecutive hits, and will be charged for the third hit if the enemy is still alive, or simply ready to immediately activate on a second enemy.

With Slaying Axe+, Ignis’ cooldown will go from 3 -> 1, and hopefully going from 1 -> 0 if the enemy counterattacks. If the enemy cannot counter, then Ignis won’t activate. If this is an issue, then Bonfire can be taken instead. Bonfire also works best with Lissa’s base weapon, Handbell+.

Lissa can also run Galeforce to great effect, due to Bold Fighter's increased special charge mitigating the large 5 charge for Galeforce. She can run Galeforce with both Brave Axe+ and Slaying Axe+, though Slaying Axe+ is the more consistent option due to lowering Galeforce's charge down to 4, the exact amount gained by attacking twice with Bold Fighter. Running Armor March on Lissa or having a teammate with Armor March is essential for Galeforce to work, as otherwise Lissa's 1 movement will prevent her from being able to reach a second enemy consistently.

Because this is a purely Player Phase oriented build, Death Blow is chosen for the A slot, to provide maximum damage output for Lissa’s guaranteed follow-up attacks. Sturdy Blow can be taken as a slightly more expensive alternative, if wanting to give Lissa a bit more protection while she attacks.

Def Ploy can be used to take advantage of Lissa's massive resistance stat to debuff enemies' defense, effectively adding an additional +5 to every attack she makes against them, assuming the ploy lands. Otherwise, an armor buff or any other C slot to suit the team will work.

Attack+3 seal is taken to increase Lissa’s offensive power even further.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Winter Lissa by Aelit 53 minutes ago
Winter Lissa by LinkSeasonMaster 1 day ago
Winter Lissa by Brando5985 2 days ago
Winter Lissa by rawrr101 3 days ago
Winter Lissa by Sckeyth 3 days ago
User Submitted Build Statistics
Introduction

Winter Lissa is an armored unit that clocks in at a massive 175 BST, setting a new record at the time of her release. With 35/34 defense and resistance, she has incredible mixed bulk, rivaling that of Sheena. However, her boosted BST gives her a huge leg up over Sheena, as Lissa’s 33/30 attack and speed heavily outclass Sheena.

Lissa’s base 30 speed is in a very awkward spot, not quite enough to avoid doubles, but not enough to really be doubling either. She requires heavy investment into speed in order to get up enough to avoid doubles (generally around 37-39 or so), but can safely dump speed to focus on her offenses.

Her base kit doesn’t particularly synergize with itself - Handbell+ functions only on Enemy Phase, while Bold Fighter functions only on Player Phase. For best results, some Skill Inheritance will be required, to focus her in one of the two phases.

Strengths
  • Incredible mixed defenses - with 35/34 defense/resistance, Winter Lissa has no real weaknesses, defensively speaking, and will take very little damage from anything barring red units.

  • High BST - with 175 BST, Winter Lissa has the highest BST in the game, and the effects of this show in her stats

  • Bold Fighter alone deserves a mention, as being guaranteed follow-ups alone is already incredibly powerful, but it also has a Heavy Blade-esque bonus to special charge built in as well.

Weaknesses
  • 30 speed is in a very awkward spot, not quite enough to avoid doubles, but not enough to really be doubling either. This can be fixed either by ignoring it entirely (-Speed IV) or with heavy investment.

  • As an armored unit, Lissa suffers from a very limited movement range of 1. This can be mitigated with movement assists like Pivot or Swap, as well as Armor March.

  • Lack of synergy within base kit - Lissa’s weapon wants her to do Enemy Phase, but her Bold Fighter skill wants her to do Player Phase. She can potentially do both, but she is better off focusing on one aspect, which will require some skill inheritance.

Team Options
  • Lissa strongly prefers having fellow armored units as teammates, as they can provide buffs like Ward Armor and Armor March.

  • A strong blue unit, such as Effie or Nowi, that can handle reds complements Lissa well, as reds are the only units stand a reasonable chance of breaking through her incredible defenses.

  • Outside of armored units, Lissa appreciates having ranged units that are able to support her, particularly ones that deal magic damage, such as Reinhardt and Celica. Delthea and Linde deserve a special mention as they can provide both damage and a sizable attack buff to Lissa via Dark Aura.

Counters
  • Lissa’s high defense and resistance can be used against her, as units can bypass a large portion of her bulk via specials such as Moonbow and Luna.

  • In particular, Black Knight’s combination of color (red) and unique special Black Luna will spell certain death for Lissa.

  • As an armor unit, Lissa has a weakness to anti-armor weapons like Armorslayer+ or Armorsmasher+. Tobin carries Armorslayer+, and has enough attack with his base kit to kill Lissa in a single hit.

  • Brave Lyn has two distinct methods of bypassing Distant Counter - Sacae’s Blessing and Firesweep Bow, either of which will be sufficient in preventing Lissa from retaliating. Lyn’s superior movement makes it very difficult for Lissa to engage, especially due to her limited mobility as an armored unit.

Weapon Skills
Weapons SP Rng. Mt.
Iron Axe 50 1 6
Steel Axe 100 1 8
HandbellGrants Atk/Spd/Def/Res+2 during combat if foe initiates combat. 200 1 10
Handbell+Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat.
Learns by default at 5 ★
300 1 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Handbell+ (+Atk) Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. +5 350 1 16
Handbell+ (+Spd) +3Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. +5 350 1 14
Handbell+ (+Def) +4 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. +5 350 1 14
Handbell+ (+Res) +4 Grants Atk/Spd/Def/Res+2 during combat if foe initiates combat. +5 350 1 14
Special Skills
Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def 100 4
BonfireBoosts damage dealt by 50% of unit's Def 200 3
Passive Skills
Passive Skills SP Slot
Bold Fighter 1If unit's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) 60
B
Bold Fighter 2If unit's HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.) 120
B
Bold Fighter 3If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack.)
Unlocks at 5 ★
240
B
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn. 50
C
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn. 100
C
Fortify ArmorGrants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Requires Fortify Def 2 or Fortify Res 2.
Unlocks at 5 ★
200
C
From Series
Fire Emblem: Awakening
Banners Featured In
Comments