Table of Contents
- Default
- Attack
- Special
- Injured
| Valter - Dark Moonstone |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 9 | 8 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 32 | 31 | 34 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Sadistic Terror (Generalist Tank)
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Cursed Lance | A | Close Def 3 Alternate: Defense +3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Vantage 3 |
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Bonfire Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Bonfire / Luna
- Passive A: Close Defense 3 / Defense +3 / Fury 3
- Passive B: Quick Riposte 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Close Def 3 / Atk Smoke 3 / Iote's Shield
With Valter's mixed bag of stats, there are plenty of ways to build and optimize the Dark Moonstone. His good DEF and HP combined with respectable ATK makes him a great defensive tank that can still pack a punch. For weapons, his exclusive Cursed Lance is just too good not to use, the stat bonuses and -1 special triggers makes the after combat damage well worth it. Reposition is generally the best way to go in terms of Supports, however, other options like Swap work perfectly, especially in Flier Emblem. Specials are a bit of a toss up for Valter. His base Luna works just fine and is perfect for dueling other tanks, but the damage gained from Bonfire is quite appealing for all-around use.
For A, B, and C skills there are many options to choose from. Close Defense 3 is excellent if you plan on using Valter primarily as physical tank, but if you're looking for a more budget option, Defense +3 works just fine. There has been plenty of discussion on whether or not Fury 3 should be considered as a viable choice for Valter. Combined with his Cursed Lance, you are essentially taking 10 after-combat damage or, in other terms, getting hit by Poison Strike 3. This damage CAN be synergized with skills like Desperation or Vantage, but is overall a risky pick.
Quick Riposte, Vantage, and Drag Back are all useful options with their own benefits. Quick Riposte guarantees a double attack when getting attacked over 70% HP which can be useful when dealing with speedy melee units. Drag Back can be used to set up kills for your team, bringing enemy units into awkward spaces and can also be used to retreat. Finally, Vantage synergizes the best with Fury and is best utilized after combat with an enemy, but neither of you die.
C Slot skills are still the most flexible and Valter has access to one of the most sought after skills in the game currently, Panic Ploy. With his decent HP pool, Valter can reliably activate this skill to reverse enemy Hone and Fortify buffs, making them much either to deal with. Panic Ploy is most valuable when facing specific class based teams like Cavalry and Flier due to turning a +6/+6 buff, into -6/-6 penalties.
Desperate Times (Offensive Burst)
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Cursed Lance | A | Life and Death 3 Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Draconic Aura Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,485 | S | Speed +3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Draconic Aura / Luna
- Passive A: Life and Death 3 / Darting Blow 3 / Fury 3
- Passive B: Desperation 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Speed +3
This build takes a different spin on Valter focusing on a more offensive, Player Phase oriented playstyle. As previously stated, Cursed Lance is too good to pass up on and separates Valter from other blue fliers like Tana and Cordelia. Reposition is standard, but can also be replaced with whatever Movement Assist you want, most notably Swap. Specials are a bit different this time since we're focusing less on defense and more on offense. Draconic Aura scales better with skills such as Life and Death 3 since there is a steep -5 DEF drop.
An offensive Valter is extremely similar to Minerva in both skills and stats. Life and Death 3 works well with Valter's fairly high ATK and SPD, and while the -5 DEF is a pretty big hit, the increase in kill potential makes up for it. Darting Blow 3 is a base skill for Valter and it's a great choice if you don't have the means to inherit Life and Death. Fury can also be used to throw Valter into Desperation or Vantage range, but receiving 10 damage each time you exit combat is still incredibly risky.
Introduction
One of the big bads from Sacred Stones, Valter is finally introduced into the World of Heroes in the form of a Grand Hero Battle. In game, Valter is a blue Wyvern Knight who comes equipped with Cursed Lance. This legendary weapon is exclusive to Valter and grants him Atk/Spd+2 and accelerates the Special trigger by 1, but comes at the cost of 4 damage after combat, similar to Fury.
Valter has a rather unusual statline when compared to other blue fliers out there. He is blessed with solid ATK, SPD, and DEF giving him many options in terms of unit building, but comes up short in terms of RES. Although he faces stiff competition from units like Cordelia and the newly released Tana, Valter is definitely not someone you should count out.
Strengths
Great balanced stats
All of Valter's stats barring his low RES, are above average and, when packaged together, makes him a great unit
Solid physical bulk
Sporting a base 42 HP, 31 SPD, and 34 DEF, Valter has the ability to take physical hits fairly well and avoid getting doubled with proper buffs
Impressive base kit
Valter's base kit contains great skills from the get-go meaning building him doesn't require that much Skill Inheritance
Fantastic legendary weapon
Cursed Lance's unique effect makes Valter stand out from the rest of the crowd, ATK/SPD+2 combined with -1 Special trigger is incredibly useful
Weaknesses
Competition from other units
Because of his GHB status, IVs and merging more than twice is impossible for Valter, he faces stiff competition from other blue fliers that arguably work better on a flier-centric team
Low RES
At only 19 RES, Valter is incredibly vulnerable to offensive tome users of any color, especially with the current meta mages all focusing on their offensive capability.
Team Options
Counters
Unfortunately for Valter, there are actually a lot of popular units that can deal with Valter no problem. Any archer or green mage that can get the jump on Valter will most likely one shot him due to his low RES and 1.5 weakness to bows. Even with his good physical bulk, Valter isn't a tank in the way Hector or Effie are tanks, he's beefy but don't overestimate his damage soak.
- Hector, Sheena, Winter Chrom, Amelia, and Winter Lissa - can single-handedly wall out anything Valter can dish out and then return the favor with a Ignis/Bonfire boosted hit
- Summer Elise, Nino, Julia, and other green tome users - obliterates Valter's terrible RES due to their color advantage
- Reinhardt, Olwen, L'Arachel, and Ursula- calvary units that can hit hard due to class buffs and can take advantage of Valter's terrible RES
- Bridal Cordelia, Takumi, Summer Gaius, and other bow users - easily kills Valter due to their 1.5 bonus against fliers
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Cursed Lance | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Escape Route 3 |
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Luna | C | Guidance 3 |
Low Health, High Mobility
Since Valter is gonna lose a ton of health with his weapon, you can take advantage of his low health situation, using health reliant skills to make him even more powerful. The main issue is that his low health makes this play risky, but also really engaging.
This set in particular takes 100% advantage of mobility and allows Valter and his allies to soar around the map without care, being as aggressive and evasive as you want.
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Alternative skills:
Pivot - If you want him to move around instead of your allies.
Moonbow - If you just want to abuse the special trigger lowering so that his second attack will always be Moonbow triggered.
Iote's Shield - If you don't want about archers neutering his mobility even more so than they do, this will cushion the blow.
Fury - If you are insane enough to use this in conjunction with his Lance, you will most definitely lose all your health quick, but this is only recommended if you want to abuse low health builds such as Brash Assault 3
Defiant Skills (Mostly Attack) - He's gonna easily get under 50% HP, you mid as well take advantage of it!
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Supporting Skills:
This one is all dependent on your team in question, so this is completely up to you!
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Counters:
Ranged units - Units like Nino, Reinhardt, and any close archer (Especially Takumi with Close Counter + his natural bulk) will give him a tough time, and limit his mobility, clipping his wings in a sense.
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Strengths:
Highly mobile for Valter and team mates
Quite fun
Allows his low health to be a benefit than a hindrance
Weaknesses:
Ranged units
Relies on being on low health to let this gimmick to work
There's probably way more optimal sets
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Cursed Lance | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Luna | C | Panic Ploy 3 |
Cursed Lance would be his preferred weapon give him half a Fury 2, with a +4 to his Atk/Spd while taking 4 damage after combat, and a Killer/Slaying Axe give his special trigger -1. Another option would be a Brave Lance+ with a good A Passive and or Hone Flier it can cancel the -5 Spd on Brave Lance.
Reposition is a definite on him to help other units reach spaces faster by going over terrains they can't cross.
For his Special Luna and Galeforce would be great due to his -1 on cooldown for his Curse Lance. Sol or Noontime could be another option if you want to run Fury 3 to help him survive due to him taking 10 damage after combat. With his good Def Bonfire or Ignis could be run instead give him either a 17 plus or 27 damage.
With Swift Sparrow 2 it will give Valter a +6 to both his Atk and Spd combined with his Cursed Lance. Another option for his A Passive would be either Darting Blow 3, Life and Death, Heavy Blade 3, or Death Blow 3.
Darting Blow 3 would help his speed will boost up to 37 combined with a Hone Fliers and Cursed Lance effect his speed gets up to 45 in battle allowing him to not get doubled and to double most of the rosters. Life and Death would be another great passive if you want to sacrifice his Def to 29 but give him more Spd and Atk. With his Atk of 48, while having his Cursed Lance equipped, Heavy Blade would help out in reducing his special's could down. Death Blow 3 will be equally as Darting Blow 3 with a Hone Fliers his Atk will be boosted to 60.
For his B Passive Lancebreaker3 would be good to deal with other Lance units. Other alternative would be Renewal 3, Draw Back or Hit-and-Run.
Renewal would be helpful for recovering out of battle with the 4 Damage after combat. Draw Back or Hit-and-Run would be great if he unable to kill and units or escape cross terrain infantry units cannot go over.
For his C Passive Panic Ploy 3 would be helpful and deal with most Horse Emblem teams. On a Fliers team having either Hone/Fortify Fliers could be run. And to help his Atk or Spd either Threaten Atk or Spd could help him during the battle.
For a Sacred Seal Quicken Pulse will reduce his special cooldown to a -2 at the start of the round with Cursed Lance. Speed +1 or Attack + 1 can help out with this Atk or Spd.
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Cursed Lance | A | Heavy Blade 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Galeforce | C | Fortify Fliers |
I choose to create this build based off of his well rounded base stat total with 31 spd (excluding his weapon) I believe Valter is a excellent candidate for heavy blade because it partners beautifully with his cursed lance reducing your cooldown by one already as well as giving you +2 atk/spd. Then this is where galeforce comes in, with quickened pulse heavy blade and his weapon it is easily accomplished in the first engagement. Also another good reason to go with this is because I feel fury is a bad pick when you'll be losing 10hp on top of combat damage. I wouldn't reccomend using this build if you are using Valter outside of a flier emblem team, because heavy blade only works as well being able to double consistently with Hone and goad fliers. This is also a very expensive build so I would recommend levelling Valter up from 3 star. I went back and forth on having the slot b skill include hit and run instead because it would go well with galeforce if you need to retreat after killing a unit on a Grand hero battle, arena etc. You are also welcome to swap out fortify fliers for Panic ploy if wish to save some sp and keep with his default c slot. I hope this build has inspired you to think up unorthodox builds like this one I personally will be building my Valter this way.
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Cursed Lance | A | Darting Blow 3 |
|---|---|---|---|
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Draw Back | B | Renewal 3 |
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Noontime | C | Panic Ploy 3 |
*Speed Seal????
This setup makes Valter a self sustaining unit.
The Cursed Lance gives Valter +2 to attack and speed and gives him a faster special trigger but in exchange, he takes 4 damage from any sort of combat.
A Speed Seal, the Cursed Lance and Darting Blow combined give Valter 40 speed and 50 attack.
Noontime is used because, along with the Cursed Lance, it has a cooldown of 2 for only 20% less health than Sol.
Panic Ploy is just filler, his C skill depends on the team he is being used on.
Warning:
You probably shouldn't give him Fury if you want to use the Cursed Lance, he would be losing 10 hp each round of combat and in most cases that is simply too much health to lose at one time.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
60 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Sacred Stones
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Banners Featured In
None

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