Table of Contents
- Default
- Attack
- Special
- Injured
| Valter - Dark Moonstone |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 9 | 8 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 32 | 31 | 34 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Sadistic Terror (Generalist Tank)
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Cursed Lance | A | Close Def 3 Alternate: Defense +3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Vantage 3 |
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Bonfire Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Bonfire / Luna
- Passive A: Close Defense 3 / Defense +3 / Fury 3
- Passive B: Quick Riposte 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Close Def 3 / Atk Smoke 3 / Iote's Shield
With Valter's mixed bag of stats, there are plenty of ways to build and optimize the Dark Moonstone. His good DEF and HP combined with respectable ATK makes him a great defensive tank that can still pack a punch. For weapons, his exclusive Cursed Lance is just too good not to use, the stat bonuses and -1 special triggers makes the after combat damage well worth it. Reposition is generally the best way to go in terms of Supports, however, other options like Swap work perfectly, especially in Flier Emblem. Specials are a bit of a toss up for Valter. His base Luna works just fine and is perfect for dueling other tanks, but the damage gained from Bonfire is quite appealing for all-around use.
For A, B, and C skills there are many options to choose from. Close Defense 3 is excellent if you plan on using Valter primarily as physical tank, but if you're looking for a more budget option, Defense +3 works just fine. There has been plenty of discussion on whether or not Fury 3 should be considered as a viable choice for Valter. Combined with his Cursed Lance, you are essentially taking 10 after-combat damage or, in other terms, getting hit by Poison Strike 3. This damage CAN be synergized with skills like Desperation or Vantage, but is overall a risky pick.
Quick Riposte, Vantage, and Drag Back are all useful options with their own benefits. Quick Riposte guarantees a double attack when getting attacked over 70% HP which can be useful when dealing with speedy melee units. Drag Back can be used to set up kills for your team, bringing enemy units into awkward spaces and can also be used to retreat. Finally, Vantage synergizes the best with Fury and is best utilized after combat with an enemy, but neither of you die.
C Slot skills are still the most flexible and Valter has access to one of the most sought after skills in the game currently, Panic Ploy. With his decent HP pool, Valter can reliably activate this skill to reverse enemy Hone and Fortify buffs, making them much either to deal with. Panic Ploy is most valuable when facing specific class based teams like Cavalry and Flier due to turning a +6/+6 buff, into -6/-6 penalties.
Desperate Times (Offensive Burst)
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Cursed Lance | A | Life and Death 3 Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Draconic Aura Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,485 | S | Speed +3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Draconic Aura / Luna
- Passive A: Life and Death 3 / Darting Blow 3 / Fury 3
- Passive B: Desperation 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Speed +3
This build takes a different spin on Valter focusing on a more offensive, Player Phase oriented playstyle. As previously stated, Cursed Lance is too good to pass up on and separates Valter from other blue fliers like Tana and Cordelia. Reposition is standard, but can also be replaced with whatever Movement Assist you want, most notably Swap. Specials are a bit different this time since we're focusing less on defense and more on offense. Draconic Aura scales better with skills such as Life and Death 3 since there is a steep -5 DEF drop.
An offensive Valter is extremely similar to Minerva in both skills and stats. Life and Death 3 works well with Valter's fairly high ATK and SPD, and while the -5 DEF is a pretty big hit, the increase in kill potential makes up for it. Darting Blow 3 is a base skill for Valter and it's a great choice if you don't have the means to inherit Life and Death. Fury can also be used to throw Valter into Desperation or Vantage range, but receiving 10 damage each time you exit combat is still incredibly risky.
Introduction
One of the big bads from Sacred Stones, Valter is finally introduced into the World of Heroes in the form of a Grand Hero Battle. In game, Valter is a blue Wyvern Knight who comes equipped with Cursed Lance. This legendary weapon is exclusive to Valter and grants him Atk/Spd+2 and accelerates the Special trigger by 1, but comes at the cost of 4 damage after combat, similar to Fury.
Valter has a rather unusual statline when compared to other blue fliers out there. He is blessed with solid ATK, SPD, and DEF giving him many options in terms of unit building, but comes up short in terms of RES. Although he faces stiff competition from units like Cordelia and the newly released Tana, Valter is definitely not someone you should count out.
Strengths
Great balanced stats
All of Valter's stats barring his low RES, are above average and, when packaged together, makes him a great unit
Solid physical bulk
Sporting a base 42 HP, 31 SPD, and 34 DEF, Valter has the ability to take physical hits fairly well and avoid getting doubled with proper buffs
Impressive base kit
Valter's base kit contains great skills from the get-go meaning building him doesn't require that much Skill Inheritance
Fantastic legendary weapon
Cursed Lance's unique effect makes Valter stand out from the rest of the crowd, ATK/SPD+2 combined with -1 Special trigger is incredibly useful
Weaknesses
Competition from other units
Because of his GHB status, IVs and merging more than twice is impossible for Valter, he faces stiff competition from other blue fliers that arguably work better on a flier-centric team
Low RES
At only 19 RES, Valter is incredibly vulnerable to offensive tome users of any color, especially with the current meta mages all focusing on their offensive capability.
Team Options
Counters
Unfortunately for Valter, there are actually a lot of popular units that can deal with Valter no problem. Any archer or green mage that can get the jump on Valter will most likely one shot him due to his low RES and 1.5 weakness to bows. Even with his good physical bulk, Valter isn't a tank in the way Hector or Effie are tanks, he's beefy but don't overestimate his damage soak.
- Hector, Sheena, Winter Chrom, Amelia, and Winter Lissa - can single-handedly wall out anything Valter can dish out and then return the favor with a Ignis/Bonfire boosted hit
- Summer Elise, Nino, Julia, and other green tome users - obliterates Valter's terrible RES due to their color advantage
- Reinhardt, Olwen, L'Arachel, and Ursula- calvary units that can hit hard due to class buffs and can take advantage of Valter's terrible RES
- Bridal Cordelia, Takumi, Summer Gaius, and other bow users - easily kills Valter due to their 1.5 bonus against fliers
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Cursed Lance | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Panic Ploy 3 |
| S | Attack +1 | ||
An expensive yet very powerful valter set desinged for sustain and baiting. When initiated in QR range, Valter will fire off a guarunteed Aether ideally raising back above QR range. Because of this, unlike most units, Valter NEEDS the third level of QR to ensure he can stay in QR range after being initiated.
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Cursed Lance | A | Wind Boost 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Panic Ploy 3 |
| S | Squad Ace A 1 | ||
Sacred Seal of Choice: HP +3/Squad Ace 1
The newest GHB to date (as of 9/1/17), introduced Valter, who is the only Lance unit thus far to have a legendary weapon with reduced special cooldown, the others being Hauteclare, Mystletainn, and Urvan which are axes and swords.
The idea behind this set is to make him into a QR lance variation of Minerva without reducing his bulk with Life and Death. The reasoning behind this is due to his matchups with melee greens that frequently appear in the meta. There are lance units better suited to running a Desperation set with their naturally higher speed stats. To that end, take advantage of his relatively high HP pool for him to make use of both Wind Boost and Panic Ploy.
Wind Boost will allow him +6 speed on both player and enemy phase so long as he has 3 or more HP than his opponent. With the help of said skill and his signature weapon, Cursed Lance, his offense hits 50/39. While his speed may not be high enough to double some key targets, it will prevent him from being doubled by them, and the reason for QR as his B slot. Renewal is also a reasonable B slot alternative, as he will be taking a lot of residual damage from his lance's built in Fury 2 after effect.
Bonfire is his special of choice because unlike Ryoma and Minerva who run similar QR sets with Draconic Aura, Valter's attack isn't quite as high, so instead opt to take advantage of his great defense to dish out an additional 17 points of damage when unbuffed.
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Cursed Lance | A | Defense +3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Ignis | C | Panic Ploy 3 |
His sacred seal is an HP +3.
This Valter's A and B passives synergize with Cursed Lance and Ignis. Desperation works well with Valter's solid speed stat, is triggered by Cursed Lance, and ensures that Valter will be popping an Ignis every other move as long as his HP is below the 75% threshhold. Def+3 buffs Ignis considerably, because Valter's Def is already solid.
With the +3 HP sacred seal, Valter can actually withstand more typically fatal hits than you might think, ESPECIALLY if desperation is in effect.
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Cursed Lance | A | Darting Blow 3 |
|---|---|---|---|
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Harsh Command | B | Renewal 3 |
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Luna | C | Panic Ploy 3 |
I went for a low investment build because I think his starter build is pretty damn good, and with my summoner support and darting blow he has an effective 43 speed when attacking, as well as 54 attack. The only issue is his damage bleeding that renders Panic Ploy useless, which I fixed with a Renewal from Fae.
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Cursed Lance | A | Fortress Def 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Panic Ploy 3 |
Tank build.
Seal: HP+3 for Panic Ploy synergy, breaks breakpoint for Xander, among top tier horse emblem heroes only Eldigan is immune to Panic Ploy (unless he's -hp)
Use Valter to bait melee units. Thanks to Quick Riposte you attack twice and your second attack will activate bonfire.
Some sort of healer can help you activate Quick Riposte multiple times
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
60 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Sacred Stones
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes