Table of Contents
- Default
- Attack
- Special
- Injured
| Valter - Dark Moonstone |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 9 | 8 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 32 | 31 | 34 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Sadistic Terror (Generalist Tank)
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Cursed Lance | A | Close Def 3 Alternate: Defense +3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Vantage 3 |
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Bonfire Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,605 | S | Close Def 3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Bonfire / Luna
- Passive A: Close Defense 3 / Defense +3 / Fury 3
- Passive B: Quick Riposte 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Close Def 3 / Atk Smoke 3 / Iote's Shield
With Valter's mixed bag of stats, there are plenty of ways to build and optimize the Dark Moonstone. His good DEF and HP combined with respectable ATK makes him a great defensive tank that can still pack a punch. For weapons, his exclusive Cursed Lance is just too good not to use, the stat bonuses and -1 special triggers makes the after combat damage well worth it. Reposition is generally the best way to go in terms of Supports, however, other options like Swap work perfectly, especially in Flier Emblem. Specials are a bit of a toss up for Valter. His base Luna works just fine and is perfect for dueling other tanks, but the damage gained from Bonfire is quite appealing for all-around use.
For A, B, and C skills there are many options to choose from. Close Defense 3 is excellent if you plan on using Valter primarily as physical tank, but if you're looking for a more budget option, Defense +3 works just fine. There has been plenty of discussion on whether or not Fury 3 should be considered as a viable choice for Valter. Combined with his Cursed Lance, you are essentially taking 10 after-combat damage or, in other terms, getting hit by Poison Strike 3. This damage CAN be synergized with skills like Desperation or Vantage, but is overall a risky pick.
Quick Riposte, Vantage, and Drag Back are all useful options with their own benefits. Quick Riposte guarantees a double attack when getting attacked over 70% HP which can be useful when dealing with speedy melee units. Drag Back can be used to set up kills for your team, bringing enemy units into awkward spaces and can also be used to retreat. Finally, Vantage synergizes the best with Fury and is best utilized after combat with an enemy, but neither of you die.
C Slot skills are still the most flexible and Valter has access to one of the most sought after skills in the game currently, Panic Ploy. With his decent HP pool, Valter can reliably activate this skill to reverse enemy Hone and Fortify buffs, making them much either to deal with. Panic Ploy is most valuable when facing specific class based teams like Cavalry and Flier due to turning a +6/+6 buff, into -6/-6 penalties.
Desperate Times (Offensive Burst)
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Cursed Lance | A | Life and Death 3 Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Draconic Aura Alternate: Luna |
C | Panic Ploy 3 |
| SP | 1,485 | S | Speed +3 |
- Weapon: Cursed Lance
- Assist: Reposition / Movement Assist
- Special: Draconic Aura / Luna
- Passive A: Life and Death 3 / Darting Blow 3 / Fury 3
- Passive B: Desperation 3 / Vantage 3 / Drag Back
- Passive C: Panic Ploy 3 / Hone Fliers / Varies On Team
- Sacred Seal: Speed +3
This build takes a different spin on Valter focusing on a more offensive, Player Phase oriented playstyle. As previously stated, Cursed Lance is too good to pass up on and separates Valter from other blue fliers like Tana and Cordelia. Reposition is standard, but can also be replaced with whatever Movement Assist you want, most notably Swap. Specials are a bit different this time since we're focusing less on defense and more on offense. Draconic Aura scales better with skills such as Life and Death 3 since there is a steep -5 DEF drop.
An offensive Valter is extremely similar to Minerva in both skills and stats. Life and Death 3 works well with Valter's fairly high ATK and SPD, and while the -5 DEF is a pretty big hit, the increase in kill potential makes up for it. Darting Blow 3 is a base skill for Valter and it's a great choice if you don't have the means to inherit Life and Death. Fury can also be used to throw Valter into Desperation or Vantage range, but receiving 10 damage each time you exit combat is still incredibly risky.
Introduction
One of the big bads from Sacred Stones, Valter is finally introduced into the World of Heroes in the form of a Grand Hero Battle. In game, Valter is a blue Wyvern Knight who comes equipped with Cursed Lance. This legendary weapon is exclusive to Valter and grants him Atk/Spd+2 and accelerates the Special trigger by 1, but comes at the cost of 4 damage after combat, similar to Fury.
Valter has a rather unusual statline when compared to other blue fliers out there. He is blessed with solid ATK, SPD, and DEF giving him many options in terms of unit building, but comes up short in terms of RES. Although he faces stiff competition from units like Cordelia and the newly released Tana, Valter is definitely not someone you should count out.
Strengths
Great balanced stats
All of Valter's stats barring his low RES, are above average and, when packaged together, makes him a great unit
Solid physical bulk
Sporting a base 42 HP, 31 SPD, and 34 DEF, Valter has the ability to take physical hits fairly well and avoid getting doubled with proper buffs
Impressive base kit
Valter's base kit contains great skills from the get-go meaning building him doesn't require that much Skill Inheritance
Fantastic legendary weapon
Cursed Lance's unique effect makes Valter stand out from the rest of the crowd, ATK/SPD+2 combined with -1 Special trigger is incredibly useful
Weaknesses
Competition from other units
Because of his GHB status, IVs and merging more than twice is impossible for Valter, he faces stiff competition from other blue fliers that arguably work better on a flier-centric team
Low RES
At only 19 RES, Valter is incredibly vulnerable to offensive tome users of any color, especially with the current meta mages all focusing on their offensive capability.
Team Options
Counters
Unfortunately for Valter, there are actually a lot of popular units that can deal with Valter no problem. Any archer or green mage that can get the jump on Valter will most likely one shot him due to his low RES and 1.5 weakness to bows. Even with his good physical bulk, Valter isn't a tank in the way Hector or Effie are tanks, he's beefy but don't overestimate his damage soak.
- Hector, Sheena, Winter Chrom, Amelia, and Winter Lissa - can single-handedly wall out anything Valter can dish out and then return the favor with a Ignis/Bonfire boosted hit
- Summer Elise, Nino, Julia, and other green tome users - obliterates Valter's terrible RES due to their color advantage
- Reinhardt, Olwen, L'Arachel, and Ursula- calvary units that can hit hard due to class buffs and can take advantage of Valter's terrible RES
- Bridal Cordelia, Takumi, Summer Gaius, and other bow users - easily kills Valter due to their 1.5 bonus against fliers
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Cursed Lance | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Vantage 3 |
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Luna | C | Fortify Fliers |
| S | Defense +2 | ||
i made him a 5* cuz blue was the only colour i was missing in order to make a flier emblem. and hes REALLY good. damn i love this man now.
+2 def seal cuz y not.
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Cursed Lance | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Hone Fliers |
| S | Speed +3 | ||
This is built around a flier team featuring Valter, Brazen Atk/Spd will stack with his weapon's passive which is +2/+2 to both attack and speed. On the offense he'll have 41/40 which isn't bad at all and could really make Desperation work when he's under Hone Flier buffs. He's also decently bulky on the physical side but of course, his low res and being a flier status makes the illusive mage Merric an issue for him but any archer will down him easily. Since his Cursed Lance accelerates special trigger, using Moonbow or Bonfire can be worth considering, but Luna is already a very good option as his special so if SP is an issue, stick with this.
Avoid using Fury 3 as although it makes him quite tanky, 10 recoil damage can bring him down WAY too quickly than you would've liked to, as Cursed Lance deals 4 recoil damage after every combat he gets into.
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Cursed Lance | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Reprisal | C | Threaten Def 3 |
| S | Atk Smoke 3 | ||
This build is to take advantage of Valter's decent health pool and weapon. Taking 4 damage after combat naturally makes reprisal a good choice after taking a single hit from an enemy unit. This build can be used outside of flier emblem.
Life and Death maximizes Valter's ORKO potential and with 38 speed, prevents Valter from being doubled by accident. Vantage ensures his counterattack reprisal since it is a one turn cooldown from Cursed Lance. Threaten Atk or Threaten Def can be taken based on preference.
As an S seal, an attack, speed , or atk smoke seal works in this setup.
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Cursed Lance | A | Heavy Blade 3 |
|---|---|---|---|
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Reciprocal Aid | B | Escape Route 3 |
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Galeforce | C | Savage Blow 3 |
| S | Savage Blow 3 | ||
(Stats are S w/ Summoner)
"The Flying Fortress Terror" / Cursed Blade Valter / Heavy Gale Valter
- Cursed Lance
- Reciprocal Aid / Ardent Sacrifice / Reposition
- Galeforce / Aether
- Heavy Blade 3
- Escape Route 3 / Renewal 3
- Savage Blow 3 / Threaten Atk 3
- Savage Blow 3 / Quickened Pulse
Clear entire maps in one cursed swoop. Chip away at clustered enemies (usually twice a turn), softening up whole groups for the kill. Kite around the map dealing incredible damage, then run away and hide when you're satisfied.
Proc Galeforce every turn by doubling on ititiation with his crazy speed. Or give him QP seal and Threaten Atk to get it primed enemy phase.
Aether, Renewal, and Ardent Sacrifice to be a psuedo healer w/ impressive sustain for Tempest Trials.
Cursed Lance, Escape Route and Reciprocal Aid allow Valter to double-initiate, take damage, and return to safety all in one turn. Highly mobile.
Pairs well with
- 1+ healers on the team if not running the sustain variant. Helps if they have self heals so he can steal their health when Escape Routing.
- Team buffs and debuffs. Benefits from Threaten Atk and Hone Atk to increase chance of Heavy Blade activation. Threaten Spd and Hone Spd help him get more doubles.
- Red Sword to take care of his tragic Green Mage kryptonite.
- Flier team buffs.
- Dancer/Singer to truly abuse Galeforce. Performing Azura pairs wonderfully.
Weaknesses
- Strong, fast green mages. Unless he can initiate, it's doubtful he'll survive an attack. Watch out for Bladetombs.
- Archers with high speed / Brave bow. While he has high defense, many Brave Archers of the world can tear through it on initiation. Let your team members take out the bowmen before you let this Valter loose.
- Dragons can be deceptively annoying.
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Cursed Lance | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Luna | C | Panic Ploy 3 |
| S | Close Def 3 | ||
This is a cheaper build centered around taking Valter's already-impressive Player Phase performance and adding a bit more versatility to his already-impressive kit in the form of Lancebreaker, which enables him to fight any and all lance users that remain out of his doubling range with his Player Phase speed of 37. Luna is there because he really doesn't need to switch off of that unless you don't want the effectiveness of his special to rely on enemy stats.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
60 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Sacred Stones
|
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes