Ursula

Analysis by takaminacchan
Ursula
Blue Crow
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
145
HP 35
ATK 29
SPD 32
DEF 19
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 16 7 8 4 8
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 35 29 32 19 30
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Irrelevant. Grand Hero Battle prizes don't have access to nature honing.
Skill Sets
Crown Blade
Optimal
Blárblade+ A Life and Death 3
Ardent Sacrifice B Desperation 3
Dragon Fang C Goad Cavalry
SP1,875S-

Show Explanation/Analysis
  • Preferred nature: N/A
  • Weapon: Blarblade+
  • Assist: Ardent Sacrifice / Draw Back / Reposition
  • Special: Dragon Fang / Moonbow / Blazing Wind / Draconic Aura
  • A slot: Life and Death 3 / Fury 3
  • B slot: Desperation 3
  • C slot: Goad Cavalry / Ward Cavalry / Hone Cavalry / Fortify Cavalry

Standard Blade tome nuke. Ursula reaches 47/37 atk/spd with Life and Death, which gets inflated to 53/43 by Hone Cavalry. Assuming she's also receiving a Fortify Cavalry, Ursula will be attacking from a 77 atk stat - probably enough to nuke anything not green.

Ardent Sacrifice goes with Life and Death, Draw Back / Reposition goes with Fury. Considering Ursula's (lack of) bulk, Life and Death is the preferred pick as it creates much more firepower at little cost.

Special selection is mostly a matter of taste (Blade tome nukes don't really need their special, most of the time). Dragon Fang is suggested as it produces the absolute maximum damage output on trigger turns (usually, over 100 atk on one hit), but for instance Blazing Wind may be used to pierce green units' resistance with colorless attack.

This set is pretty standard, and pretty excellent. It's main drawback is its cost, and the fact that +atk Olwen does it strictly better.

Fling wolves at people
Blárwolf+ A Death Blow 3
Reposition B Lancebreaker 3
Growing Thunder C Threaten Res 3
SP1,225S-

Show Explanation/Analysis
  • Preferred nature: N/A
  • Weapon: Blarwolf+
  • Assist: Reposition
  • Special: Growing Thunder
  • A slot: Death Blow 3
  • B slot: Lancebreaker 3 / Swordbreaker 3 / Blue Tomebreaker 3
  • C slot: Threaten Res 3

Ursula's base kit is actually pretty synergetic out-of-the-box. Merely adding a Breaker and Reposition makes her pretty good at killing things, especially things on horses or wielding whatever the selected Breaker counters.

There isn't much to add here. The kit kills most cavaliers and some noncavaliers, and that's pretty much it.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Ursula by Midnight 1 day ago
Ursula by ExiledNations 5 days ago
Ursula by Sahasrahla 1 week ago
Ursula by Phantasmagoria 2 weeks ago
Ursula by Acolyte Enlightened 2 weeks ago
User Build Statistics
Weapon # of Builds
Blárblade+ 22
Blárwolf+ 10
Blárwolf 13
Blárblade 6
Elthunder 2
Blárraven+ 1
Weapon Skills
Learns by default at 3 ★
SP:
200
Rng:
2
Mt:
6

Effective against cavalry units.

Learns by default at 4 ★
Unlocks at 3 ★
SP:
300
Rng:
2
Mt:
10

Effective against cavalry units.

Unlocks at 5 ★
Special Skills
SP:
150
CD:
5 Turns

Before combat this unit initiates, foes in an area near target
take damage equal to (unit's ATK minus foe's DEF or RES).

Learns by default at 4 ★
Unlocks at 3 ★
SP:
300
CD:
5 Turns

Before combat initiates, foes in a wide area around the target take damage equal to
(unit's Atk minus foe's Def or Res).

Unlocks at 4 ★
Passive Skills
Unlocks at 3 ★
Unlocks at 4 ★
Unlocks at 5 ★
SP:
50
Slot:
C

Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.

SP:
100
Slot:
C

Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 3 ★
SP:
200
Slot:
C

Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 4 ★
Introduction

Pros:

  • Good spd.
  • Second best blue cavalry Blade tome user, behind Olwen.
    • (Reinhardt can technically run Blade tome but his abysmal spd makes him fare well better with Dire Thunder.)
    • This title is unstable and will be threatened every time a new blue cavalry mage gets released.
  • As a welfare unit, she is readily available to anyone capable of beating her Grand Hero Battle whenever it pops up.

Cons:

  • Being a welfare unit, she cannot hone her nature.
    • 29/32 atk/spd is all she gets (beyond merges), which is somewhat acceptable because she's a cavalier but rather bad overall.
  • She also can't be summoned, which limits merge potential.

Ursula is a contrasted unit.

Taken at face value and with her base build, she's a horribly frail anti-cavalry blue cavalier mage. Overall, her stats are nothing to write home about and she will die the moment someone touches her.

In Horse Emblem teams, she can be the team's blue Blade nuke - and she'll work well in that role, reaching 48/38 atk/spd when under Hone Cavalry (without any A-slot).

Generally, Ursula is considered an inferior stand-in to Reinhardt and Olwen. She doesn't really play in the same category as Reinhardt, but when compared with Olwen she's slightly slower and has slightly more atk - there's an argument to be made that in terms of base stats, they're extremely similar.

Unfortunately, that argument breaks down the moment you include nature honing in your considerations - Olwen can reach 29/34 atk/spd by picking a +atk nature, which makes her strictly better than Ursula when it comes to nuking.

Still, Ursula can pack a lot of punch in the right hands. If you can accept her physical fragility or don't have access to Ursula or Reinhardt, she's a perfectly viable pick for a Horse Emblem team's blue mage slot.

Strengths
  • Good spd.
  • One of the better welfare units, because she fills a hard-to-fill niche.
Weaknesses
  • Expensive to seriously build.
  • Cannot hone her nature, and is hard to merge up since her copies aren't easy to accumulate.
Team Options

Ursula should only seriously be considered in Horse Emblem teams, and she'll naturally require one red and one green cavaliers around her - one of them a physical tank, the other a complementary mage. Leo/Frederick, or Eldigan/Cecilia, are valid pair options.

Counters

As a high-octane Blade tome user, Ursula is best countered through position play - break her buffs and she'll be way less menacing.

Anyone capable of closing in on her and attacking her physically will probably kill her in one engagement, thanks to her abysmal def. She can also be taken care of by green antimagic tanks such as Titania, Sheena or Julia.

From Series
Fire Emblem: The Blazing Blade
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