Table of Contents

Tier Rating

Analysis by Naz
Ursula - Blue Crow

Hero Stats

Max Avg Total Stats at Lvl 40
145
HP 35
ATK 29
SPD 32
DEF 19
RES 30

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 16 7 8 4 8
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 35 29 32 19 30
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Assassin's Edge (Offensive Nuker)

Recommended
Blárblade+ A Swift Sparrow 2
Alternate: Fury 3
Reposition B Desperation 3
Glimmer C Spd Ploy 3
Alternate: Hone Cavalry
SP1,995SRes Ploy 3

Show Explanation/Analysis
  • Weapon: Blárblade+

  • Assist: Ardent Sacrifice / Reposition

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Life and Death / Fury

  • Passive B: Desperation

  • Passive C: Spd Ploy / Res Ploy / Hone Cavalry / Flexible

  • Sacred Seal: Res Ploy / Heavy Blade / Speed +3 / Attack +3

This build takes the standard offensive approach present on most Blade tome users. For her Assist, Ardent Sacrifice pairs well with Desperation. Ursula’s poor physical bulk of 54 makes her susceptible to getting killed in only one hit; by dropping her HP without the need to engage in combat, she can safely get into Desperation’s 75% HP threshold. Otherwise, any choice of movement skill such as Reposition will make for a suitable Assist.

Glimmer is a great choice of Special on any Blade Tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Alternatively, Moonbow can be used as a more effective option against opponents with particularly high Resistance such as Lute and Female Morgan.

Swift Sparrow is a fantastic choice of A skill as it gives Ursula a strong boost to her offensive stats on initiation without taking away from anything else. Life and Death is another option that provides an even stronger offensive boost but severely damages her overall bulk. This makes Ursula even more susceptible to getting taken out by both physical and magic damage alike. Fury makes for another good choice by making it easier to get into Desperation range as well as increasing her overall bulk at the cost of a marginally weaker offense. In addition to this, the boost in Resistance improves her ability to utilize Ploy skills.

Desperation is an essential skill for any glass cannon mage; once in the HP range, Ursula will be able to safely double her opponents without the risk of getting killed on the counterattack. As for C skills, Ursula’s relatively high base Resistance of 30 allows her to effectively utilize Ploys. In particular, Res Ploy increases Ursula’s overall damage output while Spd Ploy secures her additional follow-up attacks when successfully landed. A more team-synergistic option is Hone Cavalry, as it allows Ursula to support her allies on a cavalry-centric team where she performs the strongest. Otherwise, the C slot can be replaced in order to fit the team.

Ursula has several options for Sacred Seals. If she isn’t already utilizing Res Ploy in her C slot, it can also be run in the Sacred Seal slot. Heavy Blade is another option with a consistent activation thanks to the damage scaling property of Blade tomes. This allows Ursula to activate her Special more frequently. Last but not least, both Speed +3 and Attack +3 make for good picks in order to give Ursula a solid offensive stat boost.

Cav Crusher (Budget/Anti-Cavalry)

Keen Blarwolf+ A Death Blow 3
Reposition B Swordbreaker 3
Glimmer C Hone Cavalry
Alternate: Threaten Res 3
SP1,875SRes Ploy 3

Show Explanation/Analysis
  • Weapon: Keen Blárwolf+ (+Eff)

  • Assist: Reposition / Flexible

  • Special: Glimmer

  • Passive A: Death Blow

  • Passive B: Swordbreaker / B Tomebreaker

  • Passive C: Hone Cavalry / Threaten Res / Flexible

  • Sacred Seal: Res Ploy / Attack +3

For those that aren’t looking to heavily invest in Ursula, this set combines factors mostly from Ursula’s base kit in order to make her a reliable and flexible answer for almost any cavalry opponent. Once again, Glimmer makes for a fantastic choice of Special. Not only does it activate often, Keen Blárwolf’s cavalry effectiveness ensures that Ursula does significant damage upon her Special activation.

Ursula’s native Death Blow increases her OHKO potential by providing a significant boost to her Attack upon initiation. This is especially potent when using an effective weapon as their damage scales based on the user’s Attack multiplied by 1.5. For her B skill, Swordbreaker and B Tomebreaker grant Ursula advantageous matchups against both sword and blue tome users respectively by securing her a guaranteed follow-up attack. Swordbreaker is particularly effective due to sword units generally having higher Speed and lower Resistance.

When not being run on a cavalry-centric team, Threaten Res has Ursula increase her damage by lowering the Resistance of opponents within 2 spaces of her. Similarly, the Res Ploy Sacred Seal allows Ursula to inflict the same debuff at a greater range assuming her Resistance is higher than her target’s. Otherwise, Attack +3 is a good choice if one wants to further increase Ursula’s raw damage.

Introduction

Statwise, Ursula is quite mediocre across the board. Sporting a relatively low Attack of 29 and a middling Speed of 32, her offenses leaves much to be desired. Meanwhile, her physical bulk is downright terrible at a base value of only 54. This makes Ursula often rely on Desperation in order to avoid counterattacks from Distant Counter units, as they will likely take her out in only a single hit.

However; although these stats aren’t impressive on their own, they are by no means unsalvageable. Ursula can perform well as an offensive unit by utilizing a Blade tome in order to get the most out of the powerful class-exclusive buffs she is able to receive such as Hone Cavalry. In addition to this, Ursula’s relatively high Resistance makes her a solid user of Ploy skills which allow her to support both herself and her team.

Overall, Ursula is a serviceable unit but is heavily outclassed in her class-type by other powerful cavalry blue mages such as Reinhardt, Spring Catria, and L’Arachel due to their more optimized statlines and unique skills.

Strengths

Good Resistance

In addition to having better damage soak against magic, Ursula is able to make effective use of Ploy skills. This increases her effectiveness as both a support and as a standalone unit.

Cavalry

In addition to her superior mobility, Ursula has access to powerful class-exclusive buffs such as Hone Cavalry.

Weaknesses

Terrible physical bulk

With only 54 physical bulk, Ursula is highly susceptible to getting killed in only a single hit by many physical attackers.

Cavalry

Being a cavalry unit also has its downsides. In addition to forests and trenches making it more difficult to navigate maps, Ursula has an innate weakness to cavalry effective weapons.

No IVs or merges

Ursula’s potential is limited due to her lack of access to IVs and only a limited amount of merges. Not only does this hurt Ursula’s combat potential by not allowing her to capitalize on her strengths through a boon, it also puts her at a major disadvantage in both Arena and Arena Assault.

Team Options

As a cavalry unit, Ursula appreciates fellow cavalry allies that can provide her with powerful class-exclusive buffs such as Hone Cavalry. This is especially important when utilizing a Blade tome. With her poor physical bulk, Ursula also enjoys physically bulky allies that can tank the hits for her. Offense-oriented units like her also love refresher support. Finally, Ursula enjoys having red allies that can cover her Weapon Triangle disadvantage.

  • Cavalry: Sigurd, Ares, Brave Lyn, Gunnthrá, and WT-Olwen all make for fantastic teammates by providing Ursula with powerful buffs such as Hone Cavalry while keeping up with her high movement.

  • Physically bulky units: Nowi, Zelgius, Hector, Adult Tiki, and Fallen Hardin are all strong allies, as they can tank physical hits while keeping Ursula safe.

  • Refreshers: As with any offensive unit, Ursula will appreciate refresher support in order to continue her onslaught or move out of enemy range. Performing Olivia, Ninian, and Performing Azura all make for fantastic options. In particular, Performing Azura makes for an especially great teammate by providing buffs to all of Ursula’s stats.

  • Strong reds: Young Tiki, Ayra, Sanaki, and Winter Tharja all perform well in checking both physical and magical greens that may pose a threat to Ursula.

Counters

Strong physical attackers will make short work of Ursula’s sparse physical bulk. In addition to this, magically bulky green units also pose a major threat, as they will be able to easily tank Ursula’s attacks while dealing massive damage in return. Last but not least, Ursula’s status as a cavalry unit gives her an innate weakness to opponents carrying class-effective weapons.

  • Strong physical attackers: Powerful physical attackers such as Raven, Cordelia, Brave Lyn, and Minerva all make short work of Ursula’s meager physical bulk.

  • Magically bulky greens: Julia, Deirdre, Sheena, and Halloween Henry can easily wall off Ursula’s damage thanks to their high Resistance and Weapon Triangle advantage. Julia and Deirdre are especially effective, as they can mitigate Ursula’s damage output even further by ignoring Hone/Fortify buffs that she receives with Divine Naga.

  • Effective weapons: Anti-cavalry weapons, both physical and magic alike will easily tear through Ursula due to their damage multiplier. Common users include Rhajat, Micaiah, Gray, and Gerome.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
BlárwolfEffective against cavalry units.
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 6
Blárwolf+Effective against cavalry units.
Unlocks at 5 ★
Blue Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising ThunderBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing ThunderBefore combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
50
A
Death Blow 2Grants Atk+4 if unit initiates combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
A
Threaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
50
C
Threaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
100
C
Threaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
200
C

Other Info

Origin
Fire Emblem: The Blazing Blade

Banners Featured In

None

Official Hero Artwork

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