Ursula

Updated for World of Holy War
Analysis by Elegear
Ursula
Blue Crow
Hero Ratings
Overall Rating
3
/ 5
Max Avg Total Stats at Lvl 40
145
HP 35
ATK 29
SPD 32
DEF 19
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 16 7 8 4 8
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 35 29 32 19 30
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Grand Hero Battle characters are unable to acquire an IV.

Skill Sets
Assassin's Sword (Blade Tome)
Optimal
Blárblade+ A Life and Death 3
Budget: Death Blow 3
Rally Spd/Def
Budget: Draw Back
B Lancebreaker 3
Budget: B Tomebreaker 3
Moonbow
Budget: Iceberg
C Res Ploy 3
Budget: Hone Cavalry
SP2,160SAtk Ploy 3

Show Explanation/Analysis
  • Weapon: Blue Blade
  • Assist: Dual Rally (Arena Scoring) / Draw Back
  • Special: Moonbow / Iceberg
  • A Slot: Life & Death / Swift Sparrow / Darting Blow / Death Blow
  • B Slot: Lancebreaker / Blue Tomebreaker
  • C Slot: Ploy Variant / Up to player
  • Sacred Seal: Attack Ploy / Up to player

The standard Blade build. Highly recommended to be run only in Cavalry teams.

Due to the lack in choice with IVs, Ursula is outclassed by Olwen in offense despite the former having three more points in Attack than her. As such, it is debatable whether or not a Blade build is Ursula's most optimal set, though it is undeniable that its sheer power through Cavalry Buffs give it enough reason to be used.

Moonbow and Iceberg (or other similar 3-turn cooldown Specials) are dependent on the Summoner's want of either frequency or power.

Ursula's A slot depends on whether you'd like her to don the usual "Speedy Blade Mage" set despite being outclassed by Olwen, or want to play by her own niche similar to Spring Camilla. Life & Death, Swift Sparrow, and Darting Blow for the former option; Death Blow for the latter (and more budgety) option.

With the Blade Tome's power, Ursula has a great chance of one-hit killing any Red she encounters. The same can't be said for her own color match-ups, and Lancebreaker or Blue Tomebreaker is taken to aid in that regard both offensively and defensively.

Finally, her C slot and Seal slot are used for Ploys, seeing as 30 resistance is good enough to affect most of the cast. But as with almost all builds, these two slots are entirely up to the player's decision.

Nocturnal Wings (Owl Tome)
Optimal
Blárowl+ A Fury 3
Rally Spd/Def
Budget: Draw Back
B Quick Riposte 3
Iceberg C Res Ploy 3
Budget: Threaten Res 3
SP2,220SAtk Ploy 3

Show Explanation/Analysis
  • Weapon: Blue Owl
  • Assist: Dual Rally (Arena Scoring) / Draw Back
  • Special: Iceberg
  • A Slot: Fury
  • B Slot: Quick Riposte
  • C Slot: Ploy Variant / Up to player
  • Sacred Seal: Attack Ploy / Up to player

The standard Owl build for Mages with an average amount of speed.

While Owl sets do work with all Mages, the result, build, and purpose differ slightly between each. In Ursula's case, Olwen is not a better Owl user than her. As a matter of fact, Ursula's base speed is high enough to reach a great height, while being low enough to prevent it from being overkill, allowing her stat spread to be used elsewhere.

As for the build, Iceberg is absolutely recommended due to Ursula's easily-boosted Resistance via Owl effect, Spurs, and Fury, and it does not have the Blade Tome's Special delay!

Speaking of Fury, it is used in this build to compliment the Owl Tome's stat boost, and with a single adjacent ally, Ursula will receive a total of +5 to all of her base stats.

Quick Riposte is used in this set because the Blue Crow can quite easily achieve 40 Speed, which is more than enough to deny the majority of follow-ups in the game.

The rest is the same as the first build: All up to you, Summoner.

Hollowed Prey (Wolf Tome)
Blárwolf+ A Death Blow 3
Rally Spd/Def
Budget: Draw Back
B Swordbreaker 3
Iceberg C Res Ploy 3
Budget: Fortify Cavalry
SP1,610SAtk Ploy 3

Show Explanation/Analysis
  • Weapon: Blue Wolf
  • Assist: Dual Rally (Arena Scoring) / Draw Back
  • Special: Iceberg
  • A Slot: Death Blow
  • B Slot: Swordbreaker
  • C Slot: Ploy Variant / Up to player
  • Sacred Seal: Attack Ploy / Up to player

A build set on being an absolute counter to Swords and Horses, it also aims to be a relatively cheap option for players.

Death Blow and the Wolf Tome are combined (yes, we all know they're her native skills) to deal as much damage as possible to Cavalry such as Brave Lyn and Sigurd (despite being unable to one-shot him).

Swordbreaker is another "true counter" passive for her to use. It has been established that Ursula can surely survive a single Sword unit's blow. In that case, why not guarantee that always happens? Of course, Brave Swords will still be able to ignore this, but at the very least Ursula is able to "do her job" as a Blue Mage, which is to "kill the Reds".

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Ursula by ArgentSable 1 week ago
Ursula by Nathan That One Guy 1 week ago
Ursula by XRay 1 week ago
Ursula by CanasOminous 1 week ago
Ursula by bundance88 2 weeks ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Thunder 50 2 4
Elthunder
Learns by default at 3 ★
100 2 6
BlárwolfEffective against cavalry units.
Learns by default at 4 ★
Unlocks at 3 ★
200 2 6
Blárwolf+Effective against cavalry units.
Unlocks at 5 ★
300 2 10
Weapon Evolution
Weapons SP Rng. Mt.
Keen Blarwolf+Effective against cavalry units. 300 2 12
Weapon Upgrades
Weapons HP SP Rng. Mt.
Keen Blárwolf+ (+Eff) Effective against cavalry foes. If in combat against a cavalry foe, nullifies foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 350 2 12
Keen Blárwolf+ (+Atk) Effective against cavalry units. +2 350 2 13
Keen Blárwolf+ (+Res) +3 Effective against cavalry units. +2 350 2 12
Keen Blárwolf+ (+Def) +3 Effective against cavalry units. +2 350 2 12
Keen Blárwolf+ (+Spd) +2Effective against cavalry units. +2 350 2 12
Special Skills
Special Skills SP Turns
Rising ThunderBefore combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES).
Learns by default at 4 ★
Unlocks at 3 ★
150 4
Growing ThunderBefore combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
300 4
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Unlocks at 3 ★
50
A
Death Blow 2Grants Atk+4 if unit initiates combat.
Unlocks at 4 ★
100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
200
A
Threaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. 50
C
Threaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 3 ★
100
C
Threaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
200
C
Introduction

Pros:

  • Acquirable

Cons:

  • Not much reason to use her over Reinhardt or Olwen
    • Other than the 3 Attack point advantage, Ursula is outclassed by Olwen, especially with her ability to use an IV
  • Lack of IV choice

Ursula, the Blue Crow, is a Blue Cavalry Mage with pretty decent stats and is acquired as a Grand Hero Battle reward.

Immediately it needs to be said that Ursula is outclassed by Olwen in every single way but Attack, and even that is irrelevent if you're comparing the Blade Tome set's efficiency on both. As such, Ursula's only option to be unique (as Blade Tomes are quite reliant on speed) is to run an Owl set because she has a teeny tiny bit more bulk than Olwen, and her Speed stat is still average, which is perfect for Owl users.

That said, there is no pro to using Ursula in a battle compared to her peers. The only advantage she has is that she's much easier to acquire, being a Grand Hero Battle reward, and isn't behind a pay wall like Olwen, who is 5-star locked (I say pay wall because you would need lots of orbs as opposed to feathers to merge her high).

As for the stats themselves, Ursula boasts an average amount of offense, barely tolerable physical defense, and an alright amount of magical bulk. A typical mage statline lowered by the Mage Cavalry BST.

Overall, Ursula is a free unit and a good Blue Blade Tome user (as well as Owl), making her a worthwile investment for a horse-centric team.

Strengths
  • Good Magical Bulk
    • A magical enemy will need either 65 neutral or 55 advantage Attack to one-shot the Blue Crow.
    • Follow-ups will instead need 48 neutral or 60 disadvantage Attack, allowing her to survive a Red Mage like Celica despite being much slower.
Weaknesses
  • Speed stat won't deny follow-ups from the commonly seen speedsters in the Arena
    • At 32 Speed without an IV to increase it (and without counting Speed-boosting passives), Ursula will be doubled and most likely killed by any decently fast unit such as Linde, Ryoma, Brave Lucina, Ayra, Elincia, and the list goes on and on.
    • As such, it is an absolute must that she be deployed alongside fellow Cavalry to take advantage of its Hone buff.
  • Physical bulk is barely tolerable
    • Ursula dances on the fine line where being one-shotted by neutral enemies is a possibility with her 54 base physical soak. With this number, it is a hit-or-miss if ever she gets hit by a Lance unit.
    • She will always die to any one Axe hit.
    • Sword users will need 68 Attack to do so, allowing situations where Ursula takes a hit from a Vantage Ryoma before killing him.
    • As for follow-ups from Swordsmen, they will require a measly 47 Attack.
Team Options

Cavalry-themed teams. Highly recommended.

Other than that, any units with Hone/Fortify if Ursula's using the Blade Tome, or any units with Spurs if she's using the Owl Tome.

Ursula herself fills in the role of a traditional Mage with her good Resistance and bad Defense, making her work well with any Sword or Axe unit. There really isn't much to say about her Team options. She works fine with anyone!

Counters

Other than the very obvious fact that Green units will murder her, Ursula will easily falter against Lance units. However, make no mistake. Her defenses are good enough to withstand a single hit from Swordsmen such as Xander or Alfonse. Unfortunately, any of them who can follow-up such as Ayra or Brave Roy will shoot her from her high horse.

With the Blade Tome, Ursula will deal pathetic damage or be straight-up useless when against Brave Lyn with Mulagir or units with Panic Ploy, whether through their C slot or Sacred Seal slot.

From Series
Fire Emblem: The Blazing Blade
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