Tier Rating
Analysis by RedFerrari1998
Titania - Mighty Mercenary

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
154
HP 37
ATK 28
SPD 34
DEF 25
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 5 7 5 7
Middle 18 6 8 6 8
High 19 7 9 7 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 24 31 22 26
Middle 37 28 34 25 30
High 41 31 37 29 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +SPD: A Speed boon works very well on Titania, helping her to avoid double attacks from all but the fastest of units.

  • +ATK: Similarly, an Attack boon will help raise Titania to a more respectable 31 Attack which helps nicely with her ability to deal damage and overall offensive potential.

  • +RES: A Resistance boon also works well to push Titania’s magical defenses even further from 30 to 33, allowing her to tank green mages easier.

Neutral

  • HP: HP is a good option for a boon if you want to optimize Titania for arena scoring. As HP is a superboon, Titania will be boosted from a BST of 154 to a BST of 155 assuming her bane is not Attack or Resistance, placing her into a higher scoring bin for arena. Not only will this help her score more in arena, it’ll help her in a anti-mage role due to the increased HP. However, if arena scoring is not of concern, a different boon will most likely be more beneficial.

Bane

  • -DEF: Defense is the ideal bane for a mage counter Titania as Defense doesn’t help Titania with tanking magical hits.

  • -RES: For a generalist Titania, you may want a Resistance bane since she’ll be fighting more physical units. While Resistance is a superbane for her, meaning she’ll lose 4 points instead of 3, this does not affect her arena scoring since she won't move BST bins.

Skill Sets
Crimson Commander (Anti-Mage)
Recommended
Slaying Axe+ (+Res)
Alternate: Draconic Poleax (+Res)
A Distant Counter
Reposition B Quick Riposte 3
Alternate: G Tomebreaker 3
Glimmer
Alternate: Moonbow
C Def Ploy 3
Alternate: Hone Cavalry
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +ATK or +SPD / -DEF

  • Weapon: Slaying Axe+ (+Res) / Draconic Poleax (+Res)

  • Assist: Reposition / Player Preference

  • Special: Glimmer / Moonbow

  • A Slot: Distant Counter

  • B Slot: Quick Riposte / G Tomebreaker

  • C Slot: Def Ploy / Cavalry Buff / Player Preference

  • Sacred Seal: Distant Def / Atk Ploy / Def Ploy / Quick Riposte / Speed +3

 

This set focuses to maximize on Titania’s magical fighting capabilities, allowing for her to be an effective counter to both blue and green mages.

With Distant Counter and the Distant Def Sacred Seal, Titania will absolutely wall blue mages with no trouble at all. She will also be quite resistive to green mages as well, though the lack of color advantage does make her weaker in this regard. An Attack boon, combined with a Res Forged Slaying Axe and Glimmer, allows Titania to defeat SF Nino who she would previously greatly struggle with. Titania also works well with a Speed or Resistance boon, both helping her defensively. For more general usage, Moonbow is a great alternative Special to Glimmer which helps Titania more against general threats, but she now also loses her OHKO potential against SF Nino. A Res Forged Draconic Poleax can also work in place of Slaying Axe, but once again, Titania will lose her OHKO potential against SF Nino.

The B slot is a toss between Quick Riposte and Green Tomebreaker with both being perfectly viable options. Quick Riposte will allow Titania to ensure KO’s against blue magic users such as Corrin and Ninian who can avoid getting doubled by Titania as well as +Spd Fury Nowi who also avoids Titania’s double while still being effective against green mages and having the benefits of a guaranteed double against any physical unit on enemy initiation. Meanwhile, Green Tomebreaker ensures safety against the faster green mages such as SF Nino, regular Nino, and Summer Elise who will no longer be able to double and potentially KO Titania. Rhajat will remain a threat regardless thanks to her Keen Gronnwolf, but with heavy Resistance investment, Titania is capable of resisting Rhajat. Def Ploy can make for a good C slot thanks to Titania’s good Resistance allowing her to utilize it quite well, though in a cavalry setting, one may want to use a cavalry boost instead. The Assist is completely open with pretty much anything working. For cavalry, Reposition is a popular choice due to their increased movement range allowing them to come in from further away and help allies with positioning.

Alternative Sacred Seals to Distant Def include both Atk and Def Ploy which can both help out Titania either by reducing the power of incoming attacks or reducing the defenses of the enemies, thus increasing her own power. She can also run the Quick Riposte Sacred Seal, freeing up her B slot for another skill such as her default Guard or even Green Tomebreaker for the best of both worlds. A simple Speed boost will also help Titania to avoid double attacks, such as +SPD Fury Nino.

Scarlet Paladin (Generalist)
Slaying Axe+ (+Spd)
Alternate: Giant Spoon+ (Spd)
A Fury 3
Reposition B Guard 3
Alternate: Desperation 3
Iceberg
Alternate: Moonbow
C Drive Spd 2
SP1,385SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +SPD or +ATK / -RES

  • Weapon: Slaying Axe+ (+Spd) / Giant Spoon+ (+Spd) / Draconic Poleax+ (+Spd)

  • Assist: Reposition / Player Preference

  • Special: Iceberg / Moonbow

  • A Slot: Fury

  • B Slot: Guard / Desperation / Quick Riposte / Renewal

  • C Slot: Drive Spd / Cavalry Buff / Player Preference

  • Sacred Seal: Speed +3 / Attack +3

This set focuses more on general combat, making Titania into an effective axe fighter.

With Fury, Titania becomes a good duelist with Fury granting an all-round boost in combat effectiveness, helping greatly with Titania’s lackluster damage output. With a Speed boon, Titania can reach a very sweet 40 Speed, giving her great doubling potential. This can be further boosted with a weapon forge and Sacred Seal, allowing Titania to potentially reach 46 Speed if you go all-in on Speed, allowing her to double pretty much any blue unit while also avoiding almost any double attack against her unless the enemy is using a skill that gives them a guaranteed follow-up such as Axebreaker. One could alternatively focus more on Titania’s attack power with an Attack boon or Sacred Seal.

The Slaying Axe makes for a great choice of weapon, having good might and reducing the cooldown on Titania’s Special, not to mention being improvable in the weapon forge. The Giant Spoon is another great choice of weapon, allowing Titania to get more damage out of her Special attack which helps her with her damage output. Draconic Poleax is another viable choice on a budget, but is ultimately weaker than the Slaying Axe or Giant Spoon. Regardless of what weapon one picks, a Speed forge or Attack forge will both work well to help Titania offensively. Even a Defense forge could potentially work, taking Titania to 29 Defense naturally (32 with Fury). As for her Special, Iceberg and Moonbow are both strong options. Iceberg activates based off of Titania’s high resistance while Moonbow is quick to activate thanks to its low cooldown.

The B slot has a wide range of options available. Titania's default B skill Guard works fine, preventing opponents from charging their Special though they can still use it if Titania attacks when it is already charged. Desperation can also work, allowing Titania to make any follow-up attack immediately when she attacks and is below 75% HP. Quick Riposte works too if you want to play more defensively with this Titania and Renewal grants Titania some self-sustainability with the 10 HP healing every other turn.

The Assist and C skill slot are open to player preference. Reposition is a safe general choice for cavaliers, allowing Titania to assist with unit positioning. A cavalry boost is recommended for this build if you’re running a cavalry team, though if not, many other options are available. Skills such as Hone, Fortify, and Drive skills are safe choices for C slots, but one should consider what boosts would benefit their team the most.

Tactical Authority (Tactic Support)
Draconic Poleax (+Eff) A Fury 3
Reposition B Chill Spd 3
Alternate: Guard 3
Iceberg
Alternate: Moonbow
C Atk Tactic 3
Alternate: Spd Tactic 3
SP1,945SDef Tactic 3

Show Explanation/Analysis
  • Preferred Nature: +SPD or +ATK / -RES or -DEF

  • Weapon: Draconic Poleax+ (+Eff)

  • Assist: Reposition / Player Preference

  • Special: Iceberg / Moonbow

  • A Slot: Fury

  • B Slot: Chill Spd / Chill Skill / Guard / Renewal

  • C Slot: Atk Tactic / Spd Tactic / Hone Cavalry

  • Sacred Seal: Def Tactic

With the Draconic Poleax, Titania can function fantastically as a support unit for mixed teams.

Titania’s support capabilities come from her personal weapon, Draconic Poleax, which can be refined to grant the Res Tactic skill. This can then be combined with a Tactic skill in the C slot and the Def Tactic Sacred Seal to make Titania the only unit in the entire game capable of running three Tactic skills at once. Both Atk Tactic and Spd Tactic can be used in the C slot, though Atk Tactic is a more desirable choice due to availability. If Titania is alongside another cavalier and one doesn’t mind Titania boosting other allies less, she can even run Hone Cavalry and potentially give a six point boost to all stats to that other cavalier. In addition to her buffing prowess, she can also run a Chill skill of choice for debuffing utility. Finally, top this off with an Assist such as Reposition or one’s own personal choice so Titania can assist in the positioning of her allies. All this combined means Titania has fantastic support potential.

The rest of her set is about helping her to perform well offensively. Titania will want either a Attack or Speed boon to help her offensively. Resistance will be her least important stat, making it the bane of choice. A Defense bane is also a good option if one wants a little extra power out of Iceberg. Iceberg makes for a great Special choice thanks to Titania’s high Resistance, even with a Resistance bane. Moonbow is another great choice thanks to its low cooldown. For the A slot, Fury is simply an amazing choice that gives Titania with a much appreciated boost to all stats. As cheaper alternatives to Chill skills, Titania can also run her default Guard to protect her from enemy specials, or another B slot such as Renewal to give Titania some self-sustainability.

Introduction

Titania joins the fight as an axe cavalry unit. Titania has a focus on Speed and Resistance, a contrast to the two axe cavaliers that came before her. While Titania will perform fine on a cavalry focused team, She will struggle to perform compared to other axe unit available such as all forms of Hector, Amelia, Brave Ike, Dorcas, and many other axe fighters, outside of a cavalry setting. Even with her new exclusive weapon, she fails to perform in comparison to the before mentioned units.

On her upsides, her good Speed and great Resistance makes her a great choice for a magical wall. With the Draconic Poleax, she can resist any blue mage thrown her way without issue, a good trait given how prominent many blue mages are. She’ll also be able to resist green mages too, though red mages will still do a lot of damage thanks to the Triangle Adept nature of Draconic Poleax.

SpeakIng of, Draconic Poleax is Titania’s new exclusive weapon added in update 2.7.0. This weapon is a direct upgrade over her previous base weapon, being a 16 might Emerald Axe with refinery options. Unfortunately though, this is still an extremely underwhelming weapon, with the Emerald Axe itself being generally replaced with other options such as the Slaying Axe or Giant Spoon. In most cases, one would likely be better off inheriting a different weapon to her, though Draconic Poleax does still have uses.

Titania definitely has her notable downsides. Her Attack stat is poor and she will reach 44 Attack with the Draconic Poleax. She will hardly damage any red she comes across, if she even damages them at all and she can often struggle to damage popular physical greens such as Hector and Brave Ike as well. Her HP and Defense are also both average at 37 HP and 25 Defense. While this is not bad by any means, this makes it easy for Titania to be KO’d by any physical red or green, as well as some archers such as Brave Lyn and Bride Cordelia. She can resist physical blues quite well if she’s using Draconic Poleax, but some of the hardest blue hitters such as Effie can still do some damage to her, though not a lot.

All in all, Titania is an overall alright axe fighter. Her Speed and Resistance are good, but her Attack leaves a lot to be desired. She can make for a very effective mage counter, though this unfortunately requires heavy investment in the form of Distant Counter in order for her to be an maximum effectiveness as a mage counter. Still, Titania can certainly serve you well as your green unit on a cavalier team.

Strengths

Great Resistance

At 30 Resistance, Titania is capable of effectively tanking both blue and green magic users. Popular blue magic users such as Reinhardt, Linde, Ishtar, and Nowi will struggle to deal significant damage to her, while green mages such as SF Nino and Spring Sharena can also have trouble defeating her. Even Micaiah with her Thani can struggle to KO Titania, especially if she is using the Draconic Poleax.

Good Speed

At 34 Speed, Titania is the fastest green cavalier and one of the fastest cavaliers overall. With a Speed boon taking her to 37, she can avoid double attacks relatively well which further adds to her magical tankiness. The fastest of mages such as Nino may still be able to double with the right setup, but you can run a skill like G Tomebreaker or a Speed Sacred Seal to help avoid this.

Draconic Poleax

Draconic Poleax is Titania’s brand new exclusive weapon added in the 2.7.0 update. Before being refined, this weapon is effectively a 16 might Emerald Axe. For refinery options, Draconic Poleax can receive the usual stat boosts, or a special refine which grants Res Tactic. If one used Titania with Emerald Axe before, this weapon is a direct upgrade. Not only that, but it also gives Titania with some extra boosts in Arena score and makes her the only unit in the entire game capable of running triple Tactic skills.

Weaknesses

Low Attack

At 28 Attack, Titania has the lowest Attack of any axe unit and the tied second lowest for green units in general with only Merric having less Attack. Even with considerable investment, Titania can struggle to KO prominent blue threats such as Nowi, Hardin, and Effie. She does become significantly more effective against blue units with Draconic Poleax, but this will hinder her performance against green and red units as compared to other weapons.

Average Physical Defenses

Her 37 HP and 25 Defense is not bad, but she is still fairly frail from the physical side. Physical reds such as Ayra, Legendary Ike, Legendary Ryoma, and Zelgius will have no trouble with Titania. Physical greens such as Hector, Brave Ike, and Dorcas will also fair extremely well against her thanks to their solid defenses. She does fine against physical blues if she’s using Draconic Poleax, but removing this axe will make her take quite a bit of damage from powerful blues such as Ephraim and Effie.

Draconic Poleax

Unfortunately, while it has its upsides, Draconic Poleax leaves a lot to be desired. Gem weapons in general are not favorable choices in most cases compared to the likes of Slaying or Wo Dao weapons. Draconic Poleax’s unique refinement also doesn’t benefit Titania in any way. If Titania has a Slaying Axe or a Giant Spoon already inherited to her, chances are that she won’t be replacing them with Draconic Poleax unless one finds the extra arena score important.

While she does now have the new niche of being the only unit capable of having three Tactic skills at once, it’s also unfortunate that the Tactic skill from Draconic Poleax’s unique refine is Res Tactic, given that Res Tactic is the least desirable Tactic in most scenarios. Regardless though, this doesn’t change the fact that she can run more Tactic skills at once than anyone else.

Team Options

Being a cavalier, Titania benefits the most from being around other cavalry units who can provide her with the powerful cavalry boosts. Outside of cavalry teams, Titania will require mostly the same support as she would in a cavalry team.

  • Blue Cavaliers: For a cavalry team, you will want a strong blue cavalier to protect Titania from the reds who would destroy her. Reinhardt makes for an excellent choice with his powerful Dire Thunder. L’Arachel and Spring Catria can also both function well with a Blarblade setup. Legendary Ephraim also makes for a very strong lance cavalier while Summer Cordelia is another strong option with amazing offensive stats.

  • Red Cavaliers: Titania also struggles with green units, namely physical greens such as Hector and Brave Ike, so having a strong red cavalier is also advised. Ares, Exalted Chrom, and WT Reinhardt all make for great options as a sword cavalier. SM Eirika also makes for a strong magical option with great offensive potential.

  • Red counters: Strong melee fighters like Nowi, Ephraim, Fallen Hardin, and Brave Lucina are all strong when it comes to fighting sword units. Brave Lucina also has the benefit of being able to boost Titania’s offenses with her weapon and Drive Spd skill. Delthea and Linde are also great at fighting reds and both can possess the Dark Aura which can boost Titania’s Attack by the same amount as a Hone Cavalry boost but without the Speed bonus.

  • Green counters: Sword units such as Karla, Zelgius, and Legendary Ike can fight effectively against the green units which threaten Titania. Summer Tana and Winter Tharja are also strong red mages who can fight effectively against these threats.
Counters
  • Sword Fighters: With her average HP and Defense, Titania will be easily defeated by almost any sword unit, even without Draconic Aura. Her low Attack also makes it difficult for her to even damage some of the more tankier sword fighters. Units such as Karla, Ayra, Zelgius, Legendary Ike, and Elincia are just a few examples of common sword units, all of which can easily deal with Titania.

  • Red Mages: While Titania has great Resistance, her weapon triangle disadvantage still leaves her vulnerable to red mages. Celica is capable of a OHKO against her quite easily, while Bridal Tharja, SM Eirika, and Summer Tana can ORKO her should they be able to double. Winter Tharja can also resist Titania’s attacks easily and KO her in return if Titania initiates on her.

  • Defensive Green Units: Units such as any form of Hector, Brave Ike, Myrrh, Fallen Robin, and Dorcas have great Attack and Defense, allowing them all to easily resist Titania’s attacks and deal high damage in return.

  • Archers: Strong archers such as Brave Lyn, Bridal Cordelia, Halloween Jakob, and WF Hinoka will be able to make quick work of Titania’s defenses if they’re wielding a Brave Bow. Even without a Brave Bow, Brave Lyn and Bride Cordelia can quite easily double and KO Titania.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
Emerald AxeGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 8
Emerald Axe+Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 12
Draconic PoleaxIf unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Armored Blow 2Grants Def+4 during combat if unit initiates the attack.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100
A
Armored Blow 3Grants Def+6 during combat if unit initiates the attack.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200
A
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Unlocks at 3 ★
Inheritable by all units.
50
B
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Unlocks at 4 ★
Inheritable by all units.
100
B
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Unlocks at 5 ★
Inheritable by all units.
200
B
Other Info
Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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