Table of Contents
- Default
- Attack
- Special
- Injured
| Titania - Mighty Mercenary |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 7 | 5 | 7 |
| Middle | 18 | 6 | 8 | 6 | 8 |
| High | 19 | 7 | 9 | 7 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 24 | 31 | 22 | 26 |
| Middle | 37 | 28 | 34 | 25 | 30 |
| High | 41 | 31 | 37 | 29 | 33 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+SPD: A Speed boon works very well on Titania, helping her avoid double attacks from all but the fastest of units.
-
+ATK: Similarly, an Attack boon will help raise Titania to a more respectable 31 Attack which helps nicely with her ability to deal damage and overall offensive potential.
-
+RES: A Resistance boon also works well to push Titania’s magical defenses even further from 30 to 33, allowing her to tank green mages easier.
Neutral
-
HP: HP is a good option for a boon if you want to optimize Titania for arena scoring. As HP is a superboon, Titania will be boosted from a BST of 154 to a BST of 155 assuming her bane is not Attack or Resistance, placing her into a higher scoring bin for Arena. Not only will this help her score more in Arena, it will help her in an anti-mage role due to the increased HP. However, if Arena scoring is not of concern, a different boon will most likely be more beneficial.
Bane
-
-DEF: Defense is the ideal bane for a mage counter Titania as Defense doesn’t help Titania with tanking magical hits.
- -RES: For a generalist Titania, you may want a Resistance bane since she’ll be fighting more physical units. While Resistance is a superbane for her, this does not affect her Arena scoring since she won't move BST bins.
Skill Sets
Crimson Commander (Anti-Mage)
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Slaying Axe+ (+Res) Alternate: Draconic Poleax (+Res) |
A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: G Tomebreaker 3 |
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Glimmer Alternate: Moonbow |
C | Def Ploy 3 Alternate: Hone Cavalry |
| SP | 1,695 | S | Distant Def 3 |
-
Preferred IV: +ATK or +SPD / -DEF
-
Weapon: Slaying Axe+ (+Res) / Draconic Poleax (+Res)
-
Assist: Reposition / Flexible
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Special: Glimmer / Moonbow
-
Passive A: Distant Counter
-
Passive B: Quick Riposte / G Tomebreaker
-
Passive C: Def Ploy / Cavalry Buff / Flexible
-
Sacred Seal: Distant Def / Atk Ploy / Def Ploy / Quick Riposte / Speed +3
This set focuses to maximize on Titania’s magical fighting capabilities, allowing for her to be an effective counter against both blue and green mages.
With Distant Counter and the Distant Def Sacred Seal, Titania will wall blue mages with no trouble at all. She will also be quite resistant to green mages as well, though the lack of color advantage does make her weaker in this regard. An Attack boon, combined with a Res Forged Slaying Axe and Glimmer, allows Titania to defeat SF Nino who she would previously greatly struggle with. Titania also works well with a Speed or Resistance boon, both helping her defensively. For more general usage, Moonbow is a great alternative Special which helps Titania more against general threats, but she now also loses her OHKO potential against SF Nino. A Res Forged Draconic Poleax can also work in place of Slaying Axe, but once again, Titania will lose her OHKO potential against SF Nino.
The B slot is a toss-up between Quick Riposte and G Tomebreaker with both being perfectly viable options. Quick Riposte will allow Titania to ensure KOs against blue magic users such as Corrin and Ninian who can avoid getting doubled by Titania as well as +SPD Fury Nowi who also avoids Titania’s double while still being effective against green mages and having the benefits of a guaranteed double against any physical unit on enemy initiation. Meanwhile, G Tomebreaker ensures safety against the faster green mages such as SF Nino, Nino, and Summer Elise who will no longer be able to double and potentially KO Titania. Rhajat will remain a threat regardless thanks to her Keen Gronnwolf, but with heavy Resistance investment, Titania is capable of resisting Rhajat. Def Ploy can make for a good C slot thanks to Titania’s good Resistance allowing her to utilize it quite well, though in a cavalry setting, one may want to use a cavalry boost instead. The Assist is completely open with pretty much anything working. For cavalry, Reposition is a popular choice due to their increased movement range allowing them to come in from further away and help allies with positioning.
Alternative Sacred Seals to Distant Def include both Atk and Def Ploy which can both help out Titania either by reducing the power of incoming attacks or reducing the defenses of the enemies, thus increasing her own power. She can also run the Quick Riposte Sacred Seal, freeing up her B slot for another skill such as her default Guard or even G Tomebreaker for the best of both worlds. A simple Speed boost will also help Titania to avoid double attacks, such as +SPD Fury Nino.
Scarlet Paladin (Generalist)
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Slaying Axe+ (+Spd) Alternate: Wo Gùn+ (+Spd) |
A | Fury 3 |
|---|---|---|---|
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Reposition | B | Guard 3 Alternate: Desperation 3 |
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Iceberg Alternate: Moonbow |
C | Drive Spd 2 |
| SP | 1,385 | S | Speed +3 |
-
Preferred IV: +SPD or +ATK / -RES
-
Weapon: Slaying Axe+ (+Spd) / Wo Gùn+ (+Spd) / Draconic Poleax (+Spd)
-
Assist: Reposition / Flexible
-
Special: Iceberg / Moonbow
-
Passive A: Fury
-
Passive B: Guard / Desperation / Quick Riposte / Renewal
-
Passive C: Drive Spd / Cavalry passives / Flexible
-
Sacred Seal: Speed +3 / Attack +3
This set focuses more on general combat, making Titania into an effective axe fighter.
With Fury, Titania becomes a good duelist with Fury granting an all-around boost in combat effectiveness, helping greatly with Titania’s lackluster damage output. With a Speed boon, Titania can reach a respectable 40 Speed, giving her great doubling potential. This can be further boosted with a weapon forge and Sacred Seal, allowing Titania to potentially reach 46 Speed if you go all-in on Speed, allowing her to double pretty much any blue unit while also avoiding almost any double attack against her unless the enemy is using a skill that gives them a guaranteed follow-up such as Axebreaker. One could alternatively focus more on Titania’s attack power with an Attack boon or Sacred Seal.
Slaying Axe makes for a great choice of weapon, having good Might and reducing the cooldown on Titania’s Special, not to mention being improvable via the weapon forge. Wo Gùn is another great choice of weapon, allowing Titania to get more damage out of her Special attack which helps her with her damage output. Draconic Poleax is another viable choice on a budget, but is ultimately weaker than the Slaying Axe or Wo Gùn. Regardless of what weapon one picks, a Speed forge or Attack forge will both work well to help Titania offensively. Even a Defense forge could potentially work, taking Titania to 29 Defense naturally (32 with Fury). As for her Special, Iceberg and Moonbow are both strong options. Iceberg activates based off of Titania’s high Resistance while Moonbow is quick to activate thanks to its low cooldown.
The B slot has a wide range of options available. Titania's default B skill Guard works fine, preventing opponents from charging their Special though they can still use it if Titania attacks when it is already charged. Desperation can also work, allowing Titania to make any follow-up attack immediately when she attacks and is below 75% HP. Quick Riposte works too if you want to play more defensively with this Titania and Renewal grants Titania some self-sustainability with the 10 HP healing every other turn.
The Assist and C skill slot are open to player preference. Reposition is a safe general choice for cavaliers, allowing Titania to assist with unit positioning. A cavalry boost is recommended for this build if you’re running a cavalry team, though if not, many other options are available. Skills such as Hone, Fortify, and Drive skills are safe choices for C slots, but one should consider what boosts would benefit their team the most.
Tactical Authority (Tactic Support)
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Draconic Poleax (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Guard 3 |
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Iceberg Alternate: Moonbow |
C | Atk Tactic 3 Alternate: Spd Tactic 3 |
| SP | 1,945 | S | Def Tactic 3 |
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Preferred IV: +SPD or +ATK / -RES or -DEF
-
Weapon: Draconic Poleax (+Eff)
-
Assist: Reposition / Flexible
-
Special: Iceberg / Moonbow
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Passive A: Fury
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Passive B: Chill Spd / Chill passives / Guard / Renewal
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Passive C: Atk Tactic / Spd Tactic / Hone Cavalry
-
Sacred Seal: Def Tactic
With Draconic Poleax, Titania can function fantastically as a support unit for mixed teams.
Titania’s support capabilities come from her personal weapon, Draconic Poleax, which can be refined to grant the Res Tactic skill. This can then be combined with a Tactic skill in the C slot and the Def Tactic Sacred Seal to make Titania the only unit in the entire game capable of running three Tactic skills at once. Both Atk Tactic and Spd Tactic can be used in the C slot, though Atk Tactic is a more desirable choice due to availability. If Titania is alongside another cavalier and one doesn’t mind Titania boosting other allies less, she can even run Hone Cavalry and potentially give a six point boost to all stats to that other cavalier. In addition to her buffing prowess, she can also run a Chill skill of choice for debuffing utility. Finally, top this off with an Assist such as Reposition or one’s own personal choice so Titania can assist in the positioning of her allies. All this combined means Titania has fantastic support potential.
The rest of her set is about helping her to perform well offensively. Titania will want either a Attack or Speed boon to help her offensively. Resistance will be her least important stat, making it the bane of choice. A Defense bane is also a good option if one wants a little extra power out of Iceberg. Iceberg makes for a great Special choice thanks to Titania’s high Resistance, even with a Resistance bane. Moonbow is another great choice thanks to its low cooldown. For the A slot, Fury is simply an amazing choice that gives Titania with a much appreciated boost to all stats. As cheaper alternatives to Chill skills, Titania can also run her default Guard to protect her from enemy Specials, or another B slot such as Renewal to give Titania some self-sustainability.
Introduction
Titania joins the fight as an axe cavalry unit. She has a focus on Speed and Resistance, a sharp contrast to the two axe cavaliers that came before her. While Titania will perform fine on a cavalry-focused team, she will struggle to perform compared to other axe unit available such as all forms of Hector, Amelia, Brave Ike, Dorcas, and many other axe fighters, outside of a cavalry setting. Even with her new exclusive weapon, she fails to perform in comparison to the aforementioned units.
Titania’s good Speed and great Resistance makes her a great choice for a magical wall. With the Draconic Poleax, she can resist any blue mage thrown her way without issue, a good trait given how prominent many blue mages are. She’ll also be able to resist green mages too, though red mages will still do a lot of damage due to Draconic Poleax’s Triangle Adept refinement .
Speaking of, Draconic Poleax is Titania’s new exclusive weapon added in update 2.7.0. This weapon is a direct upgrade over her previous base weapon, being a 16 Might Emerald Axe with refinery options. Unfortunately though, this is still an extremely underwhelming weapon, with the Emerald Axe itself being generally replaced with other options such as the Slaying Axe or Wo Gùn. In most cases, one would likely be better off inheriting a different weapon to her, though Draconic Poleax does still have uses.
Titania definitely has her notable downsides. Her Attack stat is poor and she will reach 44 Attack with the Draconic Poleax. She will hardly damage any red she comes across if she even damages them at all, and she can often struggle to damage popular physical greens such as Hector and Brave Ike as well. Her HP and Defense are also both average at 37 HP and 25 Defense. While this is not bad by any means, this makes it easy for Titania to be KO’d by any physical red or green, as well as some archers such as Brave Lyn and Bridal Cordelia. She can resist physical blues quite well if she’s using Draconic Poleax, but some of the hardest blue hitters such as Effie can still do some damage to her, though not a lot.
All in all, Titania is an overall decent axe fighter. Her Speed and Resistance are good, but her Attack leaves a lot to be desired. She can make for a very effective mage counter, though this unfortunately requires heavy investment in the form of Distant Counter in order for her to be at maximum effectiveness as a mage counter. Still, Titania can certainly serve you well as your green unit on a cavalier team.
Strengths
Great Resistance
At 30 Resistance, Titania is capable of effectively tanking both blue and green magic users. Popular blue magic users such as Reinhardt, Linde, Ishtar, and Nowi will struggle to deal significant damage to her, while green mages such as SF Nino and Spring Sharena can also have trouble defeating her. Even Micaiah with her Thani can struggle to KO Titania, especially if she is using the Draconic Poleax.
Good Speed
At 34 Speed, Titania is the fastest green cavalier and one of the fastest cavaliers overall. With a Speed boon taking her to 37, she can avoid double attacks relatively well which further adds to her magical tankiness. The fastest of mages such as Nino may still be able to double with the right setup, but you can run a skill like G Tomebreaker or a Speed Sacred Seal to help avoid this.
Draconic Poleax
Draconic Poleax is Titania’s brand new exclusive weapon added in the 2.7.0 update. Before being refined, this weapon is effectively a 16 Might Emerald Axe. For refinery options, Draconic Poleax can receive the usual stat boosts, or a special refine which grants Res Tactic. If one used Titania with Emerald Axe before, this weapon is a direct upgrade. Not only that, but it also gives Titania a small boost in Arena score and makes her the only unit in the entire game capable of running three Tactic skills.
Weaknesses
Low Attack
At 28 Attack, Titania has the lowest Attack of any axe unit and the tied second lowest for green units in general with only Merric having less Attack. Even with considerable investment, Titania can struggle to KO prominent blue threats such as Nowi, Hardin, and Effie. She does become significantly more effective against blue units with Draconic Poleax, but this will hinder her performance against green and red units as compared to other weapons.
Average Physical Defenses
Her 37 HP and 25 Defense is not bad, but she is still fairly frail from the physical side. Physical reds such as Ayra, Legendary Ike, Legendary Ryoma, and Zelgius will have no trouble with Titania. Physical greens such as Hector, Brave Ike, and Dorcas will also fair extremely well against her thanks to their solid defenses. She does fine against physical blues if she’s using Draconic Poleax, but removing this axe will make her take quite a bit of damage from powerful blues such as Ephraim and Effie.
Draconic Poleax
Unfortunately, while it has its upsides, Draconic Poleax leaves a lot to be desired. Gem weapons in general are not favorable choices in most cases compared to the likes of Slaying or Wo Dao weapons. Draconic Poleax’s unique refinement also doesn’t benefit Titania in any way. If Titania has a Slaying Axe or a Wo Gùn inherited to her, chances are that she won’t be replacing them with Draconic Poleax unless one finds the extra Arena score important.
While she does now have the new niche of being the only unit capable of having three Tactic skills at once, it’s also unfortunate that the Tactic skill from Draconic Poleax’s unique refine is Res Tactic, given that Res Tactic is the least desirable Tactic in most scenarios.
Team Options
Counters
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Sword Fighters: With her average HP and Defense, Titania will be easily defeated by almost any sword unit, even without Draconic Poleax. Her low Attack also makes it difficult for her to even damage some of the more tankier sword fighters. Units such as Karla, Ayra, Zelgius, Legendary Ike, and Elincia are just a few examples of common sword units, all of which can easily deal with Titania.
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Red Mages: While Titania has great Resistance, her Weapon Triangle disadvantage still leaves her vulnerable to red mages. Celica is capable of a OHKO against her quite easily, while Bridal Tharja, SM Eirika, and Summer Tana can ORKO her should they be able to double. Winter Tharja can also resist Titania’s attacks easily and KO her in return if Titania initiates on her.
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Defensive Green Units: Units such as any form of Hector, Brave Ike, Myrrh, Fallen Robin, and Dorcas have great Attack and Defense, allowing them all to easily resist Titania’s attacks and deal high damage in return.
- Archers: Strong archers such as Brave Lyn, Bridal Cordelia, Halloween Jakob, and WF Hinoka will be able to make quick work of Titania’s defenses if they’re wielding a Brave Bow. Even without a Brave Bow, Brave Lyn, and Bridal Cordelia can quite easily double and KO Titania.
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Draconic Poleax | A | Steady Stance 4 |
|---|---|---|---|
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Rally Up Atk+ | B | Def Feint 3 |
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Aether | C | Spd Tactic 3 |
| S | Def Tactic 3 | ||
A +10 Merge Arean Spectrum buffer.
As she is a cavalry unit, she is able to easily position herself to grant her Spectrum +6 buff without putting herself in danger. Feint skill is used to combo with Rally up Atk+, giving her the ability to debuff foes as well.
She is only built to fight blue units, so SPD asset is preferred as her ATK/DEF/RES is covered by her Gem Weapon effect. With her well-rounded stat line and high speed, she should be able to take out even the strongest blue heroes in one battle without taking any damage. If not fighting against blue units, she should be positioning herself to buff her team and debuff the enemies.
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Slaying Axe+ (+Spd) | A | Armored Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Bonfire | C | Fortify Cavalry |
| S | HP +3 | ||
~Horse Emblem Team Mom~ (merged +1) [WIP]
Transitory gimmick build while waiting for Triple Tactics (Legault never), but this would be build used for Horse Emblem. Hone and Fortify Cav buffs on her give 44 speed needed to double and proc surprise Bonfire for 20+ damage thanks to Armored Blow. The real utility though is Renewal/Reciprocal Aid, though that admittedly was more useful before healer buffs were a thing.
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Draconic Poleax (+Eff) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Atk Tactic 3 |
| S | Def Tactic 3 | ||
+Eff refinement gives Titania Res tactic, which creates her own unique niche of being able to use three tactic skills at the same time, with Def tactic seal and having either Atk tactic or the very premium Spd Tactic for C slot.
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Giant Spoon+ (Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Odd Atk Wave 3 |
| S | Atk/Def 2 | ||
Let’s face it, Titania new weapon, the Draconic Poleaxe, is pretty bad, and it’s refinement is even worse. Her only glaring issue in her base kit is her lacking attack stat, and the new weapon does not make up for it.
This build takes advantage of Titania’s outstanding speed and resistance, allowing her to crush all but red armored units. She absolutely demolishes blue dragons such as Nowi, as well as almost all green and blue units.
The IV’s that will be used are +Spd -HP, but +Atk is a great alternative. The boon that you choose, Atk or Spd, will affect the seal that you use in your S Slot.
We take advantage of +Spd to allow Titania to double consistently and proc her special every combat, securing those +10 damage hits with Giant Spoon. The -Hp bane is actually beneficial to us in this build, as it helps us reach the Desperation range easier.
We use Giant Spoon+ (Spd) to make up for her mediocre attack stat by adding damage onto her specials, which she should proc every combat. Draconic Poleaxe (Spd) may be used here, however it will do ~6 less damage every combat if you ignore the weapon triangle. (Even with the Traingle Advantage from the weapon, the spoon still does significantly more damage.)
For our Special Skill, we use moonbow so that we are able to easily carve through tanks units like Effie and Nowi, as well as being the extra push we need to kill most other units. With this special is where the Spoon really shines, it procs quick allowing maximum value out of the “+10 damage per special” stat.
Try to avoid using glimmer, due to Titania’s average attack stat.
As an A skill, you should try to use Fury because of its fantastic +3 boost to every stat. A unit that values every stat like Titania loves this skill, specifically because it allowed her to reach 43 speed with a +Spd refine and speed boon (45 with merges). The -6 hp after each combat also helps nudge Titania into the Desperation range, allowing her to slay her opponents before they get the chance to counterattack.
You may be inclined to use a skill such as Life and Death in the A Slot instead, but Fury is undoubtedly the best option. The expense of 8 defense AND resistance (compared to Fury) is absolutely not worth the two extra attack and speed. 45 speed is not that much better then 43 speed, and Titania makes great use of both of her defensive stats. On top of this, not loosing 6 hp after combat may seem like a good thing, but it is ultimately detrimental because it makes it more difficult to reach the range where desperation will activate.
Desperation will be our B Skill for reasons that have been previously stated, but mainly because the chance to eliminate an opposing unit before they can attack is a fantastic ability to have.
Alternatively, Guard may be used if you don’t want Titania to worry about being unexpectedly KO’d by a special. Titania also comes stock with this skill, making it a fantastic budget option that she uses rediculiously well.
Our C skill is flexible, and depends mostly on the team being used. Don’t ignore the potential of Cavalry buffs being used on Titania, since she may make the best use of every skill point allotted to her of any unit in the entire game.
Any Tactics skill, or the Odd/Even Atk Wave skill (Moreso the ladder) would be amazing on her in mixed teams, where she shines the most, but if she is in a cavalry team don’t hesitate to use Hone or Fortify Cavalry. This slot is untimantly flexible, however.
Last but not least, our Seal Skill. Most optimally this slot should be occupied by the Atk/Def +2 seal to push Titania’s Atk respectfully high, and put her defense in a more optimal and stable state. (+Spd IV)
If there were to be a Spd/Def +2 seal released, it would also be applicable in the seal slot. (+Atk IV)
If you can only afford an Atk +3 or Spd +3, this build is still optimal and viable. Be sure to pick the seal that compliments your IV’s if you choose one (This means if you have a +Atk IV Titania, you should use a +Spd seal and visa versa).
The most premium conceivable seal for this slot would be Atk/Spd +2, but it unfortunately does not exist yet. (+Spd IV)
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Draconic Poleax (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Iceberg | C | Atk Tactic 3 |
| S | Def Tactic 3 | ||
As of now, Titania is the only unit in the game that can run 3 Tactic skills.
Thanks to Draconic Poleax having a Res Tactic Refine, Titania can still cement herself as a Anti-Blue and a Green Magic check while having some other tools at her disposal on Mixed teams.
The Tactics in the C and Seal are flexible as we get more Tactic seals in the future. For now, Def tactic has to be run in the Seal and the Tactic in the C slot has to be either Attack or Speed Tactic.
Lancebreaker can help against strong lance units, even more so with A Speed Boon if they are Lance Armors running Bold Fighter.
Fury can give her some nice bulk, but you can switch to Distant Counter if you want her to be an enemy phase baiter.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 12 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes