Tiki (Young)

Analysis by Elegear
Tiki (Young)
Dragon Scion

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
4.5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
163
HP 41
ATK 31
SPD 30
DEF 32
RES 29
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 4 3 7 6
Middle 15 5 4 8 7
High 16 6 5 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 28 27 29 25
Middle 41 31 30 32 29
High 44 34 33 35 32
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

A neutral IV Tiki will work fine.

+IV

  • A +Speed nature will allow the loli to prevent follow-up attacks as much as she can, giving her much more bulk due to staying at quite the vulnerable value of 30.

-IV

  • In order to preserve her overall bulk, a -HP bane is taken to allow Tiki to take less damage from double attacks.

  • If wanting a specialized tank, -Resistance or -Defense can be taken instead.

    • Caution should be taken with -Resistance due to its lowering of 4 points rather than 3.
Skill Sets
Child of the Goddess (Distant Counter QR)
Optimal
Lightning Breath+ A Fury 3
Budget: Speed +3
Reposition B Quick Riposte 3
Bonfire C Fortify Dragons
Budget: Spur Atk 3
SP1,935S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Lightning Breath+
  • Assist: Reposition / Flexible
  • Special: Bonfire
  • A Slot: Fury / Triangle Adept
  • B Slot: Quick Riposte
  • C Slot: Fortify Dragons / Flexible
  • Sacred Seal: HP +3

The basic Lightning Breath+ and Quick Riposte build for dragon units.

Fury is utilized for a better overall bulk and to prevent follow-up attacks. If one wishes to have a strong check against green units, Triangle Adept can be taken instead.

Bonfire is taken over other skills such as Moonbow due to the much higher firepower.

Quick Riposte is used to take advantage of the fact that Lightning Breath+ has a built-in Distant Counter, scoring two hits when baiting melee and ranged units alike.

  • It should be noted that the third level is not absolutely mandatory for the best performance due to the extreme similarities of usage.
Dragon of Cinder (Budget Duelist)
Flametongue+ A Armored Blow 3
Budget: Defense +3
Reposition B Swordbreaker 3
Budget: G Tomebreaker 3
Bonfire C Threaten Res 3
Budget: Hone Atk 3
SP1,325S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Flametongue+
  • Assist: Reposition / Flexible
  • Special: Bonfire
  • A Slot: Armored Blow
  • B Slot: Swordbreaker / Green Tomebreaker
  • C Slot: Threaten Resistance / Varies on team
  • Sacred Seal: HP +3

A budget build focusing on eliminating certain weapon users and engaging with safety.

Armored Blow is kept to help Tiki deal with sword users and axe users such as Hector with little risk of counterattack damage.

Swordbreaker is used for possibly one-round killing a sword unit and helps alleviate the damage from a very fast Lucina. Though, if one wishes to exterminate green tome users such as Julia, Green Tomebreaker can be taken instead.

Blazing Phoenix (Tank)
Flametongue+ A Fury 3
Budget: Speed +3
Reciprocal Aid B Renewal 3
Bonfire C Hone Atk 3
SP1,485S-

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Flametongue+
  • Assist: Reciprocal Aid / Ardent Sacrifice
  • Special: Bonfire
  • A Slot: Fury
  • B Slot: Renewal
  • C Slot: Hone Attack / Varies on team
  • Sacred Seal: HP +3

Another budget build with more sustain and bulk.

Utilizing Fury, Tiki's speed and defenses are increased to give her more survivability.

Renewal is taken for sustain, allowing the dragon scion to participate in more fights than intended.

Reciprocal Aid or Ardent Sacrifice is taken for its synergy with Renewal.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Tiki (Young) by ilooklikeandy 13 hours ago
Tiki (Young) by CheeseMan 17 hours ago
Tiki (Young) by Tog 1 day ago
Tiki (Young) by TeddyCreekwater 1 day ago
Tiki (Young) by Zappypants 1 day ago
User Build Statistics
Weapon Skills
Learns by default at 5 ★
Special Skills
SP:
150
CD:
5 Turns

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

Learns by default at 5 ★
SP:
300
CD:
5 Turns

Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).

Unlocks at 5 ★
Passive Skills
SP:
50
Slot:
A

Grants Def+2 druing combat if unit initiates the attack.

SP:
100
Slot:
A

Grants Def+4 druing combat if unit initiates the attack.

SP:
200
Slot:
A

Grants Def+6 during combat if unit initiates the attack.

Unlocks at 5 ★
SP:
50
Slot:
C

If unit initiates attack, adjacent allies recover 3 HP after combat.

SP:
100
Slot:
C

If unit initiates attack, adjacent allies recover 5 HP after combat.

SP:
200
Slot:
C

If unit initiates attack, adjacent allies recover 7 HP after combat.

Unlocks at 5 ★
Introduction

Pros:

  • Higher BST than normal
  • Tanky Dragon without sacrificing attack
  • Native user of the rare Armoured Blow skill

Cons:

  • Not too impressive speed
  • Expensive to build due to native weapon being terrible

Young Tiki, the Dragon Scion is a red dragon with a higher than usual BST total and great balanced stats.

When looking at data, a very noticeable fact about Tiki is her unnatural BST. This allows her to utilize a jack of all trades statline rather well, similar to the armoured units.

One wouldn't be incorrect in claiming that her, along Nowi and Fae are armoured units with magical attack and two movement.

While nothing is certainly impressive, the balanced stat spread with many points to go around causes Tiki to become a great bulky hero without suffering from too low a speed or attack stat.

Unfortunately, Tiki's speed is low enough to be doubled by many popular units and her native weapon is nothing to be impressed by, requiring the Lightning Breath+ breath to truly shine. This causes her to be more expensive compared to her blue counterpart Nowi.

Overall, the Dragon Scion is a high BST "jack of all trades, master of none" type of unit, making her a very good unit to have on your team.

Strengths
  • Good physical bulk
    • Tiki's defense is nothing to be scoffed at, requiring 73 neutral or 61 advantage physical attack to die in one hit.
    • Brave or double attacks will require 54 neutral or 45 advantage physical attack to die.
  • Good magical bulk
    • Just barely hitting a value of 30, Tiki will need 70 neutral or 59 advantage magical damage to fall in one hit.
    • Double attacks or Dire Thunder users Reinhardt and Olwen will need either 51 neutral or 43 advantage magical damage.
Weaknesses
  • Vulnerable to follow-up attacks
    • Unfortunately, due to her meh speed stat of 30, the loli dragon is vulnerable to quite the follow-up attacks
    • This means that almost every blue mage that will be encountered in the Arena can double Tiki Loli.
  • Falchion users
    • Though not as prevalent as the pre-inheritance days, Lucina poses a huge threat to Tiki.
    • Julia will also deal a great chunk.
Team Options

Being a dragon, Tiki can be placed into a team with Ninian to take advantage of Fortify Dragons.

Tiki can also act as a replacement for Ryoma, pairing quite well with units such as Hector and Azura.

However it should be taken for granted that Tiki plays more of a defensive role, being used as the bait for the enemy green and colourless units.

Due to her weakness to Falchion users and speedy blue mages, Tiki will require friends that can cover for her, such as:

Counters

Possessing low speed, Tiki will struggle against the following mages:

Physical units which will have an easy time dancing around her are:

And to an extent due to her Naga tome, Julia will cause problems for her.

From Series
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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