Table of Contents
- Default
- Attack
- Special
- Injured
| Tiki (Adult) - Naga's Voice |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 5 | 8 | 6 |
| Middle | 18 | 7 | 6 | 9 | 7 |
| High | 19 | 8 | 7 | 10 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 32 | 20 | 32 | 21 |
| Middle | 40 | 35 | 23 | 35 | 24 |
| High | 43 | 38 | 26 | 38 | 27 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+DEF: Typically the best option for Tiki, as it capitalizes on her strong Defense and turns her into an excellent physical wall.
-
+ATK: Not ideal for tank setups due to being counterproductive with Aether’s healing, but incredibly potent for budget or damage-focused sets.
-
+RES: With a +RES boon, Tiki is capable of running a solid mixed tank set for maximum coverage.
Neutral
-
HP: While a -HP bane isn’t a huge deal for Tiki, it’s best to avoid if possible because she has a far superior choice for bane. However, -HP can be quite useful if running Wrath as it does make it a bit easier to enter the requisite HP threshold.
Banes
- -SPD: The clear choice of bane, as Tiki’s Speed is simply too low to contribute meaningfully to her matchups. Minimizing her Speed can help her in many cases, as it allows her to charge Specials quicker.
Skill Sets
Divine Vanguard (Defensive Nuke)
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Breath of Fog (+Eff) | A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glimmer Alternate: Bonfire |
C | Threaten Res 3 |
| SP | 1,635 | S | Quickened Pulse |
- Preferred IV: +ATK / -HP or -SPD
- Weapon: Breath of Fog (+Eff)
- Assist: Reposition
- Special: Glimmer / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Wrath / Renewal / Guard
- Passive C: Threaten Res / Varies with Team
- Sacred Seal: Quickened Pulse / Quick Riposte
Breath of Fog grants Tiki a significant boost in combat effectiveness - not only does it secure her matchups against the majority of dragons, but the healing and bonus Attack and Defense from standing near sword or dragon allies push her to new levels of power. She no longer has to worry about getting overpowered by raw damage from a unit like Fallen Robin (M) without having to resort to a mixed tank setup. It’s important to note that the bonus stats from Breath of Fog do require a sword or dragon ally nearby; without the bonus stats, it becomes a bit harder to justify running it over a Lightning Breath tank setup. Running Tiki alongside at least one other dragon ally is highly recommended.
One of the perks of Breath of Fog is that it lacks the Special cooldown penalty of Lightning Breath; this allows Tiki to have access to instant Special activations thanks to Steady Breath, Warding Breath, or Quickened Pulse. An instant Glimmer activation will obliterate a huge portion of the cast, including a good number of blue threats. Bonfire is an option if running Steady/Warding Breath for a higher damage option, or if lacking Wrath and needing an alternative setup.
Distant Counter is important for this build as Tiki lacks a consistent method of handling ranged threats without it. Running Glimmer and Quickened Pulse with Distant Counter allows Tiki to take out a massive breadth of units. Steady Breath or Warding Breath are also exceptionally powerful in this setup, as they allow Tiki to activate Glimmer on every counterattack (or Bonfire after getting hit once while running Quickened Pulse). The main caveat is that this results in Tiki losing access to Distant Counter - this is one reason why running Tiki alongside at least one other dragon ally is so powerful, as they can cover for her against ranged threats (in addition to activating a refined Breath of Fog’s effect).
Wrath is particularly strong with this setup because not only does it further increase the damage that Tiki can do with Glimmer, but the Special cooldown effect allows her to replicate her first combat capabilities with Quickened Pulse. One important note is that Breath of Fog’s healing happens after the -1 Special cooldown effect from Wrath, meaning that there is no anti-synergy between Breath of Fog and Wrath. If Wrath is unavailable, then both Renewal and Guard are acceptable alternatives for making Tiki a bit tankier - pair them up with the Quick Riposte seal for best results, as without Wrath she will struggle to consistently take down enemies due to her difficulties charging her Special.
Steady Flame (Defensive Tank)
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Lightning Breath+ (+Def) | A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Aether Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Threaten Res 3 |
| SP | 1,995 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Lightning Breath+ (+Def/Res)
- Assist: Reposition
- Special: Aether / Ignis / Bonfire
- Passive A: Steady Breath / Warding Breath / Fury
- Passive B: Guard / Swordbreaker / G Tomebreaker / Quick Riposte
- Passive C: Panic Ploy / Atk Ploy / Flexible
- Sacred Seal: Quick Riposte / Distant Def / Close Def
This build maximizes Tiki’s impressive bulk, either focusing on physical or opting for a mixed tank setup. +DEF IV, +Def refine, and Steady Breath will turn Tiki into a physical wall, featuring over 46 Defense when attacked. +RES IV, +Res refine, and Warding Breath will turn her into a strong mixed tank, with clean 35/35 defenses when attacked. Both variants are exceptionally strong, and the choice between them is mainly up to preference and Arena scoring range; the mixed tank set is much better at lower tiers, due to mages being much more prevalent there. At the highest levels of Arena, the most common enemies tend to deal heavy physical damage, making a purely physical wall quite potent.
Thanks to the increased Special charges from Steady Breath or Warding Breath, the high cooldown of Aether or Ignis gets reduced to the point that Tiki can activate them in a single combat (assuming she gets doubled). Ignis will deal significantly more damage than Aether in most cases, but Aether’s healing should not be underestimated; it provides a lot of staying power thanks to the sustain. If on a budget (run Fury if not running Steady Breath or Warding Breath), then Tiki’s base Bonfire works just fine.
Guard is a key component of this build, as it allows Tiki to fully function as a tank without having to worry about getting hit hard by enemy Specials. It allows her to easily take on units like Hector (LA), Ayra, Mia, and Zelgius, as otherwise their Specials can potentially overpower Tiki’s bulk. Swordbreaker can be used instead for similar effects versus units like Ayra, Mia, and Zelgius, with the added benefit of Tiki being potentially able to take them on during Player Phase. It can also allow her to occasionally consider taking on Falchion users, though that will always be risky. G Tomebreaker helps keep Tiki safe from Julia and Deirdre, as their Naga/Divine Naga tomes can present a serious issue otherwise, particularly for dragon teams. If in lower tiers of Arena, then obscenely powerful Specials are much less of an issue, so running Quick Riposte as a B skill is more viable.
Tiki can run pretty much anything in her C slot, but Panic Ploy can work decently well with the increased HP from refining her breath weapon, or Atk Ploy if she is running a mixed tank setup.
The Quick Riposte Seal is vitally important to maintain Tiki’s full coverage, as she will practically never be able to consistently double all enemies without it. If running Quick Riposte as Tiki’s B slot, then choose between Distant Def or Close Def. Generally speaking, Distant Def is likely more useful as it allows her to easily handle the likes of Brave Lyn and Gunnthrá, but Close Def is always a good option as well for dealing with all melee threats.
With Great Power… (Defensive Nuke)
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Lightning Breath+ (+Atk) | A | Fierce Stance 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Glimmer | C | Panic Ploy 3 Alternate: Threaten Res 3 |
| SP | 1,485 | S | Quick Riposte 3 |
- Preferred IV: +ATK / -SPD
- Weapon: Lightning Breath+ (+Atk)
- Assist: Reposition
- Special: Glimmer / Draconic Aura
- Passive A: Fierce Stance / Fury
- Passive B: Vantage / Quick Riposte / Swordbreaker
- Passive C: Panic Ploy / Threaten Res / Flexible
- Sacred Seal: Quick Riposte / Attack +3 / Heavy Blade
An alternative direction to go with Tiki is to maximize her raw Attack power; the main benefit of this is that by taking full advantage of refined breath weapons’ adaptive damage trait, Tiki can potentially KO a lot of enemies in a single hit. Unfortunately, this build isn’t quite as potent as the equivalent on a unit like Nowi; while Nowi is primarily concerned with taking out red threats, Tiki has to contend with green threats. Unlike reds, a lot of the strongest green threats have enough bulk that Tiki cannot reliably take them out in a single hit, even with maximum Attack power. However, this build works great for obliterating threats like Brave Lyn and Nino, making it a great asset for a team that has issues with those types of enemies.
This set is pretty straightforward; just take options that boost Attack whenever possible. Glimmer and Draconic Aura are both great options for Specials, as they both scale off the fantastic damage that Tiki will be dealing. Glimmer is generally the better choice due to its lower cooldown, but Draconic Aura works well if running the Heavy Blade Seal.
Fierce Stance provides the maximum amount of Attack while remaining consistent, but Fury is a great option for budget. Fury pairs particularly well with Vantage thanks to the recoil damage making it easier to reach the requisite 75% HP threshold. It’s important to run the Quick Riposte Seal if running Vantage, due to Tiki’s difficulty securing KO’s in a single hit against bulky targets. Otherwise, both Attack +3 and Heavy Blade are good choices for Seals if opting to run Quick Riposte as a B skill instead.
One of the biggest benefits of this particular setup is that it gives dragon teams a consistent and reliable check against Julia/Deirdre, whose Naga/Divine Naga tomes can present a dangerous issue otherwise. Tiki should have enough Attack that she can easily take either of them out in a single hit, which allows her to completely avoid taking heavy damage from them - all she needs to do is initiate on them. She can even potentially handle Falchions with Swordbreaker, though this will always be a risk due to lacking color advantage to gain an edge.
Introduction
With the introduction of weapon refinery, dragons are now universally an incredibly potent force. Tiki (Adult) is no exception - she hits much harder than her solid Attack might suggest, thanks to the adaptive damage trait of refined breath weapons. She is now easily capable of destroying ranged units that have lopsided defenses like Brave Lyn and Felicia.
Tiki is capable of running a solid mixed tank build, thanks to her breath weapon being refinable, as well as doubling down on her Defense to be an solid physical wall. Her ability to run the Steady Breath/Distant Counter combo (a trait shared amongst almost all dragons) can turn her into a monstrously powerful unit that is capable of self-sustain thanks to the power of Aether.
Tiki’s strengths are polarizing, however; she’ll either win or lose hard, with few matchups in-between. The reason for this is her low Speed; typically Tiki will either have enough defenses to mitigate the majority of the damage, or they won’t be enough and she’ll take heavy damage. In either case, being doubled will exacerbate the effects.
Ultimately, Tiki is a powerful unit whose strengths greatly outweigh her weaknesses. She is surprisingly versatile despite her stat spread, allowing her to fit into pretty much any team. Her easy availability as a 3-4* summon means that she is an excellent candidate for long-term merge and endgame considerations.
Strengths
Breath of Fog
Tiki’s new weapon vastly improves upon her ability to handle matchups against heavy hitters, at the cost of sacrificing the versatility that she’d otherwise have with a traditional tank setup.
Strong bulk
Regardless of whether she runs with a physical tank or mixed tank set, Tiki is an excellent defensive unit that can be tenaciously difficult to take out.
Adaptive damage
The ability to use refined breath weapons means that not only does Tiki already hit hard due to her solid Attack stat, but she actually hits significantly harder than she may initially appear due to being able to target the lower of the Def/Res stats against ranged enemies.
Excellent availability
Being available to summon at 3-4* means that Tiki is one of the easiest units to repeatedly pull to get optimal IVs as well as merge.
Dragon
Tiki’s status as a dragon means that she can benefit from dragon-exclusive buffs like Hone Dragons and Fortify Dragons, which allows her to easily fit into a dragon team that features incredible coverage and staying power.
Infantry
One of the few perks of being infantry is having access to Infantry Pulse and Infantry Rush - this allows Tiki to alter sections of her builds, such as replacing Quickened Pulse or running higher cooldown Specials.
Weaknesses
Anti-dragon weapons
Despite Tiki’s great bulk, her low Speed makes her extra vulnerable to weapons that deal effective damage. Falchions and Naga/Divine Naga are devastating, but Tiki can potentially build to counter them; even Poison Dagger users can present a threat, as despite the low Mt of Poison Dagger, being able to hit Tiki twice can often allow them to take her out.
Infantry
While Tiki’s status as a dragon means that she has access to the powerful dragon-exclusive buffs that other infantry lack, she still suffers from the same problems as other infantry. Namely, her movement pales in comparison to cavalry and fliers, and she is susceptible to effective damage from Poison Dagger users.
Heavy investment for optimal
While Tiki has great budget build options, the fact remains that her optimal setups are very high investment; Aether and Steady Breath can be very difficult to come by.
Low Speed
While Tiki’s low Speed can be beneficial for faster Special charging, it also results in some difficult matchups; without skills to compensate like Guard or Swordbreaker, Tiki is highly vulnerable to powerful enemy Special activations like Black Luna or Regnal Astra.
Team Options
Counters
- Strong blues: Despite Tiki’s bulk, she is susceptible to being overpowered by color advantage, so units like Nowi, Reinhardt, Fallen Hardin, and Effie present dangerous threats.
- Anti-dragon weapons: Falchion users like Alm, Lucina, and Marth are extremely dangerous to Tiki due to her low Speed and their effective damage. Julia and Deirdre can potentially take out Tiki due to the combination of effective damage and Speed advantage if Tiki is unprepared for it.
- Debuffers: Units that can debuff Tiki’s stats can effectively hinder her effectiveness; some good examples are Gunnthrá, Spring Sharena, Lute, and Soren.
- Preventing counters: As Tiki is almost entirely Enemy Phase-oriented, units that can prevent her from counterattacking can be extremely difficult to deal with. Firesweep users generally aren’t a huge issue due to Tiki’s strong physical bulk, but ones with color advantage like Cordelia and Tana are big threats.
- In particular, staff units running a Wrathful Staff/Dazzling Staff combo like Elise, Priscilla, and Lucius can devastate Tiki; not only can they deal good damage to her, but they can also apply potent debuffs like Gravity, or even more damage with Pain.
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Lightning Breath+ (+Res) | A | Distant Def 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Glimmer | C | Threaten Atk 3 |
| S | Close Def 3 | ||
Stats include buffs from summoner support, which helps pad her defensive numbers even further. Using a +Res forge and summoner support allows her to reach 50 HP, 40 Def, and 30 Res unboosted. Quick Riposte is a staple of A!Tiki sets, as it allows her to double on enemy phase, usually killing or severely damaging the target in the process. Using Distant Defense and Close Defense 3 together guarantees another +6 to both defensive stats, regardless of attack distance. A-slot and seal are interchangeable, as long as both effects are applied, although if she is going to be used to only tank melee or ranged, two Close/Distant Defense skills could be stacked on for a monstrous +12 to both defenses when initiated on from the target range. Threaten Atk 3 reduces enemy attack, allowing Tiki to survive more hits, and Reposition is used to be able to move other units around the field as necessary to keep her in the front, and for general utility purposes. +Def/-Spd is the most practical IV set for this build, although +Atk or +Res could also work as long as she has a speed bane. For the special, Bonfire and Ignis work well, but I run Glimmer for the shorter cooldown, even though it reduces the damage reliability.
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Lightning Breath+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Fortify Dragons |
| S | Close Def 3 | ||
Steady Breath and QR3 helps her proc Aether quicker and helps keep her afloat to abuse QR3. Close Def to pad her defenses even more since she’s an Enemy Phase unit and even bulkier with a Fortify Dragon buff. Distant Defense seal also a good option to make her more versatile, but she’s mainly used for melee EP. Definitely. Beast.
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Lightning Breath+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Close Def 3 | ||
This build is targeted towards making tiki a formidable physical tank. Along with fury and giving summoner support, which boosts her stats by 5, she was also given the defense version of lightning breath+ which adds up to her massive 44 defense. With close defense she has 50 def and 32 res and threaten atk technically gives her 55 def and 37 res on the targets affected and with a boon in def it cpuld be 59 def as long as threaten atk is taken into consideration. Water blessing increases her spd to 31 which, while. Average, is far better than her horrendus 23 and giving her 53 hp. Despite all the physical bulk, still keep her away from falchion, naga tomes and high atk blues.
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Lightning Breath+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Vantage 3 |
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Bonfire | C | Threaten Res 3 |
| S | Distant Def 3 | ||
A Tiki that specializes in baiting enemies, and then hitting them before she can be doubled. Reciprocal aid and Fury both help fuel Vantage. Threaten Res and Distant Def are taken to make mages (particularly Naga users) a little less deadly to our friend here.
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Lightning Breath+ | A | Steady Stance 3 |
|---|---|---|---|
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Swap | B | G Tomebreaker 3 |
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Bonfire | C | Threaten Res 3 |
| S | Distant Def 3 | ||
Not a Young Tiki, but at least I can + her with spare feathers as they come around. Meant to work in tandem with my Fae and Nowi Dragonblem team.
Given the +Atk Lightning Breath+. The additional affect of targeting the lower of a ranged opponent's defenses, she should be able to bait and kill Brave Lyn
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
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