Tiki (Adult)

Analysis by takaminacchan
Tiki
Naga's Voice

3-4

Obtainable as a 3 - 4 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating3.5 / 5
Max Avg Total Stats at Lvl 40
157
HP 40
ATK 35
SPD 23
DEF 35
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 5 8 6
Middle 18 7 6 9 7
High 19 8 7 10 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 32 20 32 21
Middle 40 35 23 35 24
High 43 38 26 38 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Usually you'll want to increase either atk or ideally def.
  • Tiki's abysmal spd can't really be salvaged so dumping it is virtually free. Dumping her res is also acceptable, as is dumping her hp.
Skill Sets
Burning flame
Optimal
Lightning Breath+ A Fury 3
Reciprocal Aid B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Threaten Atk 3
Budget: Hone Spd 3
SP1,385SSpeed +1

Show Explanation/Analysis
  • Preferred nature: +def/-spd or +atk/-spd
  • Weapon: Lightning Breath+
  • Assist: Reciprocal Aid / Draw Back / Reposition
  • Special: Bonfire / Sol
  • A slot: Fury 3 / Defiant Atk 3
  • B slot: Quick Riposte 3 / Swordbreaker 3 / Vantage 3 / G Tomebreaker 3 / Quick Riposte 2
  • C slot: Threaten Atk 3 / Hone Spd 3
  • Sacred Seal: Speed +1

At her core, TikiA is a physical tank who attacks from the magic side of the spectrum. This build capitalizes on that. It is also the closest thing she has to a Budget Build, as she naturally comes with Lightning Breath and Bonfire.

Lightning Breath+ is her default weapon... and also her best weapon. There really is no reason to switch here, built-in Distant Counter beats the firepower increase one would get from Flametongue+ by a huge margin in terms of utility.

Reciprocal Aid is suggested to allow TikiA to boot someone else's Desperation or Vantage and recover her ability to use her B-slot skill after her first bait.

Bonfire should be used with Fury, Sol with Defiant Atk.

Bonfire+Fury will obviously deal more damage overall, but at the cost of durability. Sol+Defiant Atk, instead, attempts to capitalize on TikiA's ability to deal a lot of damage once Defiant and hopefully recover most of her health in the process, assuming Sol has properly booted.

B-slot selection is all about picking the threats you want to counter.

Quick Riposte guarantees TikiA a double attack on initial bait... but requires her to survive two hits first (since she's nearly guaranteed to get doubled). This is more easily said than done considering the existence of Falchion and Naga.

Swordbreaker and G Tomebreaker are relatively straightforward - they make her better at handling lords and Julia (and Nino), respectively. With a Fortify/Rally Def, TikiA can actually survive a single hit from many Falchion users and kill them on the riposte (and they have no real means to prevent this - there is no Breathbreaker skill).

Lastly, Vantage combines well with Fury to increase Tiki's ability to take opponents with her while burning down.

Dollar Ban
Lightning Breath+ A Fury 3
Reciprocal Aid B Renewal 3
Sol C Threaten Atk 3
SP1,485S-

Show Explanation/Analysis
  • Preferred nature: +def/-spd
  • Weapon: Lightning Breath+
  • Assist: Reciprocal Aid / Draw Back / Reposition / Ardent Sacrifice
  • Special: Sol / Aether
  • A slot: Fury 3 / Triangle Adept 3 / Distant Defense 3
  • B slot: Renewal 3
  • C slot: Threaten Atk 3

A more defensive tank build that drops the concept of offense in favor of heightened durability.

Fury+Renewal provides a lot of durability, especially if you do position and timing play to take advantage of Renewal's counter. Alternately, Triangle Adept turns TikiA into a more absolute tank against green physical attackers (but still doesn't protect her from Julia's Naga), and Distant Defense hones her against archers and dagger users (but still doesn't protect her from Poison Dagger).

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Tiki (Adult) by ny935228 21 hours ago
Tiki (Adult) by CSFlare 1 day ago
Tiki (Adult) by Zappypants 1 day ago
Tiki (Adult) by thales_fu 1 day ago
Tiki (Adult) by CatChat 2 days ago
User Build Statistics
Weapon Skills
Learns by default at 3 ★
SP:
200
Rng:
1
Mt:
7

Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).

Learns by default at 4 ★
Unlocks at 3 ★
SP:
300
Rng:
1
Mt:
11

Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).

Learns by default at 5 ★
Unlocks at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Boosts damage dealt by 50% of unit's Def

Learns by default at 4 ★
Unlocks at 3 ★
SP:
200
CD:
3 Turns

Boosts damage dealt by 50% of unit's Def

Unlocks at 4 ★
Passive Skills
SP:
40
Slot:
A

Grants Atk +3 at start of turn if unit's HP ≤ 50%

SP:
80
Slot:
A

Grants Atk +5 at start of turn if unit's HP ≤ 50%

Unlocks at 3 ★
SP:
160
Slot:
A

Grants Atk +7 at start of turn if unit's HP ≤ 50%

Unlocks at 4 ★
SP:
50
Slot:
C

Grants adjacent allies Res+2 during combat

Unlocks at 3 ★
SP:
100
Slot:
C

Grants adjacent allies Res+3 during combat

Unlocks at 4 ★
SP:
200
Slot:
C

Grants adjacent allies Res+4 during combat

Unlocks at 5 ★
Introduction

Pros:

  • Excellent atk and def, decent hp.
  • Her breath comes with built-in Distant Counter.
    • She gets to counterattack on ranged units, whereas they don't get to counterattack against her (unless they're running Close Counter).
    • This is especially useful against archers.
  • Great at handling physical attackers (especially those with low res).

Cons:

  • Abysmal spd, average res.
  • As a red dragon, she has a hard time dealing with Falchion users and blue dragons and mages. Her low res makes even Julia's Naga a threat.
  • Red isn't a great color to tank from outside of specialized team builds.
    • Infantry isn't a great move type to tank either.
  • The available breaths greatly limit TikiA's options for weapon selection.

Adult Tiki (TikiA) is best described as an infantry magic-based physical tank. This is both a good thing and a bad thing.

On the bright side of the coin, +def TikiA can reach an impressive 41 def with Fury. This makes her pretty good at diminishing or even nullifying incoming physical damage, especially from green foes such as Hector or Cherche. The fact that she attacks on the magical side of the spectrum also means she gets to ignore any physical bulk, which is very helpful when baiting.

On the other hand... TikiA suffers a lot from being infantry, which exposes her to Poison Dagger nuking and keeps her from receiving class-based buffs and turning her great def into something impervious to most. She also gets standard infantry BST, which means her overall stats are actually low when compared with armors (and this does hurt a lot - her hp is just low enough to be worrying, for instance).

She also gets penalized for being a dragon, and for being red, and for being extremely slow. Dragons have specialized banes that work against them, red is a bad color to tank in the current blue metagame, and TikiA's low spd means she will nearly always get hit twice which makes her bulk less relevant than it should. Again, not being an armor means she can't run Wary Fighter, which adds to the injury.

TikiA is great at handling green physical attackers, decent at handling archers, non-Poison-dagger wielding dagger users and red physical attackers and bad at handling the remainder of the game. Sadly, this confines her to being a specialty unit with low versatility.

Strengths
  • Excellent against green physical attackers, whom she eats for breakfast.
  • Good at handling non-Falchion red physical attackers.
  • Archers are a little scared of her, depending on their build.
Weaknesses
  • Abysmal speed makes her survival much worse than her def suggests.
  • Not having access to class buffs or Wary Fighter hurts a lot.
  • Red is a bad color to tank with outside of specialized teams.
  • Way too many things can ruin her ability to tank.
    • Poison Dagger, Falchion, Naga, blue dragons and mages, and Effie come to mind.
Team Options

As a tank, she's meant to complete teams instead of being the centerpiece one builds teams around.

She can complement blue nukes such as Effie, Linde, Reinhardt or Olwen well (special mention goes to Linde's ability to keep her health up), and she in turn enjoys protection from green units such as Hector, Nino or Julia.

Counters

She's hard-countered by Linde, Reinhardt, Effie and Kagero, and she's scared of just about anything blue or Falchion-wielding. Unfortunately, TikiA fears a lot of things.

From Series
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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