Tiki (Adult)

Updated for 2.0
Analysis by raelet
Tiki
Naga's Voice

3-4

Obtainable as a 3 - 4 only
Hero Ratings
Overall Rating
4
/ 5
Max Avg Total Stats at Lvl 40
157
HP 40
ATK 35
SPD 23
DEF 35
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 5 8 6
Middle 18 7 6 9 7
High 19 8 7 10 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 32 20 32 21
Middle 40 35 23 35 24
High 43 38 26 38 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Tiki's attack and defense are her greatest strengths, and making them stronger will allow you to utilize her to her fullest potential. Defense should be most important, with Attack being a solid second option.
  • Res should be considered third-best boon, as A Tiki can counterattack from distance, making her able to counter mages. Her Res stat is also a +4 Boon.
  • A Tiki's speed is so poor that increasing it won't help much- in addition, lowering it to 20 will allow you to almost guarantee enemy doubles, allowing for more special procs if you use Quick Riposte.
Skill Sets
Steady Flame
Optimal
Lightning Breath+ (+Def) A Steady Breath
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Threaten Res 3
SP1,545SDefense +3

Show Explanation/Analysis
  • Preferred nature: +def/-spd or +atk/-spd
  • Weapon: Lightning Breath+ (+Def Forge) Alternative: +Res Forge
  • Assist: Reposition / Draw Back / Reciprocal Aid
  • Special: Ignis / Bonfire / Aether
  • A slot: Steady Breath / Fury 3
  • B slot: Quick Riposte 3 / Swordbreaker 3 / Vantage 3 / Guard 3
  • C slot: Threaten Res 3 / Threaten Atk 3 / Hone Spd 3
  • Sacred Seal: Defense + 3 / Close Defense 3 / Distant Defense 3

This build allows A!Tiki to find her place in the current meta. +Def and defense seal gives her an incredibly tanky 41 defense when added to her naturally-decent 40 HP. This protects her from even an optimal brave bow Lyn and initiating Ayra. You can further buff this by giving her the +defense forge for her Lightning Breath, topping her off at 45 defense.

With Steady Breath, unmerged A!Tiki can survive and counterkill a +10 +atk Brave Bow Lyn. Steady Breath also allows us to run Ignis instead of Bonfire for an extra 17 damage when her special is active.

For the B slot, Quick Riposte is vital for ensuring that A!Tiki doubles in return, which synergizes with Steady Breath for Ignis procs. Quick Riposte is what will allow A!Tiki to get the majority of her kills and should be run if at all possible. Guard is an alternative option that will allow Tiki to protect herself against any offensive specials such as a quad Luna or QP+Moonbow brave combination. Swords are currently not very active in the meta and there are better units for dealing with them, however, Swordbreaker Tiki will be able to counter falchions and other swords if you're having difficulty with them. Both Guard and Swordbreaker should be run alongside Bonfire.

Ignis should be run when anticipating speedy meta units that will double- but not kill- A!Tiki, such as Brave Lyn, Brave Lucina, axe units, and non-falchion swords. If concerned about guaranteeing KOs against slower units or brave units, Bonfire will work as well. Aether is a final score-boosting option. Aether will not proc during her first combat, but if doubled then she can proc it on initiation on her next combat, offering her some form of healing and nuking in one.

Care should be taken around units with effective weapons, such as with Julia, Lucina, or Deidre. Despite her high defensive stats, A!Tiki doesn't have the bulk to withstand doubles from any of them and she should be kept far away.

With this build, A!Tiki will be able to respond to most physical threats, even including lance units, and get regular defensive kills. In addition, she will counter green mages, such as Cecilia and S!Camilla.

Anti Green
Lightning Breath+ (+Def) A Triangle Adept 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Hone Spd 3
SP1,385SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +def/-spd or +res/-spd
  • Weapon: Lightning Breath+ (+Res forge) Alternative: Lightning Breath+ (+Def forge)
  • Assist: Reposition / Swap / Reciprocal Aid
  • Special: Bonfire / Aether
  • A slot: Triangle Adept 3 / Fury 3 / Distant Defense 3
  • B slot: Quick Riposte 3 / Quick Riposte 2
  • C slot: Hone Spd 3 / Threaten Atk 3 / Threaten Res 3
  • Sacred Seal: Distant Defense 3

Ideally, +Res or +Def should be boons with this set, trading off -spd or -atk. Keeping her speed neutral may be in your best interest if you're lacking a DD3 seal, as it will prevent Julia from doubling her.

TA allows Tiki to function more as a mixed bulk anti-green unit, capable of counterattacking from any distance. This means that A!Tiki can bait and kill units such as fully buffed Gronnblade Cecilia, Nino, and S!Camilla. She can also counter Julia and Deidre, despite Naga's effectiveness. A!Tiki does not necessarily need TA to kill Deidre and Julia (she can now kill them both on counter with a forged Lightning Breath) but it will help her to survive against buffed Bladetome users, as she typically cannot kill them in the single hit required to avoid a counterattack.

This does not nullify her effectiveness against Archers. Brave Bow Lyn and Brave Bow Cordelia still die upon initiating onto this Tiki, thanks to the Distant Def seal and Tiki's naturally high defense. It goes without saying that Brave Ike and Hector are nonthreats to this build.

Again, Quick Riposte is necessary to secure counter KOs on the units who initiate onto her, particularly if you're running -atk.

Tiki does not need a speed buff, so if she'll be baiting enemies outside of threaten range, then she may as well be the speed buffer on your team.

Budget Defender
Lightning Breath+ (+Def) A Fury 3
Budget: Defense +3
Reposition B Swordbreaker 3
Bonfire C Threaten Atk 3
SP1,325SDefense +3

Show Explanation/Analysis

- Preferred nature: +def/-spd or +atk/-spd
- Weapon: Lightning Breath+ (+Def Forge)
- Assist: Reposition / Swap / Reciprocal Aid
- Special: Bonfire / Ignis / Sol
- A slot: Fury 3 / Def +3 / Res +3
- B slot: Swordbreaker 3 / Vantage / G Tomebreaker 3
- C slot: Threaten Atk 3 / Threaten Res 3 / Hone Spd 3
- Sacred Seal: Def + 3 / Close Def 3 / Distant Def 3

This is a budget Tiki who can still hold her own against common units, such as B!Ike, Hector, and even stand up to units such as Lucina and Alm. You can focus on building her Res or Def up with her boon and seal to further increase her tanking ability.

With this, Tiki can supplement any team, though she'd prefer to have a fortify buff when possible to avoid taking too much damage. You can run Vantage instead of Swordbreaker to give up Falchion coverage for a more threatening enemy phase. Furthermore, you can run the Desperation/Brash Assault seal to give her more utility during Player Phase, provided she meets the HP requirements and still has enough HP to survive a counterattack.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Tiki (Adult) by raizuu 19 hours ago
Tiki (Adult) by CozmicKoala 1 day ago
Tiki (Adult) by Kaze_Gaming 3 days ago
Tiki (Adult) by Vigil 4 days ago
Tiki (Adult) by Cerulean III 4 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Fire Breath 50 1 6
Fire Breath+
Learns by default at 3 ★
100 1 8
Lightning BreathEnables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Learns by default at 4 ★
Unlocks at 3 ★
200 1 7
Lightning Breath+Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Learns by default at 5 ★
Unlocks at 5 ★
300 1 11
Weapon Upgrades
Weapons HP SP Rng. Mt.
Lightning Breath+ (+Atk) Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). +5 350 1 14
Lightning Breath+ (+Res) +4 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). +5 350 1 12
Lightning Breath+ (+Def) +4 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). +5 350 1 12
Lightning Breath+ (+Spd) +3Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). +5 350 1 12
Special Skills
Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def
Learns by default at 4 ★
Unlocks at 3 ★
100 4
BonfireBoosts damage dealt by 50% of unit's Def
Unlocks at 4 ★
200 3
Passive Skills
Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50% 40
A
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Unlocks at 3 ★
80
A
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Unlocks at 4 ★
160
A
Spur Res 1Grants adjacent allies Res+2 during combat
Unlocks at 3 ★
50
C
Spur Res 2Grants adjacent allies Res+3 during combat
Unlocks at 4 ★
100
C
Spur Res 3Grants adjacent allies Res+4 during combat
Unlocks at 5 ★
200
C
Introduction

Pros:

  • Built in Distant Counter, allowing her to check green mages and axe units alike
  • Solid Defense and HP, which prevents brave bow archers from easily KOing her
  • Good Attack, making her threatening on both player and enemy phase
  • Breath weapon allows her to attack the enemy's res or a ranged unit's defenses when upgraded

Cons:

  • Poor speed, meaning she often has to withstand two attacks
  • Average res, meaning that she must be careful even when tanking buffed green mages
  • Dragon typing gives her weaknesses to Falchion and Naga tomes, the latter of which are menacingly present in the meta due to green tomes countering Reinhardt
  • Vulnerability to poison dagger

A!Tiki was once looked at unfavorably in comparison to her younger self, but with the prevalence of brave attackers and the introduction of Steady Breath, she's more and more an appealing option to use to counter green units and bows.

Her high defense and HP stats means that she's more than capable of tanking physical units, while her average res and access to a Fortify Dragons buff means that she's not bad at tanking magic either. While her color typing puts her in an awkward spot in the current arena, colorless and green units are seeing a resurgence, meaning that her utility is on the rise.

Her bulk is mitigated by her low speed, which ensures that she'll almost always have to tank through two enemy hits instead of one unless running the relevant breaker skill. This can make her deceptively fragile when her defenses aren't high enough to mitigate the majority of the enemy's atk.

Unlike Nowi, Y!Tiki and Fae, A!Tiki does not get the trainee BST boost, so running her won't necessarily help your arena score, but due to her sharing infantry BST, it likely won't hurt it much either.

Strengths
  • She is a mixed-bulk tank, leaning more on the physical than the magical side of tanking.
  • Her high attack means that she can safely run the low-mt Lightning Breath without much offensive drawback
  • She safely handles Brave Lyn and Cecilia, two of cavalry emblem's most threatening units. She also solidly counters B!Ike and Hector.
Weaknesses
  • She has many unit-specific weaknesses: poison daggers, falchions, and both Naga tomes are deadly to her, despite her defenses
  • Her low speed guarantees doubles against her
  • Meta is still majority-blue, so she will have difficulty finding a niche outside of countering specific units
  • She is extremely vulnerable to Reinhardt
Team Options

A!Tiki is most comfortable on a dragon team, where she can receive a Fortify Dragons buff to supplement her tanking capabilities. She will happily partner up with Fae, who can handle significant threats to her.

She can also be a solid anti-meta tank for teams that need help surviving Brave Lyn and Brave Ike. Her ability to attack into enemy res without sacrificing BST is useful when trying to break into higher tiers of the arena.

Counters

Reinhardt, Nowi, Olwen, Summer Corrin, and Delthea- in essence, magic-attacking blues are the units who will take her apart the fastest. In addition, Lucina, Alm, and Chrom are particularly disastrous for her due to their anti-dragon weapons. And finally, Julia and Deidre are capable of killing A!Tiki against the weapon triangle if Tiki is not equipped to handle them, making them units you'd want to avoid with her as well.

From Series
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
Comments