Tiki (Adult)

Overall Rating
Analysis by raelet
Tiki (Adult) - Naga's Voice


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 40
ATK 35
SPD 23
DEF 35
RES 24
Stat Variations
Level 1 Stat Variation
Low 17 6 5 8 6
Middle 18 7 6 9 7
High 19 8 7 10 8

Level 40 Stat Variations
Low 36 32 20 32 21
Middle 40 35 23 35 24
High 43 38 26 38 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +DEF: Preferable as Tiki excels at being a physical wall, and Defense is critical for ensuring that she wins matchups consistently.
  • +ATK: A good option if +Def is unavailable, since Tiki also benefits from more Attack since it aides her in OHKO'ing ranged threats and improving her damage output overall. It also opens up Heavy Blade synergy.
  • +RES: Her third best boon, since it helps her counter mages and green dragons.


  • HP: Best at neutral as adding Defense or Resistance as boons helps Tiki more than HP, and taking away from it may hurt her tanking.


  • -SPD: Ideal given Adult Tiki's speed is poor, so increasing it won't help her. In addition, lowering it to 20 will allow you to almost guarantee enemy doubles, allowing for more Special procs if you use Quick Riposte.
Skill Sets
Steady Flame (Steady Breath)
Lightning Breath+ (+Def) A Steady Breath
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Threaten Res 3
SP1,545SDefense +3

Show Explanation/Analysis
  • Preferred nature: +DEF or +ATK / -SPD
  • Weapon: Lightning Breath+ (+Def) / Lightning Breath+ (+Res)
  • Assist: Reposition / Draw Back / Reciprocal Aid
  • Special: Ignis / Bonfire / Aether
  • A slot: Steady Breath / Fury
  • B slot: Quick Riposte / Swordbreaker / Vantage / Guard
  • C slot: Threaten Res / Threaten Atk / Hone Spd / Flexible
  • Sacred Seal: Defense + 3 / Close Def / Distant Def

This build allows Adult Tiki to find her place in the current meta. +Def and the Defense seal gives her an incredibly tanky 41 Defense when added to her naturally decent 40 HP. This protects her from even an optimal Brave Bow Brave Lyn and initiating Ayra. You can further buff this defensive capability by giving her the +Def forge for her Lightning Breath, topping her off at 45 Defense.

With Steady Breath, unmerged Adult Tiki can survive and counter-KO a +10 +Atk Brave Bow Brave Lyn. Steady Breath also allows one to run Ignis instead of Bonfire for an extra 17 damage when her Special is activated.

For the B slot, Quick Riposte is vital for ensuring that Adult Tiki doubles in on Enemy Phase, which synergizes with Steady Breath for Ignis procs. Quick Riposte is what will allow Adult Tiki to get the majority of her KOs and should be run if at all possible. Guard is an alternative option that will allow Adult Tiki to protect herself against any offensive Specials such as a quad Luna or the Quickened Pulse+Moonbow+Brave weapon combination. Swords are currently not very common in the meta and there are better units for dealing with them, however Swordbreaker Adult Tiki will be able to counter Falchions and other swords if one is having difficulty with them. Both Guard and Swordbreaker should be run alongside Bonfire.

Ignis should be run when anticipating Speedy meta units that will double - but not kill - Adult Tiki, such as Brave Lyn, Brave Lucina, axe units, and non-Falchion swords. If guaranteeing KOs against slower units or brave units is a priority, Bonfire will work as well. Aether is a final option and the ideal Special if Adult Tiki is running Steady Breath. It will not do as much damage but it will proc in a single enemy phase combat (provided the enemy doubles) and heal her off for any damage received.

With this build, care should be taken around units with effective weapons such as with Julia, Lucina, or Deirdre. Despite her high defensive stats, Adult Tiki doesn't have the bulk to withstand doubles from any of them and should be kept far away.

With this build, Adult Tiki will be able to respond to most physical threats, even including lance units, and get regular defensive kills. In addition, she will counter green mages, such as Cecilia and Spring Camilla.

It Ain't Easy Being Anti Green (TA Tank)
Lightning Breath+ (+Def) A Triangle Adept 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Hone Spd 3
SP1,385SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +DEF or +RES / -SPD
  • Weapon: Lightning Breath+ (+Res) / Lightning Breath+ (+Def)
  • Assist: Reposition / Swap / Reciprocal Aid
  • Special: Bonfire / Aether
  • A slot: Triangle Adept / Fury / Distant Defense
  • B slot: Quick Riposte 3 / Quick Riposte 2
  • C slot: Hone Spd / Threaten Atk / Threaten Res / Flexible
  • Sacred Seal: Distant Def

Ideally, +Res or +Def should be boons with this set, trading off -Spd or -Atk. Keeping Adult Tiki's Speed neutral may be in your best interest if you're lacking a Distant Def seal, as it will prevent Julia from doubling her.

Triangle Adept allows Adult Tiki to function more as a mixed bulk anti-green unit, capable of counterattacking from any distance. This means that she can bait and KO units such as fully buffed Gronnblade Cecilia, Nino, and Spring Camilla. She can also counter Julia and Deirdre, despite Naga's effectiveness. It should be noted that while Adult Tiki does not necessarily need Triangle Adept to counter Deirdre and Julia (she can now KO them both on counter with a forged Lightning Breath), it will help her to survive against buffed Bladetome users, as she typically cannot KO them in the single hit required to avoid a counterattack.

This build does not, however, nullify her effectiveness against Archers. Brave Bow Brave Lyn and Brave Bow Cordelia still are KO'd upon initiating onto this Adult Tiki thanks to the Distant Def seal and Adult Tiki's naturally high Defense. It goes without saying that Brave Ike and Hector are nonthreats to this build.

Again, Quick Riposte is necessary to secure counter KOs on the units who initiate onto her, particularly if ones is running a -Atk IV. Adult Tiki does not need a Speed buff, and given she'll likely be baiting enemies outside of threaten range, then she may as well be the speed buffer on a team. If that is unnecessary, however, then almost any supportive C slot skill will work here.

Defending For A Dime (Budget)
Lightning Breath+ (+Def) A Fury 3
Budget: Defense +3
Reposition B Swordbreaker 3
Bonfire C Threaten Atk 3
SP1,325SDefense +3

Show Explanation/Analysis
  • Preferred nature: +DEF or +ATK / -SPD 
  • Weapon: Lightning Breath+ (+Def)
  • Assist: Reposition / Swap / Reciprocal Aid
  • Special: Bonfire / Ignis / Sol
  • A slot: Fury / Defense +3 / Resistance +3
  • B slot: Swordbreaker / Vantage / G Tomebreaker
  • C slot: Threaten Atk / Threaten Res / Hone Spd / Flexible
  • Sacred Seal: Defense +3 / Close Def / Distant Def

This is a budget Adult Tiki who can still hold her own against common units such as Brave Ike, Hector, and even stand up to most Falchion wielders. Focusing on building her Resistance or Defense up with her boon and seal further increases her tanking ability and allows Adult Tiki to supplement any team, though she'd prefer to have a Fortify buff when possible to avoid taking too much damage. One can run Vantage instead of Swordbreaker to give up Falchion coverage for a more threatening enemy phase. Furthermore,  the Desperation/Brash Assault seal gives Adult Tiki more utility during Player Phase, provided she meets the HP requirements and still has enough HP to survive a counterattack.


Adult Tiki was once looked at unfavorably in comparison to her younger self, but with the prevalence of brave attackers and the introduction of Steady Breath, she's definitely an appealing option that counters both green units and bows.

Her high Defense and HP stats means that she's more than capable of tanking physical units, and her average resistance and access to a Fortify Dragons buff means that she's not bad at tanking magic either. While her color typing puts her in an awkward spot in the current arena, colorless and green units are seeing a resurgence, meaning that her utility is on the rise.

Adult Tiki's bulk is mitigated by her low Speed, which ensures that she'll almost always have to tank two enemy hits instead of one unless she is running the relevant breaker skill. This can make her deceptively fragile when her defenses aren't high enough to mitigate the majority of the enemy's Attack.

Unlike Nowi, Y!Tiki, Myrrh, and Fae, A!Tiki does not get the trainee BST boost, so running her won't necessarily help your arena score, but due to her sharing infantry BST, it likely won't hurt it much either. Moreover, her high potential mergability due to her three and four star rarity makes her a compelling candidate for high level arena teams despite her limitations.


Great Mixed Bulk

By sacrificing her Speed, Adult Tiki possesses fantastic Defense and passable Resistance. She is difficult to KO without using effective weaponry or red/blue magic, making her very viable as an anchor on a team.

High Breath Damage

Her high Attack means that she can safely run the low mt Lightning Breath without much of a drawback. The refined breath also lets her strike the weaker defensive stat of ranged units, letting her obliterate green tomes and heavily dent / outright KO red tomes.

Solid Anti-Green/Anti-Bow

Adult Tiki safely handles Brave Lyn and Cecilia, two of the most threatening units in cavalry teams. She also solidly counters Brave Ike and Hector, prominent green tanks, while easily OHKO'ing green mages due to her mixed damage. Archers struggle to break through her enormous Defense without being KO'd by her counterattack.


Vulnerable to Effective Damage

Adult Tiki receives 1.5x damage from Falchion, Naga, Divine Naga, and Poison Dagger; even though she has great bulk, she shouldn't be expected to survive damage from these sources. In addition, Falchion prevents her from fully walling off all red swords.

Consistently Doubled

Her low speed guarantees doubles against her. Although this is relatively irrelevant if she takes little damage from either attack and kills on the counter, it allows enemies to build Special charge if she doesn't KO them. Powerful attacks from even mid-speed tier units will seriously damage Adult Tiki due to their ability to double.

Helpless against Blue Tomes

Since Adult Tiki forsakes Speed altogether, blue magic will almost always KO her since nearly every Blue tome doubles her. She's unable to OHKO in return on most blue tomes due to the weapon triangle disadvantage.

Team Options

Adult Tiki stands as an a solid anti-meta tank for teams that need help surviving physical powerhouses such as Brave Lyn and Brave Ike. Her ability to attack the enemy's Resistance (or Defense at range) without a ranged BST penalty is also useful when trying to break into higher tiers of the arena, where she can hold her own against bulky armored units.

  • Green Dragons: Fae and Myrrh provide fantastic walling abilities against blue units that can easily break past Tiki's defenses and also potentially give Hone/Fortify Dragons. Myrrh in particular can provide exceptional support by providing secondary support against Green tomes due to her Great Flame and can also give Tiki Guidance support.
  • Green Flying Tanks: Michalis and Spring Camilla are useful since Adult Tiki provides protection against archers and most red units for them, while they can easily deal with most blue threats.
  • Blue Tanks: Nowi, Female Corrin, Effie, and Tana can easily duel with opposing blue units while protecting Adult Tiki against Falchions. Adult Tiki, conversely, provides them protection against green units and can deal with bows that threaten non-Iote's Shield Tana.

Magic-attacking blues are the units who will take her apart the fastest, but any threat that Adult Tiki cannot resist and quickly KO will deal significant damage to her. In addition, she must be very cautious around Anti-Dragon weapons such as Falchion and Naga, though the latter can be minimized if she equips Triangle Adept.

  • Blue Magical Strikers: Reinhardt, Olwen, Delthea, and Summer Corrin will quickly tear Adult Tiki to shreds and can avoid her counterattack and subsequent KO. Mounted and flying tomes are particularly dangerous due to their superior mobility.
  • Falchion Users: Lucina, Alm, Marth, Masked Marth, and Chrom easily shatter her defenses and potentially OHKO her. Combat with them should be avoided unless Adult Tiki can KO on the initiation.
  • Naga wielders: Julia and Deirdre -- despite their triangle disadvantage -- will deal serious damage to Adult Tiki unless she equips Triangle Adept. Fortuantely, she can OHKO them on the counter.
  • Bulky Tanks: Winter Tharja, Effie, and Nowi are difficult for Adult Tiki to defeat; Winter Tharja doesn't have any weakness that Adult Tiki can abuse, allowing the armored mage to resist multiple attacks from Adult Tiki while striking back at her low Resistance. Effie and Nowi function as a complete counters to Adult Tiki, easily KO'ing the dragon while taking pittance of damage in return.
Weapon Skills
Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Only inheritable by Dragon units.
100 1 8
Lightning BreathEnables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 7
Lightning Breath+Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).
Learns by default at 5 ★
Unlocks at 5 ★
Only inheritable by Dragon units.
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Unlocks at 3 ★
Inheritable by all units.
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Unlocks at 4 ★
Inheritable by all units.
Spur Res 1Grants adjacent allies Res+2 during combat
Unlocks at 3 ★
Inheritable by all units.
Spur Res 2Grants adjacent allies Res+3 during combat
Unlocks at 4 ★
Inheritable by all units.
Spur Res 3Grants adjacent allies Res+4 during combat
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Awakening
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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