Table of Contents

Tier Rating

Analysis by Naz
Tibarn - Lord of the Air

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 41
ATK 38
SPD 31
DEF 34
RES 18

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 9 6 7 2
Middle 19 10 7 8 3
High 20 11 8 9 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 35 28 31 15
Middle 41 38 31 34 18
High 44 41 34 37 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: A boon in Attack is without a doubt the best boon that Tibarn can receive, as it increases his already exceptional Attack stat even further. This is especially effective with his unique weapon, Hawk King Claw.

  • +DEF: Although not as important as Attack, a boon in Defense is also worth taking in order to increase Tibarn’s durability against physical attacks as well as his effectiveness in using Defense-scaling Specials such as Bonfire.

Neutral

  • SPD: Since Tibarn’s weapon has the ability to perform follow-up attacks regardless of his opponent’s Speed, raising his own is unneeded. However, it is best left neutral so that he can better avoid getting doubled by his opponent when initiated on.  

  • HP: Similarly, Tibarn prefers to keep his HP neutral in order to keep his overall bulk intact.

Banes

  • -RES: Resistance is Tibarn’s weakest stat and best bane that he can receive, as lowering it further hardly affects his overall performance.

Skill Sets

Savage Warrior (Player Phase/Pure Offense)

Recommended
Hawk King Claw A Sturdy Impact
Reposition B Chill Def 3
Alternate: Chill Atk 3
Bonfire C Even Atk Wave 3
Alternate: Hone Beasts
SP1425SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -RES

  • Weapon: Hawk King Claw

  • Assist: Reposition / Flexible

  • Special: Bonfire

  • Passive A: Sturdy Impact

  • Passive B: Chill Def / Chill Atk

  • Passive C: Even Atk Wave / Hone Beasts / Hone Fliers / Flexible

  • Sacred Seal: Heavy Blade

This set aims to maximize Tibarn’s offensive power during the Player Phase. As such, a boon in Attack is the best choice in order to further boost the amount of damage that he is able to do in a single round of combat as well as making it easier to activate the skill Heavy Blade. Defense can also make for a suitable choice of boon, as it boosts both Tibarn’s physical durability as well as the damage he is able to do upon activating his Special. For the Special itself, Bonfire is run in tandem with the Heavy Blade Sacred Seal, allowing Tibarn to activate it every single round of combat for consistently high damage.

Tibarn comes ready with a phenomenal Player Phase skill known as Steady Impact. When initiating, Tibarn will not only receive a sizable boost to his Attack and an obscene boost to his Defense, but he also prevents his opponent from getting a follow-up attack completely. This includes enemies with higher Speed as well as those that run skills such as Quick Riposte and Vengeful Fighter.

Chill Def is a great choice of B skill for potentially increasing both Tibarn’s damage output as well as the overall support that he can provide to his team. While Chill Def can massively increase physical damage against the affected enemy, it does not always hit the desired target due to it strictly targeting the opponent with the highest Defense. Chill Atk provides similar by decreasing the damage dealt by the affected target while also making it easier to activate Heavy Blade against them.

Tibarn’s native Even Atk Wave makes for a fantastic choice of C skill by boosting his self-sufficiency through a strong +6 Attack field buff on even-numbered turns. For a more team-synergetic option, both Hone Beasts and Hone Fliers allow Tibarn to be a benefactor to the respective classes by buffing his allies. Otherwise, the C slot can be replaced as needed to suit the team.

Shipless Pirate (Player Phase/Galeforce)

Hawk King Claw A Sturdy Impact
Reposition B Chill Atk 3
Alternate: Hit and Run
Galeforce C Even Atk Wave 3
Alternate: Hone Beasts
SP1755SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES

  • Weapon: Hawk King Claw

  • Assist: Reposition / Flexible

  • Special: Galeforce

  • Passive A: Sturdy Impact

  • Passive B: Chill Atk / Hit and Run

  • Passive C: Even Atk Wave / Hone Beasts / Hone Fliers / Flexible

  • Sacred Seal: Heavy Blade

With his exceptional Attack and unhindered movement of three when transformed, Tibarn is a fearsome user of Galeforce. Since this set relies heavily on the Heavy Blade Sacred Seal, Tibarn wants a boon in Attack above all else in order to activate the skill as consistently as possible. Upon the activation of Galeforce, Tibarn will have the option to either continue his assault by attacking another opponent or retreat to a safer position.

Sturdy Impact remains the A skill of choice by granting Tibarn a significant Attack and Defense boost as well as preventing his opponent from doubling him. The latter is especially important, as Galeforce is not an offensive Special and Tibarn may not always take out his opponent in a single round of combat.

Much like the previous set, Tibarn benefits from skills such as Chill Atk and Even Atk Wave that increase his chances of activating Heavy Blade. For an alternative choice of B skill, Hit and Run makes for a solid option by allowing Tibarn to retreat one space after combat. Finally, class-exclusive buffs such as Hone Beasts and Hone Fliers remain great alternatives for the C slot.

Phoenicis Pride (Mixed Phase)

Hawk King Claw A Sturdy Impact
Alternate: Steady Stance 4
Reposition B Quick Riposte 3
Alternate: Guard 3
Bonfire C Def Smoke 3
Alternate: Hone Beasts
SP1545SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD or +DEF / -RES

  • Weapon: Hawk King Claw

  • Assist: Reposition / Flexible

  • Special: Blue Flame / Bonfire

  • Passive A:  Sturdy Impact / Steady Stance

  • Passive B: Quick Riposte / Guard

  • Passive C: Def Smoke / Hone Beasts / Hone Fliers / Flexible

  • Sacred Seal: Heavy Blade / Quick Riposte / Atk Smoke

This build capitalizes on Tibarn’s unique weapon and solid physical bulk to make him a powerful combatant in both Player and Enemy Phase. In addition to Attack and Defense, Speed also makes for a good choice of boon by allowing Tibarn to better avoid follow-up attacks during the Enemy Phase. For his Special, Blue Flame makes for a fantastic choice during the Enemy Phase thanks to its raw power as well as Enemy Phase combat favoring close to teammates. For a more consistent, albeit somewhat less powerful option, Bonfire remains a strong choice thanks to Tibarn’s solid Defense.

The choice between Sturdy Impact and Steady Stance depends on whether one wants to focus more on Player or Enemy Phase combat. Once again, Sturdy Impact grants Tibarn a significant boost to his Attack and Defense as well as preventing his opponent from doubling him on initiation while Steady Stance grants Tibarn a strong boost to his Defense when initiated on while also preventing his opponent from activating their Special.

Quick Riposte is an essential skill, as it guarantees Tibarn’s follow-up attack during the Enemy Phase. Assuming Tibarn is not running Steady Stance in his A slot, one can also choose to move Quick Riposte to the seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage take from opponents that rely on activating their specials such as Black Knight, Ayra, and Zelgius.

Def Smoke makes for a great choice for Tibarn as a standalone unit. By reducing the physical bulk of opponents around him after combat, any affected targets that initiate on him afterward. Tibarn has several options for Sacred Seals. Heavy Blade pairs well with his Specials by allowing him to potentially active them every single round of combat. Atk/Def Bond also makes for a strong option by granting Tibarn even more Attack and Defense and adjacent to an ally. If not already being used in the B slot, Quick Riposte remains pivotal in allowing Tibarn to consistently perform follow-up attacks in the Enemy Phase. Finally, Atk Smoke pairs well with Def Smoke by reducing the damage of opponents around him after combat and increasing his overall survivability.

Introduction

Dawning the arrival of Beast units, Tibarn comes in the form of an offensive powerhouse. Statwise, Tibarn excels primarily in Attack with an extraordinary base value of 38. However, his solid physical bulk of 75 allows him to take more than a couple physical attacks if needed. While his Speed is nothing impressive, it is enough to potentially avoid getting doubled by mid-high tier Speed opponents. Additionally, he does need not the Speed in order to double his opponent.

Tibarn’s unique weapon, Hawk King Claw, suits his statline perfectly. With it, Tibarn automatically performs a follow-up attack against any opponent he initiates on that has full health, allowing him to perform consistently high damage against almost any opponent during the Player Phase. It also comes with another ability unique to the beast class; when adjacent to another beast or dragon unit or when not adjacent to any units at the start of the turn, Tibarn will transform into his hawk form. This further boosts his Attack by 2 and movement by 1. Furthermore, Tibarn’s status as both a Beast and a Fliers grants him access to powerful buffs from both classes such as Hone Beasts and Hone Fliers.

Tibarn’s most glaring weakness is his terrible Resistance. With a base value of only 18, Tibarn will find himself taking significant damage from magical attacks. Additionally, Tibarn’s status as a flier as well as a beast unit come with their own weaknesses such as taking effective damage from certain weapons such as bows.

Overall, Tibarn is a phenomenal unit with many strengths and few weaknesses. His exceptional damage output, ability to automatically perform follow-up attacks, and incredible movement make him one of the strongest Player Phase units around.  

Strengths

Excellent Attack

With 38 base Attack, Tibarn is able to hit hard and make great use of the skill Heavy Blade in order to accelerate the cooldown of his Specials.

Hawk King Claw

Hawk King Claw makes fantastic use of Tibarn’s high Attack by allowing him to automatically perform a follow-up attack against opponents with full health.

Great Physical Bulk

Tibarn’s impressive physical bulk of 75 makes him a solid physical tank as well as an effective user of Defense-scaling Specials such as Bonfire.

Flier

In addition to superior mobility, Tibarn’s has access to powerful class-exclusive skills such as Hone Fliers.

Beast

Tibarn’s ability to transform under certain conditions grants him a boost to both his Attack and movement as well as access to more class-exclusive buffs.

Weaknesses

Terrible Resistance

Tibarn’s terrible magical bulk causes him to get heavily chunked, if not outright killed by Resistance-targeting attacks.

Vulnerable to effective damage

Due to his status as both a beast and a flier, may find himself taking significant damage from certain weapons such as bows.

Team Options

  • Beasts: In addition to providing him with powerful class-exclusive buffs, Beast allies such as Nailah, Leanne, Reyson, and Naesala satisfy the condition for Tibarn to transform when adjacent to him.

    • Dragons such as Nowi, Fae, Myrrh, Kana, and Female Corrin also allow Tibarn to transform when adjacent.

  • Fliers: Aversa, Tana, Shigure, Female Morgan, SF!Nino, Cherche, and Legendary Robin can also provide strong class-exclusive buffs while keeping up with Tibarn’s unhindered movement.

  • Refreshers: In addition to the aforementioned Herons, Leanne and Reyson, refreshers such as Legendary Azura, New Years Azura, Bridal Ninian, and Summer Micaiah are among many great choices that provide Tibarn with fantastic support through an extra turn, allowing him to move into more favorable positions.

  • Strong Greens: Hector, Surtr, Winter Chrom, Brave Ike, Lewyn, Halloween Henry, Fallen Male Robin, and Nino can all perform well in checking both physical and magical blues that may pose a threat to Tibarn.

Counters

  • Magical Damage Dealers: Strong magical attackers such as Reinhardt, Ophelia, Ishtar, Legendary Tiki, and Micaiah can all make short work of Tibarn’s sparse magical bulk.

  • Physically Bulky Blues: Brave Hector, Winter Ephraim, Fallen Hardin, Effie, and Lukas can easily mitigate the amount of damage that Tibarn is able to do thanks to their high physical bulk and Weapon Triangle advantage.  

  • Effective Weapons: Weapons that take advantage of flier and/or beast status can easily tear through Tibarn’s health bar thanks to their 1.5x Attack multiplier.

Weapon Skills

Weapons SP Rng. Mt.
Hatchling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Beast Flier Only
50 1 4
Fledgling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Beast Flier Only
100 1 6
Adult (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Beast Flier Only
200 1 9
Hawk King ClawGrants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
50
A
Sturdy Blow 1If unit initiates combat, unit granted Atk/Def+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Sturdy Blow 2If unit initiates combat, unit granted Atk/Def+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Sturdy ImpactIf unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★
300
A
Chill Atk 1At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
60
B
Chill Atk 2At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
120
B
Chill Atk 3At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
Unlocks at 5 ★
240
B
Even Atk Wave 1At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Even Atk Wave 2At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Even Atk Wave 3At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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