Takumi

Analysis by amroamro
Takumi
Wild Card

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
4.5
/ 5
Attacker Rating4.5 / 5
Max Avg Total Stats at Lvl 40
148
HP 40
ATK 32
SPD 33
DEF 25
RES 18
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 6 5 4
Middle 18 8 7 6 5
High 19 9 8 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 29 30 22 14
Middle 40 32 33 25 18
High 43 35 36 29 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+ATK allows him to secure OHKO on Linde. +SPD helps him avoid double attacks from any unit below 41 SPD.

-RES is the best bane because Takumi will either avoid dueling with a mage at a disadvantage or win the exchange anyways. Maintaining his defensive bulk is important for exchanging blows inside Arena.

Skill Sets
Quadumi (Brave Bow)
Optimal
Brave Bow + A Swift Sparrow 2
Reposition B Swordbreaker 3
Luna C Threaten Spd 3
SP1,625S-

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Resist Quadumi (Brave Bow)

  • Weapon: Brave Bow+

  • Support Skill: Reposition / Reciprocal Aid / Ardent Sacrifice
  • Special: Luna
  • A Slot: Swift Sparrow 2 / Life and Death 3 / Death Blow 3
  • B Slot: Swordbreaker 3 / Desperation 3
  • C Slot: Threaten Spd 3
  • Sacred Seal: Speed +1

If you were blessed enough to obtain a Spring Lucina as well as an extra Brave Bow+ user and +Attack Takumi, you have the option of pursuing Takumi's legendary Quadumi build which takes a page from Reinhardt's playstyle.

With an ATK stat of 46 and a SPD stat of 33 when attacking, Takumi can do very well wielding a Brave Bow+.

With no buffs, Takumi is able to KO all neutral non-Fury ranged units not wielding a Raven-Tome except for Matthew and Saizo. For red, all neutral non-Fury units are KO'd except for Draug who survives with 3 HP and Tiki (Y) who will die if Threaten Spd is activated on her. For blue, the four neutral non-Fury survivors are Sharena, Corrin (F), Lukas and Effie. And for green, the only 2 neutral non-Fury survivors are Arthur and the elusive Spring Chrom who also die if influenced by Threaten Spd. That's right...Hector, the most-used counter to Takumi, is 1RKO'd by Quadumi.

So before buffs and defensive A-Passives are considered, Takumi is able to ORKO all but 10 non-Raven units, 6 if considering Threaten Spd 3 on close-range enemies. This number can change based on future-released abilities or strange enemy sets, but the power of Brave Bow+ on Takumi is evident.

Life and Death 3 is a very powerful substitute for Swift Sparrow 2 because it secures more ORKOs than Swift Sparrow 2, but at the cost of losing most of his bulk. If playing with Life and Death 3, caution is advised because he is much easier to kill despite the speed increase and cannot be left alone near a mage after his attack (much like Reinhardt).

Death Blow 3 is also another substitute, but abandoning quadruple-attacks and using Threaten Def 3 with an Attack +1 Seal will yield better results in that case.

Luna is preferred since in a quadruple-attack, Moonbow and Luna both activate only once. Takumi appreciate ATK and SPD boosts more than the average unit since any ATK bonus adds a maximum of 4x the bonus and SPD allows him to secure/avoid more double attacks.

Archer's Advantage (Vantage)
Fujin Yumi A Close Counter
Reposition B Vantage 3
Vengeance C Threaten Spd 3
SP1,225S-

Show Explanation/Analysis
  • Preferred Nature: +Speed, +Attack / -Resist
  • Weapon: Fujin Yumi
  • Support Skill: Reposition / Reciprocal Aid / Ardent Sacrifice
  • Special: Vengeance / Moonbow
  • A Slot: Close Counter
  • B Slot: Vantage 3
  • C Slot: Threaten Spd 3 / Threaten Def 3 / Varies on team
  • Sacred Seal: Speed +1

Because old-school Takumi is an excellent wielder of Close Counter, he can take advantage of...well...Vantage.  Being a colorless unit with such great speed and bulk makes him great bait for most situations.  He takes neutral damage from everything outside of a Raven-tome and is fast enough to double or avoid doubling from most units.  Unless Takumi is already weakened, any oncoming unit will have a difficult time killing Takumi.

Reposition is used to rescue units while placing the bait.  Reciprocal Aid can be used to manipulate your teammates' HP and to trigger Vantage or greater Vengeance damage.  Ardent Sacrifice is a better ability if Takumi finds himself next to units with too much HP to warrant using Reciprocal Aid.

Threaten Spd can lower the speed of a melee unit before being attacked to ensure you avoid being double attacked OR to ensure you counterattack twice.  Moonbow can be used instead of Vengeance for a more consistent damage boost.

Slug-Fest Takumi (Quick Riposte)
Fujin Yumi A Close Counter
Draw Back B Quick Riposte 3
Vengeance C Threaten Spd 3
SP1,285S-

Show Explanation/Analysis
  • Preferred Nature: +Attack, +Defense / -Resist or -Speed
  • Weapon: Fujin Yumi
  • Support Skill: Reciprocal Aid / Reposition
  • Special: Moonbow / Luna
  • A Slot: Close Counter
  • B Slot: Quick Riposte 3
  • C Slot: Threaten Spd 3/ Varies on team
  • Sacred Seal: Speed +1

If you found yourself with a Speed neutral or Speed bane Takumi, Quick Riposte can be used to alleviate this weakness.  You can guarantee a double attack when engaged at full HP and follow a slightly different style of play from Takumi's Vantage build.

Ideally, Reciprocal Aid can be used to replenish Quick Riposte in between engagements.  Moonbow will always take effect in a scuffle, but Luna can be used to attack a 2nd unit (or finish off a Brave-weapon user on the counterattack).

Threaten Spd is useful for decreasing the speed of melee units before engagement to ensure he does not get double attacked. Because Takumi will be trying to maintain a large amount of HP, he can use Fujin Yumi's ability more effectively with this build.

Cool and Careful (Fury / Life and Death)
Fujin Yumi A Fury 3
Ardent Sacrifice B Desperation 3
Moonbow C Threaten Def 3
SP1,425S-

Show Explanation/Analysis
  • Preferred Nature: +Attack, +Speed / -Resist
  • Weapon: Fujin Yumi
  • Support Skill: Ardent Sacrifice / Reposition
  • Special: Moonbow
  • A Slot: Fury 3 / Life and Death 3
  • B Slot: Desperation 3
  • C Slot: Threaten Def 3 / Varies on team
  • Sacred Seal: Attack +1 / Speed +1

When playing against opponents at a much higher level, Close Combat becomes a liability and Takumi greatly appreciates an increase in firepower to pierce through the enemy's higher defenses. Fury offers a 3-point increase in ATK and SPD which allows him to do more damage and double-attack more often. Fury also yields 3 DEF and RES giving Takumi an increase in bulk as well at the cost of taking 6 non-lethal damage after any combat exchange.

Desperation 3 is used to double attack enemies before taking any retaliation which allows him to take down mages effectively once he is below 75% HP. Threaten Def 3 weakens high-defense melee units, increasing Takumi's damage against them by 5 or 10 points of damage.

Life and Death 3 can be used instead of Fury 3, but it comes with a heavy price. Besides the requisite of inheriting it from a 5-star unit, it lowers his defense and resist by 5. This provides many units (such as Linde) the opportunity to OHKO him if given the chance. But at the benefit of 2 extra ATK and SPD with no HP loss after exchanges, it is a very appealing alternative.

User Submitted Builds
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Hero Updated
Takumi by TeddyCreekwater 1 day ago
Takumi by ankitskywalker 1 day ago
Takumi by Aviatir58 2 days ago
Takumi by Volt Krueger 3 days ago
Takumi by silverzephyr 3 days ago
User Build Statistics
Weapon # of Builds
Fujin Yumi 243
Brave Bow + 21
Firesweep Bow+ 3
Brave Bow 1
Slaying Bow+ 1
Weapon Skills
SP:
50
Rng:
2
Mt:
4

Effective against flying units.

Learns by default at 5 ★
SP:
100
Rng:
2
Mt:
6

Effective against flying units.

Learns by default at 5 ★
SP:
200
Rng:
2
Mt:
9

Effective against flying units.

Learns by default at 5 ★
SP:
400
Rng:
2
Mt:
14

Effective against flying units.
Unit can pass though foes if own HP ≥ 50%.

Learns by default at 5 ★
Special Skills
SP:
100
CD:
3 Turns

Grants bonus to damage dealt equal to 30% of damage suffered.

Learns by default at 5 ★
SP:
200
CD:
3 Turns

Grants bonus to damage dealt equal to 50% of damage suffered.

Unlocks at 5 ★
Passive Skills
SP:
300
Slot:
A

Enables unit to counterattack regardless of distance to attacker.

Unlocks at 5 ★
SP:
50
Slot:
C

Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
SP:
100
Slot:
C

Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
SP:
200
Slot:
C

Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Pros:

  • Ranged damage
  • Great against flying units
  • Difficult to approach safely
  • Fantastic offensive and defensive presence

Cons:

  • Low Resistance
  • Weak to Raven tomes
  • Low BST

Takumi is a colorless ranged bow-user with a fantastic offensive spread and good bulk for an archer. He comes with Close Counter which allows him to retaliate against melee units when engaged and is arguably one of the best users for it. Takumi's versatility as a colorless source of damage can make him a great unit to use on a team for modes where the types of enemies are not known beforehand, namely Arena. 

Strengths
  • Fujin Yumi

    • Unique weapon that allows him to pass through foes as long as his HP >= 50%.
    • Deals great damage.
    • Effective and surprises enemies when used inside a Defense team.
  • High Attack

    • Second highest attack among colorless units. First highest attack among archers.
    • This allows him to pierce high DEF units on the offensive and on the defensive.
    • Effective with Vantage to kill units before taking damage.
    • Allows effective use of Brave Bow+.
  • Good Speed

    • Fourth highest speed among colorless units. Third among archers.
    • Can utilize double attacks often.
    • Can avoid double attacks often.
  • Decent Defense and HP

    • Fourth highest DEF and HP among archers.
    • Backed by his good speed, he can avoid a lot of ORKOs.
    • Allows him to bait efficiently, especially with Close Counter.
Weaknesses
  • Low Resist

    • Fifth lowest Resist in the game and third lowest among archers.
    • Can be OHKO/ORKO by Raven users and speedy/buffed up Blade users.
  • Expensive to Build

    • His optimal builds are usually expensive to build requiring one or more 5-star units.
  • Low BST

    • Despite being a great all-around unit, he has a low stat rating, so Arena scores will take a small deduction for using him over a melee, armored or dragon unit.
Team Options

Being a colorless unit with great offensive capabilities, he can fit onto any team quite nicely. But he does have counters that needs to be handled by his teammates. Hector is a great teammate who can handle blue raven users as well as enemy Hector's and Effie's. Reinhardt also forms a fantastic offensive core where Reinhardt can take care of many threats that Takumi cannot pierce through and vice-versa for Reinhardt. Dancer support for Reposition shenanigans also work well with Takumi.

Counters

Takumi needs to be wary of souped-up Blade tome-users that can land a hit on him.

  • Linde
  • Nino
  • Tharja

Also, any native or inherited Raven tome-users.

  • Robin
  • Henry
  • Cecilia

High defense enemies and Wary Fighter also cause Takumi a headache.

  • Hector - Number one counter to Takumi
  • Effie
  • Zephiel
  • Lukas
  • Sheena
  • Gwendolyn
  • Draug
From Series
Fire Emblem Fates
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