Takumi

Updated for 2.0
Analysis by RedFerrari1998
Takumi
Wild Card

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
4
/ 5
Max Avg Total Stats at Lvl 40
148
HP 40
ATK 32
SPD 33
DEF 25
RES 18
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 6 5 4
Middle 18 8 7 6 5
High 19 9 8 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 29 30 22 14
Middle 40 32 33 25 18
High 43 35 36 29 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Takumi benefits from both an attack and speed boon. An attack boon will boost Takumi to 35 attack, making his single attack damage output equivalent to Bride Cordelia with a Legendary weapon. Meanwhile, a speed boon will boost Takumi to 36, helping him to avoid double attacks from some of the faster units.

  • Resistance is Takumi’s dump stat. His neutral resistance is very poor to begin with so reducing it through IVs will not have a large impact on his performance.

Skill Sets
Quadkumi (Brave Bow)
Optimal
Brave Bow+ A Swift Sparrow 2
Budget: Life and Death 3
Reposition B Swordbreaker 3
Luna C Threaten Spd 3
SP1,835SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +Atk -Res / +Spd -Res
  • Weapon: Brave Bow+
  • Assist: Reposition / Player Preference
  • Special: Luna
  • A Slot: Swift Sparrow 2 / Life and Death 3
  • B Slot: Swordbreaker 3 / Desperation 3
  • C Slot: Threaten Spd 3 / Player Preference
  • Sacred Seal: Attack +3 / Speed +3

The Brave Bow is an excellent offensive weapon and Takumi can make very nice use of it.

With the Brave Bow and a attack boon, Takumi reaches 42 attack which is quite good. Combine this with the Swift Sparrow skill and he’ll reach 46 attack and 32 speed when initiating the attack. Life and Death is a substitute option for Swift Sparrow, granting him 47 attack and 33 speed at all times, though this is at the cost of this already fairly low defensive stats. Swordbreaker in the B slot allows him to quadruple and get a guaranteed KO against faster sword units such as Ayra, Mia and Ryoma. Desperation can also be used to make any follow-up attacks immediately after the first attack, allowing Takumi to perform four attacks before the opponent can even respond if he quad attacks.

Luna is an ideal special as if you quad attack, Moonbow and Luna will both only activate once, so Luna is ideal due to the added power over Moonbow. For seal, an attack or speed seal will suffice in order to give Takumi some extra stopping power or doubling potential. The C slot and Assist skill are mostly up to player preference.

I’ll shoot you down! (Vantage)
Fujin Yumi (+Spd) A Close Counter
Reposition B Vantage 3
Vengeance C Threaten Spd 3
SP1,225SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Spd -Res / +Atk -Res
  • Weapon: Fujin Yumi (+Spd)
  • Assist: Reposition / Player Preference
  • Special: Vengeance / Luna
  • A Slot: Close Counter
  • B Slot: Vantage 3
  • C Slot: Threaten Spd 3 / Player Preference
  • Sacred Seal: Speed +3 / Attack +3

Takumi’s original go-to setup when Skill Inheritance first dropped. While not as powerful as it once was, it is still an effective setup.

The combination of Close Counter and Vantage is a powerful one, allowing Takumi to always retaliate on any foe unless counterattack is blocked by a skill such as Windsweep and attack first while below 75% HP can make it potentially very difficult for your opponents to attack into Takumi, especially if Takumi is low on HP and Vengeance is ready to activate. In some situations, this could put you into a win-win situation, where Takumi can safely attack and KO every enemy on player phase while being able to safely deal with any attacker on enemy phase thanks to Vantage.

Forging the Fujin Yumi for speed is a good option, granting Takumi some bonus speed in order to help him avoid being double attacked by enemies. You could also forge for the Grimoire effect, but this requires Takumi to be healthy, making it a less ideal choice in this setup. Forging the Fujin Yumi is not mandatory for this build to work but is recommended.

The C slot skill is up to player preference. His default Threaten Speed makes for a decent option which helps reduce the risk of Takumi getting doubled. However, if something else works better for you, feel free to swap it out for your own choice of C slot.

You’ll never hit this target! (Mobile Archer)
Fujin Yumi (+Eff) A Swift Sparrow 2
Budget: Close Counter
Reposition B Escape Route 3
Luna
Budget: Vengeance
C Threaten Spd 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Spd -Res / +Atk -Res
  • Weapon: Fujin Yumi (+Eff)
  • Assist: Reposition / Player Preference
  • Special: Luna / Vengeance
  • A Slot: Swift Sparrow 2 / Close Counter
  • B Slot: Escape Route 3 / Wings of Mercy 3
  • C Slot: Threaten Spd 3 / Player Preference
  • Sacred Seal: Speed +3 / Attack +3

A build designed to make the most of the Fujin Yumi’s new Grimoire effect, this makes Takumi into an extremely mobile unit.

The Fujin Yumi’s special forge allows him to teleport next to any unit within 2 spaces if he is above 50% HP, the same effect as Halloween Nowi’s Grimoire Tome. This also comes with the ability to pass through forests as if they were open tiles when above 50% HP, an effect every Fujin Yumi forge gets. When used in combination with Escape Route, Takumi will be able to teleport next to units within 2 spaces when above 50% HP and then able to teleport next to any unit regardless of distance when below 50% HP, giving him extremely mobility.

Swift Sparrow will boost Takumi’s offensive capabilities. Since he will most likely be teleporting to attack, he makes great use of this skill. His default Close Counter also works as a budget option, allowing him to retaliate at melee range. Wings of Mercy could also be used as an alternative to Escape Route, but this skill does rely on Takumi’s allies being damaged.

The C slot is completely open to player preference.

User Submitted Builds
Submit a Hero Build

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Hero Updated
Takumi by CheeseMan 1 day ago
Takumi by DragonSlayer 2 days ago
Takumi by Danzaiver 2 days ago
Takumi by ngolifetommy 4 days ago
Takumi by aaronaut 5 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 5 ★
50 2 4
Steel BowEffective against flying units.
Learns by default at 5 ★
100 2 6
Silver BowEffective against flying units.
Learns by default at 5 ★
200 2 9
Fujin YumiEffective against flying units. Unit can pass though foes if own HP ≥ 50%.
Learns by default at 5 ★
400 2 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Fujin Yumi (+Eff) Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move adjacent to any ally within 2 spaces. 400 2 14
Fujin Yumi (+Atk) Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) +2 400 2 15
Fujin Yumi (+Res) +3 Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) +2 400 2 14
Fujin Yumi (+Def) +3 Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) +2 400 2 14
Fujin Yumi (+Spd) +2Effective against flying foes. If unit's HP ≥ 50%, unit is not slowed by terrain. (Does not apply to impassable terrain.) +2 400 2 14
Special Skills
Special Skills SP Turns
RetributionGrants bonus to damage dealt equal to 30% of damage suffered.
Learns by default at 5 ★
100 3
VengeanceGrants bonus to damage dealt equal to 50% of damage suffered.
Unlocks at 5 ★
200 3
Passive Skills
Passive Skills SP Slot
Close CounterEnables unit to counterattack regardless of distance to attacker.
Unlocks at 5 ★
300
A
Threaten Spd 1Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
50
C
Threaten Spd 2Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
100
C
Threaten Spd 3Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
200
C
Introduction

Pros:

  • Good offensive stats.
  • Innate Close Counter skill.
  • Thanks to forging, Fujin Yumi can have some good new effects.

Cons:

  • Very low resistance.
  • Heavy competition from other archers.

Once the bane of everyone’s existence, Takumi has since fallen from his pedestal as the king of archers. Other powerful archers such as Brave Lyn, Bride Cordelia and Innes have since entered the battlefield. This doesn’t mean Takumi is no longer viable. He still sports fairly good offensive capabilities, is the sole carrier of the Close Counter skill and thanks to forging, his Fujin Yumi finally got the effect it truly deserved.

At 32 attack and 33 speed, Takumi sports good offensive stats. Combined with the Fujin Yumi with a might of 14 and Takumi will hit fairly hard. His default Close Counter skill also allows him to retaliate against any unit which attacks him at melee range, which can sometimes make him quite difficult to safely attack. The weapon refinery now also lets him forge the Fujin Yumi. All forges give him the innate ability to pass over forests as in they were nothing while he’s above 50% HP. In addition tom the regular stat forges, he can also get a special forge which allows him to teleport next to any ally within 2 spaces when he is above 50% HP, allowing him to be very mobile.

Takumi’s defensive stats are quite poor though, especially his resistance. With a resistance stat of 18, Takumi is very susceptible to mages and dragons, especially should it be a mage with a Raven tome. His defense of 25 is also decent at best. Luckily, his HP pool is fairly good at 40 HP. He also faces heavy competition from the aforementioned archers such as Brave Lyn and Bride Cordelia who boast better offensive stats.

All in all, Takumi is a powerful archer who has had new life breathed into him thanks to the Weapon Refinery. He still may not be at the peak he once was, but Takumi remained a strong choice for a colourless unit.

Strengths

Good offensively

  • at 32 attack, Takumi hits fairly strong, particularly with a Brave Bow or his Fujin Yumi.
  • His speed of 33 is also decent, allowing him to avoid some doubles from faster units.

Close Counter as a natural skill

  • Takumi is the sole carrier of Close Counter, allowing him to retaliate against any foe who attacks him at melee distance.
  • This also makes him very valuable for Skill Inheritance, given you have to use him if you want to inherit Close Counter to another unit.

Forgeable Fujin Yumi

  • The default Fujin Yumi is nothing special, simply granting the Pass 2 skill to Takumi.
  • However, when Forged, all variants grant Takumi with the ability to pass over forests with no penalty when he is above 50% HP
  • The Fujin Yumi also has a special variant which allows him to teleport next to any unit within 2 spaces when he is above 50% HP. You can also choose simple stat boosts if you would rather boost one of his stats and his HP.
Weaknesses

Very poor resistance

  • At 18 resistance, Takumi is very susceptible to mages.
  • He also cannot handle Dragons very well as their breath attacks deal magical damage.

Other archers offer heavy competition

  • Since the release of Heroes, many powerful new archers have been added such as Brave Lyn, Bride Cordelia, Innes and Leon.
  • Brave Lyn and Bride Cordelia in particular are very popular and powerful offensive archers, both boasting higher attack and speed than Takumi.
Team Options

Takumi’s biggest weakness is magic, particularly raven tomes. Beyond that, Takumi has no particular weakness to any color given he is a colorless unit. Takumi will appreciate teammates who can competently handle magic.

  • For red units, Joshua and Sigurd both have great magic fighting capabilities, though neither has Distant Counter naturally. Units like Ryoma and Ike come with natural DC and can competently handle green mages.
  • For blue units, Reinhardt can melt pretty much any red unit he comes across thanks to his Dire Thunder tome. Nowi also makes a fantastic mixed wall for fighting sword units and red mages thanks to her natural DC and great defensive stats.
  • For green units, both Julia and Deirdre make for fantastic magical walls. Hector and Dorcas both also naturally come with DC for attacking blue mages and other ranged units.
  • In Colorless, Faye boasts very high resistance which can be boosted even further with Distant Defense and the Guard bow, making her a great magic counter which even raven users can struggle against.

Takumi will also appreciate the support of a dancer such as Azura or Ninian, allowing him to move again in order to get into position for enemy phase or to retreat from danger.

Counters
  • Raven Mages: Raven tome mages are Takumi’s biggest weakness. Any mage wielding a raven tome will have a color advantage over Takumi. When mixed in with Takumi’s poor resistance, raven mages will have little to no trouble handling Takumi.

  • Mages in general: Even without a raven tome, powerful mages of any color can deal a lot of damage to Takumi thanks to his poor resistance. Celica, Linde, Reinhardt and Nino are all capable of ORKO’ing Takumi with little investment.

  • High Defense enemies: Enemies with good physical defence will be hard for Takumi to KO efficiently, especially high defense units such as Hector, Black Knight and Xander who all come with DC naturally.

From Series
Fire Emblem Fates
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