Summer Xander

Analysis by takaminacchan
Student Swimmer
Student Swimmer

Summer 5 Star - Nohrian Summer

Obtainable as a 5 only - Nohrian Summer
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating3 / 5
Max Avg Total Stats at Lvl 40
157
HP 43
ATK 32
SPD 30
DEF 36
RES 16
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 5 7 5
Middle 19 8 6 8 6
High 20 9 7 9 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 29 27 33 13
Middle 43 32 30 36 16
High 46 35 33 39 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +hp is actually a sensible choice if you play him as an Infantry Pulse support. Else, +def and +atk are probably optimal.
  • Dump that res, basically.
Skill Sets
The Ironwilled Spandex
Optimal
Lilith Floatie+ A Close Defense 3
Budget: Fury 3
Reposition B Renewal 3
Budget: Quick Riposte 2
Bonfire C Infantry Pulse 3
SP1,385S-

Show Explanation/Analysis
  • Preferred nature: +def/-res or +hp/-res
  • Weapon: Lilith Floatie+
  • Assist: Reposition / Swap
  • Special: Bonfire
  • A slot: Close Defense 3
  • B slot: Renewal 3 / Quick Riposte 3
  • C slot: Infantry Pulse 3 / Threaten Atk 3 / Threaten Def 3

This build maximizes Xander's ability to survive physical assault and provide Infantry Pulse support. By design, it's specialized for long sorties (i.e. Tempest Trials and Chain Challenges), but you can swap Infantry Pulse with Threaten Atk or Threaten Def for shorter fights.

Close Defense combined with a +def nature pushes Xander's def to 45 at melee range. This is high enough to consider baiting red lords and defeating them with Bonfire after surviving their assault.

For instance, a 53 atk neutral Fury Lucina deals 18x2 = 36 damage to Xander - he survives with a comfortable margin and nukes her back next turn.

Renewal is preferred for survival, but nothing is keeping you from using Quick Riposte instead to nuke straight away on bait turn. This is especially relevant if you're running a Rehabilitate healer in your team.

Burning Blood
Lilith Floatie+ A Fire Boost 3
Reciprocal Aid B Renewal 3
Budget: Vantage 3
Bonfire C Infantry Pulse 3
SP1,225S-

Show Explanation/Analysis
  • Preferred nature: +hp/-res or +atk/-res or +def/-res or +spd/-res
  • Weapon: Lilith Floatie+
  • Assist: Reciprocal Aid / Reposition / Swap
  • Special: Bonfire / Noontime
  • A slot: Fire Boost 3 / Atk+2/Def+2 / Fury 3
  • B slot: Renewal 3 / Vantage 3 / Desperation 3
  • C slot: Infantry Pulse 3

Xander's more obvious builds.

Reciprocal Aid allows him to reload after losing some hp, a function that can also be handled by Noontime or Renewal depending on taste and availability. Reposition and Swap, on the other hand, provide superior position play which may be more desirable for a relative tank.

Fire Boost is the default (native) pick, but Xander also gets decent results from Atk+2/Def+2. Fury works too, for greater overall survivability (remember its penalty is essentially free if you're getting doubled, which will happen a lot).

Vantage and Desperation shift Xander to a more offensive playstyle, but his low-ish atk and spd will prevent him from properly exploiting either skill without significant support.

Pretend you have muscle (Brave attacker)
Brave Axe+ A Death Blow 3
Reposition B Drag Back
Bonfire C Threaten Def 3
SP1,700S-

Show Explanation/Analysis
  • Preferred nature: +atk/-res
  • Weapon: Brave Axe+
  • Assist: Reposition
  • Special: Bonfire
  • A slot: Death Blow 3
  • B slot: Drag Back
  • C slot: Threaten Def 3

Standard Brave Axe build. Unfortunately, Xander's atk is a little too low to properly pull this off without significant support (i.e. Delthea's Dark Aura and ideally Drive Atk 2).

If you're just looking to build a Brave Axe build and don't particularly care for Summer Xander, common summon disappointment Barst is a better pick, Raven is even better, and limited units Spring Chrom and Summer Tiki are superior to both. And if you're okay with looking at fliers, Cherche is overwhelmingly better than all of these.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Summer Xander by BBRexy 14 hours ago
Summer Xander by ficfil 4 days ago
Summer Xander by Rye_puff 1 week ago
Summer Xander by PepeYolann 1 week ago
Summer Xander by benisboy69 2 weeks ago
User Build Statistics
Support # of Builds
Reciprocal Aid 5
Swap 3
Reposition 10
Rally Attack 1
Special # of Builds
Glowing Ember 1
Bonfire 24
Moonbow 1
Ignis 2
Passive C # of Builds
Infantry Pulse 3 17
Infantry Pulse 2 2
Weapon Skills
SP:
200
Rng:
1
Mt:
10

Grants allies within 2 spaces Atk/Spd+1 during combat.

SP:
300
Rng:
1
Mt:
14

Grants allies within 2 spaces Atk/Spd+1 during combat.

Learns by default at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Boosts damage dealt by 50% of unit's Def

Learns by default at 5 ★
SP:
200
CD:
3 Turns

Boosts damage dealt by 50% of unit's Def

Unlocks at 5 ★
Passive Skills
SP:
50
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.

SP:
100
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.

SP:
200
Slot:
A

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.

Unlocks at 5 ★
SP:
60
Slot:
C

Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.)

SP:
120
Slot:
C

Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.)

SP:
240
Slot:
C

Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)

Unlocks at 5 ★
Introduction

Pros:

  • Excellent def, usably high atk and spd.
    • Don't expect miracles out of that atk/spd spread, though - he's a tank first and foremost.
  • Native Infantry Pulse works well with his relatively high hp.
    • This is only useful in infantry teams, though.
  • The same goes for Fire Boost.

Cons:

  • Inexistent res.
    • Offensive mages will usually double him, nuking him in the process barring significant defensive support.
  • His offense performance leaves to be desired (especially when compared with Summer Tiki, Spring Chrom or Raven), and his defense performance is ultimately not stellar.

Summer Xander is... passable.

Unlike both vanilla Xander and Spring Xander, he's an infantry unit which allows him to avoid the cavalry Base Stat Total penalty (most of the recovered BST goes to spd). His other stats remain largely unchanged from vanilla Xander - high-ish hp and def, decent atk, abysmal res.

Spring Xander doesn't have much appeal, and vanilla Xander's main appeal is Siegfried's built-in Distant Counter (otherwise, he's largely outclassed by Eldigan as a red sword cavalier). This doesn't bode well for Summer Xander - he's average in nearly every aspect and there are better picks for most of his potential roles.

On the plus side, his native kit is pretty serviceable. Everything in there is good and appropriate for his stat spread, from Bonfire to Fire Boost and Infantry Pulse. He just doesn't get much better than that.

Probably his main niche is as a Pulse carrier support to charge other infantry units. He's not unfit for the frontline, it's just not a place where he'll shine.

Strengths
  • Decent tank with serviceable Infantry Pulse.
    • Infantry Pulse can be pretty useful in Tempest Trials as it's effectively applying a Quickened Pulse effect to every infantry unit with less hp than Xander, at the beginning of every battle.
  • His native weapon is a pseudo Goad... but +1/+1 atk/spd is frankly not enough on its own, and this weapon will likely work better in class-based teams such as Flier and Cavalry teams.
Weaknesses
  • Magic destroys him.
  • Outclassed offensively by Spring Chrom, Summer Tiki and Raven (let's not even look at Cherche and Minerva).
  • Strictly speaking, he's not really outclassed defensively among infantry axe users... but that's a low bar, and it's not really a useful bar to pass either.
    • Green isn't exactly ideal as a physical defense color, and his low spd means he will get doubled by most lords not wielding a Brave Sword.
Team Options

"Obviously", Summer Xander works best in infantry teams made up of units with less hp than him to exploit Infantry Pulse. But this is a little too specific.

As a green physical tank, Xander seeks the protection of blue units, especially blue nukes. He's particularly scared of mages, which makes mage killer such as Felicia worthwhile companions.

Counters

Anyone with a tome and not terrible atk and spd is potentially capable of countering Xander (yes, even blue tome users). Beyond that, faster lords and Brave Sword users are choice Xander killers.

He's not really threatening either way.

From Series
Fire Emblem Fates
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