Summer Xander

Updated for 2.0
Analysis by RedFerrari1998
Student Swimmer
Student Swimmer

Summer 5 Star - Nohrian Summer

Obtainable as a 5 only - Nohrian Summer
Hero Ratings
Overall Rating
/ 5
Max Avg Total Stats at Lvl 40
HP 43
ATK 32
SPD 30
DEF 36
RES 16
Stat Variations
Level 1 Stat Variation
Low 18 7 5 7 5
Middle 19 8 6 8 6
High 20 9 7 9 7

Level 40 Stat Variations
Low 40 29 27 33 13
Middle 43 32 30 36 16
High 46 35 33 39 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
  • Xander benefits highly from a HP boon, allowing him to make more effective use of his Infantry Pulse and Fire Boost skills. A defence boon can also work well given Xander’s high natural defence, allowing him to make for a good physical tank. Boosting his attack can also be a choice for a more offensive playstyle.

  • Resistance is Xander’s dump stat. No matter what, Xander will get easily defeated by basically any mage, so ditching it is the best option.

Skill Sets
The Ironwilled Spandex (Tank Support)
Lilith Floatie+ (+Def) A Steady Stance 3
Budget: Close Defense 3
Reposition B Renewal 3
Bonfire C Infantry Pulse 3
SP1,325SDefense +3

Show Explanation/Analysis
  • Preferred nature: +HP/-RES or +DEF/-RES
  • Weapon: Lilith Floatie+ (+Def)
  • Assist: Reposition / Swap
  • Special: Bonfire
  • A slot: Steady Stance 3 / Close Defense 3
  • B slot: Renewal 3 / Quick Riposte 3
  • C slot: Infantry Pulse 3
  • Sacred Seal: Defence +3 / Deflect Melee 3

This is a defensive-oriented build for Xander, focusing on his ability on tank physical hits while still providing support with Infantry Pulse.

With Steady Stance or Close Defence, Xander reaches an impressive 42 defence, boosted even further to 45 defence with a defence boon. Steady Stance is a preferable choice for Xander since it will activate at range unlike Close Defence while only not including the resistance boost of Close Defence which is a more than acceptable trade-off. This is high enough that even some sword units will have a tricky time getting through Xander’s defences, especially if combined with the Deflect Melee seal.

Renewal also helps with Xander’s overall tankiness, granting him some self-sustainability. Quick Riposte is also a good choice which allows Xander to double attack whenever he is attacked and is above 70% HP and has natural synergy with Steady Stance and Close Defence.

Burning Blood (Base Setup)
Lilith Floatie+ (+Atk) A Fire Boost 3
Reciprocal Aid
Budget: Reposition
B Renewal 3
Bonfire C Infantry Pulse 3
SP1,225SHP +5

Show Explanation/Analysis
  • Preferred nature: +HP/-RES
  • Weapon: Lilith Floatie+ (+Atk)
  • Assist: Reciprocal Aid / Reposition
  • Special: Bonfire / Noontime
  • A slot: Fire Boost 3 / Fury 3 / HP Def 2
  • B slot: Renewal 3
  • C slot: Infantry Pulse 3
  • Sacred Seal: HP +5

This build is designed to make the most of Xander’s base setup, namely being Fire Boost and Infantry Pulse.

Ideally, you want to keep Xander healthy in order to make the best use of Fire Boost. Having a high base HP is good for this, so a HP boon and the HP seal will work well on Xander, which will also help him to activate Infantry Pulse. Having ways to reobtain Xander’s HP is a good choice. Reciprocal Aid allows Xander to immediately restore a chunk of lost HP, though at the cost of his allies. Using Noontime or Renewal can also help Xander to recover his lost HP.

If you don’t want to focus on utilizing Fire Boost, Fury makes for a great alternative A slot skill, boosting Xander’s effectiveness across the board. HP Defence 2 also makes for a good option, boosting 2 of Xander’s most useful stats.

Pretend you have muscle (Brave Attacker)
Brave Axe+ A Death Blow 3
Reposition B Drag Back
Bonfire C Threaten Def 3
SP1,700SAttack +3

Show Explanation/Analysis
  • Preferred nature: +ATK/-RES
  • Weapon: Brave Axe+
  • Assist: Reposition
  • Special: Bonfire
  • A slot: Death Blow 3
  • B slot: Drag Back
  • C slot: Threaten Def 3
  • Sacred Seal: Attack +3

Just your typical Brave Axe setup, nothing too special or unique.

With an attack boon and Death Blow 3, Xander can reach 49 attack with the Brave Axe, boosted further to 52 if using the fully upgraded attack seal. Drag Back also allows Xander to bring back any opponent who survives, allowing them to be picked off by other allies. Threaten Defence also helps to reduce the enemies defences, allowing him and his allies to do additional damage.

While Xander can run this setup well enough, there are other units who can run the same setup better, such as Summer Tiki for example. Still though, Xander can make for an effective brave unit with the right setup and support.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Summer Xander by Ringeku 1 week ago
Summer Xander by Sumirekt 1 week ago
Summer Xander by Clonesunite 3 weeks ago
Summer Xander by oberon 3 weeks ago
Summer Xander by Oblivion772 4 weeks ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe 50 1 6
Steel Axe 100 1 8
Lilith FloatieGrants allies within 2 spaces Atk/Spd+1 during combat. 200 1 10
Lilith Floatie+Grants allies within 2 spaces Atk/Spd+1 during combat.
Learns by default at 5 ★
300 1 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Lilith Floatie+ (+Atk) Grants allies within 2 spaces Atk/Spd+1 during combat. +5 350 1 16
Lilith Floatie+ (+Res) +4 Grants allies within 2 spaces Atk/Spd+1 during combat. +5 350 1 14
Lilith Floatie+ (+Def) +4 Grants allies within 2 spaces Atk/Spd+1 during combat. +5 350 1 14
Lilith Floatie+ (+Spd) +3Grants allies within 2 spaces Atk/Spd+1 during combat. +5 350 1 14
Special Skills
Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def
Learns by default at 5 ★
100 4
BonfireBoosts damage dealt by 50% of unit's Def
Unlocks at 5 ★
200 3
Passive Skills
Passive Skills SP Slot
Fire Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat. 50
Fire Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat. 100
Fire Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.
Unlocks at 5 ★
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) 60
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) 120
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Unlocks at 5 ★


  • Excellent defence for an axe unit
  • Serviceable attack
  • High HP allows for good use of his native skills


  • Average speed
  • Very low resistance
  • Often outclassed in potential roles

Despite not even being able to swim, Xander still decides to don some slick swimwear and join us in the Nohrian Summer banner, being the only physical unit on the banner. This time, Xander comes through as an infantry axe unit specialising in defensive capabilities, much like the regular Xander, only without the stat drawbacks of being a cavalry unit.

Summer Xander possesses high HP and defence with serviceable attack and speed and low resistance. With a defence stat of 36 and a HP stat of 43, he is good for a more defensive-oriented playstyle. 32 attack and 30 speed is also decent for offense, but he is outclassed in an offensive role by many other available axe units. Finally, his resistance stat of 16 is very poor, to the point where most blue mages will be able to chew through his HP quickly.

Xander falls into an unfortunate category where his potential roles can usually be done better by other units, with units like Cherche and Raven being better choices for offense and units like Hector and Brave Ike being better choices for defence. This being said though, Xander is still a serviceable axe unit for your team.


High Defence

  • At 36 neutral, Xander possesses the second-highest defence for all axe units, with only Hector and Beruka having more defence at 37.
  • This makes Xander a good choice for a defensive axe unit and can benefit highly from skills such as Steady Stance.
  • Xander also makes very good use of his native special Bonfire.

Makes good use of native skills thanks to high HP

  • At 43 HP neutral, Xander can make good use of his native Infantry Pulse which reduces the special cooldown of ally infantry units by 1 so long as they have less HP than Xander.
  • Xander’s Fire Boost also works well with his good HP since this skill requires Xander to have 3 more HP than the opponent to activate.

Serviceable Attack

  • At 32 attack, Xander is by no means weak. Xander can do a decent chunk of damage when he needs to attack.

Middling Speed

  • At 30 speed, Xander is placed into an unfortunate speed tier.
  • His speed is often not high enough to avoid double attacks from more offensive characters, but he can avoid them from some slower units such as Ike and Kagero.
  • His speed is also not high enough to double many of the slower units.

Very Low Resistance

  • 16 resistance means Xander will get chewed up by any mages which come his way.
  • Even blue mages such as Delthea and Linde will be able to make short work of Xander despite the weapon triangle disadvantage.

Often Outclassed

  • Xander is unfortunately outclassed in most of the rolls he can do well.
  • While Xander is not really outclassed as a defensive infantry axe fighter, Brave Ike gives him very heavy competition with similar defence and identical HP, higher attack and the ability to tank mages thanks to the Urvan.
  • Xander is heavily outclassed offensively, with units such as Summer Tiki, Raven, Legion, Minerva, Cherche and Amelia making for better options offensively.
Team Options

Xander is at his most useful when making use of Infantry Pulse. There is a wide range of infantry units who can make use of the benefits of Infantry Pulse:

Being a green unit, Xander is very easily taken care of by red units, so having a blue unit for protection is a good idea.

  • Nowi makes for a great counter to both melee and ranged red units with her native Distant Counter and good defences.
  • Lance units such as Nephenee, Tana, Ephraim and Lukas can all resist powerful sword units with good defensive bulk

Given Xander’s weakness to magic of all colours, a good magical wall could be beneficial. Colourless units with high magical defence such as Felicia, Halloween Sakura and Faye could make for good allies.

  • Sword units: Fast sword units such as Ryoma, Ayra, Lucina and Elincia can make quick work of Xander despite his high defence. Brave sword users will also deal with Xander very effectively.
  • Mages: Doesn’t matter the colour, Xander’s pitiful resistance makes any popular mage a threat to him. He doesn’t stand a chance against any red mage such as Celica, Katarina and Tharja while blue mages such as Reinhardt, Linde and Delthea will make quick work of him.
From Series
Fire Emblem Fates