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Summer Tiki

Tier Rating
Analysis by Ceui
Summer Tiki - Summering Scion

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 35
ATK 36
SPD 30
DEF 32
RES 24
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 5 7 6
Middle 18 8 6 8 7
High 19 9 7 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 32 33 27 29 21
Middle 35 36 30 32 24
High 38 39 33 35 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Due to her limited status, picking an optimal IV set for Summer Tiki is quite costly in practice. In general, as long as she does not have a -Attack bane it could be considered a good enough IV set to use. 

Boons

  • +ATK: With a base 36 rising to 39 Attack, Summer Tiki hits quite hard with her normal attack. Boosting her Attack will vastly improve her overall killing pressure with all of her sets, and a bane in this stat should be avoided at all cost.

Neutral

  • SPD: Speed is an ambivalent stat for someone with middling Speed tier like Summer Tiki. A boon in this stat will improve Summer Tiki’s bulk against units in the  mid-30 Speed tier in many cases, which can be pivotal for some matchups. On the other hand, lowered Speed may help her charg her Special faster as long as she can take the double hits.

  • DEF: 32 base Defense is decent enough for her to be considered a physical tank, and she won’t have much trouble against most lance users aside from Bold Fighter Effie or Eliwood (LA). It is generally a good idea to improve this aspect of her through skill choice or weapon refinery if she aims  to function as a physical tank.

  • RES: Base 24 Resistance is quite decent for a physically-oriented tank. Combined with skills like Close Defense or Distant Defense, Summer Tiki can handle some meta dragons or mages successfully.

Banes

  • -HP: Summer Tiki’s base HP is very low for a tank, and she often relies more on her Defense and Resistance to ward off enemy attacks. As long as her other defensive stats are up to par, lowering her already poor HP base won’t hinder her performance much in the grand scheme of things.

Skill Sets
Crushing Melon (Enemy Phase Nuke - Optimal)
Recommended
Slaying Axe+ (+Def) A Distant Counter
Reposition B Wrath 3
Alternate: Quick Riposte 2
Glimmer C Atk Smoke 3
Alternate: Threaten Atk 3
SP1,470SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +ATK / -HP

  • Weapon: Slaying Axe (+Def) / Slaying Axe (+Res) / Giant Spoon (+Atk)

  • Support Skill: Reposition

  • Special: Glimmer / Bonfire

  • Passive A: Distant Counter / Steady Breath / Warding Breath

  • B Slot: Wrath / Quick Riposte

  • C Slot: Attack Smoke / Threaten Attack / Hone Attack

  • Sacred Seal: Distant Defense / Close Defense / Quick Riposte

The ever famous Slaying + Glimmer build that many high Attack tanks favor, with Summer Tiki being no exception . Her high Attack and strong combination of defensive stats make her a powerful nuker when given  Slaying Axe, Wrath, and Glimmer.

As this build emphasizes killing upon retaliation, an Attack boon is preferred. Summer Tiki’s base Attack in general is quite good, so  she can increase her Defense or Resistance with Weapon Refinery instead. Lowering her HP also has an extra benefit in this case, as she can easily take advantage of teammates carrying Infantry Pulse to accelerate her devastating Special damage .

Slaying Axe is crucial, as without it, it would be difficult for Summer Tiki to activate her Special. Another way to bypass this is through skills like Steady Breath or the Quickened Pulse seal, but doing so will sacrifice Distant Counter and will make her extremely susceptible to ranged units. Giant Spoon is an expensive, but good alternative that can facilitate more powerful burst damage through her Special. However, this option can only truly shine when given Infantry Pulse support by her teammates.

Glimmer or Moonbow is picked for their low cooldown with the former often being the superior choice thanks to its synergy with Tiki’s high Attack.. Additionally, Summer Tiki will always get her Special ready every turn after her  initial engagement thanks to Wrath’s cooldown lowering effect. Bonfire can be chosen for more burst damage if she decides to run Breath skills (Steady Breath / Warding Breath) or have teammates carrying Infantry Pulse.

An alternative to Wrath would be Quick Riposte, giving her a stronger Enemy Phase against physical threats provided she can live through enemies’ double attacks. Summer Tiki can also hold the Quick Riposte Sacred Seal in conjunction with Wrath on her Passive B slot, but doing so will lower her potential bulk as she will lose out on either Distant Defense or Close Defense.

To further improve her overall bulk, Threaten Attack or Attack Smoke can be chosen. Otherwise, any form of buffs to the team are good options for her C slot.

Double Melon (Brave Axe Attacker)
Brave Axe+ A Death Blow 3
Reposition B Chill Def 3
Alternate: Axebreaker 3
Bonfire C Def Smoke 3
Alternate: Threaten Def 3
SP1,995SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +ATK / -SPD

  • Weapon: Brave Axe+

  • Support Skill: Reposition

  • Special: Bonfire / Luna

  • A Slot: Death Blow  / Sturdy Blow

  • B Slot: Chill Defense / Axebreaker / Hit and Run

  • C Slot: Def Smoke / Threaten Def

  • Sacred Seal: Attack +3

Equipping a Brave Axe allows Summer Tiki to utilize her monstrous ATK without needing to rely on his SPD to double enemies. Combined with a +ATK nature and Death Blow 3, Summer Tiki can become an offensive juggernaut on initiation, taking out enemies before they have any chance to retaliate.

Thanks to her strong base Defense, Bonfire is a viable option for her  damaging Special. Luna can be chosen to give her more leverage against tanks that overinvest in Defense.

Aside from Death Blow, Summer Tiki can also run Sturdy Blow. Sturdy Blow will give her better survivability against high damage bulky tanks such as Hector (LA) or Winter Chrom, especially when used in conjunction with Axebreaker.

Aside from Hit and Run which can help her escape from opponents that she doesn’t one round KO, Chill Def is another fantastic but expensive option to soften enemies before Summer Tiki can hit them, but comes with the downside of not being able to pick the target to debuff.

Similarly, Def Smoke or Threaten Def are great tools to improve Summer Tiki’s damage output. Do note that these debuffs will not stack, so only one of them should be picked.

Armored Swimsuit (Melee Enemy Phase Tank)
Sack o' Gifts+ (+Def)
Alternate: Melon Crusher+ (+Def)
A Steady Breath
Alternate: Close Defense 3
Reposition B Guard 3
Alternate: Quick Riposte 2
Bonfire C Atk Smoke 3
Alternate: Threaten Atk 3
SP1,545SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IVs: +ATK / -HP

  • Weapon: Sack o' Gifts (+Def) / Melon Crusher (+Def) / Slaying Hammer (+Atk)

  • Assist: Reposition

  • Special: Bonfire / Aether

  • Passive A: Steady Breath / Close Defense

  • Passive B: Guard / Quick Riposte

  • Passive C: Atk Smoke / Threaten Atk

  • Sacred Seal: Quick Riposte / Close Defense

Foregoing her ability to take on ranged units, Summer Tiki can turn into an unbreakable wall with immense mixed bulk. This build aims to allow her to outduel powerful melee threats in Arena such as Bold Fighter armored units or dragons.

Sack o’ Gifts is the best Enemy Phase weapon in terms of stat bonuses, but its exclusiveness makes it impractical in many circumstances. In that case, Melon Crusher is a decent alternative, albeit it will only work for the first turn without healing support. Other alternatives include Slaying Hammer which gives her dominance over powerful armored units like Hector (LA), Fallen Robin (M) or Winter Chrom. Slaying Axe is another powerful choice, and with it Summer Tiki can opt for Specials with higher cooldowns like Ignis or Aether.

Defense or Resistance are both strong Weapon Refinery options depending on the threats that need covering. For Slaying Hammer, an Attack refinery can be picked to improve her one shot potential against armors.

Steady Breath not only improves her physical bulk, but also her kill pressure due to its cooldown reduction effect. Summer Tiki comes naturally with Close Defense, and it is certainly not a bad alternative either, granting her very strong mixed bulk when defending, which is especially relevant when factoring in strong dragons like Fallen Robin (M).

Guard is one of the best anti-meta B skills  at the moment, as it allows her to check Bold Fighter armor units who are extremely dangerous on Enemy Phase. Quick Riposte should be chosen as the accompanying Sacred Seal with Guard to make it a complete package. If Quick Riposte is chosen for her B slot, then Close Defense is favored for her Sacred Seal slot.

Introduction

Gracing mortals with her divine curvaceous figure in a sexy swimsuit, Summer Tiki falls into the same basket with Spring Chrom as a more balanced axe user with strong Attack. Lacking any unique weapons or skills means  Summer Tiki struggles to find a place in a meta where most units need to differentiate themselves enough to earn a spot in any team, and her limited status certainly does not improve that in any way.

Nonetheless, Summer Tiki is still a solid option for the green slot and generally function best as a bruiser or a tank. Even with minimum investment, Summer Tiki can be a capable Arena Assault unit and hold her place against powerful meta threats.

Strengths

Good Attack

Summer Tiki has a fantastic base Attack in 36 rising to 39 with a boon. This makes her a potent attacker as well as a tank with good killing pressure. Summer Tiki will do serious damage no matter which build she goes for.

Decent mixed bulk

While her base HP is poor, Summer Tiki has 32 Defense and 24 Resistance, which are sufficient enough to tank both types  of damage to a successful degree. While it might not be on a mind-boggling level such as Sheena or Winter Lissa, it can be further improved through Sacred Seals or skills to turn her into a resilient mixed tank.

Weaknesses

Poor HP

Summer Tiki has extremely low HP for a melee unit, which makes her ill-suited against chip damage dealers like Healers or Dagger users. Furthermore, it also means she can be easily affected by Panic Ploy, and is poor at using skills like Fire Boost or Wind Boost.

Poor Availability

Being a seasonal unit, Summer Tiki has very poor availability, and thus she is not a good target for merging or as an arena core for F2P players. It also hurts her ability to pick an optimal IV set.

Struggle to differentiate herself from others of similar roles

Without a min-maxed stat spread or a  unique weapon, Summer Tiki cannot set herself above her peers who occupy similar niches and more or less does her job at the same level.

Team Options

Summer Tiki is capable of working independently as a tank, but due to all of her Speed, Resistance and Defense hitting a middling point, she scales very well with some support, especially in the form of stats boost.

  • Melee buffers : Strong buffers that bolster her overall performance while also covering another color for Summer Tiki are ideal teammates. These includes units like Sanaki, Marth, Brave Lucina, Delthea, or Linde.

  • Strong debuffers: Debuffs can swing the tide of battle before it begins, and the lack of Harsh Command to overturn this form of support makes it all the more devastating when combined with Summer Tiki’s bulk and offensive power. Strong debuffers such as Spring Catria, Lute, Corrin (F), Sothe, or Arvis can vastly improve Summer Tiki’s performance.

  • Dancers / Singers: Offensive Summer Tiki builds love the ability to attack twice per turn, or a Hit-and-Run approach when combined  with Reposition. On the defensive side, having her turn refreshed means she can get to choke points faster to better  bait enemies.
Counters

Summer Tiki does not fare well against physically bulky units, especially red units who can shrug off her attacks easily. Units who can also bypass her ability to counter or target her weak HP stat can also be a massive nuisance to her.

  • Firesweep users / Dazzling Staff users: Due to her poor HP stat, chip damage is a hard counter to Summer Tiki, which most Staff users or Firesweep users excel at dealing. They also bypass her ability to counter regardless of her build, and without Player Phase power with  a Brave Axe, Summer Tiki can find it hard to take out these menaces quick enough.

  • Physically bulky Red tanks: Summer Tiki only deals physical damage, so she will struggle heavily to get past units like Zelgius, Black Knight, Winter Tharja, Adult Tiki, or Young Tiki who can tank her attacks comfortably and kill her with their retaliations.

  • High damage Red mages: Summer Tiki’s Speed makes her vulnerable to high Speed red mages such as Celica or Eirika (SM). Her overall magic bulk is not exactly enough to cover the powerful one shot potential of Blade tome users such as Halloween Nowi, Leo, Tharja, or Katarina.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Melon CrusherIf unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat
Inheritable by Axe users only.
200 1 10
Melon Crusher+If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Close Defense 1If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Close Defense 2If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Close Defense 3If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
240
A
Axe Valor 1If unit survives and uses a axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Inheritable by Axe users only.
30
C
Axe Valor 2If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Inheritable by Axe users only.
60
C
Axe Valor 3If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Inheritable by Axe users only.
120
C
Other Info
Origin
Fire Emblem Heroes

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