Summer Tiki

Updated for 2.0
Overall Rating
3.5
Analysis by Ceui
Summer Tiki - Summering Scion

Summer 5 Star

Obtainable as a 5 only - Ylissean Summer
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 35
ATK 36
SPD 30
DEF 32
RES 24
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 5 7 6
Middle 18 8 6 8 7
High 19 9 7 9 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 32 33 27 29 21
Middle 35 36 30 32 24
High 38 39 33 35 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

For general use, +Speed is Summer Tiki's best boon. It boosts her speed to 33, allowing her to tank base 35 speed neutral sword units easier, and with teammates support she can avoid being doubled by higher speed tier units such as +Speed Soleil/Ryoma. Otherwise, +Atk is great for all of her build, particularly the Brave Axe build (+Atk is much better with Brave build than Speed) as it turns her into a walking nuke with fantastic base attack.

Res is her weakest stat and worth disposing over other stats. A - HP bane is also acceptable, as player can solve it through buffs and Sacred Seals, but in general it is too risky to drop her already poor HP pool.

Skill Sets
Melee Duelist
Optimal
Slaying Axe+ (+Spd)
Budget: Melon Crusher+ (+Spd)
A Steady Breath
Budget: Close Defense 3
Reposition B Quick Riposte 3
Budget: Renewal 3
Aether
Budget: Bonfire
C Atk Smoke 3
Budget: Threaten Atk 3
SP1,830SClose Def 3

Show Explanation/Analysis
  • Weapon: Melon Crusher / Slaying Axe
    • Weapon Refinery: +Spd
  • Support: Reposition / Draw Back / Swap / Dual Rallies
  • Special: Bonfire / Ignis / Draconic Aura
  • Passive A: Close Defense / Steady Breath / Atk Def Bond
  • Passive B: Quick Riposte / Lancebreaker / Vantage / Renewal
  • Passive C: Attack Smoke / Threaten Attack / Varies on Team
  • Sacred Seals: Close Defense / Attack Smoke
  • Boon / Bane: +Speed/Attack - Res

With Melon Crusher, +Speed boon and double Close Defense, she reaches 35 speed and 46 Defense / 36 Resistance when someone attacking her at full health, making her an enormous physical frontliner. She also hits quite hard with 53 attack when full health and Quick Riposte. Close Defense also provides massive value against Brave Lance and Axe users, as it is essentially a bonus 12-15 damage reduction.

Aside from Melon Crusher, Slaying Axe is another option that synergizes really well with this role as Tiki can replace Bonfire with Ignis for more damage or Aether for more sustain.

Steady Breath is basically a more amazing version of Close Def for physical purpose, and can push Tiki's ability to duel physical units above and beyond, especially when paired with Ignis/Aether.

Quick Riposte is self-explanatory, as it is the best B slot skill for units that serve as bait like Tiki. Lancebreaker can be a decent alternatives but in general she does not struggle much against Lance users thanks to her amazing defense. Vantage is also an ok choice for B slot, but is not recommended over Quick Riposte. Renewal is a decent choice to go with her stats boosting weapon, making her quite durable and can last multiple rounds of combat. The main problem is her damage output will suffer because of no guaranteed to double when attacked.

Bonfire is the best special for general purpose, as Tiki can proc it during combat against units that double her or brave lance user, or can proc it during the next turn against somebody else. Should player choose to give her Quickened Pulse Seal however, then Ignis can be chosen to give her more firepower. If both Bonfire and Ignis are not available, Draconic Aura is a decent alternative. Aether is the best special when Steady Breath is available, as it provides her strong sustain AND damage at the same time.

Double the Melons Double the Fun (Brave Axe)
Brave Axe+ A Death Blow 3
Reposition B Hit and Run
Budget: Drag Back
Moonbow C Threaten Def 3
SP1,800SAttack +3

Show Explanation/Analysis
  • Weapon: Brave Axe
  • Support: Reposition / Draw Back / Swap
  • Special: Moonbow / Bonfire / Luna
  • Passive A: Death Blow
  • Passive B: Hit and Run / Drag Back
  • Passive C: Varies on Team
  • Sacred Seals: Atk +3 / Quickened Pulse
  • Boon / Bane: +Atk - Res

Tiki makes a fantastic Brave Axe user thanks to her massive attack. This set is a standard hit and run Brave Axe build that highlight this strength and turn her into a great offensive damage dealer with proper team support.

With this setup, Tiki reaches an enormous 54 attack on initiation unbuffed, and can decimate even tanky units with buffs and Dance/Sing.

Bonfire is a more stable special over Luna and Moonbow, but Moonbow will go much better with Quickened Pulse, allowing her to destroy the first unit she hits with the Moonbow bonus damage. Luna is a better choice than Moonbow against tanky units and if Quickened Pulse is required on another unit.

The Antimage (Distant Counter Build)
Slaying Axe+ (+Spd)
Budget: Melon Crusher+ (+Spd)
A Distant Counter
Reposition B Quick Riposte 3
Budget: G Tomebreaker 3
Bonfire C Atk Smoke 3
Budget: Threaten Atk 3
SP1,695SDistant Def 3

Show Explanation/Analysis
  • Weapon: Slaying Axe / Melon Crusher / Emerald Axe
    • Weapon Refinery: +Speed
  • Support: Reposition / Draw Back / Swap
  • Special: Bonfire / Ignis
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Green Tomebreaker / Vantage / Guard
  • Passive C: Varies on Team
  • Sacred Seals: Distant Defense / Deflect Magic
  • Boon / Bane: Neutral

Thanks to her massive attack, Tiki can be a decent Distant Counter unit. Her main role with this build is to serve as a check against popular blue mages such as Reinhardt, Olwen or Linde. She also can kill most lance users with ease thanks to her high Defense and Attack.

Emerald Axe is recommended if players want to take low damage from fully buffed Reinhardt as well as Blarrblade Olwen. If the team can offer more Resistance buff / Panic Ploy then both Slaying Axe and Melon Crusher are great options.

Quick Riposte is the best B slot to complement Distant Counter, ensuring her to kill even through Defensive Tiles and Cavalry buffs, while Vantage allow her to do damage even at low HP. Green Tomebreaker gives Tiki more coverage as she can effectively outduel popular Green Mages like Nino or Rhajat. Guard is solely for Quickened Pulse + Moonbow / Glimmer users like Reinhardt.

Introduction

Summer Tiki is a sturdy axe wielding infantry unit with high Attack and Defense, average Speed, but low Hp and Resistance. She comes with two great skills in Melon Crusher and Close Def, making her a serviceable unit out of the box and good option after Skill Inheritance for any player looking for a solid physical green unit.

Summer Tiki faces strong competition from units like Michalis, Frederick, Anna, Bartre or Spring Chrom who fulfill similar roles. Her advantages over those competitors are her base skillset and high base attack, but her poor availability due to being a 5 star limited unit makes her less desirable in the long run. Nevertheless, play her to her strength and she will do quite nicely in any team that she is in.

Strengths

High attack:

  • Spotting a fantastic 36 base attack, Summer Tiki is only behind Cherche amongst Axe wielder, tied with Bartre
  • It makes her a fantastic Brave Axe user, and in generally she is good offensive unit.

Good Defense:

  • 32 base Defense is nothing to scoff at, and with her default weapon and Close Def she is particularly hard to take down in melee range

Great base skillset:

  • Melon Crusher is a great weapon with high might and a good effect
  • Close Def is one of the best A slot skill for Defensive playstyle, and synergize well with her Defense and skills like Quick Riposte
  • Axe Valor while not a combat C slot, is a fantastic skill over the long run, as it can helps her axe wielding allies gain SP at a terrifying rate
  • All in all, she requires little investment to be a strong and valuable ally for any team
Weaknesses

Low HP:

  • 35 base HP is quite low for a melee unit
  • It is somewhat offset by her decent Speed and high defense, but it still affects her tanking potential

Low Resistance:

  • 24 Resistance combined with 35 base HP make her extremely vulnerable to Mages and Dragon
  • Even Blue Mages only need 69 attack to plow through a neutral Summer Tiki
Team Options
  • Dancers/Singers such as Ninian / Azura / Olivia are great teammates for her as they improve her fantastic offensive capability to tremendous degree, with the bonus of increased mobility.
  • Adult Tiki suffers immensely against mages, particularly of red and green colors, so units that can protect her from those are good allies. Examples include: Nowi, Young Tiki, Reinhardt, Olwen, Sanaki, Linde, Mae, Ryoma, Ike, Camus, Xander, etc ...
  • Lance users who can take care of red swords and red mages are also decent team options, such as Cordelia, Ephraim, Effie, Lukas or Catria
  • Great buffers like Ephraim, Brave Lucina, Linde, Delthea or Performing Azura can also make her quite potent in both Enemy and Player Phase
Counters
  • Most red mages and red dragons are quite effective at dispatching Tiki, due to them dealing magic damage. Examples include Sanaki, Young Tiki, Adult Tiki, Sophia, Tharja, Celica, Katarina, Lilina.
  • Green mages with high attack or speed such as Soren, Nino, Julia, Spring Camilla and Cecilia are also great option against her, as they can plow through her poor Resistance and HP pool quite easily
  • Tanky red units such as Ayra, Sigurd, Siegbert, Ike, Xander, Zephiel, Chrom or Alfonse are also good counters, as they can shrug off her attack and deal massive damage back upon retaliation. Fast red sword wielders with high attack such as Brave Roy, Mia, Soleil Lucina, Ryoma or Hana can dispatch her as they can double her fairly easily.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Melon CrusherIf unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat
Inheritable by Axe users only.
200 1 10
Melon Crusher+If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
DaylightHeal 30% of damage dealt
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
SolHeal 50% of damage dealt
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Close Defense 1If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Close Defense 2If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Close Defense 3If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
240
A
Axe Valor 1If unit survives and uses a axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Inheritable by Axe users only.
30
C
Axe Valor 2If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Inheritable by Axe users only.
60
C
Axe Valor 3If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Inheritable by Axe users only.
120
C
Other Info
Origin
Fire Emblem Heroes

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