Summer Robin (F)

Tier Rating
Analysis by Elegear
Summer Robin (F) - Seaside Tactician


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 35
ATK 32
SPD 34
DEF 28
RES 29
Stat Variations
Level 1 Stat Variation
Low 17 7 7 5 6
Middle 18 8 8 6 7
High 19 9 9 7 8

Level 40 Stat Variations
Low 32 29 31 24 25
Middle 35 32 34 28 29
High 38 35 37 31 32
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • Sitting at 34 Speed, Robin will want a +Speed boon, not to double her competitors in the speed tiers, but as a defensive mechanism to avoid follow-ups.

  • A +Attack nature is a must for any Brave Weapon build.


  • If utilizing Robin's default weapon or a Triangle Adept effect, a -HP bane is recommended.

  • As for -Resistance and -Defense, it depends entirely on which type of damage the player would like Robin to specialize in taking.

Skill Sets
Odin's Might (Ragnarok-like Generalist)
Deft Harpoon+ A Fury 3
Reposition B Vantage 3
Iceberg C Spur Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Deft Harpoon+
  • Assist: Reposition / Flexible
  • Special: Iceberg / Moonbow
  • A Slot: Fury
  • B Slot: Vantage / Desperation / Renewal / Drag Back / Lancebreaker
  • C Slot: Spur Speed / Flexible
  • Sacred Seal: HP +3 / Quickened Pulse / Flexible

A generalist build for Summer Robin, giving her a 5-point increase to each stat for the first engagement.

With this set, bikini Robin can act like Celica, gaining a great stat advantage during the first turn thanks to Fury. Of course, due to the great amount of HP being lowered, threshold skills find their place with her (along other Summer units), and B slot skills Vantage or Desperation are easier to activate. By virtue of her weapon's functionality, Renewal can also be taken to bring her back to full health after participating in battle.

As for other options, Drag Back can be taken if positioning yields more value for the player, and Lancebreaker can be used to counteract blue mages and lance units wielding it.

Iceberg grants Robin some nice occasional true damage since her resistance is at a respectable value of 29, though the ever-popular Moonbow can be taken for consistency.

Less Clothing is Brave? (Brave Lance)
Brave Lance+ A Death Blow 3
Draw Back B Hit and Run
Iceberg C Threaten Def 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Resistance or -Defense
  • Weapon: Brave Lance+
  • Assist: Draw Back / Flexible
  • Special: Iceberg / Bonfire
  • A Slot: Death Blow
  • B Slot: Hit & Run / Drag Back
  • C Slot: Threaten Defense
  • Sacred Seal: Attack +1

The standard Brave set (Drag Back/Hit & Run, Death Blow, Threaten Defense).

A -Resistance bane is taken due to the likelihood of completely ignoring enemy mages as a result of the Brave Lance's sheer annihilation. However, should the player look to do the opposite and require mage-baiting, a -Defense bane can be taken instead.

Iceberg and Bonfire give Robin some true damage while also being quite compatible with the Brave Lance's timing. Iceberg with a -Defense bane; Bonfire with a -Resistance one.

Hot Summer, Hot Tactician (Firesweep)
Firesweep Lance+ A Swift Sparrow 2
Swap B Drag Back
Iceberg C Savage Blow 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Defense
  • Weapon: Firesweep Lance+
  • Assist: Swap / Flexible
  • Special: Iceberg
  • A Slot: Swift Sparrow / Darting Blow
  • B Slot: Drag Back / Swordbreaker
  • C Slot: Savage Blow / Flexible
  • Sacred Seal: HP +3

A Firesweep set for Summer Robin.

Owing to the weapon's effect, a -Defense bane is taken thanks to the ability to ignore their counterattack, as well as keeping Iceberg's damage.

Firesweep weapons are player-phase centric, and skills such as Swift Sparrow and Darting Blow aid the playstyle. The former should be taken if possible, the latter if the player is budget (and would like more follow-up potential).

Drag Back allows the unit to retreat back to safety after scoring a kill, allowing Robin to be reposition'd or Dance/Sung out of the enemy territory. Swordbreaker allows her to double extremely fast Sword units such as a +Speed Fury Ryoma to guarantee the kill, or deny an enemy Zephiel's Wary Fighter.

Savage Blow works quite well with the Firesweep Lance to prepare Robin for the next assault. Since the Firesweep weapons ignore the popular Vantage skill, Savage Blow can weaken the enemy team to make it easier for our bikini-clad Tactician to defeat them.

Beach Pearl (Triangle Adept)
Sapphire Lance+ A Fury 3
Reposition B Vantage 3
Iceberg C Hone Spd 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Sapphire Lance+
  • Assist: Reposition / Flexible
  • Special: Iceberg
  • A Slot: Fury
  • B Slot: Vantage / Lancebreaker
  • C Slot: Hone Speed / Flexible
  • Sacred Seal: HP +3

With a defensive spread of 28 and 29, Robin can make use of the Triangle Adept effect with great efficiency.

Fury is taken to improve these stats, bringing them up to 31 and 32. A red unit will need either 53 physical attack or 54 magical attack to deal a single point of damage to her.

Vantage takes advantage of Robin's low HP and Fury's effect, easing the activation. Lancebreaker can be taken instead to counter that specific group.

A +Speed, -HP nature grants Robin a better defensive speed value to ignore most follow-ups, and the bane prevents tampering with her defenses in order to minimize damage from her colour advantage match-up.



  • Great offensive spread
  • Low HP eases <HP skills (Vantage, etcetera)
  • One of the speediest Lance Infantry


  • Nothing too good
  • Damage soak potential is low due to HP
  • Limited

Summer Robin, the Seaside Tactician is a lance infantry with a great stat spread and no visible weakness other than her HP.

Her 32 attack and 34 speed value allow her to be a pretty flexible unit, and Robin can opt for more builds than one.

Her defenses aren't quite terrible, and she is able to fend off some magical attacks, some physical attacks.

Her only bad points are her lack of an outstanding stat and low HP. The former isn't terrible since her offensive stats both pass 30. As for the latter, it can be used to the player's advantage to activate skills such as Desperation or Vantage, or even fully heal Robin with the use of Rehabilitate healers.

Overall, Summer Robin is a lance wielder with a very good stat line. She may be a jack of all trades, but she has the stats that matter. As such, she is a great unit to have on your team.

  • Good offensive presence

    • At 34 speed, Robin has the potential to deny follow-ups from Life & Death-wielding mages, as well as inflict follow-ups on the slower units hanging around the 30 range.
    • She also happens to be one of the fastest Lance infantry thus far.
    • Her attack rests at a neutral 32, which isn't too good nor too bad: She isn't too weak and can deal damage just fine.
  • Nice defensive presence

    • Again, while not outstanding (and failing to reach the 30 point value), her defense and resistance are at 28 and 29, which is enough to save her from most attacks in the game.
  • Damage soak is barely passable due to her 35 HP
    • For physical attackers, a value of 63 neutral or 53 advantage attack will be needed to kill Robin.
    • As for magical ones, a value of 64 neutral or 54 advantage attack is needed.
    • For physical follow-ups with Brave Weapons and such, a hit of 46 neutral attack will be needed.
    • Mage follow-ups or Dire Thunder users will instead need 47 neutral attack.
    • To sum it up, the fact that most top tier units dance around the 50~ attack range means Robin will most likely fall to any unit with a colour advantage, or any which happen to be too fast.
Team Options

The introduction of a Ragnarok-like weapon allows for powerful first turns to take place, and with Fury the overall stat boost is great. Robin is able to fit in many teams due to her flexibility, but she will still require a Reinhardt and Hector check, such as:

In the end however, Robin will need a good red partner to back her up against greens because of their ability to kill her with ease.

As for the builds:

"Odin's Might" is a powerful first-blood type of set because of the great amount of increase in stats. The constant post-battle HP reduction works extremely well with Rehabilitate healers in particular.

"Less Clothing is Brave?" is the standard all-in Brave Weapon set. Goes quite well with units wielding Reposition.

"Hot Summer, Hot Tactician" utilizes the Firesweep Lance to ignore enemy counter attacks and appreciates speed buffs to double her target.

"Beach Pearl" takes advantage of Robin's good defensive spread and can be used in a Triangle Adept core, or simply to hard counter reds.


Natural colour-advantage match-ups will easily defeat the Seaside Tactician considering she possesses a low HP stat.

The powerful unit Reinhardt will have no problem sniping her either.

Robin's speed isn't outstanding, and Blade Mages wielding a +Speed IV and Life & Death can spell her doom.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Deft HarpoonIf unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Lance Users Only
200 1 10
Deft Harpoon+If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.
Learns by default at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
RepositionMoves adjacent ally to opposite side of unit.
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Defense +1Grants Def+1.
Inheritable by all units.
HP Def 1Grants HP+3, Def+1.
Inheritable by all units.
HP Def 2Grants HP+4, Def+2.
Unlocks at 5 ★
Inheritable by all units.
Lance Valor 1If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Lance Users Only
Lance Valor 2If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Lance Users Only
Lance Valor 3If unit survives, all lance users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Lance Users Only
Other Info
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