Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Linde - Summer Rays |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 8 | 2 | 6 |
| Middle | 16 | 8 | 9 | 3 | 7 |
| High | 17 | 9 | 10 | 4 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 30 | 31 | 32 | 12 | 23 |
| Middle | 33 | 34 | 35 | 16 | 26 |
| High | 36 | 37 | 38 | 19 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: This boon is a fantastic choice of IVs to capitalize on Summer Linde’s already great Speed stat, allowing her to consistently perform follow-up attacks and augment her offensive potential.
- +ATK: An Attack boon is also a good option and can similarly improve her offensive potential by strengthening her overall damage output.
Neutral
- RES: Although Summer Linde’s Resistance stat may not be extraordinary, it is serviceable enough to let her take a single hit from Resistance-targeting foes barring buffed Blade tome mages. However, a bane in this stat can be taken should one wish to preserve as much of her physical bulk as possible.
Banes
- -HP / DEF: A bane in either of these stats can be taken as Summer Linde’s extremely low neutral physical bulk of 49 makes it so that lowering it further has hardly any effect on her overall performance.
Skill Sets
Picnic by the Seashore (Offensive)
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Lethal Carrot+ (+Spd) Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Hone Cavalry |
| SP | 1,260 | S | Heavy Blade 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF
- Weapon: Lethal Carrot+ (+Spd) / Barb Shuriken+ (+Spd)
- Assist: Ardent Sacrifice / Reposition
- Special: Moonbow / Glimmer
- Passive A: Atk/Spd Solo / Swift Sparrow / Fury
- Passive B: Desperation
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Heavy Blade / Quickened Pulse / Speed +3 / Attack +3
This build aims to capitalize on Summer Linde’s strong offensive stat line to transform her into a frightening force to be reckoned with in the Player Phase. As such, a boon to either of her offensive stats can be taken for this build, with a Speed boon slightly edging out an Attack boon in terms of efficiency due to Summer Linde’s reliance on follow-up attacks for her damage output. Movement assists like Reposition work excellently here and can be helpful in making the most use out of Summer Linde’s superior mobility. However, her native Ardent Sacrifice may be preferred over a movement Assist as her low overall bulk can otherwise make reaching Desperation’s HP threshold rather difficult.
Lethal Carrot pairs perfectly with this build’s offensively oriented playstyle, granting Summer Linde with a considerable +10 damage whenever her Special activates. When run alongside Specials with a two-turn cooldown and the Heavy Blade seal, Summer Linde will be able to consistently activate her Special in each round of combat even while under Desperation’s HP threshold; this is most effective when providing her with Hone Cavalry support. Moonbow will generally be Summer Linde’s most effective option for her Special and is helpful against bulky opponents who would otherwise be a nuisance, but Glimmer can also find its uses against foes with high HP but low Defense. Barb Shuriken or Kagami Mochi are also solid choices for her weapon to let her be less reliant on the Heavy Blade seal to activate her Special.
For her A slot, Atk/Spd Solo is a fantastic skill that provides her with the greatest increase to her offensive stats at no cost to her already poor bulk. In addition, its positioning requirement will rarely prove to be an issue thanks to this build's offensive playstyle. Swift Sparrow offers her a strong +4/+4 Atk/Spd boost on initiation, making it a good alternative should one not have Atk/Spd Solo available for Skill Inheritance. Another notable option is Fury which enhances both her offensive potential and her overall bulk. If using Ardent Sacrifice, Brazen Atk/Spd and Life and Death can be utilized as her A slot for a more considerable increase to her offenses than the aforementioned alternatives -- however, they are also much riskier. Desperation is a vitally important part of this build and is necessary in order for Summer Linde to freely attack opposing foes without having to worry about being killed in retaliation.
Summer Linde’s C slot is flexible and can be filled with any skill that best supports her team composition. Cavalry-exclusive buffs such as Hone Cavalry are particularly noteworthy options but should only be used when running Summer Linde alongside such allies. Aside from the Heavy Blade seal, she can also run the Quickened Pulse seal to great effect and activate her Special in her first combat regardless of whether or not her opponent can counterattack; it can also be used with the Barb Shuriken/Kagami Mochi to potentially have her Special activate twice in a single round of combat. If either is unavailable, the Attack +3 and Speed +3 seals make for good alternatives.
Summer Nights (Offensive)
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Starfish+ (+Spd) | A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Chill Def 3 |
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Glimmer Alternate: Moonbow |
C | Hone Cavalry |
| SP | 1,320 | S | Heavy Blade 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
- Weapon: Starfish+ (+Spd)
- Assist: Ardent Sacrifice / Reposition
- Special: Glimmer / Moonbow
- Passive A: Atk/Spd Solo / Swift Sparrow / Fury / Brazen Atk/Spd / Life and Death
- Passive B: Chill Def / Chill Spd / Swordbreaker
- Passive C: Hone Cavalry / Flexible
- Sacred Seal: Heavy Blade / Speed +3 / Attack +3
In exchange for accelerated cooldown/burst damage, Summer Linde’s new dagger, Starfish, comes packed with its own unique effect: built-in Desperation. This allows her to free up her B slot for other powerful alternatives such as Chill skills to strengthen her own individual performance as well as potentially provide team support. Nevertheless, aside from some slight alterations, this set plays fairly similarly to the previous build and bears many similarities, with boons to either of her offensive stats being ideal once again.
Any movement Assist works perfectly fine here, though Summer Linde’s native Ardent Sacrifice is also a great choice as her low overall bulk still poses an issue when trying to safely reach Starfish’s HP threshold. As for her choice of Special, Glimmer and Moonbow are both good options and can be used in tandem with the Heavy Blade seal to have her Special activate in each round of combat, assuming that she doubles and that Heavy Blade activates. Atk/Spd Solo, Swift Sparrow, Fury, Life and Death, and Brazen Atk/Spd are all solid A slots once more, with the latter two working best when providing her with sufficient support.
Thanks to Starfish’s built-in Desperation effect, Summer Linde’s B slot is now open to several different options with the most notable two being Chill Def and Chill Spd. Chill Def helps improve Summer Linde’s damage output significantly, lowering the Defense stat of the opponent with the highest Defense by 7, while Chill Spd can help her secure follow-up attacks against speedy opponents whom she would have otherwise failed to double; both of the aforementioned options also have the added benefit of potentially providing her teammates with support. On a budget, one can also choose to run a Breaker skill to let Summer Linde counter a particular weapon type that the rest of her team struggles against.
Aside from running cavalry-exclusive buffs when using her alongside other cavaliers, Summer Linde’s C slot is flexible so feel free to use any skill that best suits her team composition. Should the Heavy Blade seal be unavailable, the Speed +3 and Attack +3 seals can be used instead to further enhance her offensive potential.
Introduction
Having decided to bask in the warm summer sun, Linde makes her seasonal debut as the game’s first dagger cavalier. Despite her change in wardrobe and trusty new steed, Summer Linde’s stat spread is incredibly reminiscent of that of her original appearance and boasts an impressive offensive spread of 34/35. This coupled with her access to cavalry-exclusive buffs as well as her excellent range and mobility allow her to act as one of the strongest offensive dagger units currently in-game.
However, Summer Linde’s markedly low overall bulk causes her to be exceedingly weak to any kind of sustained offensive pressure, both physical and magical alike. Her low bulk detracts from her individual performance as well, leaving her reliant on team support and on skills such as Desperation to avoid being killed in retaliation. Her status as a cavalry unit also comes with some nuisances, such as needing to maneuver around terrains such as trenches and forests as well as having an inherent weakness to cavalry-effective weaponry. All in all, Summer Linde is an incredibly powerful glass cannon with her fair share of strengths and weaknesses, who can establish a strong offensive presence both in and out of cavalry-exclusive teams.
Strengths
Strong Offenses
With a strong neutral offensive spread of 34/35, Summer Linde can easily become an exceptionally potent source of damage output on any given team.
Cavalry
Summer Linde’s status as a cavalry unit grants her access to remarkable mobility, range, and cavalry-exclusive buffs, all of which are advantages that can be used to turn her into an oppressive offensive presence in the player’s hands.
Weaknesses
Low Overall Bulk
Thanks to Summer Linde’s combination of low HP, low Defense, and mediocre Resistance, both physical and magical damage dealing opponents alike will be able to tear her apart with relative ease.
Cavalry
Although field terrain like trenches and forests don’t affect Summer Linde as much as they affect melee cavaliers, such obstacles can still prove to be a hindrance to her individual performance. In addition, she also suffers from an innate weakness to cavalry-effective weaponry.
Team Options
Counters
- Hyper Offense: Summer Linde’s low overall bulk renders her susceptible to any kind of sustained offensive pressure, with many units being able to cleave through her paper-thin defenses provided that they initiate on her. Some notable example includes the likes of Karla, Ishtar, Reinhardt, Elincia, Cherche, and Tana.
- Armors: Armored units such as Sheena, Fallen Hardin, Winter Lissa, Winter Chrom, and Winter Tharja who boast high Defense stats can easily take the brunt of Summer Linde’s attacks with little to no issue, especially when stacking armor-exclusive buffs such as Ward Armors.
- Debuffers: Although Summer Linde is not entirely dependent on team support to function, debuffers such as Sothe, Katarina, Arvis, Saias, and Lute can still prove to be rather detrimental to her overall performance.
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Starfish+ | A | Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Vantage 3 |
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Iceberg | C | Fortify Cavalry |
| S | Spd Smoke 3 | ||
once she's 75% or lower, she will always double first and both attacks in a row. no matter the phase.
Desperation + Vantage
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Kagami Mochi+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
I was able to pull a second NY!Takumi (bad IV), so I was able to fodder him off to Linde. Although Starfish is good as well if you need a cheaper version of the build.
I currently do not have Reposition, so I am using Ardent Sacrifice in its place to help her lose HP to get into Desperation range much quicker.
Fury helps boost all her stats while also helping her get into Desperation range.
Atk and Spd Smoke help to weaken enemies even more so that her teammates have an easier picnic.
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Starfish+ | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Vantage 3 |
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Glimmer | C | Def Smoke 3 |
| S | Heavy Blade 3 | ||
Ranged counter. idea is to get linde into vantage threshold and let starfish, vantage and brazen atk/spd handle the rest. Glimmer probably preferred over moonbow since ranged units tend to be squishy already. Hone cav support rather essential here, letting Linde reach 59 attack and 53 speed with a +spd boon and refine. Atk boon can be considered to help secure kills on the likes of halloween jakob.
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Starfish+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Moonbow | C | Def Ploy 3 |
| S | Distant Def 3 | ||
Her IVs are +Res and -HP, and her weapon is Speed refined.
Pretty fun build for the Summer Linde I pulled. Since she's +Res, I decided to put Def ploy on her, since she gets up to 33 Res with her boon. Def ploy is great on her, since her attack isn't that high.
Fury is to improve her offensive stats and let her bait mages on enemy phase. Since she has an HP bane, she gets into her weapon's Desperation range after one attack.
Swordbreaker lets her double fast swords she normally wouldn't be able to. I put Moonbow on her just because of it's low cooldown, and it's good for her low attack.
Finally, Distant Def 3 is to help her tank mages on enemy phase. Overall, probably not the ideal or optimal build for her, but very fun!
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Smoke Dagger+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Moonbow | C | Ward Cavalry |
| S | Poison Strike 3 | ||
Team support build meant to AoE-debuff enemies and set them up for finishing blow with various allies.
Works fantastically with Gunnthra who can capitalize on debuff-stacking dmg via her Blizzard tome and Chill B-skill.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Excludes Tome and Staff Users
|
50 | B |
| Excludes Tome and Staff Users
|
100 | B |
| Unlocks at 5 ★ Excludes Tome and Staff Users
|
200 | B |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

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