Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Frederick - Horizon Watcher |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 7 | 6 | 5 | 4 |
| Middle | 18 | 8 | 7 | 6 | 5 |
| High | 19 | 9 | 8 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 29 | 28 | 24 | 14 |
| Middle | 40 | 32 | 31 | 28 | 18 |
| High | 43 | 35 | 34 | 31 | 21 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Summer Frederick has a somewhat balanced stat spread, with all of his stats except Resistance giving him some niche.
Boons
- +ATK: An Attack boon boots his fairly respectable Attack stat (compared to most dagger units) and obviously pairs great with weapons like Poison Dagger.
-
+SPD: Speed is useful as always, both increasing the chance of follow-ups when in combat with sluggish enemies and denying follow-ups when in combat with faster ones.
-
+DEF: Summer Frederick can get rather tanky with a +DEF boon, improving matchups vs archers and Distant Counter units.
Neutral
- HP: It is likely best to avoid Summer Frederick's 4-point HP superbane, as his physical bulk is one of his most defining features.
Banes
-
-RES: While his Resistance bane is also a 4-point superbane, it is his least essential stat and already a bit too low to be reliable.
Skill Sets
Sovereign of the Beach (Offensive)
![]() |
Lethal Carrot+ (+Spd) Alternate: Seashell+ (+Spd) |
A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Ardent Sacrifice |
B | Desperation 3 Alternate: Swordbreaker 3 |
![]() |
Bonfire Alternate: Luna |
C | Threaten Spd 3 |
| SP | 1,485 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -RES or -HP
- Weapon: Lethal Carrot+ (+Spd) / Barb Shuriken+ (+Spd) / Seashell+ (+Spd)
- Assist: Draw Back / Ardent Sacrifice
- Special: Bonfire / Luna
- Passive A: Swift Sparrow / Life and Death / Darting Blow / Fury
- Passive B: Desperation / Swordbreaker / Bowbreaker / Renewal
- Passive C: Threaten Spd / Flexible
- Sacred Seal: Speed +3 / Attack +3
A primarily Player Phase offensive dagger build. With all skills combined, Summer Frederick will reach a respectable 48/43 Atk/Spd on initiation. While Lethal Carrot is preferred to let Summer Frederick fire off absolutely scathing Bonfire procs, Barb Shuriken (or a Kagami Mochi if one is feeling fancy) is a great alternative for trying to get his Specials out as quick as possible. As a budget option, his native Seashell can be kept to increase his initiating Atk/Spd to 50/45, but only for his first combat (or continuously, if he carries healing support or Renewal).
Draw Back best lets Summer Frederick assist with positioning while keeping himself safe. However, if Summer Frederick has an HP bane, which sets his HP to 38, Ardent Sacrifice will instantly put him into Desperation range with little effort, so long as no merges or blessings push him back over 40. Though of course, avoid Ardent Sacrifice if utilizing Seashell as it will disable the weapon's effect.
Swift Sparrow is the favored A slot skill, granting him some very welcome stats when initiating. Life and Death can push his Atk/Spd a point further at the cost of his defenses, wherein Summer Frederick can happily switch his Special to Luna for greater damage on tankier targets. For other cheaper options, pick Darting Blow if still not entirely convinced by his Speed, particularly if lacking a +SPD boon, or Fury to maximize his initial bulk plus give him a safe path towards Desperation.
Desperation will let Summer Frederick easily take down squishier foes after he gets himself in range, which is fairly easy for him to do vs bows, Distant Counter units, or weaker mages thanks to his nice Defense and HP stats. If opting more towards Attack than Speed, a breaker such as Swordbreaker or Bowbreaker will guarantee matchups vs the fastest units of those classes, such as Mia or Brave Lyn. Renewal has decent synergy with Seashell if one chooses to keep it, as it may allow him to utilize its effect multiple times.
When it comes to his C slot, for the selfish option, Threaten Spd is fairly easy skill to afflict onto melee enemies that he can freely bait into its in range, and can go a long way to both guaranteeing his doubles and keeping him safe. Any other Hone or Spur can work just fine though, based on the support needs of his teammates.
Saltwater in the Wound (Assassin)
![]() |
Kitty Paddle+ Alternate: Poison Dagger+ |
A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Glimmer Alternate: Moonbow |
C | Drive Res 2 Alternate: Fortify Res 3 |
| SP | 1,985 | S | Attack +3 |
- Preferred IV: +ATK / -RES or -DEF
- Weapon: Kitty Paddle+ / Poison Dagger+
- Assist: Draw Back
- Special: Glimmer / Moonbow
- Passive A: Death Blow / Fury / Life and Death
- Passive B: Vantage / Cancel Affinity
- Passive C: Drive Res / Fortify Res / Flexible
- Sacred Seal: Attack +3
A targeted assassin build that aims to make use of Summer Frederick's good Attack to seek and destroy either mages or infantry. Kitty Paddle is the stronger option, while Poison Dagger is quite a bit more accessible. If using Kitty Paddle, taking a -DEF bane lets him keep his one-hit magical bulk at a usable 58 which can be a lifesaver in the event he finds himself needing to take a single hit from a mage.
To make sure his Special is available as often as possible, Glimmer or Moonbow is used to benefit from the low 2 cooldown. Glimmer scales fairly great when used vs enemies his weapon is effective against, whilst Moonbow is still quite useful and may help him salvage combats against other types of enemies.
Death Blow will provide him with maximum killing power. Life and Death comes close, and remains active on Enemy Phase, but at the cost of his defenses. Fury can give him the bulk needed to fight against enemies that can survive past the first hit.
Vantage is a powerful B slot, as enemies that survive a round of combat (for example after a one-hit trade) will probably be in range where they will end up killing themselves as soon as they try to attack. When in range, Summer Frederick can easily bait and kill multiple squishy units at a time. Cancel Affinity is an alternative to give him a fighting chance vs mages running Triangle Adept in tandem with a Raven tome, but it is quite situational, and won't be needed for the majority of matches.
If Summer Frederick finds himself in a tough spot, it is usually going to be when fighting a higher powered mage that he cant take down easily. To alleviate this, a skill that boosts his ally's Resistance like Drive Res or Fortify Res can allows an ally to more easily soften that enemy for him. Of course, virtually any team support skill works as needed.
Beaches be Crazy (Tanky Enemy Phase)
![]() |
Barb Shuriken+ (+Def) Alternate: Seashell+ (+Def) |
A | Close Counter |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 Alternate: Seal Atk Spd 2 |
![]() |
Ignis Alternate: Bonfire |
C | Threaten Atk 3 |
| SP | 1,635 | S | Quickened Pulse |
- Preferred IV: +DEF or +SPD / -RES
- Weapon: Barb Shuriken+ (+Def/Spd) / Smoke Dagger+ (+Def/Spd) / Seashell+ (+Def/Spd)
- Assist: Reposition
- Special: Ignis / Bonfire
- Passive A: Close Counter
- Passive B: Quick Riposte / Guard / Seal Atk/Spd
- Passive C: Threaten Atk / Flexible
- Sacred Seal: Quickened Pulse / Close Def / Quick Riposte
A Defense focused set that aims to maximize his physical tanking power and retaliate with deadly Ignis procs. A Defense refine and boon improve his staying power and ignis damage, though Speed boosts can still be used to attempt to deny enemy doubles.
Close Counter lets him bait and retaliate vs melee foes as well as ranged. Barb Shuriken (or Kagami Mochi) pairs perfectly with Quick Riposte and a Quickened Pulse Seal, letting any initiating enemy be greeted with an Ignis. While not as powerful, Bonfire can be used if the Quickened Pulse Seal is unavailable, or if using a Smoke Dagger or Seashell instead. Close Def is the strongest backup Seal, which further increases his bulk vs melee targets, and pairs great with Threaten Atk, which can be used to easily weaken melee enemies heading near him.
As an alternative, Guard can be equipped to stop any enemy Special attacks, with Quick Riposte instead being used in the Sacred Seal slot. His native Seal Atk/Spd is also a worthy budget option, working in tandem with his dagger's debuff to cripple any foe that remains alive for round two.
Introduction
Summer Frederick is a seasonal dagger unit who is, when compared to other daggers, by all means relatively average. He has a fairly decent Attack stat, though trails slightly behind units like Sothe and Kagero. He has what seems like a workable Speed stat, but it is truthfully one of the lowest among daggers and not super impressive compared to units like Legault or Kaze. He has a pretty beefy Defense stat, though not quite at the level of tanks like Saizo. Essentially, he falls into the realm of jack of all trades—by no means bad, but not inherently a specialist in any category. Unfortunately, as dagger units are often considered rather unappealing to begin with, it is rather hard to find room on a team for such a unit that lacks said specialization.
Thankfully, the buffs given to daggers through Sacred Seals and the weapon refinery, as well as a multitude of new skills, have given Summer Frederick some much needed opportunity to push his stat spread in multiple directions. His Attack, Speed, and Defense can all reach some welcome levels when invested into, with Summer Frederick's only unfixable flaw being his inherently poor Resistance. As long as one keeps wary of such attackers, with investment he can overcome his average stats and prove to be a fair summertime ally.
Strengths
Good mix of Attack and bulk
Summer Frederick's base Defense of 28 is on the upper end of dagger units, who tend to be paper frail, and is paired with a decent 40 HP. While units like Saizo and Matthew have slightly higher values, at 33 and 30 Defense respectively, Summer Frederick's 32 base Attack is a very welcome step up from their poor base Attack stats of 29 and 25.
Fairly decent default weapon
Though it is somewhat of a niche weapon, the Seashell, which is only found on Summer Frederick, is a great generalist dagger. Thankfully, this combos quite well with Summer Frederick, who has what is perhaps most generalist stat spread among daggers. In other words: if one does wish to make use of Seashell, Summer Frederick is probably already the best user of it.
However if aiming for Summer Frederick's absolute peak potential, newer daggers such as the Lethal Carrot and Barb Shuriken offer some hefty competition, if one has them available.
Weaknesses
Average statline
While most are good, none of Summer Frederick's stats are great. His highest non-HP stat, Attack, sits at just 32. For maximum effectiveness, he desperately needs to be tailored to a role, often with some expensive inherits.
Falters to magic
Summer Frederick seems to suffer from a severe case of bibliophobia, retaining the original Frederick's crippling weakness to spellbooks. He both lacks the Speed and the Resistance to take hits from them in most cases.
Seasonal exclusivity
As a seasonal exclusive unit, it is very hard to merge him for stat boosts, or fish for optimal IVs.
Team Options
Counters
-
Mages: Summer Frederick's most obvious flaw, his poor Resistance, can easily be taken advantage of by most powerful mages. Reinhardt's Dire Thunder will easily spell his death, as will most bladetomes and any other powerful nukers like Nino, Linde, and Tharja.
-
Ploy users: Naturally, said low Resistance also means that any unit that commonly makes use of Ploys like Arvis, Lute, and Deirdre will always be afflicting Summer Frederick.
-
Raven tomes: Units like Male Robin, Sophia, Boey, and Spring Camilla who often utilize Raven tomes also put a pretty harsh stop to Frederick's combat potential. Even if Summer Frederick keeps his Resistance at neutral, it only takes 43 Attack for any Raven user with Triangle Adept to silence him in a single shot.
-
Distant Counter units: Most powerful distant counter tanks like Hector, Winter Chrom, Fallen Hardin, and Zelgius will also give Summer Frederick a deal of trouble. Generally bulkier than he is, they will probably take him down first, especially in the case of dragon units like Adult Tiki and Fallen Robin (M) who will be hitting Summer Frederick's Resistance stat.
-
Debuff reversal: The AoE debuff provided by most daggers after refining them can easily transform into a liability against units with Harsh Command. While this skill is rarely used, it can notably make an apperance in the form of Micaiah, who can reverse debuffs with her exclusive skill Sacrifice.
![]() |
Rogue Dagger+ (+Def) | A | Armored Blow 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Seal Atk Spd 2 |
![]() |
Bonfire | C | Savage Blow 3 |
| S | Defense +3 | ||
This build takes advantage of Summer Frederick's rather high defense stat with boon to safely debuff enemies while buffing his allies at the same time. -Res would be optimal but there are probably better builds if you don't have -spd.
I pair this build up with other tanky enemy phase units, particularly those with higher res, to take full advantage of the rogue dagger buffs and cover Frederick's severe weakness to magic units.
Armored blow helps him land hits and activate rogue dagger without threat of a significant counterattack while also allowing for a stronger Ignis/Bonfire, which should typically activate on player phase.
Seal Atk Spd 2 and Savage Blow are just really nice on him and creates some additional support for the rest of the team to secure vital kills.
![]() |
Smoke Dagger+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Windsweep 3 |
![]() |
Moonbow | C | Savage Blow 3 |
| S | Phantom Spd 3 | ||
Due to this poor combination of +Attack and -Defense IV, Summer Frederick is at his best in a hyper offensive role akin to firing an artillery shell.
The weapons chosen in this build will allow Summer Frederick to debuff both his target and anyone nearby in a two square radius. This allows someone like Gunnthra to come nuking all of the affected targets with her Blizzard tome.
The Assist special can be either Draw Back or Reposition.
Life and Death 3 or Fury 3 can be interchanged, however, since considering this build is expected to be firing only one shot, Life and Death is preferred here. This build is expected to be either rescued by his allies to safety or be the debuffing vanguard of a charge on the enemy.
Windsweep 3 or Watersweep3 (preferably possessing both to adapt to different maps) will allow Frederick to attack anyone, even units with Distant Counter methods, with complete impunity granted he has enough speed.
Savage Blow is there for chip damage on any nearby enemies to either simply away health or relinquish units of the dreaded skill, Quick Riposte 3 skill before they have a chance of utilizing it.
Phantom Speed 3, when combined with the sweep skills, will ensure Summer Frederick will be able to hit anyone without retaliation.
![]() |
Seashell+ | A | Fortress Def 3 |
|---|---|---|---|
![]() |
Draw Back | B | Seal Atk Spd 2 |
![]() |
Bonfire | C | Threaten Atk 3 |
Another summer unit, and one from the same set too! Let's get this set explained quickly.
Seashell+ (Defense refinement): Puts him at a nice 36 Defense, making Bonfire hit harder and making his role as a Def tank even more fulfilled.
Draw Back: It's down to preference for this skill, but I enjoy using Draw Back on my ranged units. Swap is also a good mention.
Bonfire: The shortest cooldown special of the Defense based specials. Self explanatory, helps him deal damage thanks to his bulk.
Fortress Def 3: Increases his Defense stat higher, while the Attack boon and the Attack boost from a refined Seashell make up for the -3 Attack penalty of the skill.
Seal Attack/Speed 2: It's in his base kit and it makes him able to debuff all stats. It isn't the best, but it'll help. Any of the Breaker skills or Renewal also work here.
Threaten Attack 3: Helps make him bulkier, and gives him another tool to debuffs. Another skill that doesn't need much explaining.
![]() |
Seashell+ | A | Fury 3 |
|---|---|---|---|
![]() |
Draw Back | B | Desperation 3 |
![]() |
Moonbow | C | Threaten Spd 3 |
I desperately wanted Summer Frederick when he came out and he has a +SPD boon so I also gave him +Speed as an enhancement on his Seashell+. Pretty bulky in Defense but has really weak Resistance. I was able to only +1 him.
![]() |
Seashell+ | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Draw Back | B | Seal Atk Spd 2 |
![]() |
Luna | C | Hone Atk 3 |
My debuffer Fred that could really pack a punch! with hone spd and darting blow S!fred's speed would reach 41 upon initiation which is enough to double most heroes in the game. I'd change darting blow to fury if I could as to maximize the dmg output but sadly hinata doesn't want to come home :/
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Non-inheritable by Staff-wielding units.
|
40 | B |
| Inheritable by all units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes