Summer Frederick

Analysis by takaminacchan
Summer Frederick
Horizon Watcher

Summer 5 Star

Obtainable as a 5 only - Ylissean Summer
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
149
HP 40
ATK 32
SPD 31
DEF 28
RES 18
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 6 5 4
Middle 18 8 7 6 5
High 19 9 8 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 29 28 24 14
Middle 40 32 31 28 18
High 43 35 34 31 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +def is ideal for support roles. +spd and +atk help with offense, but FrederickS isn't actually great at offense so +def is preferred either way.
  • His res is already abysmal and insufficient, which makes it the best stat to dump. He needs the hp to perform his support tasks well.
Skill Sets
Shieldbreaker
Optimal
Seashell+ A Armored Blow 3
Draw Back B Seal Atk Spd 2
Moonbow C Threaten Atk 3
SP1,185S-

Show Explanation/Analysis
  • Preferred nature: +def/-res
  • Weapon: Seashell+ / Rogue Dagger+
  • Assist: Draw Back
  • Special: Moonbow / Noontime
  • A slot: Armored Blow 3 / Fury 3
  • B slot: Seal Atk/Spd 2
  • C slot: Threaten Atk 3

FrederickS's base kit is actually close to optimal already. With a positive defense nature, he reaches 31 natural defense, which inflates to a massive 39 on first initiation - enough to safely soften nearly any physical unit, including most Distant Counter users. For reference, neutral Hector attacks from 52 atk, which deals a grand total of 26 damage to FrederickS with Armads's Quick Riposte.

Once FrederickS has attacked, his friendly nukes can finish the job with greatly lessened risk thanks to the massive -5 all debuff he applies. That's pretty much it.

Blazing Seashell
Seashell+ A Life and Death 3
Ardent Sacrifice B Desperation 3
Luna C Threaten Spd 3
SP1,200S-

Show Explanation/Analysis
  • Preferred nature: +spd/-res
  • Weapon: Seashell+ / Poison Dagger+ / Silver Dagger+
  • Assist: Ardent Sacrifice / Draw Back
  • Special: Luna / Moonbow / Aether / Noontime
  • A slot: Life and Death 3 / Fury 3
  • B slot: Desperation 3
  • C slot: Threaten Spd 3

With this build, FrederickS reaches 47/36 atk/spd (47/39 if +spd), which further inflates to 49/38 (49/41 if +spd) on first initiation thanks to Seashell+. If he also happens to receive Hones, he reaches 53/42 (53/45 if +spd), which is starting to look pretty menacing.

This build sacrifices FrederickS's somewhat decent defenses, which means it's best paired with a Dazzling Candlelight healer for pre-offense. He runs Desperation for mode-change after his first offense, but it's still simpler and safer to just not get countered at all.

Generally speaking, this build plays a little like an archer who also happens to apply debuffs. With proper support (and especially if paired with a healer and a dancer), he'll defeat a decent number of foes.

Poison Dagger+ is an option, but isn't actually recommended - Seashell+'s initial buff is just too good to ignore.

Fury can be combined with Draw Back for higher sustain and the ability to mode-change to Desperation more easily, but offensive FrederickS usually just wants to maximize attack which is why Life and Death is recommended.

Iron-willed Scallop
Rogue Dagger+ A Fortress Def 3
Draw Back B Seal Atk Spd 2
Aether C Panic Ploy 3
SP2,245S-

Show Explanation/Analysis
  • Preferred nature: +def/-atk or +def/-hp
  • Weapon: Rogue Dagger+
  • Assist: Draw Back / Reposition
  • Special: Aether / Sol / Noontime
  • A slot: Fortress Def 3 / Close Counter
  • B slot: Seal Atk/Spd 2
  • C slot: Panic Ploy 3 / Threaten Atk 3

Rogue Dagger+ combines well with Seal Atk/Spd - it provides FrederickS +5 def/res while simultaneously debuffing his foe by -5 atk, removing 10 damage from every further hit by his foe. This makes him excellent at shutting physical attackers down.

Fortress Def is preferred over Armored Blow because it allows FrederickS to bait instead of initiating, providing better control over position play.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Summer Frederick by Oblivion772 4 hours ago
Summer Frederick by Yurio 1 day ago
Summer Frederick by predator_21476 1 week ago
Summer Frederick by BarbsZah 1 week ago
Summer Frederick by devil 1 week ago
User Build Statistics
Weapon # of Builds
Seashell+ 25
Smoke Dagger+ 1
Poison Dagger+ 1
Support # of Builds
Swap 1
Draw Back 6
Ardent Sacrifice 19
Reciprocal Aid 1
Special # of Builds
Ignis 2
Luna 3
Glimmer 1
Moonbow 4
Noontime 1
New Moon 1
Bonfire 3
Aether 1
Daylight 1
Blazing Flame 1
Passive B # of Builds
Seal Atk Spd 2 23
Vantage 3 1
Seal Atk Spd 1 1
Poison Strike 3 1
Weapon Skills
SP:
50
Rng:
2
Mt:
3

After combat, inflicts Def/Res-3 on foe through its next action.

SP:
100
Rng:
2
Mt:
5

After combat, inflicts Def/Res-3 on foe through its next action.

SP:
200
Rng:
2
Mt:
7

Foe takes Def/Res-5 until end of foe's next action.
If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2.
If attacking, unit gets 2 damage after.

SP:
300
Rng:
2
Mt:
10

Foe takes Def/Res-7 until end of foe's next action.
If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2.
If attacking, unit gets 2 damage after.

Learns by default at 5 ★
Support Skills
SP:
150
Rng:
1

Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)

Learns by default at 5 ★
Passive Skills
SP:
50
Slot:
A

Grants Def+2 druing combat if unit initiates the attack.

SP:
100
Slot:
A

Grants Def+4 druing combat if unit initiates the attack.

SP:
200
Slot:
A

Grants Def+6 during combat if unit initiates the attack.

Unlocks at 5 ★
SP:
40
Slot:
B

After combat, foe suffers Atk-3 through its next action.

SP:
80
Slot:
B

After combat, inflicts Atk/Spd-3 on foe through its next action.

SP:
160
Slot:
B

After combat, inflicts Atk/Spd-5 on foe through its next action.

Unlocks at 5 ★
Introduction

Pros:

  • Excellent base kit synergy. Seashell+, Seal Atk/Spd and Armored Blow all work together to make FrederickS a decent frontline softener.
    • Especially good at softening physical attackers.

Cons:

  • His statline is too flat to shine (highest base stat is a mere 32 in atk). FrederickS has a severe case of the Robin syndrome going on.
  • Positively fragile to magic.
  • As a limited unit he has the usual "can't easily get extra copies for merges" issue going on.

Let's get this out of the way first: statline-wise, FrederickS is very similar to... Robin. This isn't exactly great news as it means FrederickS doesn't excel anywhere, but thankfully he's slightly less balanced than the mage and thus slightly better.

FrederickS's base skills have great synergy for frontline softening. Indeed, the combination of Seashell+ and Seal Atk/Spd means he gets to apply a -5 debuff to all the stats of units he hits (i.e. atk, spd, def and res), and with Armored Blow he can afford to initiate on most physical units from the relative safety of 34\~36 def.

Beyond that, FrederickS is scared of mages, he has a hard time landing kills or doubling foes and he's actually quite fragile on defense phase. He's versatile but ultimately limited, and is firmly stuck in support roles.

Strengths
  • Great base kit. FrederickS is naturally an excellent frontline softener thanks to Seashell+, Armored Blow and Seal Atk/Spd.
  • Excellent support unit, especially when paired with a complementary Dazzling Candlelight healer.
Weaknesses
  • Can't really do anything but support due to extremely average statline.
  • Most fast mages will destroy him on the spot, as well as nearly every dragon.
Team Options

Pairing him with a Dazzling Candlelight healer allows him to keep Seashell+'s boost up, and to attack foes with no fear of retribution. This in turn allows him to run Life and Death instead of Armored Blow, for a slightly more offensive take on his softener build. This doesn't change the fact that he's fundamentally a support unit.

He can help virtually any nuke net way more kills, thanks to the massive -5 all debuff he gets to apply upon attacking. Quad-strikers in particular love his support, as they get to quad-strike more easily and deal an extra five damage per hit.

Counters

Virtually every magic user will destroy him (special mention to Dire Thunder users, as well as fast mages), and even on the physical side of the spectrum he's actually pretty easy to defeat. Raven tome users in particular will wipe the floor with him.

FrederickS isn't exactly a problem unit to defeat.

From Series
Fire Emblem Heroes
Comments