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Tier Rating

Analysis by Cecil
Summer Fiora - Defrosted Illian

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 40
ATK 32
SPD 37
DEF 26
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low
Middle 18 8 11 4 6
High

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low
Middle 40 32 37 26 28
High

This unit has no access to Asset/Flaws.

Skill Sets

Refrosted Illian (Offensive/Support Flier)

Recommended
Petal Parasol+ (+Spd)
Alternate: Petal Parasol+ (+Atk)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Reposition
Alternate: Swap
B Chill Def 3
Alternate: Chill Spd 3
Glimmer
Alternate: Moonbow
C Goad Fliers
Alternate: Hone Fliers
SP1185SChill Spd 3
Alternate: Chill Atk 3

Show Explanation/Analysis

Weapon: Petal Parasol+ (+Spd) / Petal Parasol+ (+Atk)

  • Petal Parasol is perfect for Fiora, boosting her two offensive stats. The condition is also easy to activate with this build, as it utilises two Chill skills.

  • A Speed refine is the general safe choice, but Fiora has so much Speed, that it might be redundant in some situations. Attack is a good choice in all situations, making a nice, safe backup choice.

Assist: Reposition / Swap

  • These Assist skills are picked to help Fiora and her flier allies shift around the field. The exact choice here is down to personal preference, although Reposition tends to work slightly better.

Special: Glimmer / Moonbow

  • Glimmer scales well with Chill Def, and is strong due to its short charge time. Fiora isn’t running any Special acceleration, so it will ready itself after her first round of combat. Moonbow is a backup for high-defense enemies.

  • Fiora isn’t very reliant on her Special, so this can be switched out for something else, depending on preference.

Passive A: Swift Sparrow / Fury

  • Swift Sparrow provides the best boost to Attack and Speed without drawbacks. Fury is a decent substitute which has the nice side effect of giving her a small boost to her defensive stats.

Passive B: Chill Def / Chill Spd / Guard / Swordbreaker

  • Chill Def is a key skill, providing Fiora with an effective damage boost, support to her team, and making it easy to activate her Petal Parasol’s condition.

  • Chill Def can be substituted for a different Chill skill if one of Fiora’s allies has the skill.

  • Guard and Swordbreaker are good budget options, and both have the nice side effect of making Fiora a little harder to KO.

Passive C: Goad Fliers / Hone Fliers

  • The choice between these two comes down to personal preference, but Fiora should take a skill that lets her buff her flier allies. Goad Fliers is easier to use, but Hone Fliers is required when Fiora is paired with a Blade tome user.

Sacred Seal: Chill Spd / Chill Atk

  • A second Chill skill makes activating Fiora’s personal weapon much easier. Chill Spd is the go-to choice, giving her an even bigger Speed advantage (and helping her slower allies out). If another ally is using the Chill Spd seal, Chill Atk also works just as well.

Beachgoing Bulwark (Mixed Flier)

Petal Parasol+ (+Def) A Fury (3 or 4)
Reposition
Alternate: Swap
B Swordbreaker 3
Moonbow
Alternate: Noontime
C Goad Fliers
Alternate: Hone Fliers
SP1125SChill Atk 3
Alternate: Chill Spd 3

Show Explanation/Analysis

Weapon: Petal Parasol+ (+Def)

  • Again, the Petal Parasol is a good choice, boosting her Attack and Speed. The Defense refine is chosen to increase Fiora’s staying power: At base 26 Defense, she needs some help to survive enemy attacks.

Assist: Reposition / Swap

  • These Assist skills are picked to help Fiora and her flier allies shift around the field. The exact choice here is down to personal preference, although Reposition tends to work slightly better.

Special: Moonbow / Noontime

  • Fiora’s Attack isn’t very high compared to some other units, so Moonbow scales very well for her.

  • In combination with Swordbreaker, Moonbow is guaranteed to activate against sword-wielding opponents.

  • Noontime is a nice option for modes such as the Tempest Trials, where restoring health is important.

Passive A: Fury

  • Fury is the optimal choice, as it is one of the few good A slot skills that gives Fiora a boost in both combat phases.

Passive B: Swordbreaker

  • It might seem strange to pick Swordbreaker on such a fast unit, but it helps Fiora muscle through Wary Fighter, and survive engagements from armor with Bold Fighter. It also allows her to outduel units built around Wrath.

Passive C: Goad Fliers / Hone Fliers

  • The choice between these two comes down to personal preference, but Fiora should take a skill that lets her buff her flier allies. Goad Fliers is easier to use, but Hone Fliers is required when Fiora is paired with a Blade tome user.

Sacred Seal: Chill Atk / Chill Spd

  • A Chill skill makes activating Fiora’s personal weapon much easier. Chill Atk is recommended, as Fiora is already fast (and carrying Swordbreaker). Chill Spd can also be used if an ally is carrying the Chill Atk seal.

Introduction

Another eldest Pegasus sister joins! Summer Fiora is a red sword-wielding flyer, and the older sister of fellow flier Florina. She fits in to a crowded genre of units, many of which have similar statlines. Although there isn’t much standing her out from the others (aside from her art), she’s well-rounded and a fine choice of red flier.

Fiora finds it tough to compete with sword fliers with their own personal weapons, as they have their own special niches. However, she’s one of the best sword fliers without one, and does very well with her default weapon. Fiora is relatively cheap to build and highly effective.

Summer Fiora isn’t setting any records, but remains a solid, easy to build unit, and can be used in a “Flier Ball” team composition (A squad of tightly positioned Fliers). She’s by no means the worst sword flier, but can’t complete with the likes of Elincia and Legendary Ryoma.

Strengths

High Speed.

Like her sword flier brethren, Fiora excels in the realm of Speed. Base 37 is high, and when fully build and buffed, she can reach almost 60 Speed without merges. Speed also helps Fiora out defensively, making her very difficult to get follow-up attacks on.

Combines great mobility with offense.

What makes fliers so dangerous is their mix of strong offensive stats with unparalleled movement. Fiora can soar over rivers and mountains to attack her foes. When teamed up with other fliers, Assist skills such as Swap and Reposition make it even easier for her to engage the enemy.

Weaknesses

Torn to shreds by bows.

One weakness that all fliers share is their weakness to bows. Although Fiora can use the Iote’s Shield seal or skill to eliminate this problem, this takes a valuable slot, and worse still, there is only one Iote’s Shield seal available (and it’s better used on a defensive flier like Myrrh).

Fails to stand out compared to her peers.

There’s nothing really wrong with Summer Fiora: She has a decent statline, access to good weapons, and is well-suited to her movement type.  But she fails to stand out compared to offensive units like Elincia and NY Gunnthra, who have better offenses and strong personal weapons. Her statline is also similar to many other sword fliers.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Petal ParasolIf【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 10
Petal Parasol+If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SwapSwap places with an adjacent ally.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Spd/Res Link 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
60
B
Spd/Res Link 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
120
B
Spd/Res Link 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
B
Atk Smoke 1After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
60
C
Atk Smoke 2After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
C
Atk Smoke 3After combat, inflicts Atk-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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