Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Elise - Tropical Flower |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 9 | 7 | 2 | 5 |
| Middle | 17 | 10 | 8 | 3 | 6 |
| High | 18 | 11 | 9 | 4 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 33 | 31 | 15 | 22 |
| Middle | 34 | 36 | 34 | 18 | 25 |
| High | 37 | 39 | 37 | 21 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+SPD: A Speed boon is often the most desired boon for offensive mages and Summer Elise is no exception. While not on the level of Speed that Nino has, Summer Elise will still possess a very good 37 Speed, giving her greater doubling potential.
-
+ATK: Summer Elise possesses the highest Attack stat of all green mages. An Attack boon will boost her even further, up to an incredibly strong 39 Attack, giving Summer Elise a nice boost to damage.
Neutral
-
HP: Summer Elise’s HP stat is very low. While an HP bane does mean that Summer Elise is more frail from both physical and magical attacks, she will still perform well overall.
-
RES: Summer Elise doesn’t have the greatest Resistance stat. It is still a good idea to avoid dropping it if possible since the majority of foes who can retaliate on her will be magical.
Bane
- -DEF: Defense is Summer Elise’s ideal bane. Summer Elise has very low physical bulk to begin with. Dropping her Defense won’t have a large overall impact on her performance.
Skill Sets
Thorn in You (Blade)
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Gronnblade+ Alternate: Gronnblade |
A | Atk/Spd Solo 3 Alternate: Fury 3 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Rally Atk/Res |
B | Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Hone Atk 3 |
| SP | 1,995 | S | Speed +3 |
-
Preferred IV: +ATK or +SPD / -DEF
-
Weapon: Gronnblade+ / Gronnblade
-
Assist: Ardent Sacrifice / Reposition
-
Special: Glimmer / Moonbow
-
Passive A: Atk/Spd Solo / Fury / Swift Sparrow
-
Passive B: Desperation
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Passive C: Odd Atk Wave / Flexible
-
Sacred Seal: Speed +3 / Attack +3
Thanks to her high Attack and Speed, Summer Elise can perform extremely well with a Blade tome.
Elise will preferably want either an Attack or Speed boon in order to increase her offensive potential. Gronnblade is a powerful tome that adds total value of bonuses on the user into their damage dealt. If Elise can be provided with multiple Hone or Fortify buffs, her damage out can be increased drastically. If one does not want to promote a Nino for the plus variant, the base Gronnblade can also work.
Ardent Sacrifice allows Elise to give 10 HP to an ally at the cost of 10 HP herself. More importantly, this allows her to be instantly dropped into the activation range of Desperation. Reposition is an alternative Assist that offers good utility and allows Elise to support in unit positioning when she doesn’t need to fight. Glimmer is a strong Special for Blade tomes since the power of Glimmer is based on damage dealt. Moonbow is another strong choice which cuts the enemies defenses. Overall, both make for powerful choices thanks to their low cooldown.
Atk/Spd Solo, Fury, and Swift Sparrow all make for great A slots for Blade tome users. Atk/Spd Solo is the strongest in terms of raw effect, granting a huge offensive boost whenever Summer Elise has no adjacent allies. Fury grants a nice buff to all stats while the post-combat damage helps lower Summer Elise into Desperation range. Swift Sparrow provides a strong offensive boost that's higher than Fury, though only when attacking. Desperation is the primary choice for any Blade tome user, allowing the user to perform any follow-up attack immediately should they be below 75% HP.
Odd Atk Wave will boost Summer Elise and adjacent allies by six Attack at the start of odd numbered turns. Not only is this a good support skill, but the ability to boost herself really shines with the Blade tome. Outside of this, what C slot will be most beneficial overall depends on team composition. The Hone and Fortify skills are often safe picks, allowing Summer Elise to buff adjacent teammates at the start of the turn. Finally, a Speed or Attack Sacred Seal will provide a nice buff to either stat, helping Summer Elise with either her doubling potential or damage output.
Hibiscus Bloom (Offensive Support)
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Hibiscus Tome+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Rally Atk/Res | B | Desperation 3 |
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Draconic Aura | C | Drive Spd 2 |
| SP | 1,560 | S | Drive Def 2 |
-
Preferred IV: +ATK or +SPD / -DEF
-
Weapon: Hibiscus Tome+ (+Spd/Atk)
-
Assist: Rally Atk/Res / Reposition
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Special: Draconic Aura / Moonbow
-
Passive A: Fury
-
Passive B: Desperation / G Tomebreaker
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Passive C: Drive Spd / Drive Atk
-
Sacred Seal: Drive Def / Spur passives
This set gives Summer Elise a nice balance of offensive and support potential.
An Attack or Speed boon will help with Elise’s offensive potential. Her default weapon, Hibiscus Tome, provides anyone with 2 spaces of her with one Attack and Speed. While this is not a large buff by any means, it is still a buff regardless. Forging the Hibiscus Tome for either Speed or Attack will help to boost Elise’s offensive potential even further. Her default Assist, Rally Atk/Res, will allow Elise to buff the Attack and Resistance of her target. A movement Assist such as Reposition is also a nice option which allows Elise to assist with unit positioning. Draconic Aura is a powerful Special that is based on Elise’s attack stat, giving her a significant damage boost whenever it activates. Moonbow is another solid choice thanks to its low cooldown.
Fury provides Elise with an overall boost to all her stats, helping her both offensively and defensively. Desperation allows for Elise to make any follow-up attack immediately should she be below 75% HP. G Tomebreaker is another option that allows Elise to perform a guaranteed double attack against any green mage while also preventing them from performing a double attack. If both Elise and the opposing green mage are using G Tomebreaker, the usual Speed check for doubling will be performed.
For the C slot, any of the Drive skills synergize well with the Hibiscus tome. Drive Spd in particular can be obtained from a four star hero and provides a boost of three Speed, stacking with the Hibiscus Tome to grant four Speed overall. Drive Def is the only Drive skill available as a Sacred Seal, boosting allies within two spaces by three Defense. Alternatively, any of the Spur skills also help Elise to support her teammates, though do note that Spur skills require Elise to be adjacent to whoever wants the buff.
Introduction
Hoping for some fun on the beach, Elise comes through in her new swimsuit. Summer Elise chooses to ditch her mount and her staff in favor of powerful magic, joining us as a powerful green tome infantry unit. Possessing amazing offensive power and lackluster defenses, Summer Elise fills a similar role to Nino.
With 36 Attack and 34 Speed, Summer Elise has an impressive offensive spread. She will hit incredibly hard and have good doubling potential. This is at the cost of poor survivability thanks to her low HP, Defense, and Resistance. She is susceptible to both physical and magical attacks, so keeping her out of enemy’s ranges on Enemy Phase is recommended whenever possible.
Overall, Summer Elise is a fantastic green mage with a lot of power behind her attack. While Nino is much more accessible and easier to obtain an optimal roll for, Summer Elise is still going to be a solid option for anyone looking for an offensive green mage.
Strengths
Fantastic Attack
Summer Elise possesses the highest Attack of all green mages and the second highest Attack stat of all mages, with only Sanaki and Lilina possessing more. With her 36 Attack, Summer Elise can easily rip through low Resistance opponents all while also possessing good doubling potential.
Great Speed
At 34 Speed neutral, Summer Elise comes with good doubling potential out of the gate. This can be further boosted through things such as a Speed boon, Fury, Life and Death, and Hone Spd, allowing Summer Elise to potentially reach Speed levels in the mid 40s. Combined with her amazing Attack, Summer Elise is capable of a lot of damage in a single round of combat.
Weaknesses
Poor Overall Bulk
With 34 HP, 18 Defense, and 25 Resistance, Summer Elise is frail on both ends of the spectrum. Physical attacks will severely cripple if not outright KO her, making any physical unit with Distant Counter a tricky target. While she can potentially bait magical attacks, she will still often take a lot of damage in return.
Green Mage Competition
Summer Elise’s main issue is not herself, but her fellow mages. Nino is the primary choice for an offensive mage and compared to her, Summer Elise does not stand out too much. Summer Elise has three more attack, but Nino has more Speed, much greater availability, and comes with her best tome, Gronnblade, by default, making Nino a cheaper option for a Blade mage. Other mages such as Julia, Deirdre, and Sonya all also offer their own unique niche which Elise cannot fulfill. That being said however, her competition doesn’t make Summer Elise any less competent of a green mage and will still serve as a powerful unit.
Team Options
Counters
Given her low overall bulk, Summer Elise can take a significant portion of damage from some blue units. That being said, red units are the primary threat to Summer Elise thanks to the Weapon Triangle advantage. Archers also pose a significant threat.
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Distant Counter sword units: Fighting DC swords is an extreme task for Summer Elise. These sword units not only possess Weapon Triangle advantage, but can also fight back against ranged attacks and are all easily capable of defeating Elise. Legendary Ike, Zelgius, and Ryoma are all powerful DC sword units. Fighting one with Summer Elise should only be done if absolutely necessary.
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Red mages: While red mages are not seen as often as green or blue mages, any red mage will still pose a significant threat to Summer Elise. Mages such as Winter Tharja, SM Eirika, and Celica can all effectively fight Summer Elise with little trouble.
- Archers: Given her low Defense, many archers can tear through Summer Elise with little to no effort, particularly if they are wielding a Brave Bow. Summer Elise should avoid units such as Brave Lyn, Halloween Jakob, Bridal Cordelia, and Innes whenever possible.
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Gronnraven+ | A | Distant Def 3 |
|---|---|---|---|
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Rally Def/Res | B | Bowbreaker 3 |
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Moonbow | C | Spur Def/Res 2 |
| S | Distant Def 3 | ||
+S Rank Summoner Support
+Distant Def 3 Seal
Running Distant Def 3 on both A slot and Seal plus an S Rank Summoner Support lets her tank both B-Lyn and Reinhardt. Not running Triangle Adept 3 in case if B-Lyn has Cancel Affinity. Rally Def/Res and Spur Def/Res to make my tanky units even tankier.
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Gronnblade+ | A | Fury 3 |
|---|---|---|---|
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Rally Atk/Res | B | Desperation 3 |
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Moonbow | C | Hone Atk 3 |
Speed Boon
Health Bane
Instead of giving some long explanation for why you do ____ for this character, I'll just say that I wanted to summon Summer Xander and instead I have 2 Summer Elise's
Elise functions the same as Nino.
Elise has better base stats than Nino.
But Nino is massively better as a merged +10 unit, because for the most part, you will never encounter a merged +10 Elise.
So, Elise is stronger than Nino, but Nino is a better investment.
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Hibiscus Tome+ | A | Triangle Adept 3 |
|---|---|---|---|
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Rally Atk/Res | B | G Tomebreaker 3 |
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Moonbow | C | Drive Def 2 |
Meta Counter/Support Tropical Flower
Boon/Bane: +SPD, -DEF
Summer Elise has a monstrous base ATK for mages, highest for greens and second for all colors. However, in comparison to other competitive greens (namely Nino, Sonya, and Julia), Summer Elise has very little for astoundingly unique options. Nino is a superior bladetome user, as her additional 2 points of speed allow her to double in more matchups. Julia has good magic bulk and a few extra points of HP, in addition to a tome which slightly increases that bulk as well as being effective against dragons (mainly Nowi and the occasional Ninian). Sonya, while worse off stat wise (2 points extra HP and much better RES her only better stats), has access to the exclusive Dark Excalibur tome, which boosts attacking skills by 10, and guarantees those 10 points during an attack; this skill alone makes for wonderful offensive builds.
Elise's tome offers up a variation of the drive skill, giving to units within 2 spaces +1 to ATK/SPD (a miniscule amount which will seldom make a difference), her A-Slot boosts her SPD/RES by 2 (SPD is always nice, but makes poor use of her A-Slot), and her C-Slot (2x green tome SP), while incredibly helpful for training and skill inheritance, is completely useless in competitive play.
One of the biggest threats in the current meta is, of course, Reinhardt. Reinhardt boasts awesome ATK in addition to a tome which guarantees two powerful strikes in a row. Elise looks to counter that, while maintaining decent enough support for all unit types.
For her A-Slot, the obvious choice is Triangle Adept. While TA3 is your best option, 2 works well enough for general arena Reinhardt purposes. Since many arena teams run bait along with high stat totals, and then a Reinhardt, it isn't frequent where you'll run into stat horse buffs. However, it should be noted that with TA2 and +6 to Reinhardt's ATK Elise will survive around 5-8 points of HP depending on boon/bane.
B-Slot is filled by G Tomebreaker 3, as a means to challenge the above stated green mages. Elise can survive and ORKO ATK boon Fury Julia and an unbuffed ATK boon fury Nino with a HP bane, and can survive a +4 ATK Nino with neutral HP (hence the preferred DEF bane). Axebreaker may seem like a decent option for countering Hector, but Elise just doesn't have the HP to survive a hit, but if she can proc her special should be able to OHKO him.
For C-Slot, Elise benifits as a supporter with Drive Def coupled with her Hibiscus+ tome and Rally ATK/RES. From 2 spaces away, Elise can provide +1 ATK/SPD and +3 DEF invisible to other hone/fortify buffs, along with an additional +3 ATK/RES. Depending on which heroes you have in your barracks, you can instead choose to inherit Spur DEF/RES or either of the individual spurs, the former preferred. As stated above about the additional ATK/SPD, while not massive, will on occasion be enough for an ally to double/prevent being doubled.
For her special, Moonbow is selected to sure up a few KO's such as against +ATK Fury Spring Lucina, so long as it triggers.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Green Tome Users Only
|
100 | 2 | 6 |
| Green Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Green Tome Users Only
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★ |
1 | 150 |
Rally Atk/ResGrants Atk/Res+3 to an adjacent ally until the end of the turn.
Unlocks at 5 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Green Tome Users Only
|
30 | C |
| Green Tome Users Only
|
60 | C |
| Unlocks at 5 ★ Green Tome Users Only
|
120 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes