Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Corrin (F) - Novice Vacationer |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 7 | 4 | 6 |
| Middle | 17 | 7 | 8 | 5 | 7 |
| High | 18 | 8 | 9 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 31 | 19 | 23 |
| Middle | 34 | 31 | 34 | 22 | 26 |
| High | 37 | 34 | 37 | 25 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +Speed is ideal, as it allows her to gain access to more doubles that are vitally important to an offensive mage such as Summer Corrin (F).
- +Attack is decent, but not quite as good as +Speed because getting more doubles is significantly more important than doing 3 extra damage.
Banes
- -Defense, -Resistance, and -HP are all equally viable as banes, as Corrin will typically have enough bulk to survive a single hit from reds regardless of choice of bane.
Skill Sets
Sink or Swim! (Flier Offensive Blade)
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Blárblade+ Alternate: Blárblade |
A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Fortify Fliers |
| SP | 1,775 | S | Speed +3 |
- IVs: +Speed / -Defense
- Weapon: Blárblade+ / Blárblade
- Assist: Reposition
- Special: Glimmer / Moonbow / Draconic Aura
- A Slot: Life and Death / Fury
- B Slot: Desperation
- C Slot: Fortify Fliers / Varies
- Seal: Speed+3 / Heavy Blade
Standard blade tome setup, Summer Corrin (F) strongly wants to have flier teammates that can provide Hone Fliers and Fortify Fliers buffs in order to power her blade tome for massive damage output. With +Speed IV, Life and Death, and Hone Fliers buff, Corrin will reach a massive 51 speed, allowing her to double even units with significant merge advantages over her. Each of her two attacks will be dealing massive damage thanks to her blade tome, resulting in her having incredible offensive potential that few units can withstand.
Choice of special is based on preference. Glimmer works well with the massive damage output from a blade tome, as it can change a two hit kill into a one hit kill when activated. Compared to Glimmer, Moonbow trades raw damage potential for more reliable damage output, as it will provide a consistent amount of damage no matter how much raw damage Corrin does. Draconic Aura is the option to pick for maximum damage, as the percentage of attack added is actually factoring in the additional damage from blade tome due to buffs, despite how the description reads. The downside is that it has a longer charge time, and may warrant consideration of the Heavy Blade seal to compensate.
Life and Death is the A slot of choice, due to the massive increase in offenses, but with the caveat that this is based on the assumption that Summer Corrin is being run on a Flier team with access to Hone Fliers and Fortify Fliers. With Fortify Fliers, she reaches 54 physical and 61 magical bulk. If Corrin will not have consistent access to Fortify Fliers, then she should run Fury instead, as the extra bulk granted will compensate for the lack of defensive buffs. Fury has the additional benefit of recoil damage which will help her enter Desperation range.
Speed+3 is the recommended seal, though it is worth consideration that with +Speed IV, Life and Death, Hone Fliers buff, and Speed+3 seal, Corrin will reach 52 speed, which is overkill in a large number of matchups. It is primarily useful in matchups against units with more merges than Corrin, which is often the case in Arena. An alternative is Heavy Blade, which pairs with Draconic Aura for a significant increase in damage.
Archer Check (Triangle Adept Raven)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Luna | C | Fortify Fliers |
| SP | 1,935 | S | Iote's Shield |
- IV: +Defense / -Resistance
- Weapon: Blárraven+
- Assist: Reposition
- Special: Luna
- A Slot: Triangle Adept
- B Slot: Quick Riposte
- C Slot: Fortify Fliers / Guidance / Varies
- Seal: Iote’s Shield
Despite having lower defense than typically desired in a TA/Raven unit, Summer Corrin is fully capable of running the build thanks to a combination of access to Flier buffs and Iote’s Shield. This build is intended to give a flier team access to a reliable counter to archers. Because of the build’s reliance on Triangle Adept, archers running Cancel Affinity will present issues, however, and you will have to rely on the other team members to handle those. Thankfully, the superior mobility offered by fliers makes this relatively simple to achieve.
The basic core of the build is Blárraven+, Triangle Adept, Iote’s Shield, and Quick Riposte, which in tandem allow Corrin to bait and kill archers and red mages on Enemy Phase, even ones with incredible speed like Brave Lyn. She is also capable of attacking on Player Phase, thanks to the combination of her decent offensive stats and access to Flier buffs. As a result, she can also easily handle melee red units.
Luna is chosen due to its 3 cooldown, allowing it to either activate in a single combat thanks to Quick Riposte, if Corrin is doubled, or otherwise be available in the next combat if she is not doubled. Corrin’s base Fortify Fliers is a good choice for a Flier team, while Guidance is an excellent choice for support infantry and armor allies. The Guidance seal is not recommended because losing Iote’s Shield results in Corrin taking significantly more damage from archers, potentially even dying despite her build.
Introduction
As a flying mage, Summer Corrin has access to both the excellent mobility and buff support of fliers. Both of these things contribute greatly to her decent offensive spread, allowing her to equip a blade tome and become an incredibly potent offensive powerhouse. Despite having low-ish bulk, Corrin’s speed allows her to easily escape a huge portion of doubles, particularly when accounting for support from her team. This means that all she has to do is be able to survive a single hit, which she is capable of doing in most cases, barring strong green units.
Despite having the innate flier weakness to archers, the Iote’s Shield seal allows Corrin to effectively provide a reliable check for archers in a flier team. However, Corrin suffers in that she is noticeably weaker outside of a flier team, regardless of build, as she is outclassed in both of her builds without flier buffs.
Overall, Summer Corrin is an excellent addition to a Flier team. She is serviceable outside of one, particularly if given access to Guidance, but she most excels with Flier support.
Strengths
Flier
Corrin enjoys the same benefits that all other fliers enjoy, which are superior mobility and access to flier buffs.
As the only flying blue mage, Corrin is uniquely able to run a blade or raven tome set and also be able to move over almost all terrain.
The powerful Hone Fliers and Fortify Fliers buffs make it easy to stack an incredible +24 damage to a blade tome, or simply buffing all four stats otherwise.
Decent Offenses
While 31/34 attack and speed aren’t particularly impressive compared to the likes of Linde, they are still decent enough on their own. They serve as a solid foundation that allow Corrin to become a monstrous offensive threat in a flier team.
With Life and Death and Hone Fliers, Corrin’s 31/34 offenses become 42/45. Accounting for a Blárblade+ and +Speed IV, Corrin can have a 55/48 offensive spread, before incorporating the bonus damage from the blade tome’s effect.
Mage Flier
Summer Corrin’s status as a mage flier give her significant utility in any team, though she will always shine the most in a flier team.
She can provide massive damage with a blade tome, check archers with a raven tome, and even provide additional mobility to non-flier allies with Guidance.
Weaknesses
Archers
While being a flier comes with a number of benefits, Summer Corrin also suffers from the same weakness as other fliers, which is a vulnerability to archers.
Her low-ish defense makes this an even bigger issue, though this can be mitigated with the Raven tome build, thanks to Iote’s Shield seal.
Support Reliant
While Summer Corrin is a decent unit on her own, she relies heavily on team support to function at her full potential.
In particular, she strongly desires flier buff support. Without it, she’s outclassed by other units.
Competition
While not an overt weakness, Summer Corrin has to compete with the likes of Cordelia and Tana for the blue slot on a flier team.
However, her role in a team can be considered different enough that she can easily be ran alongside either of them.
Team Options
Counters
- Magically Bulky Greens: Despite Summer Corrin’s offensive power, she is still susceptible to the weapon triangle, and green units with high magical bulk can tank her attacks. Units like Fae, Halloween Henry, and Julia can all tank Corrin’s attacks and kill her on the counter.
- Archers: As a flier, Summer Corrin shares a weakness to archers. While she can mitigate this with the Raven tome build, she is completely helpless versus archers running Cancel Affinity, particularly if they pair it with a Firesweep Bow. Strong archers like Brave Lyn, Halloween Jakob, and Innes combine powerful offenses with high magical bulk to be easily capable of shutting her down.
- Buff Control: The main source of Summer Corrin’s strength is from receiving buffs from her allies. Units running Panic Ploy can turn this strength into a massive weakness, heavily crippling Summer Corrin. Other sources of Panic, such as the Panic+ staff and Spectral Tome+ can suffice, but can be more difficult to apply.
- Strong Player Phase Units: While Summer Corrin has powerful offenses, her defenses are relatively weak, even with buffs. Units running Brave weapons such as Cherche or Frederick can easily bypass her speed and obliterate her.
- High Attack: Units with exceptionally high attack, such as Effie, can also attempt to simply one shot Corrin, though this is much easier with a green unit such as Winter Chrom or Hector.
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Blárblade+ | A | Darting Blow 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Fortify Fliers |
[+Atk/-Def] +3
Summer Corrin is best with the Blarblade, especially when backed by flier buffs, and truly shines in a flier team.
For her A Slot, Life and Death 3 or Swift Sparrow are optimal, though they are also the most expensive options. Darting Blow is a decent substitute, though her base skill Swift Strike isn't awful if you have nothing else. Note: if running Flier Emblem, Swift Sparrow is the most effective option as a Fortify Fliers can allow her to tank magic if her defenses aren't lowered by LnD. Life and Death is better if running her without flier buffs.
Desperation is key for Corrin with her low defensive stats, so Ardent Sacrifice is the way to go for her support skill.
With the added charge time of blade tomes, Moonbow is her best special
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Blárblade+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Threaten Res 3 |
IV: +Spe -HP
This is my in game merged +3 Summer Female Corrin. She probably the best unit I own. With full buffs and one goad her stat spread becomes 33/60/54/24/28 while dealing an extra 24 damage with her blade tome. She is a very scary unit that can pretty much one shot anything she touches with full buffs. Use ardent sacrifice once and she is in desperation range to ensure other units won't counterattack her. She is great, and I love her.
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Blárblade+ | A | Fury 3 |
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Draw Back | B | Desperation 3 |
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Dragon Fang | C | Goad Fliers |
Merged +2
+Atk / -Def
Squad Ace A Seal (+3 HP)
Summer Corrin is the second flying mage introduced to the game and her stats compared to Spring Camilla make her the better of the two to run a Blade tome set.
Fury is one of the better choices for your slot A skill for a number of reasons. Summer Corrin does enjoy the extra bulk received from Fury particularly when used in combination with Fortify Fliers. Running Fury, any HP +3 Seal with the Fortify Fliers buff gives her a respectable 38HP/28Def/36Res defensive stat spread; capable of taking a hit or two from many units.
Of course in addition to this you also get a permanent +3 to your already monstrous attack and speed stats. With this in combination with a beneficial boon and flier buffs you can reach absurd attack and speed levels. The draw back to running Fury of course is the chip damage you take from using it, which leads us into our B skill.
Desperation 3 in the B slot basically guarantees a KO on any 100% HP unit in the game. After just two attacks, the chip damage you receive from Fury will put you in this Desperation range. With her already high base speed and the buffs received from Fury and Fliers you will have enough speed to out speed any unit in the game. I haven't come across a single unit in the game that can handle two hits from Summer Corrin. Not even with an advantageous Triangle Adept skill or with inflated Tempest Trails / Infernal level enemy stats.
Goad fliers is usually the only skill you should run in your C slot as Summer Corrin needs to be receiving the Hone/Fortify buffs from others to utilse her Blarblade fully. The only exception to this is if you are running a second Blade user, in which case her default skill in Fortify Fliers is perfect. Ward Fliers can be used, but the +4 Def/Res spur is much less useful than running additional Goads and you would have to sacrifice a Minerva to do it.
As it wasn't specifically mentioned earlier, the reason for running Blarblade over any other tome is due to the tome's amazing passive; any buffs the unit receives are converted into additional damage. With both Hone and Fortify fliers buffs on her she will do a guaranteed 24 damage per hit to any unit in the game.
+3 HP Seal was given to her for some extra bulk. She does not really need to use the Attack or Speed seals as her above set is already overkill.
Likewise you can put pretty much whatever skill you want as your special skill as they are all completely overkill while she is buffed. Her default Dragon Fang special can be useful if you find yourself in a situation where you cannot receive buffs as not many units will be able to tank a Dragon Fang hit from an unbuffed Summer Corrin.
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Sealife Tome+ | A | Darting Blow 3 |
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Rally Attack | B | Seal Res 3 |
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Glacies | C | Breath of Life 3 |
Summer Corrin is an amazing unit to have. While her defenses aren't like her draconic counterpart, she does excel with her resistance so she can take magic damage. She also isn't as fast so Darting Blow 3 is perfect as it allows her to double a lot of units. Seal Resistance is to cripple the enemy further for either Corrin herself or another ally to finish them off for her. Breath of Life can heal her allies from a safe distance. This safety net can be reinforced by Reposition, as that skill can pull Corrin out of the danger zone.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
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Fate Grand Order
Dragonball Legends

IV Calc
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