Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Corrin (F) - Novice Vacationer |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 7 | 4 | 6 |
| Middle | 17 | 7 | 8 | 5 | 7 |
| High | 18 | 8 | 9 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 31 | 19 | 23 |
| Middle | 34 | 31 | 34 | 22 | 26 |
| High | 37 | 34 | 37 | 25 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +Speed is ideal, as it allows her to gain access to more doubles that are vitally important to an offensive mage such as Summer Corrin (F).
- +Attack is decent, but not quite as good as +Speed because getting more doubles is significantly more important than doing 3 extra damage.
Banes
- -Defense, -Resistance, and -HP are all equally viable as banes, as Corrin will typically have enough bulk to survive a single hit from reds regardless of choice of bane.
Skill Sets
Sink or Swim! (Flier Offensive Blade)
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Blárblade+ Alternate: Blárblade |
A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Fortify Fliers |
| SP | 1,775 | S | Speed +3 |
- IVs: +Speed / -Defense
- Weapon: Blárblade+ / Blárblade
- Assist: Reposition
- Special: Glimmer / Moonbow / Draconic Aura
- A Slot: Life and Death / Fury
- B Slot: Desperation
- C Slot: Fortify Fliers / Varies
- Seal: Speed+3 / Heavy Blade
Standard blade tome setup, Summer Corrin (F) strongly wants to have flier teammates that can provide Hone Fliers and Fortify Fliers buffs in order to power her blade tome for massive damage output. With +Speed IV, Life and Death, and Hone Fliers buff, Corrin will reach a massive 51 speed, allowing her to double even units with significant merge advantages over her. Each of her two attacks will be dealing massive damage thanks to her blade tome, resulting in her having incredible offensive potential that few units can withstand.
Choice of special is based on preference. Glimmer works well with the massive damage output from a blade tome, as it can change a two hit kill into a one hit kill when activated. Compared to Glimmer, Moonbow trades raw damage potential for more reliable damage output, as it will provide a consistent amount of damage no matter how much raw damage Corrin does. Draconic Aura is the option to pick for maximum damage, as the percentage of attack added is actually factoring in the additional damage from blade tome due to buffs, despite how the description reads. The downside is that it has a longer charge time, and may warrant consideration of the Heavy Blade seal to compensate.
Life and Death is the A slot of choice, due to the massive increase in offenses, but with the caveat that this is based on the assumption that Summer Corrin is being run on a Flier team with access to Hone Fliers and Fortify Fliers. With Fortify Fliers, she reaches 54 physical and 61 magical bulk. If Corrin will not have consistent access to Fortify Fliers, then she should run Fury instead, as the extra bulk granted will compensate for the lack of defensive buffs. Fury has the additional benefit of recoil damage which will help her enter Desperation range.
Speed+3 is the recommended seal, though it is worth consideration that with +Speed IV, Life and Death, Hone Fliers buff, and Speed+3 seal, Corrin will reach 52 speed, which is overkill in a large number of matchups. It is primarily useful in matchups against units with more merges than Corrin, which is often the case in Arena. An alternative is Heavy Blade, which pairs with Draconic Aura for a significant increase in damage.
Archer Check (Triangle Adept Raven)
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Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Luna | C | Fortify Fliers |
| SP | 1,935 | S | Iote's Shield |
- IV: +Defense / -Resistance
- Weapon: Blárraven+
- Assist: Reposition
- Special: Luna
- A Slot: Triangle Adept
- B Slot: Quick Riposte
- C Slot: Fortify Fliers / Guidance / Varies
- Seal: Iote’s Shield
Despite having lower defense than typically desired in a TA/Raven unit, Summer Corrin is fully capable of running the build thanks to a combination of access to Flier buffs and Iote’s Shield. This build is intended to give a flier team access to a reliable counter to archers. Because of the build’s reliance on Triangle Adept, archers running Cancel Affinity will present issues, however, and you will have to rely on the other team members to handle those. Thankfully, the superior mobility offered by fliers makes this relatively simple to achieve.
The basic core of the build is Blárraven+, Triangle Adept, Iote’s Shield, and Quick Riposte, which in tandem allow Corrin to bait and kill archers and red mages on Enemy Phase, even ones with incredible speed like Brave Lyn. She is also capable of attacking on Player Phase, thanks to the combination of her decent offensive stats and access to Flier buffs. As a result, she can also easily handle melee red units.
Luna is chosen due to its 3 cooldown, allowing it to either activate in a single combat thanks to Quick Riposte, if Corrin is doubled, or otherwise be available in the next combat if she is not doubled. Corrin’s base Fortify Fliers is a good choice for a Flier team, while Guidance is an excellent choice for support infantry and armor allies. The Guidance seal is not recommended because losing Iote’s Shield results in Corrin taking significantly more damage from archers, potentially even dying despite her build.
Introduction
As a flying mage, Summer Corrin has access to both the excellent mobility and buff support of fliers. Both of these things contribute greatly to her decent offensive spread, allowing her to equip a blade tome and become an incredibly potent offensive powerhouse. Despite having low-ish bulk, Corrin’s speed allows her to easily escape a huge portion of doubles, particularly when accounting for support from her team. This means that all she has to do is be able to survive a single hit, which she is capable of doing in most cases, barring strong green units.
Despite having the innate flier weakness to archers, the Iote’s Shield seal allows Corrin to effectively provide a reliable check for archers in a flier team. However, Corrin suffers in that she is noticeably weaker outside of a flier team, regardless of build, as she is outclassed in both of her builds without flier buffs.
Overall, Summer Corrin is an excellent addition to a Flier team. She is serviceable outside of one, particularly if given access to Guidance, but she most excels with Flier support.
Strengths
Flier
Corrin enjoys the same benefits that all other fliers enjoy, which are superior mobility and access to flier buffs.
As the only flying blue mage, Corrin is uniquely able to run a blade or raven tome set and also be able to move over almost all terrain.
The powerful Hone Fliers and Fortify Fliers buffs make it easy to stack an incredible +24 damage to a blade tome, or simply buffing all four stats otherwise.
Decent Offenses
While 31/34 attack and speed aren’t particularly impressive compared to the likes of Linde, they are still decent enough on their own. They serve as a solid foundation that allow Corrin to become a monstrous offensive threat in a flier team.
With Life and Death and Hone Fliers, Corrin’s 31/34 offenses become 42/45. Accounting for a Blárblade+ and +Speed IV, Corrin can have a 55/48 offensive spread, before incorporating the bonus damage from the blade tome’s effect.
Mage Flier
Summer Corrin’s status as a mage flier give her significant utility in any team, though she will always shine the most in a flier team.
She can provide massive damage with a blade tome, check archers with a raven tome, and even provide additional mobility to non-flier allies with Guidance.
Weaknesses
Archers
While being a flier comes with a number of benefits, Summer Corrin also suffers from the same weakness as other fliers, which is a vulnerability to archers.
Her low-ish defense makes this an even bigger issue, though this can be mitigated with the Raven tome build, thanks to Iote’s Shield seal.
Support Reliant
While Summer Corrin is a decent unit on her own, she relies heavily on team support to function at her full potential.
In particular, she strongly desires flier buff support. Without it, she’s outclassed by other units.
Competition
While not an overt weakness, Summer Corrin has to compete with the likes of Cordelia and Tana for the blue slot on a flier team.
However, her role in a team can be considered different enough that she can easily be ran alongside either of them.
Team Options
Counters
- Magically Bulky Greens: Despite Summer Corrin’s offensive power, she is still susceptible to the weapon triangle, and green units with high magical bulk can tank her attacks. Units like Fae, Halloween Henry, and Julia can all tank Corrin’s attacks and kill her on the counter.
- Archers: As a flier, Summer Corrin shares a weakness to archers. While she can mitigate this with the Raven tome build, she is completely helpless versus archers running Cancel Affinity, particularly if they pair it with a Firesweep Bow. Strong archers like Brave Lyn, Halloween Jakob, and Innes combine powerful offenses with high magical bulk to be easily capable of shutting her down.
- Buff Control: The main source of Summer Corrin’s strength is from receiving buffs from her allies. Units running Panic Ploy can turn this strength into a massive weakness, heavily crippling Summer Corrin. Other sources of Panic, such as the Panic+ staff and Spectral Tome+ can suffice, but can be more difficult to apply.
- Strong Player Phase Units: While Summer Corrin has powerful offenses, her defenses are relatively weak, even with buffs. Units running Brave weapons such as Cherche or Frederick can easily bypass her speed and obliterate her.
- High Attack: Units with exceptionally high attack, such as Effie, can also attempt to simply one shot Corrin, though this is much easier with a green unit such as Winter Chrom or Hector.
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Blárowl+ (+Def) | A | Close Counter |
|---|---|---|---|
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Draw Back | B | Quick Riposte 3 |
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Moonbow | C | Fortify Fliers |
| S | Close Def 3 | ||
Theoretical build for my bad iv S!Corrin. With the Owl Tome, she can get +6 to all stats if you have your team in the right formation, which is a breeze with flier emblem. Stack 2-3 wards and maybe a goad fliers and let Corrin face-tank everything. Close def seal can be switched for distant defense and the owl tome can be refined for +res if Reinhardt terrorizes you. Make sure to run her with a teammate that can handle archers, as they can straight up delete her from existence.
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Blárblade+ | A | Swift Strike 2 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Fortify Fliers |
| S | HP +3 | ||
SHE IS AMAZING. When flier emblem buffs are in session, she has so much offensive stats. She must be one of my favorite units, and she is also +1 merged!
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Blárblade+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Glimmer | C | Threaten Res 3 |
| S | Speed +3 | ||
Standard blade tome build, Moonbow or Glimmer for her special but Glimmer is better overall for blade tomes due to consistency and as well as it following up on blade tome's damage from buffs.
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Blárblade+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Fortify Fliers |
| S | Attack +1 | ||
Blarblade
A - Life and Death/Fury
B - Desperation
C - Fortify Fliers for flier team
Support Skill - Reposition/Ardent Sacrifice
Reposition is obvious, Ardent Sacrifice to more easily get into Desperation range
Special - Moonbow, as Blarblade increases the special trigger to 3 and its the quickest special for her with Blarblade
Seal - Attack +/Speed +/Quickened Pulse
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Blárblade+ | A | Defiant Spd 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glacies | C | Fortify Fliers |
| S | Deflect Magic 3 | ||
IVs: +Res -Def
Summer Corrin is a dangerous offensive mage flier, with 31/34 offenses and is generally used as such. However, a generally overlooked part of Corrin is her Res: with a boon it goes from 26 to 30, allowing her to become a great magic tank, especially with the new rise of Deflect Magic.
The gist of this build is relatively simple: use Corrin's 30 Res from the boon combined with Deflect Magic to tank many magic users. With these IVs, the Deflect Magic 3 seal, and a small +2 boost (minimum) in Resistance from a teammate, she is able to take on major threats such as fully buffed Reinhardt and come out on top.
Given her low HP, her res is at a position that it will be easy to Summer Corrin to be put in the threshold to activate low-HP skills, especially against powerful magic threats such as the aforementioned Reinhardt, and as such Desperation is the obvious choice. Defiant Spd is the A slot of choice here due to patching up her Spd due to not having a Speed Boon, while also greatly boosting her damage output with Blarblade+. Defiant Attack is also an option to boost her individual attacks rather than her doubling potential. Glacies is the topping on the cake, as after she tanks and defeats someone like Reinhardt, Corrin will be in a position to activate it on her second Desperation attack, adding an extra 24 damage to her final blow.
Corrin's C slot is flexible and can be tailored to what her team requires.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

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