Table of Contents
- Default
- Attack
- Special
- Injured
| Summer Corrin (F) - Novice Vacationer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 7 | 4 | 6 |
| Middle | 17 | 7 | 8 | 5 | 7 |
| High | 18 | 8 | 9 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 28 | 31 | 19 | 23 |
| Middle | 34 | 31 | 34 | 22 | 26 |
| High | 37 | 34 | 37 | 25 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +Speed is ideal, as it allows her to gain access to more doubles that are vitally important to an offensive mage such as Summer Corrin (F).
- +Attack is decent, but not quite as good as +Speed because getting more doubles is significantly more important than doing 3 extra damage.
Banes
- -Defense, -Resistance, and -HP are all equally viable as banes, as Corrin will typically have enough bulk to survive a single hit from reds regardless of choice of bane.
Skill Sets
Sink or Swim! (Flier Offensive Blade)
![]() |
Blárblade+ Alternate: Blárblade |
A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Glimmer | C | Fortify Fliers |
| SP | 1,775 | S | Speed +3 |
- IVs: +Speed / -Defense
- Weapon: Blárblade+ / Blárblade
- Assist: Reposition
- Special: Glimmer / Moonbow / Draconic Aura
- A Slot: Life and Death / Fury
- B Slot: Desperation
- C Slot: Fortify Fliers / Varies
- Seal: Speed+3 / Heavy Blade
Standard blade tome setup, Summer Corrin (F) strongly wants to have flier teammates that can provide Hone Fliers and Fortify Fliers buffs in order to power her blade tome for massive damage output. With +Speed IV, Life and Death, and Hone Fliers buff, Corrin will reach a massive 51 speed, allowing her to double even units with significant merge advantages over her. Each of her two attacks will be dealing massive damage thanks to her blade tome, resulting in her having incredible offensive potential that few units can withstand.
Choice of special is based on preference. Glimmer works well with the massive damage output from a blade tome, as it can change a two hit kill into a one hit kill when activated. Compared to Glimmer, Moonbow trades raw damage potential for more reliable damage output, as it will provide a consistent amount of damage no matter how much raw damage Corrin does. Draconic Aura is the option to pick for maximum damage, as the percentage of attack added is actually factoring in the additional damage from blade tome due to buffs, despite how the description reads. The downside is that it has a longer charge time, and may warrant consideration of the Heavy Blade seal to compensate.
Life and Death is the A slot of choice, due to the massive increase in offenses, but with the caveat that this is based on the assumption that Summer Corrin is being run on a Flier team with access to Hone Fliers and Fortify Fliers. With Fortify Fliers, she reaches 54 physical and 61 magical bulk. If Corrin will not have consistent access to Fortify Fliers, then she should run Fury instead, as the extra bulk granted will compensate for the lack of defensive buffs. Fury has the additional benefit of recoil damage which will help her enter Desperation range.
Speed+3 is the recommended seal, though it is worth consideration that with +Speed IV, Life and Death, Hone Fliers buff, and Speed+3 seal, Corrin will reach 52 speed, which is overkill in a large number of matchups. It is primarily useful in matchups against units with more merges than Corrin, which is often the case in Arena. An alternative is Heavy Blade, which pairs with Draconic Aura for a significant increase in damage.
Archer Check (Triangle Adept Raven)
![]() |
Blárraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Luna | C | Fortify Fliers |
| SP | 1,935 | S | Iote's Shield |
- IV: +Defense / -Resistance
- Weapon: Blárraven+
- Assist: Reposition
- Special: Luna
- A Slot: Triangle Adept
- B Slot: Quick Riposte
- C Slot: Fortify Fliers / Guidance / Varies
- Seal: Iote’s Shield
Despite having lower defense than typically desired in a TA/Raven unit, Summer Corrin is fully capable of running the build thanks to a combination of access to Flier buffs and Iote’s Shield. This build is intended to give a flier team access to a reliable counter to archers. Because of the build’s reliance on Triangle Adept, archers running Cancel Affinity will present issues, however, and you will have to rely on the other team members to handle those. Thankfully, the superior mobility offered by fliers makes this relatively simple to achieve.
The basic core of the build is Blárraven+, Triangle Adept, Iote’s Shield, and Quick Riposte, which in tandem allow Corrin to bait and kill archers and red mages on Enemy Phase, even ones with incredible speed like Brave Lyn. She is also capable of attacking on Player Phase, thanks to the combination of her decent offensive stats and access to Flier buffs. As a result, she can also easily handle melee red units.
Luna is chosen due to its 3 cooldown, allowing it to either activate in a single combat thanks to Quick Riposte, if Corrin is doubled, or otherwise be available in the next combat if she is not doubled. Corrin’s base Fortify Fliers is a good choice for a Flier team, while Guidance is an excellent choice for support infantry and armor allies. The Guidance seal is not recommended because losing Iote’s Shield results in Corrin taking significantly more damage from archers, potentially even dying despite her build.
Introduction
As a flying mage, Summer Corrin has access to both the excellent mobility and buff support of fliers. Both of these things contribute greatly to her decent offensive spread, allowing her to equip a blade tome and become an incredibly potent offensive powerhouse. Despite having low-ish bulk, Corrin’s speed allows her to easily escape a huge portion of doubles, particularly when accounting for support from her team. This means that all she has to do is be able to survive a single hit, which she is capable of doing in most cases, barring strong green units.
Despite having the innate flier weakness to archers, the Iote’s Shield seal allows Corrin to effectively provide a reliable check for archers in a flier team. However, Corrin suffers in that she is noticeably weaker outside of a flier team, regardless of build, as she is outclassed in both of her builds without flier buffs.
Overall, Summer Corrin is an excellent addition to a Flier team. She is serviceable outside of one, particularly if given access to Guidance, but she most excels with Flier support.
Strengths
Flier
Corrin enjoys the same benefits that all other fliers enjoy, which are superior mobility and access to flier buffs.
As the only flying blue mage, Corrin is uniquely able to run a blade or raven tome set and also be able to move over almost all terrain.
The powerful Hone Fliers and Fortify Fliers buffs make it easy to stack an incredible +24 damage to a blade tome, or simply buffing all four stats otherwise.
Decent Offenses
While 31/34 attack and speed aren’t particularly impressive compared to the likes of Linde, they are still decent enough on their own. They serve as a solid foundation that allow Corrin to become a monstrous offensive threat in a flier team.
With Life and Death and Hone Fliers, Corrin’s 31/34 offenses become 42/45. Accounting for a Blárblade+ and +Speed IV, Corrin can have a 55/48 offensive spread, before incorporating the bonus damage from the blade tome’s effect.
Mage Flier
Summer Corrin’s status as a mage flier give her significant utility in any team, though she will always shine the most in a flier team.
She can provide massive damage with a blade tome, check archers with a raven tome, and even provide additional mobility to non-flier allies with Guidance.
Weaknesses
Archers
While being a flier comes with a number of benefits, Summer Corrin also suffers from the same weakness as other fliers, which is a vulnerability to archers.
Her low-ish defense makes this an even bigger issue, though this can be mitigated with the Raven tome build, thanks to Iote’s Shield seal.
Support Reliant
While Summer Corrin is a decent unit on her own, she relies heavily on team support to function at her full potential.
In particular, she strongly desires flier buff support. Without it, she’s outclassed by other units.
Competition
While not an overt weakness, Summer Corrin has to compete with the likes of Cordelia and Tana for the blue slot on a flier team.
However, her role in a team can be considered different enough that she can easily be ran alongside either of them.
Team Options
Counters
- Magically Bulky Greens: Despite Summer Corrin’s offensive power, she is still susceptible to the weapon triangle, and green units with high magical bulk can tank her attacks. Units like Fae, Halloween Henry, and Julia can all tank Corrin’s attacks and kill her on the counter.
- Archers: As a flier, Summer Corrin shares a weakness to archers. While she can mitigate this with the Raven tome build, she is completely helpless versus archers running Cancel Affinity, particularly if they pair it with a Firesweep Bow. Strong archers like Brave Lyn, Halloween Jakob, and Innes combine powerful offenses with high magical bulk to be easily capable of shutting her down.
- Buff Control: The main source of Summer Corrin’s strength is from receiving buffs from her allies. Units running Panic Ploy can turn this strength into a massive weakness, heavily crippling Summer Corrin. Other sources of Panic, such as the Panic+ staff and Spectral Tome+ can suffice, but can be more difficult to apply.
- Strong Player Phase Units: While Summer Corrin has powerful offenses, her defenses are relatively weak, even with buffs. Units running Brave weapons such as Cherche or Frederick can easily bypass her speed and obliterate her.
- High Attack: Units with exceptionally high attack, such as Effie, can also attempt to simply one shot Corrin, though this is much easier with a green unit such as Winter Chrom or Hector.
![]() |
Blárblade+ | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Moonbow | C | Ward Fliers |
| S | Speed +3 | ||
I decided to work on Summer Corrin. I thought her base kit was great but then I decided to do some tweaks to my Summer Corrin.
For her weapon I replaced sealife tome with blárblade. I got a 5* bad iv Talitu so I fodderd her for blarblade. With flier buffs, S!Corrin becomes really scary and difficult to tank without skills like panic ploy or dull ranged. She can pretty much nuke stuff. The only exception is if the enemy carries panic ploy, dull ranged, or any other skill with a similar effect, Corrin’s nuking potential becomes nullified.
For her assist skill I prefer reposition. It allows her to move allies to the opposite side. It is especially useful on fliers due to the fact that they can reposition allies across terrain they couldn’t pass.
For the special I prefer moonbow just for its awesome short cooldown. I might change it to glimmer due to being a blade tome user.
For the A skill I prefer fury to give her a stat boost. I know it can be risky due to F!Corrin’s low hp, but it does make activating skills like desperation easier.
As for the B skill I went for desperation to allow her to do a immediate follow up attack. Pretty good on a unit with frail or moderate defenses.
For the C skill I am thinking of ward fliers since she looks like she would rather benefit from goad fliers. The same can be said about her default fortify fliers, as she needs them buffs herself in order to use blarblade’s effects.
Overall I think my F!Corrin build is pretty neat. My S!Corrin is +atk, -hp. Although the extra attack is helpful, the -hp can be a problem as it hinders S!Corrin’s survivalbility. I’ll admit that flying mages are awesome and handy. I am currently working on making a good flier emblem team.
![]() |
Blárblade+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Moonbow | C | Spur Atk 3 |
My favorite FE character in special variation. Heck yes, I built her to the best of all. She's +3 merge, its a shame I could not make it +10....
She's also the MVP of my flier emblem which I considered to be the best team format for my heroes so far.
![]() |
Blárblade+ | A | Fury 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Desperation 3 |
![]() |
Moonbow | C | Threaten Res 3 |
| S | Guidance 3 | ||
Stats may seem a bit off but I use the attack seal and my Corrin is +1. I use this setup for Corrin in my Flier Emblem team.
• Blarblade+: Stacked with flier buffs makes her damage absolutely OP. If she is fully buffed she deals an additional 24 damage (+6atk/spd/def/res) on top of her 53 attack with Life and Death 2. If she is also within range of the Goad flier buff then she gains an additional (+4atk/spd) during combat.
• Assist: Reciprocal Aid used to get Corrin into desperation range.
• Moonbow: Procs frequently because Corrin doubles everyone unless they have Blue Tomebreaker 3
• Desperation: Allows her to attack twice if she can double a unit (she can) without taking damage because she normally kills her target.
• Goad Fliers: My other fliers on my team are strong units as well so she isn't my only option for dealing with units and the others benefit from the buff. That being said if you run
-Threaten Res (if Corrin is your main damage dealer and you don't want to buff other Fliers) then she deals even more damage, working better with non flier teams.
• Sacred Seal: Attack+1/ Quickened Pulse either works but I run quickened pulse on my Elincia
Needless to say this setup works great in and out of flier Emblem if Corrin has buffers with her.
![]() |
Blárblade+ | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Glimmer | C | Fortify Fliers |
| S | Speed +3 | ||
I us this corrin on my flier emblem where she gets a hone and fortify buff making her stats 56/46/31/34 which is really good.especially with a bladetome.
Use reposition because it´s the best movement skill for flyers.
With fury she retains some of her bulk and it´s easier to get into desperation range
Glimmer has a short cooldown and helps with her high bladetome damage.
Desperation for obvious reasons
Fortify fliers to support the team
Speed +3 seal so that she´s even faster
![]() |
Blárblade+ | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Iceberg | C | Fortify Fliers |
| S | Distant Def 3 | ||
Hitting 30 res with a super boon, Summer Corrin has the ability to act not only as a pure nuke, but also decently tank magic, giving a defensive utility to Flier Emblem. Using her decent res, Corrin can then use the Distant Defense seal combined with Fury to act as a one-time reliable magic tank, even against non-moonbow Reinhardt, and then go about her usual offensive capabilities. This set doesn't particularly hinder her offense either, due to most of her firepower coming from flier buffs, making this set an interesting investment as a mixed bag of a mage.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Blue Tome Users Only
|
50 | 2 | 4 |
| Blue Tome Users Only
|
100 | 2 | 6 |
| Blue Tome Users Only
|
200 | 2 | 8 |
| Learns by default at 5 ★ Blue Tome Users Only
|
300 | 2 | 12 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes