Tier Rating
Analysis by milkyytoast
Sumia - Maid of Flowers

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
162
HP 39
ATK 30
SPD 39
DEF 29
RES 25
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 5 10 6 5
Middle 17 6 11 7 6
High 18 7 12 8 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 27 36 25 22
Middle 39 30 39 29 25
High 42 33 42 32 29
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Just like the rest of the offensive flier lancer gang, Sumia prefers boons in Attack or Speed to boost her offensive prowess -- though unlike them, since her neutral Speed is high she would rather have a boost to her lower Attack.

Boons

  • +ATK: Since Sumia’s base Attack rests at 30, a boon in this stat helps her perform similarly to powerhouses like Cordelia, Shigure, and Tana.
  • +SPD: Although Sumia’s base Speed is rather high, further boosting it helps her prevent follow-ups being performed on her by exceptionally speedy foes such as Karla.

Neutral

  • HP: Since this stat is a superbane (-4 instead of -3) it’s best kept at neutral, although it can be a perfectly serviceable bane if Sumia is running a build where she is not baiting.
  • DEF: Sumia’s Defense is reasonably high, and since it is the most likely of her two defensive stats to be used it’s better to keep it intact.

Banes

  • -RES: Given that it’s the lower of her two defensive stats, Sumia's Resistance is a safe choice to dump.
Skill Sets
Fraxinella (Firesweep)
Recommended
Firesweep Lance+ A Swift Sparrow 2
Alternate: Life and Death 3
Reposition
Alternate: Swap
B Chill Spd 3
Alternate: Hit and Run
Luna
Alternate: Moonbow
C Fortify Fliers
Alternate: Goad Fliers
SP1,995SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Firesweep Lance+
  • Assist: Reposition / Swap / Flexible
  • Special: Luna / Moonbow
  • Passive A: Swift Sparrow / Life and Death
  • Passive B: Chill Spd / Hit and Run / Drag Back
  • Passive C: Fortify Fliers / Goad Fliers / Spd Smoke / Tactic Skill / Flexible
  • Sacred Seal: Speed +3 / Attack +3 / Quickened Pulse

Much like her offensive flier lancer brethren (and sisteren…?), Sumia’s recommended build seeks to take advantage of her high Speed, passable Attack, and access to class-specific buffs to run a potent Firesweep set.

An Attack boon is preferred for this build given that it boost Sumia’s damage output considerably and her base Speed is high enough that it shouldn’t generally need further boosting outside of the Speed +3 seal, but a Speed boon can also be used if that is what is available. Do note that Speed stacking with Sumia is rather redundant (though always entertaining) so if a Speed boon is being used with this set, the Attack +3 seal should be used instead.

The Firesweep Lance allows Sumia to attack without getting counterattacked when she initiates combat. This allows her to easily poke other units or KO them outright without taking damage. The drawback is that she will not be able to counterattack during Enemy Phase, though her high Speed should save her from getting KO’d by any unit who is not a high-firepower green mage or is not carrying a Brave weapon.

For Assists, Reposition allows Sumia to sling allies forward or backwards depending on what is currently needed, while Swap performs a similar function. This slot can vary, however, based on the needs of the team -- a dual Rally can be used instead.

Luna is the Special of choice as it hits harder than Moonbow and should activate on Sumia’s second engagement, but if Quickened Pulse is being used in the seal slot, then Moonbow can be used instead to ensure a devastating hit upon Sumia’s first engagement.

Life and Death -- despite decreasing Sumia’s Defense and Resistance by five -- actually helps her survivability by allowing her to avoid being followed up on. Alternatively, Swift Sparrow offers a comparable boost during Player Phase only in exchange for leaving her defensive stats untouched. In Sumia’s case, this is actually preferable given her reasonable Defense -- 42 Speed (without buffs!) should be enough to avoid follow-ups against most units, though Life and Death can be used instead of Chill Speed debuffs from the enemy become an issue.

Chill Spd is now one of the best B slot skills for most Firesweep users, inflicting a devastating -7 Spd debuff to the fastest opponent on the enemy's team at the start of every turn. This, when combined with Sumia’s flier movement, allows her to charge forward and double some of the most threatening units in the game, even when they’re at higher merge levels or are more buffed than she is. Hit and Run or Drag Back are also good alternatives for Firesweep users, allowing them to retreat after attacking and be swapped or repositioned to safety.

C slot skills are completely flexible. Fortify Fliers and Goad Fliers are consistently good choices in flier-based team compositions, while other skills such as Spd Smoke or Tactic Skills can help provide support in mixed team.

Dogwood (Enemy Phase)
Reprisal Lance+ (+Def)
Alternate: Tannenboom!+ (+Def)
A Close Def 3
Reposition
Alternate: Swap
B Quick Riposte 3
Alternate: Renewal 3
Bonfire
Alternate: Moonbow
C Atk Smoke 3
Alternate: Threaten Atk 3
SP1,485SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF or +SPD / -RES
  • Weapon: Reprisal Lance+ (+Def) / Tannenboom!+ (+Def) / Harmonic Lance (+Def)
  • Assist: Reposition / Swap / Flexible
  • Special: Bonfire / Moonbow
  • Passive A: Close Def / Stance Skill / Bond Skill
  • Passive B: Quick Riposte / Atk/Def Link / Renewal / Vantage
  • Passive C: Atk Smoke / Threaten Atk /  Flexible
  • Sacred Seal: Close Def / Speed +3

While a flying fortress perhaps isn’t what we expected for the flower maiden, it’s certainly what we got so we might as well make the best of it.

For IVs, +ATK once again helps boost Sumia’s middling damage output and put her on par with the rest of the flying lancer posse. +DEF or +SPD can also potentially work here -- especially if Sumia is using the Reprisal Lance, which gives her +6 ATK when she is initiated upon. -RES is an easy choice since Sumia shouldn’t be baiting mages anyways.

The Reprisal Lance is an excellent enemy-phase oriented weapon, granting Sumia a hefty bonus to her Attack when she is, well, attacked. It can also be refined, which further adds to her bulk by giving her an extra Def boost. Tannenboom! or Harmonic Lance can be used as well -- when compared to the Reprisal Lance, Tannenboom! forgoes 4 points of Attack to give Sumia a +2 boost to Speed, Def, and Res when she is initiated upon, while the Harmonic Lance discards an enemy-phase stat boost entirely to give her a hefty +10 damage bonus when her Special triggers. Considering the Reprisal Lance is native to Sumia, though, it’s likely what most will end up using given its low investment cost.

Reposition and Swap are standard Assists, and for good reason. They offer unmatched movement utility and help aid Sumia in getting in a good position to tank -- although they can be swapped out depending on what is needed in the team.

Bonfire synergizes well with Sumia’s relatively high Defense, especially when it is boosted further with a refinement. Moonbow is an alternative option that features lower cooldown, which will allow Sumia to activate it on her first engagement (assuming Quick Riposte is active).

Close Def is native to Sumia and continues to be an excellent option for tanky baiters due to the +6 boost it gives to Defense and Resistance when a unit is attacked by a melee foe -- due to the current proliferance of Dragon units, the extra Res will certainly be appreciated when facing one. Any Stance or Bond Skill could also work, however, as ultimately their effects are quite similar. This can be further stacked with the Close Def seal, or Sumia can instead use the Speed +3 Skill to reach a higher defensive Speed tier. Given Sumia’s high base Speed, however, and the widespread use of Bold Fighter, the Close Def seal is more highly recommended.

Quick Riposte is the B-Slot Skill of choice, given that Sumia’s base 39 Speed should be more than enough to deny follow-ups from most units but not enough to confirm doubles herself. If a Speed-boosting skill (such as Kestrel Stance, Darting Stance, or Atk/Spd Bond) is used instead, then this may prove to be redundant; in this case, Sumia can make use of Renewal, Vantage, or Atk/Def Link instead.

C-slot Skills can, again, vary. Atk Smoke provides a wide-ranged debuff to enemies when Sumia is attacked (assuming the foes’ team is close enough) and allow her to tank even more effectively, while Threaten Atk has a similar but not as potent effect. Any Drive, Spur, Buff, or Tactic can work here, though.

Azalea (Pseudo-Brave)
Slaying Lance+ (+Spd)
Alternate: Slaying Lance+ (+Atk)
A Fury 3
Alternate: Swift Sparrow 2
Ardent Sacrifice B Desperation 3
Luna
Alternate: Moonbow
C Fortify Fliers
Alternate: Goad Fliers
SP1,425SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES
  • Weapon: Slaying Lance+ (+Spd) / Slaying Lance (+Atk)
  • Assist: Ardent Sacrifice / Flexible
  • Special: Luna / Moonbow
  • Passive A: Fury / Swift Sparrow
  • Passive B: Desperation
  • Passive C: Fortify Fliers / Goad Fliers / Drive Skill / Flexible
  • Sacred Seal: Speed +3

Since Sumia doesn’t really have the Attack to run a Brave build and her innate Speed is high, she can quite easily run a pseudo-Brave Desperation set.

+ATK is one again the primary choice of boon since Sumia’s Speed is high enough (especially when factoring in a +SPD lance refinement), though +SPD can be used instead, as Sumia can then patch up her Attack with a +ATK refinement on her lance. Speaking of, the Slaying Lance is a consistently excellent option that allows Sumia to consistently take advantage of reduced cooldown, while the Speed +3 seal boosts her Speed to blistering levels.

As Sumia has 39 base HP, Ardent Sacrifice is her ideal Assist as it will allow her to get into Desperation range without ever having to attack or be attacked. This won’t work if she’s +HP though, so another Assist will have to be used instead if this is the case.

Luna is a consistently powerful Special that will activate often, but Moonbow is another option that will proc in every engagement because of the Slaying Lance’s cooldown reduction. Fury offers Sumia a flat stat boost, allowing her to bait more easily and hit harder, but Swift Sparrow is an alternative that offers her an extra +1 Attack and Speed at the expense of it not boosting her defenses and only being active on Player Phase.

Desperation is the crux of this set, allowing Sumia to attack consecutively assuming she outspeeds her opponent and is ≤ 75% HP. This shouldn’t be a hard threshold to reach given that Sumia can use Ardent Sacrifice to reach it, though she should be able to bait to damage herself as well.

Assists are, for the final time, flexible. Fortify/Goad Fliers are consistently good options in flier teams, while Drive Skills or even a Tactic will perform well in mixed teams.

Introduction

The maiden of flowers finally joins the fray -- Sumia enters Fire Emblem Heroes with a 30/39 statline that is similar to the other members of the flying lancer group featuring Cordelia, Shigure, and Tana. With 29 base Defense, Sumia is quite the flying fortress with the proper investment, granting her good flexibility depending on what IV she possesses.

Of course, as a flier, she does have a weakness to Archers; granted, that was expected. The elephant in the room, though, is her 30 Attack, which is on the precipice of being just plain bad. Thankfully, assuming Sumia doesn’t have an Attack bane, she has enough Attack (and more than enough Speed) to compete with other amazing units. Overall, she’s about as effective as her comparables; fans of Sumia need not be disappointed.

Strengths

High Base Speed

Of her flying lancer comparables (being Cordelia, Shigure, and Tana), Sumia features the highest base Speed, resting at 39.

This allows her to deny nearly all follow-ups assuming she is not under the effects of Chill Spd.

Good Defense

Sumia has 29 base Defense, making her deceptively bulky when combined with her high Speed.

Weaknesses

Low HP

Sumia has only 39 base HP. Although this makes her far from unusable, it is on the borderline of being passable and is only salvaged by her high Speed.

She also has a superbane in this stat, meaning that decreasing it has a rather significant effect on her bulk.

Mediocre Attack

30 Attack is just barely passable, and is on the borderline of becoming inferior when compared to the other flying lancers -- high Speed doesn’t mean anything when you’re dealing 0 damage.

Sumia’s low Attack also makes some builds incompatible with her, such as Brave Lance sets.

Team Options

Sumia prefers team members who can help cover for her weaknesses, up to and including those who can destroy green units and archers -- or both.

  • Strong Red Units: Palla, Legendary Ryoma, New Year Camilla, Ayra, Soleil, Karla, Legendary Ike, Black Knight, and Zelgius all handily deal with green threats Sumia wants to stay away from.
  • Dragons: Young Tiki, Adult Tiki, Nowi, Female Corrin, Fae, Legendary Robin, Fallen Robin, and Iote’s Shield Myrrh and Summer Young Tiki all rather handily deal with Archers Sumia would rather stay away from.
Counters

As a flier, Sumia (obviously) struggles with Archers. She also doesn’t have the bulk to break through tanky green threats and Brave Weapon or Bold Fighter wielders.

  • Archers: Brave Lyn, WF Hinoka, Summer Takumi, Bridal Cordelia, and Halloween Jakob will all simply melt Sumia due to the effective damage they deal to her.
  • Bulky Greens: Hector, Valentine Hector, Legendary Hector, Amelia, and Brave Ike all possess the bulk necessary to shrug off Sumia’s attacks.
  • Brave Weapon / Bold Fighter Wielders: Cherche, Winter Chrom, Winter Lissa, Hector, Valentine Hector, Legendary Hector, Amelia, and Fallen Robin all present a considerable threat to Sumia since her Defense cannot ward them off.
  • Green Dragons: Fallen Robin and Myrrh deal damage to Sumia’s lower Resistance. Fae possesses lower base Defense, but can still take a fair bit of punishment.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Reprisal LanceIf foe initiates combat, grants Atk+6 during combat.
Lance Users Only
200 1 10
Reprisal Lance+If foe initiates combat, grants Atk +6 during combat
Learns by default at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
RepositionMoves adjacent ally to opposite side of unit.
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Close Def 1If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.
Inheritable by all units.
60
A
Close Def 2If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.
Inheritable by all units.
120
A
Close Def 3If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
240
A
Atk/Def Link 1If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn. 60
B
Atk/Def Link 2If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn. 120
B
Atk/Def Link 3If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.
Unlocks at 5 ★
240
B
Other Info
Origin
Fire Emblem: Awakening

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