Table of Contents

Tier Rating

Analysis by Adonyx
Sue - Doe of the Plains

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
149
HP 36
ATK 32
SPD 38
DEF 23
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 3 4
Middle 17 8 10 4 5
High 18 9 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 29 35 20 17
Middle 36 32 38 23 20
High 40 35 41 27 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +SPD: Sue’s Speed is her best stat, and increasing it further plays to her strengths quite nicely.

  • +ATK: If Sue has Speed buff support from her team, then this is likely a better choice than +SPD to boost her overall damage output. Even without buff support it’s decent, though not quite as good as +SPD.

Flaws

  • -HP/DEF/RES: Sue’s flaw won’t really make a huge difference on her performance, as long as it’s not one of her offensive stats. -DEF is very slightly better than -HP and -RES simply because magical ranged threats tend to be a bit more common, but ultimately Sue’s bulk is so poor that she should avoid getting hit whenever possible.

Skill Sets

Backdraft (Offensive Nuke)

Recommended
Firesweep Bow+ A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Reposition B Chill Def 3
Alternate: Chill Spd 3
Luna
Alternate: Moonbow
C Hone Spd 4
SP1,995SDarting Blow 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -HP or -RES
  • Weapon: Firesweep Bow+
  • Assist: Reposition
  • Special: Luna / Moonbow
  • Passive A: Atk/Spd Solo / Swift Sparrow / Life and Death
  • Passive B: Chill Def / Chill Spd / Cancel Affinity / Wings of Mercy
  • Passive C: Hone Spd / Flexible
  • Sacred Seal: Darting Blow / Quickened Pulse / Attack +3

This is a standard offensive Firesweep setup for Sue. Her high Speed, mobility, and range make her a fantastic Firesweep user, as it allows her to focus entirely on offense without having to worry about her subpar defenses. Since Sue’s Attack is too low to make effective use of the Heavy Blade Seal and cavalry units lack access to Flashing Blade, she is better off utilizing Luna assuming she will almost always be able to double her opponent, or Moonbow if paired with the Quickened Pulse Seal for a stronger first combat.

Atk/Spd Solo offers Sue the most offensive stats while remaining easily accessible, as her cavalry mobility makes it easy for her to avoid being adjacent to allies while attacking. If unavailable, her base Swift Sparrow will work fine. Life and Death is also an acceptable option, offering slightly more offensive stats than Swift Sparrow; the penalty to Sue’s defenses is negligible due to the nature of Firesweep weapons preventing counterattacks.

Sue’s base Chill Def is excellent, as attacking an enemy hit by the debuff will greatly increase her damage output. Chill Spd is also a good option if Defense debuffing support is offered by Sue’s team. Finally, if debuffing is fully covered, then Cancel Affinity or Wings of Mercy are good utility options that allow Sue to easily deal with Triangle Adept/Raven tome mages or have increased mobility, respectively.

Like the Wind! (Offensive Nuke)

Brave Bow+
Alternate: Short Bow+ (+Spd)
A Atk/Spd Solo 3
Alternate: Fury (3 or 4)
Reposition
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Chill Def 3
Luna
Alternate: Moonbow
C Hone Spd 4
SP1,485SDarting Blow 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -HP or -RES
  • Weapon: Brave Bow+ / Short Bow+ (+Spd)
  • Assist: Reposition / Ardent Sacrifice
  • Special: Luna / Moonbow
  • Passive A: Atk/Spd Solo / Fury / Swift Sparrow
  • Passive B: Desperation / Chill Def
  • Passive C: Hone Spd / Flexible
  • Sacred Seal: Darting Blow / Quickened Pulse / Brazen Atk/Def / Brazen Atk/Res

This is yet another offensive build for Sue with a bit more of a generalist approach compared to the specialized capabilities of a Firesweep Bow. Sue can unleash devastating quad strikes with this set, but it can be difficult to get to that point without strong team support in the form of buffs and/or debuffs.

A Brave Bow makes great use of Sue’s heavily offensively-oriented statline. Her high Speed makes her well suited to a quad strike setup, but without buff support she will struggle to be able to pull this off consistently due to the Speed penalty from Brave weapons along with her low bulk. Sue can get around her bulk issues by utilizing Fury instead of a purely offensive A skill like Atk/Spd Solo or Swift Sparrow, but this will hamper her offensive potential (unless utilizing Fury 4 over Swift Sparrow, which is a significant upgrade in this case). Alternatively, using a refined version of Sue’s base Short Bow is also acceptable; she’ll have less offensive potential, but will be far less reliant on her team for support to function.

Luna works very well with Brave weapons, as a quad strike will ensure a Luna activation unless the opponent reduces Special charge rate (such as with Guard or Special Fighter). Alternatively, Moonbow works well with the Quickened Pulse Seal for a guaranteed activation on the first combat (if not facing an opponent that blocks Special charge). Moonbow works best with a Short bow since having the lowest cooldown possible is important to utilize the +10 damage as much as possible.

Desperation is an important component of this build, as it allows Sue to make the most of her high Speed while working around her poor bulk. However, she can struggle to enter the HP threshold safely without running Fury due to her poor bulk; she can easily get around this by utilizing Ardent Sacrifice as her Assist to drop her HP into the threshold without having to risk combat. If being able to tackle multiple combats is not a concern, then Sue can take advantage of her base Chill Def to boost her damage output.

The Darting Blow Seal works well with offensive sets like this one, particularly on a cavalry unit like Sue who can’t use the Flashing Blade Seal nor make good use of the Heavy Blade Seal due to her unimpressive Attack. The Quickened Pulse Seal is a decent option to boost Sue’s initial combat by allowing her to easily activate Moonbow. Finally, the two Brazen Seals are worth considering for a big boost once Sue is in Desperation’s HP threshold; this works best with strong team support since she’ll be a bit lacking in Speed without Darting Blow.

Introduction

As a cavalry archer, Sue has access to fantastic mobility and buff support from fellow cavalry units that greatly supplement her offensive prowess. Being green instead of colorless does make things a bit dicey for Sue since she can no longer assume a neutral matchup against the majority of units, but ultimately it’s fairly close to being a neutral difference since she gains favorable matchups against blue units while losing more matchups against red units.

Sue’s statline is heavily offensive and arguably a bit better than that of Brave Lyn, but Brave Lyn has one key advantage over Sue: Sacae’s Blessing (and Mulagir to a lesser extent, though it’s not nearly as significant). Sacae’s Blessing and Brave Lyn’s status as both a colorless unit and a potentially free unit from the first Choose Your Legends means that Sue has some difficulty avoiding being overshadowed. Her main advantages are her superior Speed and matchups against blue units, which may be enough to consider using Sue over Brave Lyn.

Strengths

Strong Offenses

32 Attack isn’t particularly impressive, but 38 Speed is fantastic. This combined with Sue’s access to cavalry buffs makes it quite easy for her to be effective with a Firesweep or Brave Bow.

Cavalry

As a cavalry archer, Sue has access to fantastic mobility and unique buffs from fellow cavalry units.

Fantastic Base Kit

While Sue has better options than her base Short Bow, the rest of her base kit is good enough that she’s perfectly functional right away.

Weaknesses

Overshadowed

Although Sue is arguably a bit better than Brave Lyn statwise, she lacks access to the powerful Sacae’s Blessing; this is particularly notable because as cavalry units, both Brave Lyn and Sue otherwise lack access to some of the strongest skills that other movement types have access to.

Poor Bulk

With 59/56 physical/magical bulk, Sue is fragile enough that a lot of on-blue threats are liable to KO her in a single hit on retaliation. This means she has to be supported (such as with defensive buffs or Fury), which can hamper her potential (this is less of an issue with merges).

Team Options

  • Cavalry: Sue is easily at her best in a cavalry team with allies such as Reinhardt, Legendary Eirika, and Brave Veronica.

  • Buffers: Outside of cavalry teams, Sue still greatly benefits from buff support from units like Marth, Helbindi, and Brave Lucina.

  • Debuffers: Debilitating Sue’s enemies enhances her performance similarly to buffing her directly, making dedicated debuffer allies like Katarina, Lute, Saias, and Aversa  good choices.

  • Refreshers: As a heavily offensively-oriented unit, Sue greatly benefits from Refresher support from allies like Legendary Azura, Leanne, and Hoshidan Summer Micaiah both to allow her to attack more targets and increase her overall versatility.

  • Strong Blues: As a green unit, Sue struggles against strong red threats, so strong blue allies like Lyn (LA), Legendary Tiki (Young), Ophelia, and Brave Hector are all good choices to handle them.

Counters

  • Strong Reds: Sue is easily countered by strong red threats like Zelgius, Hrid, Halloween Myrrh, and Tiki (Adult).

  • Anti-Cavalry Weapons: As a cavalry unit, Sue is devastated by enemies with anti-cavalry weapons like Caeda, Panne, and Clair.

  • Guard: Due to Sue’s unimpressive Attack, she is heavily reliant on Specials for her damage output. Enemies like Valentines Ike, Draug, Hinata, and Tiki (Young) that can shut down her Specials with skills like Guard and Special Fighter are strong counters.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Short BowEffective against flying foes. Deals +10 damage when Special triggers.
Only Inheritable by Bow users.
200 2 8
Short Bow+Effective against flying foes. Deals +10 damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
A
Chill Def 1At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
60
B
Chill Def 2At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
120
B
Chill Def 3At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Unlocks at 5 ★
Inheritable by all units.
240
B
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
100
C
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
200
C
Hone Spd 4At start of turn, grants Spd+7 to adjacent allies for 1 turn.
Unlocks at 5 ★
Inheritable by all units.
300
C

Other Info

Origin
Fire Emblem: The Binding Blade

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