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Tier Rating

Analysis by Cecil
Stahl - Viridian Knight


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 45
ATK 31
SPD 26
DEF 30
RES 22

Stat Variations

Level 1 Stat Variation
Low 18 6 6 7 4
Middle 19 7 7 8 5
High 20 8 8 9 6

Level 40 Stat Variations
Low 42 28 23 26 19
Middle 45 31 26 30 22
High 48 34 30 33 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Stahl can make use of many different boon/bane sets thanks to his versatile nature as a unit. However, he enjoys an Attack boon no matter what, making it is best overall choice. Speed and Defense boons give him benefits depending on the build, while his HP and Resistance not critical on any variant of Stahl. Check the builds section for specific information about which boon is appropriate for each of Stahl’s sets.


  • +ATK: Attack is appreciated on all of Stahl’s sets, but especially his Arena Specialist one. Stahl only has base 31 Attack which is low for an offensive unit, and since an Attack weapon refine only gives him +2, it is better to have an Attack boon and a refine on a different stat.


  • SPD: Speed is a decent boon for Stahl on the Arena Specialist set. He gains four Speed from a boon, taking him from 26 - 30. However, it is a poor choice on his defensive builds.

  • DEF: Defense is a great boon for Stahl on his defensive sets. It makes him harder to kill and boosts the damage of his Bonfire and Ignis specials.


  • -HP: HP is not particularly useful on Stahl outside of it providing more physical defense. It’s his second best choice for a bane.

  • -RES: Resistance is Stahl’s least useful stat. He is unfortunately crushed by mages due to his Speed, so Resistance means little to him.

Skill Sets

Offensive (Arena Specialist)

Armorsmasher+ (+Spd) A Life and Death 3
Alternate: Death Blow 3
Swap B Swordbreaker 3
Dragon Fang C Hone Cavalry
SP1350SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Armorsmasher+ (+Spd) / Armorsmasher+ (+Def)

  • Assist: Swap / Reposition

  • Special: Dragon Fang / Draconic Aura

  • Passive A: Life and Death / Death Blow

  • Passive B: Swordbreaker

  • Passive C: Hone Cavalry

  • Sacred Seal: Quickened Pulse / Attack +3

Stahl can make for an excellent Arena specialist due to his access to the Armorsmasher and Cavalry buffs. This build is designed to let Stahl annihilate many of the common threats in Arena Tier 19 and 20. With this set, Stahl can potentially dismantle an entire Armored team all by himself: by OHKO’ing the green unit outright, dueling the red unit with Swordbreaker, and finishing the blue unit with Dragon Fang.

Stahl’s already-excellent HP and Defense let him run Life and Death with little penalty, as he will still have 50 HP and 25 Defense with the stat reduction. Life and Death greatly boosts Stahl’s offenses, with Death Blow as a decent alternative. Stahl can only beat Ayra, Brave Ike, Ryoma, Fir and Berkut’s Lance Effie if he lets them initiate on him, making Life and Death superior to Death Blow. If Death Blow is selected, Stahl will need to boost his Speed through his weapon refine or boon if he wants to double Tiki(Young).

Even with heavy Speed investment, Stahl won’t be able to outspeed the fastest swords. Swordbreaker ensures he can fulfill that duty and also allows Stahl to save his special for a fresh unit. Dragon Fang is timed to be ready after Stahl KO’s an enemy sword-user, and has the power to OHKO every Armored unit in the game. He can switch out Quickened Pulse for Attack +3 if more upfront power is preferred.

In order to achieve maximum perfomance, Stahl will need to be run on a cavalry team. He should carry Hone Cavalry to reciprocate buffs to allied units. As for a support skill, Stahl comes with Swap naturally which serves him well as a frontline unit.

Tank (Budget)

Ruby Sword+ A Fury 3
Alternate: Defense +3
Swap B Swordbreaker 3
Alternate: Bonfire
C Threaten Def 3
SP1650SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -RES

  • Weapon: Ruby Sword+

  • Assist: Swap / Reposition

  • Special: Ignis / Bonfire

  • Passive A: Fury / Defense +3

  • Passive B: Swordbreaker

  • Passive C: Threaten Def / Threaten Atk / Hone Cavalry

  • Sacred Seal: Quick Riposte / Close Def

This simple but effective set sees Stahl combat red and green foes with his natural weapon, the Ruby Sword. This build makes Stahl a suitable unit for modes such as Arena Assault where he can be used as a specialist anti-sword or anti-green unit. Aside from being cheap to build, the major advantage this set has over the offensive one is self-reliance: Stahl won’t need a Hone Cavalry buff to do his job.

Swordbreaker combined with the Ruby Sword is the core of this set, forcing good matchups for Stahl against two colors. Fury is a great budget skill choice, giving Stahl a much-appreciated boost to his Attack, Speed and Defense. Swordbreaker is a must for Stahl, as he will not be able to reliably take two hits from Swords. It lets him boast winning matchups against higher-tiered swords who opt for skills like Wrath.

Stahl deals incredible damage with Ignis, but if a shorter special is preferred, Bonfire performs well and hits hard off Stahl’s Defense. Quick Riposte is important to guarantee double attacks against faster green units such as Amelia. If this isn’t a priority, Stahl can instead go for Close Def to make him nearly impervious to physical damage.

Stahl works just fine by himself, making Threaten Def a great budget skill choice for him. Hone Cavalry is better if Stahl is to be used in a Cavalry team, but this set does not require support from Cavalry buffs. The choice between Swap and Reposition comes down to user preference, but Swap works great and is learned naturally.


Stahl comes from Fire Emblem Awakening, and is a red sword-wielding Cavalry unit. He is typically known as a defensive unit thanks to his high Defense, but Stahl is more versatile than he appears. He can perform well with both offensive and defensive sets, depending on his boon/bane.

Stahl has a relatively unimpressive stat spread, but he does have decent levels of Attack and Defense. He can even boost his Speed with a +4 stat boon and Cavalry team buffs. With powerful units such as Eliwood, Sigurd, and Eldigan it can be easy to forget about Stahl as a unit due to his lack of a unique weapon.

However, Stahl makes up for the difference in his availability, versatility, and build cost. Not only is he far easier to merge, Stahl can work well with a number of different sets. He can be built to counter certain top tier threats or just as a specialist AA unit. None of these require significantly rare skills, making Stahl an attractive investment for players.


Well-rounded statline.

Stahl’s statline showcases his Attack, Defense, and HP stats. While his Attack is on the low side at 31, he has access to Hone Cavalry to boost his offenses. On the tank sets, his Bonfire/Ignis specials deal deceptively high damage to opponents. He is surprisingly powerful despite his middling base Attack. Stahl can afford to sacrifice some survivability for offensive power if he chooses.

Versatile and Cheap to build.

Unlike many other red melee cavalry units, Stahl is easy to obtain and cheap to build. He can work well with a number of boons. None of his sets are particularly expensive, and all are effective. He is a great choice of unit for a 4*+10 build or even a 5*+10 if you’re a fan of Stahl.


Low Speed and Resistance.

No matter how you slice it, Stahl’s low Speed and Resistance hold him back as a unit. He requires a decent amount of team support to make him fast, and must run skills such as Swordbreaker to close the gap. His low Resistance makes Stahl susceptible to Ploy skills and poor versus magical attackers such as mages and dragons.

Suffers heavy competition for his team-slot.

Unfortunately for Stahl, he has heavy competition in his slot. Eldigan, Xander, Sigurd, Siegbert, and Brave Roy all boast signature weapons with powerful effects. Even Eliwood who is just as common as Stahl, has access to the Blazing Durandal. They all perform better than Stahl, with some units like Eldigan being able to run a more effective mixed phase set.

Team Options

Stahl’s teammates depend on which build is chosen for him. The offensive set requires Hone Cavalry, meaning he must be paired with other cavalry units. His tank set however, is quite self-sufficient and does not require any external support. Stahl’s a great Arena Assault unit and is able to reliably counter specific threats for his team.

  • Cavalry: Stahl’s offensive set relies on Hone Cavalry, so he’ll need cavalry allies who can provide him the buff. Reinhardt, Olwen, Ursula, Brave Lyn, and Cecilia are all great allies that cover Stahl’s type weaknesses. Gunnthra is especially good, as she directly counters the units Stahl is weak to, and can debuff foes with Chilling Seal to give Stahl the advantage in combat.

  • Blue Units: With his budget AA build, Stahl can provide reliable type coverage for them by handling green units with his Ruby Sword. Nowi, Hardin, Corrin-F, Tana, Cordelia and Linde are some blue units who appreciate having green tanks removed from the fight.

  • Anti-mage units: Stahl is weakest against blue mages, so he appreciates allies who can beat them. Faye and Felicia are two staples who can handle mages of all colors. Hector, Valentine’s Hector, Fae, Sheena and Dorcas can also defeat blue mages for Stahl.


His low Speed and Resistance are what dictate his list of counters. Blue mages are on the top of the list, with their exceptional Speed making them able to double and KO Stahl. He must also beware of red mages and powerful ranged attackers. Stahl can punch through some blue units with his offensive set, but otherwise is walled by them.

  • Blue Mages: He especially fears ones who can come from long distances, such as Reinhardt and Olwen. Lute, Linde, Delthea, and Tailtiu have the Speed and power to obliterate Stahl.

  • Dragons: Low Resistance also means that Stahl takes heavy damage from dragons. Red dragons are not affected by Stahl’s Swordbreaker and blue ones threaten double attacks with type advantage. Nowi, Corrin-F, and Ninian are permanent problems for Stahl. Tiki (Adult) and Tiki(Young) are also counters, but Stahl can get around them under certain conditions.

  • Staff-users: Nearly everything they do is bad news for Stahl. They can take him under his Swordbreaker HP threshold easily, and their healing makes it tougher for Stahl to defeat enemies he can’t OHKO. He also fears the Gravity and Panic staves, as they take away his movement and debuff him respectively. Elise, Priscilla, Clarine, Genny, Lucius, and Azama are commonly seen healers that threaten Stahl.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Ruby SwordGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Ruby Sword+Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Panther SwordIf unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SwapSwap places with an adjacent ally.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Defense +1Grants Def+1.
Inheritable by all units.
Unlocks at 1 ★
Defense +2Grants Def+2.
Inheritable by all units.
Unlocks at 2 ★
Defense +3Grants Def+3.
Inheritable by all units.
Unlocks at 4 ★
Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
Inheritable by all units.
Unlocks at 3 ★
Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
Inheritable by all units.
Unlocks at 4 ★
Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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