Table of Contents
- Default
- Attack
- Special
- Injured
| Stahl - Viridian Knight |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 6 | 6 | 7 | 4 |
| Middle | 19 | 7 | 7 | 8 | 5 |
| High | 20 | 8 | 8 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 28 | 23 | 26 | 19 |
| Middle | 45 | 31 | 26 | 30 | 22 |
| High | 48 | 34 | 30 | 33 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Stahl can make use of many different boon/bane sets thanks to his versatile nature as a unit. However, he enjoys an Attack boon no matter what, making it is best overall choice. Speed and Defense boons give him benefits depending on the build, while his HP and Resistance not critical on any variant of Stahl. Check the builds section for specific information about which boon is appropriate for each of Stahl’s sets.
Boons
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+ATK: Attack is appreciated on all of Stahl’s sets, but especially his Arena Specialist one. Stahl only has base 31 Attack which is low for an offensive unit, and since an Attack weapon refine only gives him +2, it is better to have an Attack boon and a refine on a different stat.
Neutral
-
SPD: Speed is a decent boon for Stahl on the Arena Specialist set. He gains four Speed from a boon, taking him from 26 - 30. However, it is a poor choice on his defensive builds.
-
DEF: Defense is a great boon for Stahl on his defensive sets. It makes him harder to kill and boosts the damage of his Bonfire and Ignis specials.
Banes
-
-HP: HP is not particularly useful on Stahl outside of it providing more physical defense. It’s his second best choice for a bane.
- -RES: Resistance is Stahl’s least useful stat. He is unfortunately crushed by mages due to his Speed, so Resistance means little to him.
Skill Sets
Offensive (Arena Specialist)
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Armorsmasher+ (+Spd) | A | Life and Death 3 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap | B | Swordbreaker 3 |
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Dragon Fang | C | Hone Cavalry |
| SP | 1,350 | S | Quickened Pulse |
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Preferred IV: +ATK or +SPD / -RES
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Weapon: Armorsmasher+ (+Spd) / Armorsmasher+ (+Def)
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Assist: Swap / Reposition
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Special: Dragon Fang / Draconic Aura
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Passive A: Life and Death / Death Blow
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Passive B: Swordbreaker
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Passive C: Hone Cavalry
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Sacred Seal: Quickened Pulse / Attack +3
Stahl can make for an excellent Arena specialist due to his access to the Armorsmasher and Cavalry buffs. This build is designed to let Stahl annihilate many of the common threats in Arena Tier 19 and 20. With this set, Stahl can potentially dismantle an entire Armored team all by himself: by OHKO’ing the green unit outright, dueling the red unit with Swordbreaker, and finishing the blue unit with Dragon Fang.
Stahl’s already-excellent HP and Defense let him run Life and Death with little penalty, as he will still have 50 HP and 25 Defense with the stat reduction. Life and Death greatly boosts Stahl’s offenses, with Death Blow as a decent alternative. Stahl can only beat Ayra, Brave Ike, Ryoma, Fir and Berkut’s Lance Effie if he lets them initiate on him, making Life and Death superior to Death Blow. If Death Blow is selected, Stahl will need to boost his Speed through his weapon refine or boon if he wants to double Tiki(Young).
Even with heavy Speed investment, Stahl won’t be able to outspeed the fastest swords. Swordbreaker ensures he can fulfill that duty and also allows Stahl to save his special for a fresh unit. Dragon Fang is timed to be ready after Stahl KO’s an enemy sword-user, and has the power to OHKO every Armored unit in the game. He can switch out Quickened Pulse for Attack +3 if more upfront power is preferred.
In order to achieve maximum perfomance, Stahl will need to be run on a cavalry team. He should carry Hone Cavalry to reciprocate buffs to allied units. As for a support skill, Stahl comes with Swap naturally which serves him well as a frontline unit.
Tank (Budget)
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Ruby Sword+ | A | Fury 3 Alternate: Defense +3 |
|---|---|---|---|
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Swap | B | Swordbreaker 3 |
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Ignis Alternate: Bonfire |
C | Threaten Def 3 |
| SP | 1,650 | S | Quick Riposte 3 |
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Preferred IV: +ATK or +DEF / -RES
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Weapon: Ruby Sword+
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Assist: Swap / Reposition
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Special: Ignis / Bonfire
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Passive A: Fury / Defense +3
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Passive B: Swordbreaker
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Passive C: Threaten Def / Threaten Atk / Hone Cavalry
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Sacred Seal: Quick Riposte / Close Def
This simple but effective set sees Stahl combat red and green foes with his natural weapon, the Ruby Sword. This build makes Stahl a suitable unit for modes such as Arena Assault where he can be used as a specialist anti-sword or anti-green unit. Aside from being cheap to build, the major advantage this set has over the offensive one is self-reliance: Stahl won’t need a Hone Cavalry buff to do his job.
Swordbreaker combined with the Ruby Sword is the core of this set, forcing good matchups for Stahl against two colors. Fury is a great budget skill choice, giving Stahl a much-appreciated boost to his Attack, Speed and Defense. Swordbreaker is a must for Stahl, as he will not be able to reliably take two hits from Swords. It lets him boast winning matchups against higher-tiered swords who opt for skills like Wrath.
Stahl deals incredible damage with Ignis, but if a shorter special is preferred, Bonfire performs well and hits hard off Stahl’s Defense. Quick Riposte is important to guarantee double attacks against faster green units such as Amelia. If this isn’t a priority, Stahl can instead go for Close Def to make him nearly impervious to physical damage.
Stahl works just fine by himself, making Threaten Def a great budget skill choice for him. Hone Cavalry is better if Stahl is to be used in a Cavalry team, but this set does not require support from Cavalry buffs. The choice between Swap and Reposition comes down to user preference, but Swap works great and is learned naturally.
Introduction
Stahl comes from Fire Emblem Awakening, and is a red sword-wielding Cavalry unit. He is typically known as a defensive unit thanks to his high Defense, but Stahl is more versatile than he appears. He can perform well with both offensive and defensive sets, depending on his boon/bane.
Stahl has a relatively unimpressive stat spread, but he does have decent levels of Attack and Defense. He can even boost his Speed with a +4 stat boon and Cavalry team buffs. With powerful units such as Eliwood, Sigurd, and Eldigan it can be easy to forget about Stahl as a unit due to his lack of a unique weapon.
However, Stahl makes up for the difference in his availability, versatility, and build cost. Not only is he far easier to merge, Stahl can work well with a number of different sets. He can be built to counter certain top tier threats or just as a specialist AA unit. None of these require significantly rare skills, making Stahl an attractive investment for players.
Strengths
Well-rounded statline.
Stahl’s statline showcases his Attack, Defense, and HP stats. While his Attack is on the low side at 31, he has access to Hone Cavalry to boost his offenses. On the tank sets, his Bonfire/Ignis specials deal deceptively high damage to opponents. He is surprisingly powerful despite his middling base Attack. Stahl can afford to sacrifice some survivability for offensive power if he chooses.
Versatile and Cheap to build.
Unlike many other red melee cavalry units, Stahl is easy to obtain and cheap to build. He can work well with a number of boons. None of his sets are particularly expensive, and all are effective. He is a great choice of unit for a 4*+10 build or even a 5*+10 if you’re a fan of Stahl.
Weaknesses
Low Speed and Resistance.
No matter how you slice it, Stahl’s low Speed and Resistance hold him back as a unit. He requires a decent amount of team support to make him fast, and must run skills such as Swordbreaker to close the gap. His low Resistance makes Stahl susceptible to Ploy skills and poor versus magical attackers such as mages and dragons.
Suffers heavy competition for his team-slot.
Unfortunately for Stahl, he has heavy competition in his slot. Eldigan, Xander, Sigurd, Siegbert, and Brave Roy all boast signature weapons with powerful effects. Even Eliwood who is just as common as Stahl, has access to the Blazing Durandal. They all perform better than Stahl, with some units like Eldigan being able to run a more effective mixed phase set.
Team Options
Counters
His low Speed and Resistance are what dictate his list of counters. Blue mages are on the top of the list, with their exceptional Speed making them able to double and KO Stahl. He must also beware of red mages and powerful ranged attackers. Stahl can punch through some blue units with his offensive set, but otherwise is walled by them.
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Blue Mages: He especially fears ones who can come from long distances, such as Reinhardt and Olwen. Lute, Linde, Delthea, and Tailtiu have the Speed and power to obliterate Stahl.
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Dragons: Low Resistance also means that Stahl takes heavy damage from dragons. Red dragons are not affected by Stahl’s Swordbreaker and blue ones threaten double attacks with type advantage. Nowi, Corrin-F, and Ninian are permanent problems for Stahl. Tiki (Adult) and Tiki(Young) are also counters, but Stahl can get around them under certain conditions.
- Staff-users: Nearly everything they do is bad news for Stahl. They can take him under his Swordbreaker HP threshold easily, and their healing makes it tougher for Stahl to defeat enemies he can’t OHKO. He also fears the Gravity and Panic staves, as they take away his movement and debuff him respectively. Elise, Priscilla, Clarine, Genny, Lucius, and Azama are commonly seen healers that threaten Stahl.
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Wo Dao+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Ignis | C | Hone Cavalry |
| S | Heavy Blade 3 | ||
Tanking Nuke build. With merges and Summoner Support, Ignis turns into a very lethal proc. Only built blue armours will survive, and even then some will fall to Stahl's might. With heavy blade 3, Stahl can use his ability to tank to gain CD on Ignis. Renewal pads fury damage between turns.Fury ups damage, tankiness and speed to avoid certain doubles.
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Slaying Edge+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Aether | C | Panic Ploy 3 |
| S | Quick Riposte 3 | ||
While Stahl may be seen as a poor man's Eldigan, his better availability and superior HP pool makes him a good user of this build. This is a build for arena assault and for when Stahl is a bonus unit. Fury gives Stahl extra stats so he becomes a better tank, and with the addition of the Quick riposte sacred seal he can run that with renewal or guard. Renewal gives Stahl better healing and guard blocks specials from Ayra and Mia, so they both have their uses. Ather is for better arena scoring and healing, but can be switch out for Ignis if you need. Panic Ploy works great with his high HP so he can stop blade tome mages like Nino and H!Henry in their tracts. Special mention goes to the fact that he can panic Zelgius and The Black Knight, which means in teams that run hone and fortify armor he can tank these two better. While this sets stats come from a five star version it can be ran on a 4 star+10 version very easily of you don't want to waste the feathers on promoting him.
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Wo Dao+ (+Spd) | A | Death Blow 3 |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Sol | C | Breath of Life 3 |
| S | Speed +3 | ||
i just really love him okay
(no boon/bane because with the summoner support i honestly could NOT tell you what it is.)
He's meant to have staying power and slaying power.
Sol for damage recovery, Wo Dao+ gives him an extra +5 HP of recovery when his special goes off. Naturally high HP gives him some great staying power.
+Spd for his seal AND his Wo Dao+ so he can avoid being doubled for the most part, as well as attacking twice in a lot of situations.
Vantage gives him a chance to not only counterattack first, but potentially set off his special before an enemy attack, letting him survive a lot of would-be lethal blows.
Breath of Life to help the longevity of his teammates as well, especially those with cavalry support.
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Slaying Edge+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Hone Cavalry |
| S | Distant Def 3 | ||
This is an expensive build for Stahl, this build basically turns him into a budget Xander, having an edge over Xander for being summonable which let's him get merges beyond +1 and gives him access to IV tuning.
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Armorsmasher+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Brash Assault 3 |
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Bonfire | C | Fortify Cavalry |
| S | Deflect Melee 3 | ||
In the recent meta, Stahl has become all but irrelevant thanks to the introduction of powerful sword-wielding cavaliers like Siegbert, Brave Roy, and Sigurd. He never really had a niche in the first place, fighting Eldigan, Xander, and Eliwood for a solid place in a team.
This build seeks to alleviate that by creating a niche for Stahl as a bulky cavalier that smashes through armor teams (which is relevant, thanks to the Winter's Envoy units) and never loses when he initiates with the Deflect Melee 3 seal*.
Armorsmasher+ is taken for its refinement and to give Stahl an edge over a particular kind of unit, granting him the ability to become a stronger unit already. Zanbato+ is also a decent choice, as is Silver Sword+ if the summoner wishes to make him more of a generalist than a hard counter.
The Assist is largely up to the summoner- I chose to use Draw Back so as to give Stahl a good place in a Horse Emblem team. His native Swap works well, as does Reciprocal Aid to get him into Brash Assault range.
Bonfire is the obvious choice, though both Luna and Draconic Aura can be used to deal damage effectively. Other choices for specials include Estucheon to completely reduce damage taken in melee combat, or Aegis to protect him from ranged units.
Fury increases bulk, duh.
Brash Assault pairs well with Fury and Stahl's ability to tank physical hits- once active, enemies will be hard pressed to kill him on the counter-attack to avoid his second blow. 51 Atk unbuffed is a fearsome number to deal with, especially with a charged Bonfire backing it up. Sword or Axebreaker can also be taken, as can Vantage for even more tanking shenanigans.
C Slot is largely up to the summoner- Threaten Atk and Threaten Spd allow Stahl to tank more effectively in a mixed team, and Panic Ploy gives that 50 HP stat a reason to be feared. I chose Fortify Cavalry for additional Horse Emblem buffs. I know, I'm garbage.
Finally, Deflect Melee 3 enables the slow Stahl to tank any hits from faster melee units that could otherwise get the kill on him. *Assuming all enemies are neutral IVs, Stahl doesn't lose in combat, so long as he initiates.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SwapSwap places with an adjacent ally.Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 2 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
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Banners Featured In
None

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