Stahl

Basic Rating:
Stahl
Viridian Knight

3-4

Obtainable as a 3 - 4 only
Advanced Ratings
Rating TypeBudget Optimal
Attacker
Supporter
Max Avg Total Stats at Lvl 40
154
HP 45
ATK 31
SPD 26
DEF 30
RES 22
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 6 6 7 4
Middle 19 7 7 8 5
High 20 8 8 9 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 28 23 27 19
Middle 45 31 26 30 22
High 48 34 29 33 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Stahl prefers a speed-boosting nature, to avoid double attacks from Ursula, Takumi, Kagero, Olivia and Roy.

Skill Sets
Stahl+
Armorslayer+ A Attack Def +2
Swap B Swordbreaker 3
Moonbow C Threaten Atk 3

SP Cost1,440

A set that preserves his identity as a protective tank while increasing the amount of units he can counter. Armourslayer+ helps him KO Hector faster and lets him fare better against incoming blue damage. Swordbreaker lets him duel effectively against sword users. This set can lure and KO Lucina, Ryoma and Olivia in one turn.

Threaten Atk is the icing on the cake, making him a much better duelist and adding to both his tank and team support capabilities. Passive A can be left as default if wanted, or switched to Fury.

Cavalry Team
Ruby Sword+ A Attack Def +2
Reciprocal Aid B Quick Riposte 3
Moonbow C Goad Cavalry

SP Cost1,175

A similar set, adapted to Cavalry teams. Stahl's huge HP pool is perfect for Reciprocal Aid, but can be swapped for Reposition. Quick Riposte + Moonbow lets him lure and deal heavy damage in return. Passive C is your choice of cavalry buff.

Weapon Skills
Learns by default at 1 ★
Learns by default at 3 ★
Unlocks at 2 ★
SP:
200
Rng:
1
Mt:
8

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Learns by default at 4 ★
Unlocks at 3 ★
Rng:
1
Mt:
12

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Unlocks at 5 ★
Support Skills
Rng:
1

Swap places with an adjacent ally.

Learns by default at 4 ★
Unlocks at 3 ★
Passive Skills
Unlocks at 1 ★
Unlocks at 2 ★
Unlocks at 4 ★
SP:
50
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)

Unlocks at 3 ★
SP:
100
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)

Unlocks at 4 ★
SP:
200
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)

Unlocks at 5 ★
Introduction

Pros:

  • Solid counter to green units
  • Great mobility
  • Excellent defense

Cons:

  • Low speed and resistance
  • Weak against non-green units
  • Skills aren't useful

Stahl is not your typical red unit: Possessing high defense, low speed and a mount, he fits the archetype of a defensive tank. Stahl is a reliable red unit, easily dealing with green enemies and providing a sturdy, mobile frontline thanks to his stats. But he struggles to compete with other powerful tanks and is let down by his low speed and subpar resistance.

Strengths/Weaknesses

High HP and defense are Stahl’s trademarks, and what identify him as a tank. Low resistance is a flaw, but mitigated somewhat by his great HP. He packs a reasonable punch thanks to his Ruby Sword+, giving him an effective 60 attack against green units. Stahl shouldn’t fight anything else: he loses duels against fast red units and is slaughtered by blues thanks to his weapon. Compared to most other tanks in the game Stahl is extremely mobile, capable of moving a total of four squares in one turn.

While his skills aren’t considered widely useful, they have decent synergy: Swap gives him extra mobility and can let him safeguard vulnerable glass cannons from counterattack. Obstruct limits the foe’s options, and forces them to deal with him (although, that is fairly easy). Unfortunately, this skill combination can often spell his doom: His easily exploitable weaknesses make him somewhat of an easy target. Stahl is ultimately only useful against green units, and his low speed betrays his defenses, particularly resistance. Stahl’s most common job in the Arena is Hector counter, which he does with aplomb, but takes a few turns to get the job done. He can also handle any less common green units that appear, even mages.

Team Options

As a solid Hector counter, Stahl can find a place within Arena teams, but requires support to handle other threats. Paired with Nowi, the two can handle a large swathe of units. Stahl’s ability to swap team-mates to safety pairs well with offensive ranged units and brave weapon users: Kagero, Klein, Takumi, Ursula, Linde and Nino.

Counters

Stahl’s Ruby Sword+ allows blue units in general to be a solid counter to him. Although his defense is high, he loses battles against offensive red units such as Lucina, Young Tiki and Ryoma. Non-green magic damage will destroy him. Reinhardt, Olwen, Ursula, Linde, Effie and Robin(M) are some of his biggest threats.

From Series
Fire Emblem: Awakening
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