Spring Xander

Overall Rating
Analysis by Elegear
Spring Xander - Spring Prince


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 40
ATK 25
SPD 28
DEF 35
RES 26
Stat Variations
Level 1 Stat Variation
Low 17 5 5 8 6
Middle 18 6 6 9 7
High 19 7 7 10 8

Level 40 Stat Variations
Low 36 22 24 32 23
Middle 40 25 28 35 26
High 43 29 31 38 30
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Due to the nature of his stats, Spring Xander works fantastically with a Neutral IV set.


  • If wanting to boost Ignis damage while increasing his walling capabilities, a +Defense IV can be run on him.

  • On the other hand, if you would like to take advantage of the weapon Berkut's Lance+, a +Resistance boon can be taken to reach a resistance stat of 33 points.

    • Spring Xander's base Resistance rests at 26 points, causing its boon to give +4 points.
  • Lastly, if using anything which would like to follow-up such as Brash Assault or the Brave Lance+, a +Attack IV is a must.

    • Spring Xander's base Attack rests at 25 points, causing its boon to give +4 points.


  • Spring Xander will generally be followed-up and will need his defenses, making a -HP bane the recommended choice.

  • Only if you use a Brave Weapon should the -Speed IV be considered.

Skill Sets
Carrot Kebab (Generalist)
Slaying Lance+
Budget: Berkut's Lance+
A Distant Def 3
Budget: Fury 3
Rally Spd/Def
Budget: Reposition
B Quick Riposte 3
Ignis C Atk Smoke 3
Budget: Hone Cavalry
SP2,280SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: Neutral or +Anything / -HP or -Speed
  • Weapon: Slaying Lance+ / Berkut's Lance+
  • Assist: Dual Rally (Arena Scoring) / Reposition / Flexible
  • Special: Ignis
  • A Slot: Distant Defense / Fury
  • B Slot: Quick Riposte
  • C Slot: Smoke Variant / Flexible
  • Sacred Seal: Distant Defense / Flexible

A simple set used to combat the general cast of heroes and heroines.

The Slaying Lance+ is used for its nice cooldown reduction to let Xander fire more Ignises than ever before. Berkut's Lance+ is a nice alternative, seeing how his resistance is not at all terrible and can be further increased to withstand magical attacks even better.

The Assist slot if completely up to you, Summoner.

Distant Defense gives Xander even better tanking capabilities against Mages and Archers, and may even save his rear against those pesky Brave Lyns. Fury is an alternative if you would like more offense and defense, but wouldn't like to increase Xander's defenses too much.

Quick Riposte is fairly popular on Xander, and it's of no surprise. If his speed is low enough, it is possible for him to receive all charges necessary to fire off his Special skill in the same fight. It also allows him to confirm the kill on Sword units!

His C slot is listed as a "Smoke Variant" such as Attack Smoke or Speed Smoke, though it's really up to you. The same goes for his Sacred Seal slot.

Carrot Flambé (Firesweep Smoke)
Firesweep Lance+ A Close Defense 3
Rally Spd/Def
Budget: Reposition
B Lancebreaker 3
Budget: Drag Back
Bonfire C Spd Smoke 3
SP2,220SAtk Smoke 3

Show Explanation/Analysis
  • Preferred Nature: Neutral or +Attack / -HP
  • Weapon: Firesweep Lance+
  • Assist: Dual Rally (Arena Scoring) / Reposition / Flexible
  • Special: Bonfire
  • A Slot: Close Defense / Distant Defense
  • B Slot: Lancebreaker / Drag Back / Hit & Run
  • C Slot: Speed Smoke
  • Sacred Seal: Attack Smoke

A build which may seem like insanity, this set aims to attack without repercussion while being able to take a great many hits and deny the enemy team's offense.

The IVs are tricky to take per usual, though +Attack can be used to give Xander a better kill range.

The Firesweep Lance is what makes the build, allowing Xander to trigger all of his "when attacking" debuffs without being counterattacked.

Close Defense supports the idea of being able to take all of the hits which will come his way. Distant Defense works too.

Lancebreaker is mainly used to hard-counter the Lance Fliers such as Tana or Cordelia, though if you would like a safer debuffing style, Drag Back or Hit & Run can be used instead.

Last but not least, the meat of the build: Speed Smoke and Attack Smoke. These two skills will inflict -7 Attack and Speed to any enemy within two spaces of the enemy who has been attacked. Such a reduction in offense is sure to deal nada to Xander's great defenses.

Four Seasons (Quadanteed)
Brave Lance+ A Death Blow 3
Budget: Attack +3
Rally Spd/Def
Budget: Reposition
B Desperation 3
Bonfire C Atk Smoke 3
SP2,160SBrash Assault 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Speed
  • Weapon: Brave Lance+
  • Assist: Dual Rally (Arena Scoring) / Reposition / Flexible
  • Special: Bonfire
  • A Slot: Death Blow
  • B Slot: Desperation
  • C Slot: Smoke Variant / Flexible
  • Sacred Seal: Brash Assault

Quad and guaranteed. Dad jokes are always fun.

Now you may be thinking. "Brave Lance+ on a unit with 25 Attack? Have you lost your absolute mind????" Perhaps. But guaranteed Bonfires are absolutely incredible to pull off! That, and it should be taken for granted that Brave Weapons will absolutely demolish Mages.

This set uses the basic Brave Set, though with the release of the Brash Assault Sacred Seal, it is now used with Desperation to allow for quad-strikes when under 50% HP. Pretty good, eh? Just remember that while this build is certainly fun, setting it up may prove difficult.



  • Min-maxes his stats due to having little points in Attack
  • Has a great ability to tank hits and is hard to kill


  • Unreliable at killing even foes he has a Triangle Advantage against due to his below average Speed and low Attack

Spring Xander, the Spring Prince, is a Lance Cavalry unit whose main purpose in life is not to kill, but to wall. It would be no exaggeration to say he is of the same kin as Sheena.

His offensive presence can be seen both as a blessing or a curse. On one hand, this leaves points for his Defense and Resistance while keeping his HP quite good. On the other hand, similar to Caeda, Clair, Selena, and all other heroines and heroes with 25 Attack, it will feel as though Xander is hitting the enemy with the leaves of his carrot, and not the sharp pointy end.

His defensive bulk however is very good, and his speed is high enough to deny some follow-ups, furthering his capacity as a wall. In fact, Spring Xander has one of the highest Physical Defense stats amongst his fellow Cavalry, witht he major difference being he has Speed and Resistance.

In the end, the Spring Prince is a unique unit and will take a lot of thinking to make work. While it may not be worth it for newer players to build him should they seek performance, veterans can have a lot of fun making up builds for him, making him someone we can all love.

  • Very good Physical bulk

    • With a whopping 35 Defense, it will take the enemy 75 neutral or 63 advantage Attack to one-hit kill him.
    • As for follow-up attacks, it will instead need either 55 neutral or 46 advantage Attack, which unfortunately means he will still fall to things such as Brave Axe+ Cherche.
  • Nice Magical bulk

    • While it is not outstanding by any means, the fact that Spring Xander's magical defense is still an O.K. 26 while having absurd physical defense is an impressive feat in itself.
    • It will take a Magical unit 66 neutral or 55 advantage Attack to one-hit kill Spring Xander, meaning units such as Deirdre or Julia will have a hard time one-shotting him, especially with his Speed stat.
    • Unfortunately, any sort of follow-up from any magical unit will most likely kill him, as they will instead need
  • Low Attack
    • At a measly value of 25 Attack, Spring Xander has as much Attack as Selena and Caeda, and as such requires specific passives or IVs if breaking the 40 point threshold is desired.
Team Options

Spring Xander may seem like a very bad unit to have on your team, and while he will obviously be much better in a Cavalry team, his presence becomes quite ridiculous with the aid of Hone Cavalry. This is because of his O.K. Speed stat: It is high enough to reach an area where he can deny follow-ups, supporting his defenses even further.

As for his teammates, they will have to be strong enough to combat the Blues he will likely not kill. Without a Brave Weapon or guarantee on follow-ups and that low Attack of his, it is of no surprise that he will barely deal 50% of an enemy's HP. As such, anyone with a good amount of attack makes for a great teammate:

And so on, so forth.

If being killed by the slower Mages seems scary, it is not a bad idea to pair him up with users of Hone Speed or Spur Speed since his Speed stat is not at all terrible and can deny quite a fair bit of follow-ups.


Other than the very obvious Green units able to kill Spring Xander (who is a Blue unit), any Blue Mage with decent speed and magical attack is able to kill him, as well as any Red Mage able to reach a value of 58 Attack. Now, while 58 Attack is quite difficult for anyone to reach, it should be noted that it is still possible considering the Arena units you face will always be stronger than your team. Without further ado, these units are:

Etcetera, and such.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Carrot LanceIf unit initiates attack, unit recovers 4 HP after the battle.
Lance Users Only
200 1 9
Carrot Lance+If unit initiates attack, unit recovers 4 HP after the battle.
Learns by default at 5 ★
Lance Users Only
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
SwapSwap places with an adjacent ally.
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Live for HonorIf unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)
Unlocks at 5 ★
Inheritable by all units.
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem Fates

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