Spring Lucina

Tier Rating
Analysis by Elegear
Spring Lucina - Spring Exalt


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 35
ATK 29
SPD 36
DEF 22
RES 25
Stat Variations
Level 1 Stat Variation
Low 15 6 9 4 5
Middle 16 7 10 5 6
High 17 8 11 6 7

Level 40 Stat Variations
Low 32 25 33 19 22
Middle 35 29 36 22 25
High 39 32 39 25 29
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • With such a good speed stat, it would be an absolute waste not to capitalize on it via a +Speed IV.

  • If utilizing an Owl tome and thinking she doesn't need that much speed, a +Attack boon is also good.


  • Spring Lucina has great physical soak, and ruining that is a no-no. Therefore, a -Resistance bane is optimal to avoid touching it, as well as bringing her defenses to a nice even 22/22.
Skill Sets
Bunny Legs (Close Counter Owl)
Blárowl+ (+Spd) A Close Counter
Rally Spd/Def
Alternate: Swap
B Quick Riposte 3
Moonbow C Threaten Res 3
Alternate: Fortify Def 3
SP1,710SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Blue Owl+ (+Spd)
  • Assist: Dual Rally (Arena Score) / Swap / Reposition
  • Special: Moonbow
  • A Slot: Close Counter
  • B Slot: Quick Riposte
  • C Slot: Threaten Resistance / Player's choice
  • Sacred Seal: Speed +3 / Distant Defense / Close Defense / Attack +3

With such good physical (and magical) soak via her high speed, the Owl tome with Close Counter can help Spring Lucina become a powerful enemy-phase unit.

Even without the +Speed IV, by giving her the Speed +1 Sacred Seal and two adjacent allies, her speed reaches a nice value of 41 points, allowing her to deny follow-ups from those at the 45 speed range. And that's without counting allies' Spur Speed or Hone Speed.

Quick Riposte is her chosen B slot to guarantee a follow-up against everyone. The special proc via Moonbow will definitely help defeat Brave Lyn.

Threaten Resistance is the chosen C slot mainly for facing armoured teams or melee units. However, this slot can be outfitted to the player's liking if they chose so.

For her Seal slot, anything goes. Speed +3 aids immensely in giving Lucina more leeway to deny follow-ups; Distant Defense allows for better 2-range baiting; Close Defense for 1-range baiting; Attack +3 if she has a +Speed IV and you'd like more power against the units she already doubles.

Carrot Works (Blade Tome)
Blárblade+ A Fury 3
Alternate: Swift Sparrow 2
Rally Spd/Def
Alternate: Draw Back
B Desperation 3
Moonbow C Threaten Spd 3
Alternate: Spur Def 3
SP2,100SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Blue Blade+
  • Assist: Dual Rally (Arena Score) / Draw Back
  • Special: Moonbow
  • A Slot: Swift Sparrow / Fury
  • B Slot: Desperation
  • C Slot: Threaten Speed / Player's choice
  • Sacred Seal: Speed +3

The standard Blade tome set. Not much to say, really.

Horse Radish (Keen Wolf or Budget Egg)
Keen Blárwolf+ (+Eff)
Alternate: Blue Egg+ (+Spd)
A Distant Def 3
Alternate: Fury 3
Rally Spd/Def
Alternate: Draw Back
B Quick Riposte 3
Glimmer C Spur Atk 3
SP1,770SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Keen Blue Wolf+ (+Eff) / Blue Egg (+Spd)
  • Assist: Dual Rally (Arena Score) / Draw Back
  • Special: Glimmer
  • A Slot: Distant Defense / Fury
  • B Slot: Quick Riposte
  • C Slot: Spur Attack / Player's choice
  • Sacred Seal: Distant Defense

A build utilizing the Keen Wolf tome, allowing Lucina to ignore horse buffs.

The +Speed IV is taken to let her avoid follow-ups from units in the 43 or less speed tiers.

Distant Defense 6 is taken to give Lucina more physical defense against bow users as well as mages, giving her greater survival rates. Fury can be taken instead of Distant Defense in the A slot as a more budget option, as well as increasing her offense.

Quick Riposte guarantees the double on everyone who attacks into her, allowing Lucina to beat units other than Horses.

Glimmer is her special of choice and is chosen over Moonbow to one-shot high health low-resistance heroes.

Her C slot is completely up to the player.



  • Amazing base damage soak via high speed and 20+ defense/resistance
  • Fast bunny


  • Average attack via 29 points
  • Limited 5 star character
  • Requires heavy investment

Spring Lucina, the Spring Exalt, is a limited-edition mage released during Spring.

What sets her apart from other speedy mages (who have better attack, too) is her ability to take physical hits very well. With such a high speed stat, even the likes of Brave Lyn won't be able to follow-up on her, making Lucina a great pic for a mage.

The only downsides to Lucina is that she requires heavy investment to work properly, is limited, and has a very average attack stat, meaning she won't score as many kills as her peers even with a double.

Overall, Bunny Lucina is a great mage, sacrificing some attack (but not all!) for greater bulk. As such, she is a very flexible mage and deserves a spot in your team (if you can invest in her)!

  • Difficult to kill

    • Without the use of the triangle advantage or Brave weapons, it is fairly difficult to one-round Spring Lucina.
    • A physical attacker (or a dragon) will need 57 neutral or 48 advantage attack to one-shot her.
    • A magical attacker will instead need 60 neutral or 50 advantage attack to kill her.
  • Fast Bunny

    • With 36 speed, Lucina can easily reach the "you can't double me!" speed tiers, allowing her to both perform them to others and deny them on herself.
  • Average attack

    • With only 29 attack, Lucina will reach 40 attack with the Owl Tome (refined) or 42 attack with the Blade tome.
    • She will definitely miss the kill on heroes/heroines with 30+ resistance unless she doubles them or has a special charged.
  • Overall bulk isn't too good

    • In the case that Lucina does get doubled, the enemy will need either 40 neutral or 50 disadvantage attack to two-shot her.
    • As for magical enemies, they will need either 43 neutral or 54 disadvantage attack.
Team Options

As an Owl Tome user, Lucina will greatly appreciate allies with Rallies and Spurs. The inclusion of Dual Rallies will also alleviate your overall Arena score.

As a Blade Tome user, she will obviously require the presence of a Rally user or Fortify and Hone user to utilize its effect. Allies whom she'd appreciate with such a a specific criteria are Eirika and Ephraim.

Otherwise, there really aren't specific units she should be run with. If anything, a staff unit can help her restore her HP back to 100%, allowing her to handle even more skirmishes.


It is quite difficult to double Spring Lucina.

As such, heroes and heroines who are able to reach astronomical attack are what will kill her such as Effie.

Brave weapons will also obviously eat her up.

Axe units like Hector, Cherche, or Amelia, too.

Weapon Skills
Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Blue Tome Users Only
100 2 6
Blue EggIf unit initiates attack, unit recovers 4 HP after the battle.
Blue Tome Users Only
200 2 7
Blue Egg+If unit initiates attack, unit recovers 4 HP after the battle.
Learns by default at 5 ★
Blue Tome Users Only
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Seal Res 1After combat, foe suffers Res-3 through its next action.
Non-inheritable by Staff-wielding units.
Seal Res 2After combat, foe suffers Res-5 through its next action.
Non-inheritable by Staff-wielding units.
Seal Res 3After combat, foe suffers Res-7 through its next action.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Other Info
Fire Emblem: Awakening

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