Table of Contents

Tier Rating

Analysis by Cecil
Spring Lucina - Spring Exalt

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
147
HP 35
ATK 29
SPD 36
DEF 22
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 6 9 4 5
Middle 16 7 10 5 6
High 17 8 11 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 32 25 33 19 22
Middle 35 29 36 22 25
High 39 32 39 25 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Spring Lucina is a fast mage and prefers the typical offensive boost in Attack and Speed. However, she can be built a few different ways, and while Attack is universally the best choice, she can be made to work with other boons.

Boons

  • +ATK: 29 Attack is rather low for an offensive unit, so a boost here works wonders for Spring Lucina. Her high Speed allows her to double often, meaning any extra damage will likely be applied twice.

  • +SPD: Although she already boasts a blazing-fast Speed, Spring Lucina appreciates a tiny bit more to help her double foes in the 37 - 40 Speed range. A Speed boon is only slightly worse than Attack, and on her budget Blue Egg set, it’s just as good.

Neutral

  • RES: Resistance is not an important stat for her, as it’s not high enough to run Ploy skills (a boon or Fury can change this) and only matters when engaging blue tome-users.

  • HP: HP is in largely the same boat as Resistance, but is slightly more important defensively since it helps her tank physical damage as well as magical.

Banes

  • -DEF: Defense does Spring Lucina no real favours aside from helping her survive physical hits from red units with Distant Counter, which are unit archetypes she should easily KO regardless. It’s Spring Lucina’s safest choice of bane.

Skill Sets

Blade Bunny

Recommended
Blárblade+ A Swift Sparrow 2
Draw Back
Alternate: Rally Def/Res
B Chill Res 3
Glimmer
Alternate: Moonbow
C Odd Atk Wave 3
Alternate: Spd Smoke 3
SP1,935SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Blarblade+

  • Assist: Draw Back / Rally Def/Res

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Fury

  • Passive B: Chill Res / B Tomebreaker / Desperation

  • Passive C: Odd Atk Wave / Spd Smoke

  • Sacred Seal: Attack +3

Spring Lucina’s best build sees her wield a Blarblade to take her damage to the max. This set requires some team support to see it reach its max potential thanks to the special properties of Blade tomes, and can even work without a buffer thanks to Odd Atk Wave.  This is a general sweeper set and sees her take the offensive by initiating attacks against foes.

Swift Sparrow boosts her Speed to base 40 and gives her some much-needed offensive power, especially when combined with an Attack +3 Seal. Fury is a more niche pick but allows her to play defensively versus some mages and gives her some much-appreciated Resistance. Glimmer hits harder than Moonbow in general, but Moonbow is preferred if she is not running Chill Res or an Attack boon.

Chill Res gives her a significant damage boost, provided she attacks the target of the debuffs. For those seeking a cheaper option, B Tomebreaker is best and it helps her against her blue mage matchups. Finally the choice between Draw Back and Rally Def/Res comes down to her team-mates. Offensive allies will prefer Draw Back support while tanks appreciate the stat boost.

Odd Atk Wave allows her to self-buff, but this may not be preferred if running her with buffers anyway. Spd Smoke helps her score double Attacks (especially against faster enemies). Spring Lucina has a flexible C slot and can run other Smoke, Hone, Tactic or Spur skills.

Budget Bunny

Blue Egg+ (+Spd) A Fury 3
Alternate: Swift Sparrow 2
Draw Back
Alternate: Rally Def/Res
B Desperation 3
Moonbow C Spur Def/Res 2
Alternate: Spd Ploy 3
SP1,485SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Blue Egg+ (+Spd)

  • Assist: Draw Back / Rally Def/Res / Ardent Sacrifice

  • Special: Moonbow

  • Passive A: Fury / Swift Sparrow

  • Passive B: Desperation / B Tomebreaker

  • Passive C: Spur Def/Res / Spd Ploy

  • Sacred Seal: Attack +3 / Res Ploy

Thanks in part to weapon refines, Spring Lucina can run an effective budget set with her Blue Egg. This build plays nearly exactly the same as the Blade set, but with less reliance on external buffs. Of course, Spring Lucina’s relatively low Attack means she still greatly appreciates any and all Attack buffs she can get.

The idea behind this set is to get into Desperation range and sweep. Unfortunately for Spring Lucina, her Blue Egg heals her after every combat, making it tough to pull off. Fury is preferred over Swift Sparrow as it means she can stay in Desperation range and stabilises her HP when sweeping teams. Running Fury also opens her up to Ploy skills provided she has a Resistance boon, and she can make great use of Res Ploy and Spd Ploy to provide some support back to her team. This set has lower attack than the Blade build meaning that Moonbow is the preferred Special here.

Desperation is the crux of the set, letting her hit twice before enemies can retaliate. B Tomebreaker is a decent alternative (if the Blue Egg + Desperation combo is undesirable) helping her against her fellow blue mages. If Desperation is not taken, She can also afford to take Swift Sparrow instead of Fury and Attack +3 instead of a Ploy skill.

She can also run Ardent Sacrifice which helps her get into Desperation range. Otherwise, her support skill options remain mostly the same: The choice between Draw Back and Rally Def/Res comes down to her teammates. Offensive allies will prefer Draw Back support while tanks appreciate the stat boost. Spur Def/Res is a great alternative to Ploy skills that lets Spring Lucina better support tanks on the frontline.

Introduction

Spring Lucina hops into Fire Emblem Heroes as one of the original Spring Heroes. As a blue tome user, she has fierce competition from many other units, and many of them are easier to get than she is. Spring Lucina’s primary advantage over them is having an excellent 36 Speed. This is enough for her to double many foes, something the slower mages have trouble with.

One of the great things about Spring Lucina is her natural access to Swift Sparrow, a sought-after skill considered expensive to inherit. With the addition of refines to her Blue Egg, Spring Lucina can function well as a budget mage with only basic skill inheritance.

Unfortunately, her lack of Attack is a huge disadvantage with most of the best mages being those with extraordinarily high damage. She also has lower Resistance than most mages and tends to duel poorly against them. Being a seasonal unit, Spring Lucina is hard to get and is outperformed by many mages possessing better Attack.

Strengths

Amazing Speed

Spring Lucina shines offensively with her base 36 Speed. She is one of the few mages who can boast doubling many units with 35 or more Speed thanks to Swift Sparrow and/or a boon or refine. She can double and KO many other blue mages provided they aren’t carrying B Tomebreaker.

Strong on a budget

Coming with Swift Sparrow for free and having decent offenses, Spring Lucina is a solid mage to build on a budget. She can sweep with a refine on her Blue Egg, but is worth giving a Blarblade if one can spare the feathers. She is a good candidate for a Desperation build and has flexible B slot options.

Weaknesses

Poor Attack for an offensive unit

Spring Lucina has only 29 Base Attack which makes her much weaker than a plethora of blue mages, many boasting 36 Attack. Although a Blade tome goes a way to fixing this issue, other mages are still stronger when wielding them. The Special charge penalty on Blade tomes especially hurts, as Spring Lucina relies on her Special to score certain KO’s.

Low Resistance for a mage

Base 25 Resistance is quite low, and means Spring Lucina isn’t very good at taking hits from fellow mages. She is vulnerable to being OHKO’d by other blue mages who run high-damage Blade tome sets. Additionally, many blue mages on the slower end of the spectrum choose to run B Tomebreaker as their B slot skill as a budget choice, rendering faster mages such as Spring Lucina useless against them.

More dependent on team-mates than other mages

On her optimal Blade set, Spring Lucina deals relatively low damage compared to other mages due to her low base Attack. This means she’s more dependent on receiving buffs (mainly Attack) than her allies, relying more on her Blade tome than her natural power to score KO’s.

Team Options

Spring Lucina is a classic blue mage and offensive unit. Her ability to handle red units makes her a great partner to defensive greens who struggle with them. As a Blade tome user, she relies on team support and should be paired up with units who can give her the buffs she needs to sweep through teams. Although she fares better with certain allies, anyone can give her the Hone or Rally buffs she needs.

  • Dancers: Spring Lucina is an excellent partner for units with Sing/Dance. By granting her extra turns, they allow her to score more KO’s and many run buffing skills as a bonus. Olivia, New Year’s Azura, Performing Inigo and Performing Olivia are some examples of solid teammates.

  • Tanky greens: Green tanks nearly universally fear fast red units who can double them and KO, units that Spring Lucina can handily KO. As a bonus, Green tanks often come with Distant Counter and can beat rival blue mages, allowing Spring Lucina to dodge their high damage or B Tomebreaker. Hector, Dorcas, Winter Chrom, Fallen Robin(M) and Amelia are some green tanks who support Spring Lucina well.

  • Buffers: Specialised buffers such as Eirika, Ephraim and Sanaki are fantastic support units for Spring Lucina.

Counters

Her long list of counters is thanks to her inability to OHKO many targets. Having low Resistance compared to other mages also does not help her in the slightest and makes her extremely frail on all sides. Even with Chill Res she struggles against units with high Resistance. Distant Counter is a nightmare for her, as she is too frail to survive physical attacks.

  • Anti-mages: Specialist anti-mage units utterly annihilate Spring Lucina with their high Resistance and physical damage. Felicia, Faye and Fjorm can easily wall Spring Lucina and KO her.

  • Blue mages: Thanks to her low Attack and Resistance, Spring Lucina sits at the bottom of the Blue mage pecking order. She can typically only take 60 points of neutral magic damage, which many blue mages can inflict. B Tomebreaker is a common budget choice for these mages as well. Examples include Lute, Linde, Delthea, Mae, Tailtiu and Summer Corrin(F).

  • Distant Counter blue/greens: Many blue and green tanks build with Distant Counter to defeat mages such as Spring Lucina. Their high physical damage can OHKO her easily, and she lacks the power to cut through their Resistance. Examples include Effie, Fallen Hardin, Hector, Fallen Robin(M) and Dorcas.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Blue Tome Users Only
100 2 6
Blue EggIf unit initiates attack, unit recovers 4 HP after the battle.
Blue Tome Users Only
200 2 7
Blue Egg+If unit initiates attack, unit recovers 4 HP after the battle.
Learns by default at 5 ★
Blue Tome Users Only
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
A
Seal Res 1After combat, foe suffers Res-3 through its next action.
Non-inheritable by Staff-wielding units.
40
B
Seal Res 2After combat, foe suffers Res-5 through its next action.
Non-inheritable by Staff-wielding units.
80
B
Seal Res 3After combat, foe suffers Res-7 through its next action.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
160
B

Other Info

Origin
Fire Emblem: Awakening

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