Table of Contents

Tier Rating

Analysis by RedFerrari1998
Spring Catria - Spring Whitewing

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 36
ATK 32
SPD 35
DEF 18
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 5 8 4 5
Middle 17 6 9 5 6
High 18 7 10 6 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 29 32 14 20
Middle 36 32 35 18 23
High 40 35 38 21 26

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Attack makes for a great asset on almost any mage, with Spring Catria being no exception. An Attack asset Spring Catria will possess a solid 35/35 offensive spread. A solid choice for any offensive build.

  • +SPD: Speed makes for an exceptional asset and is likely Spring Catria’s strongest option overall. With 38 base Speed and easy access to significant buffs through being a cavalier, Spring Catria can easily reach Speeds in the high 40s, even capable of surpassing 50 Speed with the right setup.

Neutral

  • HP: Spring Catria’s HP is relatively unimpressive. While a HP asset serves little combat benefit for her, having a HP asset with a flaw other than Defense will bring her up to 145 BST, thus increasing her scoring bin in Arena. However, Cavalry mages are already terrible for Arena scoring, so this is hardly worth it if other assets are available. Overall, HP is best kept neutral, though a HP flaw will also work absolutely fine for Spring Catria.

Flaws

  • -DEF: Defense is one of Spring Catria’s best overall flaws. Her Defense is already extremely low and she will often find more benefit out of her other stats. However, there are possible scenarios where keeping Defense neutral can be beneficial, such as sometimes allowing her to avoid OHKOs from physical units.

  • -RES: While Spring Catria’s 23 Resistance is still nothing special, it is superior to her Defense and her personal weapon does bring it up to a more usable amount. Still though, A Resistance flaw is a viable option given that maintaining her Defense can occasionally help with avoiding OHKOs from physical units such as archers or melee units using Distant Counter.

Skill Sets

No Shame To The Whitewings (Blade Offense)

Recommended
Blárblade+ A Atk/Spd Solo 3
Alternate: Fury 3
Reposition
Alternate: Draw Back
B Desperation 3
Alternate: Chill Res 3
Glimmer
Alternate: Moonbow
C Hone Cavalry
Alternate: Drive Spd 2
SP1,835SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF or -RES

  • Weapon: Blárblade+

  • Assist: Reposition / Draw Back

  • Special: Glimmer / Moonbow

  • Passive A: Atk/Spd Solo / Swift Sparrow / Fury

  • Passive B: Desperation / Chill Res

  • Passive C: Cavalry Buff / Even Spd Wave / Player Preference

  • Sacred Seal: Atk/Spd 2 / Speed +3  

It’s no secret that the Blade tome is a powerful weapon in the hands of many mages. Spring Catria is absolutely no exception to this, being an excellent choice for a Blade setup thanks to her high offensive stats and access to cavalry buffs.

The Blade tome takes the visible bonuses on the user (such as those given by Hone and Fortify) and add them onto her user’s Attack. As Spring Catria is a cavalry unit, providing a huge amount of buffs is very easy and she can easily reach insanely high damage numbers. With this weapon, Spring Catria would most like either a Speed or Attack asset with a Defense or Resistance flaw. As the Blade tome will give her a lot of extra Attack, Speed is arguably preferable, though both work fine.

Her Assist skill is open to player preference. She comes with Draw Back by default which is a great choice for mages, but this can be replaced as one sees fit. Reposition is another great general option for cavaliers. As for the Special, Glimmer pairs perfectly with a Blade tome. The low cooldown combined with the fact that its power increases with the Blade tome makes it a natural fit. Moonbow is also a good choice thanks to its low cooldown.

In the A slot, Atk/Spd Solo provides Spring Catria with a huge boost to Attack and Speed whenever she has no adjacent allies. Given she’ll likely be charging ahead of her team to attack, she can make effective use of this skill with relative ease. Swift Sparrow is a strong alternative, providing a less substantial offensive boost whenever she initiates combat. As a budget option, Fury gives a good all-around stat boost that also synergizes nicely with Desperation. Speaking of, Desperation is a fantastic B slot choice, allowing Spring Catria to perform any follow-up attack immediately whenever she’s below 75% HP. Her default Chill Res is also a solid fit, helping herself and any other magical allies to deal more damage against affected foes.

The C slot will mostly depend on Spring Catria’s team composition. If she’s alongside other cavaliers, a cavalry buff such as Fortify Cavalry will be the natural choice. She can also use Wave skills such as Even Spd Wave to give herself a buff every other turn, though this will be unnecessary if she has allies who can consistently buff her. Outside of this, the C slot is completely open. If one can’t select a C slot, using her default Drive Spd is more than acceptable. Last but not least, the Sacred Seal slot can be used to give Spring Catria one last offensive push. Atk/Spd 2 grants the best of both worlds, while Speed +3 and Attack +3 are also strong options.

Hopping For The Cause (Offensive Support)

Huginn's Egg A Fury 3
Alternate: Swift Sparrow 2
Reposition
Alternate: Draw Back
B Chill Spd 3
Alternate: Chill Res 3
Moonbow
Alternate: Glimmer
C Hone Cavalry
Alternate: Drive Spd 2
SP1,485SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +RES / -DEF

  • Weapon: Huginn’s Egg

  • Assist: Reposition / Draw Back / Dual Rally

  • Special: Moonbow / Glimmer

  • Passive A: Fury / Swift Sparrow

  • Passive B: Chill Spd / Chill Res  

  • Passive C: Cavalry Buff / Drive Spd / Atk Ploy / Player Preference

  • Sacred Seal: Atk/Spd 2 / Speed +3 / Atk Ploy

This is a cheaper Spring Catria that aims to achieve a good balance between offensive and support capabilities through the use of Spring Catria’s personal weapon.

For IV’s, Spring Catria will once again benefit the most from either an Attack or Speed asset to help with her offensive capabilities. A Resistance asset could even be a good option since with Fury and her weapon, Spring Catria will have Resistance high enough to decently use Ploy skills. Regardless of asset, Defense remains the best flaw. Huginn’s Egg is Spring Catria’s personal weapon and serves as one of the main support components for this build. Proving a debuff of Attack and Defense to the enemy with the lowest Defense. Her Assist is an open choice, with Reposition and her default Draw Back both being great options for her. A Dual Rally could also be used for further support potential. For Special, both Moonbow and Glimmer make for great options thanks to their low cooldown.

In the A slot, Fury is an excellent choice that gives an all-around boost to her stats, though be wary that Huginn’s Egg does rely on a HP threshold to activate. For a more expensive alternative, Swift Sparrow provides a great boost to Attack and Speed whenever Spring Catria initiates combat. For further support capabilities, she can make use of a Chill Skill in the B slot. Spring Catria comes by default with Chill Res which works perfectly well and helps herself and fellow magical allies to do more damage to affected foes. However, Chill Spd has more general use and can benefit almost anyone through the fastest opponent getting a substantial Speed decrease.

In the C slot, the natural choice if Spring Catria is alongside other cavaliers is to use a cavalry buff. Anything such as Hone Cavalry or Fortify Cavalry will work great. Her default Drive Spd is also a good general choice. If she has Fury and a Resistance asset, she’ll be at a fairly good 32 Resistance, high enough to make decent use of Ploy skills such as Atk Ploy or Res Ploy if one desires. Last but not least, the Sacred Seal can be used to give Spring Catria one last offensive push. Atk/Spd 2 is a great fit for this, or one could go for a simple Speed +3. A Ploy skill such as Atk Ploy could also be used here if she has the Resistance for it.

Introduction

Despite not being a fan of the attire, Catria has decided to join us all for the spring festival in her own bunny outfit. Spring Catria joins as a blue mage cavalier with a heavy focus on offensive capabilities. While blue mage cavaliers naturally face heavy competition in the form of Reinhardt, Spring Catria is one who is able to compete with him through not only great offensive capabilities but also coming with great support capabilities too.

Her good Attack and high Speed lends to her offensive power. When combined with her access to Cavalry Buffs, Spring Catria is easily capable of dealing massive amounts of damage with ease. Her stat spread is perfectly optimized for the Blade tome, which she makes excellent use of. If a Blade tome is unavailable, not to worry. Spring Catria also comes with an exclusive weapon that serves as a great support tool, allowing her to be a great hybrid unit who’s capable of both offense and support.

This all combines together to make Spring Catria an overall excellent package. She does suffer from the typical cavalry issues and also possesses less than great defensive capabilities, but her positives definitely outweigh her negatives. If one is looking for a strong and reliable blue mage, particularly if one wants one that can both attack and support, Spring Catria has got everything covered.

Strengths

Great Offensive Stats

With 32 Attack and 35 Speed, Spring Catria has the offensive stats necessary to excel when attacking. This already strong offensive statline can then be further enhanced through IVs, skills, and cavalry buffs to easily reach huge Attack and Speed values. She makes an excellent choice for a Blade tome build thanks to this.

Huginn’s Egg

Huginn’s Egg is Spring Catria’s personal weapon. This weapon functions very similarly to Gunnthrá’s Chilling Seal Skill, though targeting different stats. As long as Spring Catria is above 50% HP, she will debuff the opponent with the lowest Resistance for five Attack and Defense. While this debuff won’t offer much benefit to Spring Catria itself, it allows her to serve as an effective support unit on top of already being a strong offensive unit.

Cavalry Strengths

Being a cavalier offers Spring Catria two main distinct benefits. Firstly, she comes with a movement range of three tiles. This allows her to more easily reach and attack distant foes, as well as make it easier for her to come in and Assist her allies with her Assist skill. Secondly, she has access to cavalry buffs which offer her a cheap and easy way to gain substantial boosts, further adding to her effectiveness with a Blade tome.

Weaknesses

Poor Defensive Stats

While Spring Catria’s offensive stats are great, the same cannot be said for her defensive stats. With 36 HP, 18 Defense, and 23 Resistance, Spring Catria is susceptible to attacks from physical and magical foes alike. One should take caution to ensure that Spring Catria is not in range of any hard-hitting foes than can potential ORKO her. However, her Resistance is capable of being boosted to decent levels thanks to Huginn’s Egg giving her three Resistance.

Cavalry Weaknesses

Being a cavalier also comes with its fair share of weaknesses. Most notably, cavalry units are hindered greatly by terrain, being entirely incapable of passing through forest tiles and being slowed down greatly by trench tiles. On top of this, anyone with a weapon that deals effective damage to cavalry will make short work of Spring Catria. While this won’t be of concern to everyone, being a cavalier also means suffering from a lower BST compared to other movement types. On top of the lower BST that already comes with being a tome user, Spring Catria is a terrible choice for anyone looking to maximize Arena score.

Team Options

What a Spring Catria with a Blade tome needs the most is teammates that can provide her with substantial buffs in order to increase the power of this weapon. Even without a Blade tome, she will still appreciate the support that buffs provide. Other than this, she’ll want teammates that can keep her safe from green threats.

  • Cavaliers: It’s no surprise that Spring Catria’s best allies will be other cavalry units. Such units will be able to provide her with buffs from Hone Cavalry and Fortify Cavalry, giving her a huge power boost for the Blade tome. A strong red cavalier such as Legendary Eirika, Hríd, Ares, or SM Eirika is important as these can protect her from green threats. A green cavalier ally such as Gunnthrá, WT Olwen, or Spring Alfonse is also appreciated. There are strong colorless cavaliers also available, such as Brave Veronica, Brave Lyn, and Summer Linde.

  • Refreshers: Refreshers make for a great partner to practically any offensive unit. Coming with either the Sing or Dance Assist, refreshers are able to provide Spring Catria with an extra move after her first. This is a powerful ability as it allows Spring Catria to move into position for the next turn, retreat to safety, or even perform an attack. All of the refreshers make for great choices, but of particular note is YT Olivia and Performing Azura, both of which come with personal weapons that provide an all-around stat boost to whoever they dance.

  • Strong Red Fighters: Given Spring Catria’s extreme weakness to green foes, having a strong red ally that can protect her is a great idea. Zelgius, Karla, Legendary Marth, Legendary Ike, and Legendary Ryoma are just a few examples of strong choices. On the magical side, there are plentiful options such as Halloween Myrrh, Winter Tharja, and Celica.

Counters

Green units, in general, are not exactly known for being that good at resisting magical attacks, so a buffed Blade Spring Catria can deal with many green threats. That being said though, she still needs to take caution, since if she does not KO in a single hit and the enemy can retaliate, that could be game over for Spring Catria. On top of this, she, of course, needs to keep an eye out for anyone with effective weaponry.

  • Strong Greens: Any Armads wielding form of Hector and Fallen Robin all come with Distant Counter by default. If Spring Catria cannot defeat them in a single hit or she does not have Desperation active, attacking them will almost always result in disaster. Brave Ephraim, Surtr, and Winter Chrom also pose a significant threat if they have Distant Counter inherited onto them. If any of these are allowed to attack Spring Catria on their phase, Spring Catria will be in massive trouble.

  • Green Mages: Julia, Deirdre, and Halloween Henry are well known for coming with huge Resistance stats. Trying to attack any of these with Spring Catria can prove to be tricky because of this, making them substantial threats.

  • Foes with effective damage against cavalry: With her low defensive stats, anyone with a cavalry effective weapon will make short work of Spring Catria. Micaiah and Hoshidan Summer Micaiah are two of the most notable threats due to both coming with personal weapons that deal effective damage against cavalry. Rhajat is another notable threat due to coming with a Wolf tome by default and having the color advantage over Spring Catria.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Blue Tome Users Only
100 2 6
Thoron
Blue Tome Users Only
200 2 9
Huginn's EggGrants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Res through its next action.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Chill Res 1At the start of each turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.
Inheritable by all units.
60
B
Chill Res 2At the start of each turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action.
Inheritable by all units.
120
B
Chill Res 3At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.
Unlocks at 5 ★
Inheritable by all units.
240
B
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Inheritable by all units.
50
C
Drive Spd 1Grants allies within 2 spaces Spd+2 during combat.
Inheritable by all units.
120
C
Drive Spd 2Grants allies within 2 spaces Spd+3 during combat
Unlocks at 5 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem Heroes

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