Table of Contents
- Default
- Attack
- Special
- Injured
| Spring Camilla - Spring Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 5 | 7 | 3 |
| Middle | 17 | 9 | 6 | 8 | 4 |
| High | 18 | 10 | 7 | 9 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 32 | 22 | 26 | 16 |
| Middle | 39 | 35 | 25 | 30 | 19 |
| High | 42 | 38 | 29 | 33 | 22 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Spring Camilla is not particularly vulnerable to getting poor IVs- just about anything will work on her.
Boons
- +ATK: Definitely the best boon for Spring Camilla, as it furthers her ability to oneshot her opponents with bladetome damage.
Neutral
- SPD: Speed is a superboon and can be increased on her, however, even with a superboon, she only reaches 29 Speed, which can serve to help her avoid a few doubles. Every other flier mage outspeeds her, and so it may be more optimal to use another mage if you're trying to make a fast bladetome user. Conversely, Speed can be dropped down to 22, as it's low enough that it can be used as a dump stat.
- DEF: Defense can be readily increased, particularly if choosing a Raventome set, however if you're running another unit who may counter bows better than Spring Camilla can, then Defense can be skipped.
- RES: One of Camilla's glaring weaknesses is her poor Resistance stat. Increasing it will help her to survive against more mages, while decreasing it will further minmax her stats.
Banes
- HP: Like many units, Spring Camilla's HP is nothing to write home about and can be readily decreased to influence one of her more-relevant stats.
Skill Sets
Blades in the Easter Eggs (Gronnblade +)
![]() |
Gronnblade+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Reposition | B | G Tomebreaker 3 |
![]() |
Moonbow | C | Threaten Res 3 |
| SP | 2,025 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -HP or -RES
- Weapon: Gronnblade+
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Death Blow / Life and Death / Close Counter
- Passive B: G Tomebreaker / Vantage / Desperation
- Passive C: Threaten Res / Varies on Team
- Sacred Seal: Atk + 3 / Spd + 3
Gronnblade+ Camilla can essentially be run two separate ways: you can try to salvage her Speed, or you can try to maximize her Attack. With a Speed boon, Life and Death, Hone Fliers buff, and Spd +3 seal, Camilla will reach 43 Speed on both player and enemy phase, which can be further increased to 47 by running her with Goad Fliers teammate. This means that she can be run similarly to Nino in that she can have high-damage doubling capabilities. Unlike Nino, Camilla suffers from poor Resistance, meaning that she'll have difficulty doubling mages without dying, particularly with a bane.
Alternatively, a +ATK, Attack seal, and Death Blow set means that Camilla will hit 60 attack on initiation, before any buffs. With full flier buffs included, Camilla will hit for a staggering 90 green magic damage, without factoring in things like unit support, goad fliers, or special proc. This makes her terrifying as a unit capable of oneshotting many other units.
Her B slot should be Desperation if you're building her out to be a speed demon- otherwise, it's a little more flexible. You can go for G Tomebreaker if you're concerned about high Resistance green mages such as Julia or Sonya, otherwise Vantage will help her out if she needs to bait units, particularly if you opt for Close Counter instead- this way, you can use your Blade Camilla on enemy phase, by luring out unsuspecting Lance and Axe units to attack into her high defenses and eliminating them with a massive blast of green magic.
With the 2.0 update buffing Glimmer down to 2 ticks, it becomes ideal for Camilla to increase her already staggering attack potential. The cooldown addition to her blade tome puts it at 3 ticks, which is perfectly manageable if you need to build it up for a massive attack- though you'll rarely need to.
Anti-Meta (TA/Raven)
![]() |
Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Moonbow | C | Goad Fliers |
| SP | 1,875 | S | Distant Def 3 |
- Preferred IV: +ATK or +DEF / -HP or -SPD
- Weapon: Gronnraven +
- Assist: Reposition / Swap
- Special: Moonbow / Bonfire
- Passive A: Triangle Adept
- Passive B: Vantage / G Tomebreaker / Quick Riposte
- Passive C: Goad Fliers / Team Dependent
- Sacred Seal: Distant Defense 3 / Deflect Missile / Deflect Magic
While the introduction of Myrrh and Female Grima means that Spring Camilla's niche in being flier emblem's bow counter is mitigated, it doesn't invalidate the utility of the build. This set allows her- unbuffed at no merges- to tank and counter kill an optimally-built +10 Reinhardt and +10 Lyn... in the same enemy phase. Gronnraven allows Camilla to function as if she has WTA against colorless, meaning that when combined with Triangle Adept, gives her a large damage reduction and increases her damage done where arrows are concerned. This isn't just an anti-Reinhardt/BLyn set either: with this set, Camilla can kill most archers she comes across, as well as solidify her defenses against powerful blue mages that were once a threat to her.
Moonbow is required to kill Reinhardt and Brave Bow users, as she will proc it upon her first retaliation and typically oneshot her attacker. Bonfire can be run with more damage, but you run the risk of failing to ORKO and allowing the enemy unit to be danced or repositioned away.
Vantage is the ideal B slot if your primary focus is taking down baddies in Enemy Phase. After being attacked by any of her meta counters, Camilla will dispatch them and then be within range for a Vantage proc. Her high attack means that she'll be able to take down multiple enemy units in enemy phase with this, and if she has a Hone Attack, Goad Fliers, or Hone Fliers buff, she'll be able to eliminate a +10 Reinhardt / Brave Lyn combo in the same turn without dying.
She is capable of surviving without Distant Defense, however the margins for her survival there are more narrow, and it's good for insurance. She can work with another seal if your team is already using the DD seal.
A Good Egg (Budget Build)
![]() |
Green Egg+ (+Spd) | A | Fury 3 |
|---|---|---|---|
![]() |
Reciprocal Aid | B | G Tomebreaker 3 |
![]() |
Bonfire | C | Goad Fliers |
| SP | 1,425 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP or -RES
- Weapon: Green Egg (+SPD) / Green Egg (+DEF)
- Assist: Reciprocal Aid / Reposition
- Special: Bonfire / Moonbow
- Passive A: Fury / Iote's Shield
- Passive B: G Tomebreaker / B Tomebreaker / Wings of Mercy
- Passive C: Goad Fliers
- Sacred Seal: Spd + 3 / Distant Defense / Atk + 3
With the Weapon Forge in 2.0 comes a buff to Green Egg+, and with it, Camilla's ability as a generalist has increased immensely. Her ability to recover HP after every combat means that she can effectively run Fury while severely mitigating the HP penalty (losing -2 HP per round of combat). In addition, her Egg can be forged to increase one of her stats. When combined with a +SPD IV, +SPD forge, +SPD seal and Fury, her speed stat can reach 37 before any kind of buffs (43 spd with a flier buff), making her far more capable of dueling units who could counter her.
An alternative to Fury is Iote's Shield, which can be used in place of her Gronnraven+TA build to allow her to similarly tank arrows with her large Defense stat and retaliate with a green magic blast. If running Iote's then a +DEF IV, Distant Defense Seal, or +DEF forge on her Egg would be helpful, though all three might be overkill.
Her B slot is also variable, depending on what you want her to counter. G Tomebreaker helps her to be a more rounded unit, eking out wins against units like Cecilia and Julia, however B Tomebreaker is necessary if you want her to double units like Linde, Lute, or other high-speed blue mages. Wings of Mercy is another option that allows her to function more as team support: she can use Reciprocal Aid to heal her teammate or blast away at whichever damaged them with her Green Egg.
Like other slots, her Sacred Seal can be alternated as well to best suit your preferences: this Camilla is versatile and can be very flexible to fill many teams depending on what kind of unit you need. She's also relatively budget-friendly, as all of her skills can be found on 3 star units and her highest cost investment would be forging her egg.
Introduction
Camilla was the first of a new unit type to be introduced into Fire Emblem Heroes, and as a green tome user, her viability was a little shaky in the first few months of her release. While she sports spectacular Attack and Defense, her Speed and Resistance were severely lacking and so her initial niche was for one-shot nuking with Gronnblade. With Hone and Fortify flier buffs equipped, she could do quite a bit of damage, though she would rarely have the capability to double any enemy units. With a low Resistance stat, Camilla also lacks the bulk to take many mage fights, and without certain skills it's relatively simple for even blue mages to kill her.
All of this has left her in a rather odd position, however, in the rise of Cavalry meta with Reinhardt and Brave Lyn as their key players, Spring Camilla suddenly fell into her place as flier emblem's most valued anti-meta unit. Spring Camilla is capable of tanking arrows and retaliating harshly. This alone makes her an incredibly valuable unit to field with flier support, made only more impressive by the fact that she can also handle Reinhardt without breaking a sweat. If you're having trouble against cavalry in the arena, fielding Spring Camilla will help immensely.
Still, don't let that fool you into thinking that she's the answer to all of your problems. Her low Speed makes her difficult to effectively use on player phase, while her low Resistance can make her a liability on enemy phase. She needs to be run a very specific way in order to survive the meta, and you basically have to choose between making her an offensive powerhouse or making her a defensive tank.
Strengths
High Attack
Spring Camilla has very high attack- the highest among all mage fliers- and she can utilize this in addition to tomes like Gronnblade to take her oneshot damage potential to incredible heights.
She is also capable of retaliating and OHKOing enemy units, even with her default tome or Gronnraven.
Good Defense
Camilla can be built with Gronnraven to tank arrows easily, making her incredibly valuable to her fellow fliers.
She can also run Close Counter to take little damage and retaliate against melee units, particularly lances.
Flier
Camilla has great maneuverability on all maps, which allows her to attack opponents from safety over water and mountains.
This is also why she's such a potent blade tome unit- being a flier gives her access to +6/+6/+6/+6 buffs.
Finally, as a flier, Camilla can support her mixed-emblem teammates uniquely through skills like Guidance or Tactics skills.
Weaknesses
Low Speed
At 25 base speed, she will almost never double enemies on player phase unless she's +spd and heavily supported by her team
She risks being doubled often or even quadded by brave bow archers, making her deceptively fragile
Low Resistance
Camilla has difficulty dueling other mages, particularly high speed mages. This means that even blue mages will sometimes kill her.
Dragons are a constant threat, and even Nowi can hurt Camilla significantly.
Needs Special Consideration
Spring Camilla is a limited unit, meaning getting merges outside of her specific availabilities is impossible. She is very difficult to obtain because of this.
She requires a full base kit rehaul for either of her optimal builds. Although she doesn't generally require any 5 star exclusive skill to shine, she still needs plenty of SI.
She requires team buffs to be fully effective and will score lower than her melee allies in the Arena.
Team Options
Counters
Despite her functioning as an anti-meta unit, Camilla still has many counters.
- Red Units: Significant reds, such as Zelgius, Black Knight, Ike, Xander, and Ryoma, can all utilize their inbuilt DC weapon to retaliate against her with weapon triangle advantage.
- Mages: Due to her low resistance, units such as Julia, Lilina, Sanaki, Tharja, and Halloween Nowi all pose a threat to her.
- Flier-specific Weaknesses: Merric can rip her to shreds, as can any bow-wielding unit if Camilla is not built specifically to counter them.
![]() |
Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Vantage 3 |
![]() |
Moonbow | C | Goad Fliers |
| S | Breath of Life 1 | ||
Archers are terrifying on a Flier team. Raven/Adept Spring Camilla is here to help
all of my units are built under the restrictions of being mostly (but not entirely) F2P
![]() |
Green Egg+ | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | G Tomebreaker 3 |
![]() |
Moonbow | C | Breath of Life 3 |
Pseudo-healer that can still pack a punch. Green Egg+ is kept to heal her up after Ardent Sacrifice use. She's a good unit that can OHKO/2HKO a decent chunk of green units. Feel free to replace Ardent Sacrifice with Reposition for flier shenanigans, thanks to Breath of Life 3 (and optional Breath of Life Seal) she'll be a fine pseudo-healer regardless.
![]() |
Gronnblade+ | A | Close Counter |
|---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Moonbow | C | Goad Fliers |
+Spd / -Res
Speed 1 Seal
Before Summer Corrin was a thing the only blade user able to be ran was Spring Camilla. While not as deadly as Corrin, the below set is still absolutely one to be feared.
The main advantage Camilla has over Corrin is her additional bulk on the defensive side. This makes her a perfect candidate to run Close Counter. As Camilla is capable of living a single attack from most melee units in the game after receiving the Fortify Fliers buff (even including most non-bravebow archers), Close Counter makes her very awkward for melee units to engage on when she has full buffs. They may be able to damage her, but they probably won't be able to take an attack in return from Camilla. This is particularly useful for winning Arena defenses as you only need to take out a single unit for most players to surrender.
Vantage 3 compliments this Close Counter setup nicely. After dropping into Vantage range Camilla will be able to hit any unit in the game not running Sweep weapons/skills (or the new Hardy Bearing seal) before they are able to even touch her, dealing out massive damage if buffed by Hone/Fortify.
Goad fliers should be your go-to flier buff skill in most cases as Camilla should be receiving Hone/Fortify from others to maxmise her Blade tome damage. You can run Fortify if used in conjunction with another Blade user. Ward fliers isn't worth using in most cases.
Using Gronnblade+ gives Camilla a guaranteed 24 extra damage per attack if buff by both Hone and Fortify fliers (in addition to her normal damage calculations). Very few units in the game are capable of living an attack from her using this setup.
Moonbow is probably the best special skill for Camilla due to it having the shortest cooldown (3 cooldown when using Blade tomes). You honestly very rarely require this extra damage to land your KOs though.
Speed 1 Seal on Camilla is probably optimal. With a +Spd nature, Speed Seal, Hone Fliers and Goad Fliers she is able to reach a respectable 40 speed. In my experience this is usually good enough to handle anything that comes your way as the vast majority of units she cannot double she can eliminate in one shot due to their lower resistance/hp stats.
![]() |
Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 2 |
![]() |
Draconic Aura | C | Hone Fliers |
Merged +2
+Atk / -Def
Squad Ace B (+1 Def)
Of the two Magic Tome fliers in the game Spring Camilla is the one who is best suited to running the Raven tome set due to her higher defense.
Unfortunately the best Camilla I pulled for this set had -Def, however with +1 Def from merges and +1 Def from the Squad Ace B seal she is able to survive against any archer in the game without the need of flier buffs.
Triangle Adept 3 gives Spring Camilla the 40% advantage against all Blue and Colourless units and victory is almost guaranteed when facing any of these.
Triangle Adept in tandem with Quick Riposte works very well to dispatch any archer that would otherwise give your flier emblem team a headache. Due to Camilla's slow speed and no access to Bow Breaker, running Quick Riposte is the only way to ensure you can double all archers. If any archers are able to survive a single hit from Spring Camilla they will certainly not survive a second hit. This combination ensures Spring Camilla can always win out against any archer.
Spring Camilla does not require Hone Fliers to be able to effectively do her job, therefore she is one of the better candidates to run it in her C slot when using her on a Flier Emblem team.
Reposition is arguably the most useful movement skill, particularly on a flier team where terrain will not limit your options.
Spring Camilla's special skill does not really matter much as she is capable of handling herself without need of extra skill damage. As such just run whatever you like here.
![]() |
Green Egg+ | A | Iote's Shield |
|---|---|---|---|
![]() |
Draw Back | B | Bowbreaker 3 |
![]() |
Ignis | C | Hone Fliers |
With Iote's Shield, she'll be protected from the extra damage from Archers. With Bowbreaker 3, she'll be able to not only stop them from doubling her with her crippling speed, but doubling them as well. Green egg of course allows her to get Back some hp, and Ignis will add an extra 26 damage. Draw back will help save units, and hone fliers will help her flying allies (duh)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Green Tome Users Only
|
100 | 2 | 6 |
| Green Tome Users Only
|
200 | 2 | 7 |
| Learns by default at 5 ★ Green Tome Users Only
|
300 | 2 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
100 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes