Table of Contents
- Default
- Attack
- Special
- Injured
| Spring Camilla - Spring Princess |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 5 | 7 | 3 |
| Middle | 17 | 9 | 6 | 8 | 4 |
| High | 18 | 10 | 7 | 9 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 32 | 22 | 26 | 16 |
| Middle | 39 | 35 | 25 | 30 | 19 |
| High | 42 | 38 | 29 | 33 | 22 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Spring Camilla is not particularly vulnerable to getting poor IVs- just about anything will work on her.
Boons
- +ATK: Definitely the best boon for Spring Camilla, as it furthers her ability to oneshot her opponents with bladetome damage.
Neutral
- SPD: Speed is a superboon and can be increased on her, however, even with a superboon, she only reaches 29 Speed, which can serve to help her avoid a few doubles. Every other flier mage outspeeds her, and so it may be more optimal to use another mage if you're trying to make a fast bladetome user. Conversely, Speed can be dropped down to 22, as it's low enough that it can be used as a dump stat.
- DEF: Defense can be readily increased, particularly if choosing a Raventome set, however if you're running another unit who may counter bows better than Spring Camilla can, then Defense can be skipped.
- RES: One of Camilla's glaring weaknesses is her poor Resistance stat. Increasing it will help her to survive against more mages, while decreasing it will further minmax her stats.
Banes
- HP: Like many units, Spring Camilla's HP is nothing to write home about and can be readily decreased to influence one of her more-relevant stats.
Skill Sets
Blades in the Easter Eggs (Gronnblade +)
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Gronnblade+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | G Tomebreaker 3 |
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Moonbow | C | Threaten Res 3 |
| SP | 2,025 | S | Attack +3 |
- Preferred IV: +ATK or +SPD / -HP or -RES
- Weapon: Gronnblade+
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Death Blow / Life and Death / Close Counter
- Passive B: G Tomebreaker / Vantage / Desperation
- Passive C: Threaten Res / Varies on Team
- Sacred Seal: Atk + 3 / Spd + 3
Gronnblade+ Camilla can essentially be run two separate ways: you can try to salvage her Speed, or you can try to maximize her Attack. With a Speed boon, Life and Death, Hone Fliers buff, and Spd +3 seal, Camilla will reach 43 Speed on both player and enemy phase, which can be further increased to 47 by running her with Goad Fliers teammate. This means that she can be run similarly to Nino in that she can have high-damage doubling capabilities. Unlike Nino, Camilla suffers from poor Resistance, meaning that she'll have difficulty doubling mages without dying, particularly with a bane.
Alternatively, a +ATK, Attack seal, and Death Blow set means that Camilla will hit 60 attack on initiation, before any buffs. With full flier buffs included, Camilla will hit for a staggering 90 green magic damage, without factoring in things like unit support, goad fliers, or special proc. This makes her terrifying as a unit capable of oneshotting many other units.
Her B slot should be Desperation if you're building her out to be a speed demon- otherwise, it's a little more flexible. You can go for G Tomebreaker if you're concerned about high Resistance green mages such as Julia or Sonya, otherwise Vantage will help her out if she needs to bait units, particularly if you opt for Close Counter instead- this way, you can use your Blade Camilla on enemy phase, by luring out unsuspecting Lance and Axe units to attack into her high defenses and eliminating them with a massive blast of green magic.
With the 2.0 update buffing Glimmer down to 2 ticks, it becomes ideal for Camilla to increase her already staggering attack potential. The cooldown addition to her blade tome puts it at 3 ticks, which is perfectly manageable if you need to build it up for a massive attack- though you'll rarely need to.
Anti-Meta (TA/Raven)
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Moonbow | C | Goad Fliers |
| SP | 1,875 | S | Distant Def 3 |
- Preferred IV: +ATK or +DEF / -HP or -SPD
- Weapon: Gronnraven +
- Assist: Reposition / Swap
- Special: Moonbow / Bonfire
- Passive A: Triangle Adept
- Passive B: Vantage / G Tomebreaker / Quick Riposte
- Passive C: Goad Fliers / Team Dependent
- Sacred Seal: Distant Defense 3 / Deflect Missile / Deflect Magic
While the introduction of Myrrh and Female Grima means that Spring Camilla's niche in being flier emblem's bow counter is mitigated, it doesn't invalidate the utility of the build. This set allows her- unbuffed at no merges- to tank and counter kill an optimally-built +10 Reinhardt and +10 Lyn... in the same enemy phase. Gronnraven allows Camilla to function as if she has WTA against colorless, meaning that when combined with Triangle Adept, gives her a large damage reduction and increases her damage done where arrows are concerned. This isn't just an anti-Reinhardt/BLyn set either: with this set, Camilla can kill most archers she comes across, as well as solidify her defenses against powerful blue mages that were once a threat to her.
Moonbow is required to kill Reinhardt and Brave Bow users, as she will proc it upon her first retaliation and typically oneshot her attacker. Bonfire can be run with more damage, but you run the risk of failing to ORKO and allowing the enemy unit to be danced or repositioned away.
Vantage is the ideal B slot if your primary focus is taking down baddies in Enemy Phase. After being attacked by any of her meta counters, Camilla will dispatch them and then be within range for a Vantage proc. Her high attack means that she'll be able to take down multiple enemy units in enemy phase with this, and if she has a Hone Attack, Goad Fliers, or Hone Fliers buff, she'll be able to eliminate a +10 Reinhardt / Brave Lyn combo in the same turn without dying.
She is capable of surviving without Distant Defense, however the margins for her survival there are more narrow, and it's good for insurance. She can work with another seal if your team is already using the DD seal.
A Good Egg (Budget Build)
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Green Egg+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | G Tomebreaker 3 |
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Bonfire | C | Goad Fliers |
| SP | 1,425 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP or -RES
- Weapon: Green Egg (+SPD) / Green Egg (+DEF)
- Assist: Reciprocal Aid / Reposition
- Special: Bonfire / Moonbow
- Passive A: Fury / Iote's Shield
- Passive B: G Tomebreaker / B Tomebreaker / Wings of Mercy
- Passive C: Goad Fliers
- Sacred Seal: Spd + 3 / Distant Defense / Atk + 3
With the Weapon Forge in 2.0 comes a buff to Green Egg+, and with it, Camilla's ability as a generalist has increased immensely. Her ability to recover HP after every combat means that she can effectively run Fury while severely mitigating the HP penalty (losing -2 HP per round of combat). In addition, her Egg can be forged to increase one of her stats. When combined with a +SPD IV, +SPD forge, +SPD seal and Fury, her speed stat can reach 37 before any kind of buffs (43 spd with a flier buff), making her far more capable of dueling units who could counter her.
An alternative to Fury is Iote's Shield, which can be used in place of her Gronnraven+TA build to allow her to similarly tank arrows with her large Defense stat and retaliate with a green magic blast. If running Iote's then a +DEF IV, Distant Defense Seal, or +DEF forge on her Egg would be helpful, though all three might be overkill.
Her B slot is also variable, depending on what you want her to counter. G Tomebreaker helps her to be a more rounded unit, eking out wins against units like Cecilia and Julia, however B Tomebreaker is necessary if you want her to double units like Linde, Lute, or other high-speed blue mages. Wings of Mercy is another option that allows her to function more as team support: she can use Reciprocal Aid to heal her teammate or blast away at whichever damaged them with her Green Egg.
Like other slots, her Sacred Seal can be alternated as well to best suit your preferences: this Camilla is versatile and can be very flexible to fill many teams depending on what kind of unit you need. She's also relatively budget-friendly, as all of her skills can be found on 3 star units and her highest cost investment would be forging her egg.
Introduction
Camilla was the first of a new unit type to be introduced into Fire Emblem Heroes, and as a green tome user, her viability was a little shaky in the first few months of her release. While she sports spectacular Attack and Defense, her Speed and Resistance were severely lacking and so her initial niche was for one-shot nuking with Gronnblade. With Hone and Fortify flier buffs equipped, she could do quite a bit of damage, though she would rarely have the capability to double any enemy units. With a low Resistance stat, Camilla also lacks the bulk to take many mage fights, and without certain skills it's relatively simple for even blue mages to kill her.
All of this has left her in a rather odd position, however, in the rise of Cavalry meta with Reinhardt and Brave Lyn as their key players, Spring Camilla suddenly fell into her place as flier emblem's most valued anti-meta unit. Spring Camilla is capable of tanking arrows and retaliating harshly. This alone makes her an incredibly valuable unit to field with flier support, made only more impressive by the fact that she can also handle Reinhardt without breaking a sweat. If you're having trouble against cavalry in the arena, fielding Spring Camilla will help immensely.
Still, don't let that fool you into thinking that she's the answer to all of your problems. Her low Speed makes her difficult to effectively use on player phase, while her low Resistance can make her a liability on enemy phase. She needs to be run a very specific way in order to survive the meta, and you basically have to choose between making her an offensive powerhouse or making her a defensive tank.
Strengths
High Attack
Spring Camilla has very high attack- the highest among all mage fliers- and she can utilize this in addition to tomes like Gronnblade to take her oneshot damage potential to incredible heights.
She is also capable of retaliating and OHKOing enemy units, even with her default tome or Gronnraven.
Good Defense
Camilla can be built with Gronnraven to tank arrows easily, making her incredibly valuable to her fellow fliers.
She can also run Close Counter to take little damage and retaliate against melee units, particularly lances.
Flier
Camilla has great maneuverability on all maps, which allows her to attack opponents from safety over water and mountains.
This is also why she's such a potent blade tome unit- being a flier gives her access to +6/+6/+6/+6 buffs.
Finally, as a flier, Camilla can support her mixed-emblem teammates uniquely through skills like Guidance or Tactics skills.
Weaknesses
Low Speed
At 25 base speed, she will almost never double enemies on player phase unless she's +spd and heavily supported by her team
She risks being doubled often or even quadded by brave bow archers, making her deceptively fragile
Low Resistance
Camilla has difficulty dueling other mages, particularly high speed mages. This means that even blue mages will sometimes kill her.
Dragons are a constant threat, and even Nowi can hurt Camilla significantly.
Needs Special Consideration
Spring Camilla is a limited unit, meaning getting merges outside of her specific availabilities is impossible. She is very difficult to obtain because of this.
She requires a full base kit rehaul for either of her optimal builds. Although she doesn't generally require any 5 star exclusive skill to shine, she still needs plenty of SI.
She requires team buffs to be fully effective and will score lower than her melee allies in the Arena.
Team Options
Counters
Despite her functioning as an anti-meta unit, Camilla still has many counters.
- Red Units: Significant reds, such as Zelgius, Black Knight, Ike, Xander, and Ryoma, can all utilize their inbuilt DC weapon to retaliate against her with weapon triangle advantage.
- Mages: Due to her low resistance, units such as Julia, Lilina, Sanaki, Tharja, and Halloween Nowi all pose a threat to her.
- Flier-specific Weaknesses: Merric can rip her to shreds, as can any bow-wielding unit if Camilla is not built specifically to counter them.
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Green Egg+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Fortify Fliers |
| S | Speed +3 | ||
bulky green flier mage with amazing speed. With 51 atk and 38 speed she can double loads while preventing getting doubled herself and uer weapon makes fury only cost 2 hp per battle. seal can be switched with lote shield to bait archers.
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Green Egg+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | Wings of Mercy 3 |
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Moonbow | C | Fortify Fliers |
I really really want to build her with Gronnraven+, TA 3 and Vantage 3, and Iote's Shield SS, but I am really really low on resources. I would get to her someday.
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Gronnowl+ | A | Darting Blow 3 |
|---|---|---|---|
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Swap | B | G Tomebreaker 3 |
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Moonbow | C | Fortify Fliers |
| S | Iote's Shield | ||
With hone fliers, one goad, 3 adjacent allies, and initiating combat, Camilla reaches 58 atk/ 51 spd. She will double everything, and she can tank many enemies (including brave lyn). Even without ideal conditions she will do very well, and will double very often. Fury is another option for a well-rounded set
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Gronnblade+ | A | Close Counter |
|---|---|---|---|
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Ardent Sacrifice | B | Vantage 3 |
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Glimmer | C | Fortify Fliers |
| S | Close Def 3 | ||
With this setup, Ardent Sacrifice essentially becomes an instant win. Camilla will be able to use Ardent Sacrifice to go into Vantage Range, and then kill most opponents just for touching her,
Her main weaknesses are units that can take her hits well and Hardy Bearing 3. A Glimmer dispatches pretty much any unit as-is. However, Sigurd and Seliph will forever be her bane with Divine Tyrfing. Brave Lyn with Mulagir is going to be a pain since - not only is she a bow wielder - Mulagir negates the effect of Gronnblade+. Deirdre and Julia can also negate any bonuses Camilla has, making her flounder due to their high Res stats.
Carrying Cordelia with Hone Fliers is a surefire way to keep Spring Camilla as overpowered as she can possibly be, as she can neutralize most of these threats with Reposition support (most likely from Halloween Nowi).
So, skills.
Gronnblade+ makes sure that Spring Camilla is as big a nuke as possible. She can hit for ridiculous amounts, barely even caring about the weapon triangle. Roughly, she'll be hitting for 72 before stats are considered, and since you SHOULD be using Hone Fliers, she may even double sometimes. Glimmer magnifies this significantly, turning her into an instant threat.
Ardent Sacrifice puts her into Vantage Range, meaning that for some opponents this is effectively GG as-is.
Glimmer, thanks to the buff, is now the go-to option for any Blade Tome Special. If you lack the fodder, Moonbow is always an option. However, you'll want Glimmer most of the time for the bigger boom. If you want a 100% end-all option that takes an eternity to charge, just go Astra and call it a day.
Close Counter is the centerpiece of this set, allowing Camilla to complete the combo: kill anything that does as much as touch her (unless it's got some kind of negation). It's fun to watch, and it works so well.
Vantage 3 works super well with Spring Camilla since she has less than 40 health. As a result, Ardent Sacrifice puts her at Vantage Range. -HP IV ensures that even with the Summoner Support you can run this without any issues whatsoever. Strike first, kill, rinse and repeat. That's all Camilla is about.
Fortify Fliers is for Flier Emblem Synergy. However, if you're outside of Flier Emblem, Threaten Res is always an option. Or if you're running her in a Blade Tome Team, Hone Atk or some other buff skill.
Close Def 3 is there to ensure Camilla isn't going down without a fight against Hardy Bearing Users. This should be avoided at all costs, however, since most Hardy Bearing Users are based around one shotting. If possible, try to KO the user first before anything else: Camilla CAN work in Player Phase. However, just as a failsafe, carry it in case. 36 Def that hits 42 with Fortify Buffs is definitely nothing to sneeze at!
Carry a +Atk -HP IV primarily to make sure she deals as much damage as possible. The other banes aren't ideal, but she can function with -Res since most mages are squishy anyway. Other + IV options would be Def, and at a stretch Spd (only use if you're really reaching or have a Goad Fliers around).
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | G Tomebreaker 3 |
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Draconic Aura | C | Fortify Fliers |
| S | Iote's Shield | ||
Iote's Shield SS let's Camilla cancel out effective damage against fliers, while this build already makes her very very tanky against archers without Iote's Shield the SS can save her from being attacked by Merric and his Excalibur tome.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Green Tome Users Only
|
100 | 2 | 6 |
| Green Tome Users Only
|
200 | 2 | 7 |
| Learns by default at 5 ★ Green Tome Users Only
|
300 | 2 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
100 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes