Table of Contents

Tier Rating

Analysis by milkyytoast
Spring Alfonse - Spring Prince


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 35
SPD 33
DEF 30
RES 18

Stat Variations

Level 1 Stat Variation
Low 18 8 6 5 4
Middle 19 9 7 6 5
High 20 10 8 7 6

Level 40 Stat Variations
Low 37 32 30 27 14
Middle 41 35 33 30 18
High 44 38 36 33 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

While he can take a boon in Defense in order to become more physically tanky, Spring Alfonse prefers to increase his excellent Attack or Speed. Since Resistance is his obvious dump stat, it can be safely reduced with a bane.


  • +ATK: Spring Alfonse’s base Attack of 35 puts his raw damage output on par with heavy-hitters like Frederick. Increasing it further is always a good idea.

  • +SPD: Because he has only one point of Speed less than Titania, Spring Alfonse can net more follow-ups when he’s running this boon.


  • DEF: Taking this as a boon makes Spring Alfonse quite tanky, but reducing it hurts his physical bulk rather significantly.


  • -HP: Since Spring Alfonse will most likely be refining his axe, this bane hurts much less due to him gaining +5 HP from this process. It also can be useful for activating skills like Desperation.

  • -RES: Resistance is the stat Spring Alfonse is least likely to use and could therefore be reduced safely.

Skill Sets

Bunny Slayer (Speedster Build)

Slaying Axe+ (+Spd)
Alternate: Giant Spoon+ (Spd)
A Life and Death 3
Alternate: Fury 3
Pivot B Chill Spd 3
Alternate: Desperation 3
Alternate: Moonbow
C Threaten Spd 3
Alternate: Threaten Def 3
SP1,485SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -RES
  • Weapon: Slaying Axe+ (+Spd) / Giant Spoon+ (+Spd)
  • Assist: Pivot / Swap / Flexible
  • Special: Glimmer / Moonbow
  • Passive A: Life and Death / Swift Sparrow / Fury
  • Passive B: Chill Spd / Chill Def / Desperation
  • Passive C: Threaten Spd / Threaten Def / Cavalry Buff or Spur / Flexible
  • Sacred Seal: Speed +3

Spring Alfonse’s most optimal build seeks to maximize his excellent Attack and Speed in order to perform heavy hitting follow-ups consistently.

A +SPD or +ATK IV is naturally preferred in order to achieve this goal, with a slight preference towards  +SPD. -RES or -HP is Spring Alfonse’s safest bane, though -DEF can be used as well if one does not mind the reduction of his physical bulk.

Slaying Axe with a +Speed refinement further adds to Spring Alfonse’s follow-up potential while granting him the stellar effect of consistent cooldown reduction. His native Giant Spoon is a serviceable alternative that further adds to his burst damage, although his Specials will unfortunately will require an additional charge to fire off. Because of both these factors, low cooldown Specials like Glimmer and Moonbow were chosen -- which one is selected for play will depend on the type of foes Spring Alfonse will be facing.

Assists, as per usual, can vary. Movement assists like Pivot or Swap can extend Spring Alfonse’s already considerable range of retreat, though team support like Reciprocal Aid or a dual Rally can easily be used as well.

With a +SPD IV, a +Speed refinement, the Speed +3 seal, and Life and Death, Spring Alfonse reaches an incredible 54/47 offensive spread without buffs. This comes at the cost of compromising his defensive stats, though this problem is mitigated by his high Speed preventing follow-ups. Provided his opponent does not have a Special charged or does not have a Brave weapon, it is exceedingly likely that Spring Alfonse will survive a combat engagement to fight another day. If one would prefer to retain his overall bulk , Spring Sparrow and/or Fury offer slightly worse but comparable offensive boosts without reducing Spring Alfonse’s Defense or Resistance.

Chill Spd is Spring Alfonse’s ideal B skill, as it allows him to heavily debuff speedy foes he would otherwise struggle to perform follow-ups on, while Chill Def can be used to break through tanky green walls. Because of its low availability, Desperation is an excellent alternative that synergizes well with Life and Death or Fury, allowing Spring Alfonse to perform consecutive attacks once he hits the >75% HP threshold.

C skills are dependent on player preference. If Spring Alfonse is being run on a cavalry team, cavalry buffs or Spurs would provide valuable team support. Alternatively, debuffing skills like Threaten Spd or Threaten Def can work as well.

Can't Make An Omelette... (Budget Bait Build)

Giant Spoon+ (Spd) A Fury 3
Alternate: Swap
B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Noontime
C Threaten Spd 3
Alternate: Threaten Def 3
SP1,485SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +DEF / -HP or -RES
  • Weapon: Giant Spoon+ (+Spd) / Giant Spoon+ (+Atk) / Giant Spoon+ (+Def)
  • Assist: Pivot / Swap / Flexible
  • Special: Glimmer / Moonbow / Bonfire / Noontime
  • Passive A: Fury
  • Passive B: Quick Riposte
  • Passive C: Threaten Spd / Threaten Def / Cavalry Buff or Spur / Flexible
  • Sacred Seal: Quickened Pulse

This build seeks to maximize Spring Alfonse’s first turn baiting potential while staying within budget constraints.

+SPD is once again preferred, but +ATK allows Spring Alfonse to deal more damage in combat exchanges. +DEF can also work here to allow Spring Alfonse to bait more easily, but will hurt his damage output somewhat.

Giant Spoon is an interesting gimmick. Its refinability allows Spring Alfonse to gain a few extra points in a stat of his choosing and its +10 bonus damage (Wo Dao effect) upon his Special triggering allows low cooldown Specials to hit much harder. What stat you refine for is dependent on what IV you’re running -- +SPD prefers a +Spd refinement to hit the over 40 Speed threshold if used in conjunction with Fury. +ATK  along with a +Atk refinement and Fury brings Spring Alfonse’s Attack to a massive 57. +DEF with a +Def refinement and Fury turns Spring Alfonse into a physical tank with 40 total Defense and passable Speed. This prevents follow-ups from being performed on him, which is a feature most tanks can’t claim to have.

Glimmer is an excellent Special that scales off of Spring Alfonse’s great Attack, while Moonbow performs a similar function through reducing the enemy’s Defense. Bonfire can be used if running a +DEF IV or refinement to deal massive damage. Noontime is less offensively effective due to offering no damage bonus of its own, but can allow Spring Alfonse to become a sustain tank when used with the Giant Spoon’s effect. It also has good synergy with Fury and Quick Riposte.

Fury offers a further all-around stat increase in exchange for some post-combat damage . Quick Riposte guarantees follow-ups when Spring Alfonse baits, and along with Quickened Pulse, allows him to hit back the enemy with a Special once they attack him only once.

C-slot skills are once again variable. Threaten Spd allows Spring Alfonse to effectively boost his offensive and defensive prowess by adding to his ability to perform or deny follow-ups, while Threaten Def allows him to hit the enemy harder. Cavalry buffs or Spurs are always useful support for cavalry teams, though any buff, Spur, or Tactic can be used here.

Pants Like These Require Bravery! (Quad Brave)

Brave Axe+ A Life and Death 3
Ardent Sacrifice B Desperation 3
Alternate: Draconic Aura
C Hone Cavalry
Alternate: Fortify Cavalry
SP1,875SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP
  • Weapon: Brave Axe+
  • Assist: Ardent Sacrifice
  • Special: Luna / Draconic Aura
  • Passive A: Life and Death / Swift Sparrow
  • Passive B: Desperation
  • Passive C: Hone Cavalry / Fortify Cavalry / Goad Cavalry / Ward Cavalry / Threaten Spd
  • Sacred Seal: Speed +3

Although this build functions best when under the effect of cavalry buffs, when given the requisite boost, Spring Alfonse can run quite an effective quad Brave build.

Once again, Life and Death increases Spring Alfonse’s already impressive Speed and Attack considerably. This negates the -5 Speed penalty the Brave Axe inflicts in exchange for free doubles, and also boosts Spring Alfonse’s Attack, which is hurt a bit by the low MT  of the Brave Axe. It does, however, reduce his Defense and Resistance by 5. Swift Sparrow is an option that can be used instead that inflicts no penalty, but the fact that it only offers a +4 Attack/Speed boost only during Player Phase (as well as its limited availability) makes it a slightly less desirable choice.

For assists, Ardent Sacrifice is a must. It allows Spring Alfonse to activate Desperation after only being used once and synergizes well with  an HP bane. This enables him to perform consecutive attacks, which means he can quad without taking a hit in between the first two strikes. Combined with Luna, which will proc on the last hit, it’s exceedingly likely that any unit Spring Alfonse attacks will be KO’d unless they are a bulky red.

The C slot of this build is again variable. Spring Alfonse really needs a Hone Cavalry buff to function correctly, so it logically follows that he could and should support his allies in return. If (for some reason) this build is being run outside of a cavalry team, Threaten Spd is a passable option that should allow Spring Alfonse to net more quads.


As one of the few axe cavalry units we’ve received in a fair while, Spring Alfonse finally has risen above his perpetual role as the lord of the bench. Sporting an improved 35/33 offensive statline along with cavalry movement and a fabulous outfit, Spring Alfonse directly outshines on units such as Frederick while competing with another popular axe cavalry option, Titania, only possessing one point of Speed less than her and a drastically higher Attack stat.

Furthermore, Spring Alfonse finally introduces the Giant Spoon, which is an axe with a Wo Dao effect (grants +10 damage when a Special triggers). While he can’t run Wrath due to inheritance restrictions, this weapon makes self-sustain builds and low cooldown Specials on Spring Alfonse much more feasible than they normally would be. Through raw stats, weaponry, and the power of tight pants alone, Spring Alfonse is a unit that no doubt will prove his worth, especially in a cavalry team. Now, if only regular Alfonse could do the same...


Amazing Offensive Statline

35/33 base Attack and Speed is great for a cavalry unit, and allows Spring Alfonse to both prefom and avoid consistent follow-ups.

Good Defense and HP

Spring Alfonse is no defensive slouch either. 33 base Defense and 41 base HP allow him to take a physical hit if needed.

Even if his HP is reduced through a bane, that can easily be fixed through weapon refinement.

Low Competition Among Cavalry Axes

As of time of writing, there are only three other axe cavalry units, being Gunther, Frederick, and Titania.

Spring Alfonse’s offensive statline combines some of the best aspects of Frederick and Titania without compromising his defensive capabilities.


Low Resistance

Although this could also be considered a strength, Spring Alfonse’s Resistance is his clear dump stat.

This normally wouldn’t be a bad thing, but the resurgence of dragons means that Spring Alfonse’s low Resistance may come back to bite him.

High Competition Among Cavalry Greens

Among green cavalry, Spring Alfonse must compete with the likes of Gunnthrá, Valentine Lilina, and Cecilia.

These units either provide powerful utility or can run high-firepower Blade sets that Spring Alfonse may struggle to outpace.

Team Options

Spring Alfonse performs best while within a cavalry team, so naturally he does well paired with cavalry allies. He also appreciates a teammate who can easily battle reds that he most likely won’t want to face.

  • Strong Physical Cavalry Units: Xander, Brave Roy, Siegbert, Eldigan, Sigurd, Brave Lyn, and Legendary Ephraim all provide color coverage and can also grant cavalry buffs.

  • Strong Magical Cavalry Units: Gunnthrá, Cecilia, Sacred Memories Eirika, Reinhardt, and Spring Catria deal valuable magic damage to break through high Defense threats that Spring Alfonse may need support to defeat. They too can provide cavalry buffs.

  • Blue Wallbreakers: Winter Robin, Fallen Hardin, Effie, Lukas, Nowi, and Female Corrin can all break through red threats Spring Alfonse may struggle with.


Any red -- especially those who deal magic damage -- present a considerable threat to Spring Alfonse. He also may struggle with green dragons due to their high Defense and ability to deal magic damage.

  • Bulky Reds: Winter Tharja, Adult Tiki, Young Tiki, Black Knight, Zelgius, Legendary Ike, and Ike all possess the Defense necessary to wall out Spring Alfonse.

  • Strong Swords: Soleil, Ayra, Mia, Lucina, Masked Marth, Eirika, and Ruby Sword Olivia all can use strong innate speed, weapon effects, and/or buffs to KO Spring Alfonse rather easily.

  • Magic Users: Blade users such as Tharja and Nino hit Spring Alfonse in his low Resistance to deal massive damage and net a KO. Any red tome user presents a considerable threat to him.

  • Green Dragons: Fallen Robin and Myrrh deal damage to Spring Alfonse’s Resistance and soak up his damage with their high Defense. Fae possesses slightly lower Defense but is still able to take a fair bit of punishment.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Giant SpoonGrants +10 damage when Special triggers.
Inheritable by Axe users only.
200 1 9
Giant Spoon+Deals +10 damage when Special triggers.
Learns by default at 5 ★
Inheritable by Axe users only.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Sturdy Blow 1If unit initiates combat, unit granted Atk/Def+2 during battle.
Non-inheritable by Staff-wielding units.
Sturdy Blow 2If unit initiates combat, unit granted Atk/Def+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Def Smoke 1After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Def Smoke 2After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Def Smoke 3After combat, inflicts Def-7 on foes within 2 spaces of target through their next actions.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.

Other Info

Fire Emblem Heroes

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