Table of Contents
- Default
- Attack
- Special
- Injured
| Soren - Shrewd Strategist |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 8 | 3 | 6 |
| Middle | 17 | 7 | 9 | 4 | 7 |
| High | 18 | 8 | 10 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 30 | 30 | 13 | 25 |
| Middle | 36 | 33 | 33 | 17 | 29 |
| High | 40 | 36 | 36 | 20 | 32 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: The safest and most consistently good boon, +SPD will directly benefit all of Soren’s builds by allowing him to double more enemies as well as avoid being doubled himself.
-
+ATK: Decent, but not as consistent as +SPD. However, if Soren has access to Speed buffs from his team, then +ATK gets a lot better.
Neutral
-
RES: Soren’s Resistance gives him good magical bulk, as well as opening up his potential to run Ploy skills; it’s best to avoid a bane here, and a +SPD or +ATK boon would be more useful than +RES.
-
DEF: Soren has pitifully low Defense, making it a clear choice of bane for a Blade tome setup. However, if running his new unique tome, Wind’s Brand, with its unique Owl tome effect refine, then Soren’s physical bulk can get high enough that he can potentially survive a single hit.
Banes
- -HP: While hitting both physical and magical bulk isn’t ideal, taking a -HP bane avoids having to take a superbane with -DEF; this is more relevant when running a non-Blade tome setup.
Skill Sets
Social Savant (Defensive Utility)
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Wind's Brand (+Eff) | A | Atk/Spd Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Swap | B | Chill Spd 3 Alternate: Vantage 3 |
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Moonbow | C | Res Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
- Preferred IV: +SPD / -HP
- Weapon: Wind’s Brand (+Eff)
- Assist: Swap
- Special: Moonbow / Iceberg / Glacies
- Passive A: Atk/Spd Bond / Fury / Distant Def
- Passive B: Chill Spd / Chill Def / Vantage / Quick Riposte
- Passive C: Res Ploy / Spd Ploy / Varies on Team
- Sacred Seal: Distant Def / Speed +3 / Heavy Blade
Soren’s new unique tome, Wind’s Brand, offers him exceptional utility to his team in the form of a devastating, unavoidable Attack debuff. With its refine, he can also function as a defensive mage counter, thanks to the big boost in stats from the refine’s Owl tome effect.
The primary function of this build is to utilize the powerful debuffing capabilities of Wind’s Brand. Combining the Chill Atk effect with the Chill Spd B skill results in Soren completely crippling what are likely the two biggest threats on a given enemy team, which would be the units with the highest Attack and Speed - this may even be a single unit running something like Life and Death. Chill Def can work in place of Chill Spd, particularly if he plans on supporting a powerhouse physical attacker like a Brave Bow archer. For budget, Vantage doesn’t help Soren’s ability to debuff, but it does work well in improving his Enemy Phase fighting ability with the Owl effect refine. Without a refined Wind’s Brand, Quick Riposte is useful to secure doubles against speedier mages that Soren may otherwise be unable to double due to lacking the bonus stats from his refined tome.
The choice of Special is entirely up to preference and level of support that Soren has. The main thing to consider is the desired timing of Special activation: a lower cooldown will result in being able to fire off the special during each combat, while higher cooldown can allow Soren to save his special after one combat to wipe out the next enemy. However, if running Heavy Blade, then Iceberg is the best choice.
Due to the Owl effect of the refined tome, Bond skills like Atk/Spd Bond work fantastically. Alternatively, Distant Def can be taken to maximize Soren’s defensive capabilities versus ranged enemies. Fury is a good budget option that can allow Soren to shine on both phases, though the Owl effect can be difficult to utilize on Player Phase.
C slot is mostly personal preference, but running a Ploy skill like Res Ploy works great with the debuffing nature of this build. Ploys are an even better option if running Fury due to the extra Resistance resulting in increased chance of landing them. Otherwise, any skill can be used as needed to suit the team; Spur or Drive skills work great in Owl tome-centric team compositions.
For seals, Distant Def boosts Soren’s defensive capabilities further. Combining this with the Owl tome effect of Wind’s Brand and any of the recommended A slots will result in Soren becoming quite powerful on Enemy Phase. Alternatively, Speed +3 is a good option all-around. Finally, Heavy Blade can be worth considering as despite Soren’s relatively unimpressive Attack stat, all of the Attack boosting from the build combined with the -7 debuff from Wind’s Brand can actually make it quite easy for Soren to activate it.
Cutting Wind (Offensive Blade Tome)
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Gronnblade+ Alternate: Gronnblade |
A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Spd Ploy 3 |
| SP | 1,935 | S | Speed +3 |
- Preferred IV: +SPD / -DEF
- Weapon: Gronnblade+ / Gronnblade
- Assist: Reposition / Ardent Sacrifice
- Special: Glimmer / Draconic Aura
- Passive A: Fury / Swift Sparrow / Life and Death
- Passive B: Desperation / G Tomebreaker
- Passive C: Spd Ploy / Res Ploy / Varies on Team
- Sacred Seal: Speed +3 / Heavy Blade
Standard Blade tome setup for Soren. Nino runs this blade better in terms of raw offensive power, but Soren has the advantage of having a higher Resistance stat, allowing him to run a Ploy skill to bolster not only his own capabilities, but also provide a bit of team support.
The choice between Glimmer and Draconic Aura is mostly up to preference. Both scale exceptionally well with the boosted damage from a Blade tome. If running the Heavy Blade seal, then Draconic Aura is the better option with Desperation, while Glimmer will work well without Desperation.
Fury is easily the best choice for the A skill, as while it gives less offensive stats than Life and Death or Swift Sparrow, it also provides additional Resistance which allows Soren to be more effective with Ploys. If not running Ploys, then Swift Sparrow and Life and Death are both viable options. Soren’s bulk will drop so low with Life and Death that it’s worth considering running Ardent Sacrifice to give him a safe way to enter the Desperation HP threshold without risking his survival.
For the B slot, Desperation is generally the best option to allow Soren the ability to take out entire teams with proper team support. However, G Tomebreaker is a viable option to secure his matchups against other green mages if that is a concern, such as if the team lacks an answer to them (usually if the red is a melee without Distant Counter).
Landing Spd Ploy maximizes the chance that Soren will be able to double enemies, but Res Ploy is also a good option to simply increase his damage. Being able to run Ploys is the primary advantage that Soren has over Nino, so it’s best to run them if at all possible.
For seals, Speed +3 is always a good option to help Soren land more doubles. Alternatively, the Heavy Blade seal can help him activate his Specials faster; this is useful due to the slowed activation rate as a result of wielding a Blade tome. Activating a strong special like Draconic Aura can allow Soren to win matchups he otherwise wouldn’t be able to.
Introduction
On his initial release, Soren was relatively unimpressive due to his stat spread being arguably worse than that of Nino. However, thanks to his new unique tome, Wind’s Brand, he now has an incredibly potent niche in the form of an unavoidable -7 Attack debuff. The potential Owl effect refine is just an added bonus on top of that.
Soren can now fulfill a variety of roles, often all at once - debuffing, damage dealing, tanking (against ranged, usually magical). Wind’s Brand even helps patch up his awful physical bulk - to the point that he can actually consider taking on physical threats now. However, he will still get blown apart by focused offensive physical threats like Brave Bows.
Overall, Soren has exceptional potential with his new tome. It is still possible for him to run a good Blade tome set, since he still does have his own niche there as well, but he really shines with his debuffing capabilities. Due to the entirely unavoidable nature of the debuff, he can fit into any team and produce spectacular results.
Strengths
Wind’s Brand
This tome comes with a powerful Chill Atk effect - an unavoidable -7 Attack debuff to the enemy with the highest Attack. With this, Soren can effortlessly cripple even the strongest enemies.
Superior Tome Refine
While the Owl effect refine of Wind’s Brand may not seem particularly impressive when looking at Soren’s Defense stat, it is important to consider that the effect is an additional bonus on top of the existing Chill Atk effect. The combination of the two result in Soren having an incredibly powerful and versatile weapon.
Decent Offenses
On top of having exceptional support capabilities, Soren can also deftly handle combat thanks to a good 33/33 offensive spread. The Owl effect refine in his unique tome only makes him better.
Highly Versatile
Due to his tome, Soren can fulfill a variety of roles - debuffer, damage dealer, magical ranged tank. Not only that, but he can do them all at once!
Weaknesses
Horrible Physical Bulk
With 53 physical bulk at neutral, Soren is already in extreme danger when facing any physical threat. With either a -DEF or -HP bane, this only gets worse. Fortunately, the Owl tome effect from his refined tome can help alleviate this.
Infantry
Soren lacks the superior mobility and buffs that other movement types (like cavalry and fliers) have access to, which does put a hamper on his potential. This is even more noticeable if running a Blade tome set.
Team Options
Counters
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Strong Reds: While Soren can occasionally win against red mages thanks to his boosted stats with a refined Wind’s Brand, he will seriously struggle against red swords and dragons like Ryoma, Tiki (Young), and Sigurd.
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Physical Threats: Soren’s weakness to physical threats extends beyond color - green and colorless physical damage threats like Hector, Dorcas, Brave Lyn, and Halloween Jakob can easily take him out.
- Harsh Command: While Harsh Command is an incredibly uncommon assist skill to run, the fact remains that it will completely nullify any advantages gained from Soren’s debuffing capabilities. In particular, Micaiah has this effect as part of her unique Sacrifice assist.
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Bowbreaker 3 |
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Iceberg | C | Threaten Res 3 |
| S | HP +3 | ||
Antimeta Soren that can tank both Brave Lyn and Reinhardt (merged and with hone calvalry buffs) and kill them on retaliation (even at 4 stars), granted he isn't -HP, -DEF or -RES, he can even be -ATK and still kill them thanks to Triangle Adept and Gronnraven+, -SPD ins't much of a problem since he's going to double Reinhardt all the time and Bowbreaker saves him from a Lyn double attack. Neutral Soren works perfectly.
Ideally, he should bait Brave Lyn first and face Reinhardt next.
Julia could run this build too but she won't kill Reinhardt (buffed with hone cavalry) unless she is +SPD.
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Rexcalibur+ | A | Darting Blow 3 |
|---|---|---|---|
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Draw Back | B | Watersweep 3 |
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Glacies | C | Fortify Res 3 |
| S | Phantom Spd 1 | ||
Ah Soren... I got you twice... both with neutral ivs.... idk what to do with you right now... First time I played the game, I didn't know who Soren was until 2 months... which is kind of sad... but seriously... parts of him just make him a very so-so unit. Let's try to make that a great unit shall we?
This Soren will rely on speed buffs, and attack buffs if possible. (Eirika is probably the best option.)
Rexcalibur is used becuase of its higher might. I mean I don't want to waste a 5* unit on his weapon. A 5* Nino, Cecilia, or F Robin is impossible to get (without a focus banner)and will mean wasting 20000 feathers... that's just not my style. So keeping his base weapon isn't too bad...
Draw Back is my personal fetish with mages. Idk why but you can use literally any assist skill except pivot, Rally res (for reasons stated later), and shove/smite.
Glacies is chosen for power, but iceberg is pliable for speed. If you do math, Glacies will get you 1 more damage worth's per turn. Glacies- 23 (5.8 per turn) Iceberg- 14.5 (4.8 per turn). In other words, Glacies has a higher rate thus is better.
Darting Blow is used for watersweep so you can deal with mages quick and easy. You'll reach 39 spd and with phantom speed you'll reach 44 spd which is a feat for even fast mages like Nino and Linde.
Watersweep is what this kit is based around. If you can get Darting Blow and Phantom Spd then you're all set for mage obliteration. Make sure to pack a speed buffer as well so your speed will be counted as 48.
The C slot is flexible so I put Fortify Res since Soren will need speed and maybe attack support so using Fortify Res is good to avoid getting your buffer killed by mages.
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Gronnwolf+ | A | Darting Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Watersweep 3 |
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Iceberg | C | Hone Spd 3 |
| S | Speed +1 | ||
As long as Cecilia isn't +res or is affected by Fortify Cav, Soren with +4 from Hone Atk will be able to ohko her. My Rein slayer is also capable of being a Cecilia slayer and I'm happy about that
all of my units are built under the restrictions of being mostly (but not entirely) F2P
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Moonbow | C | Fortify Res 3 |
here's ya boi soren, ready to kick horse emblem in the face - with this build this dude will be able to tank every brave lyn and reinhardt. save your arena season and invest in him, you won't regret it.
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Rexcalibur+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Draconic Aura | C | Fortify Res 3 |
the classic glass cannon mage build.
i find working with the -hp bane easier than the -def bane for this; his hp can be brought up easily with the hp+3 seal and doesn't lower his defense so much that he can't take some physical blue hits.
I stuck with Rexcalibur simply because it's his canon tome - but putting any of the wolf/blade/raven tomes would easily work just as well.
LnD3 puts a +atk unmerged soren's attack up at 54 allowing him to nuke practically anything blue and take on a good deal of greens. With Draconic Aura up he's also guaranteed an extra 16 damage.
Desperation is an obvious choice and when active he can easily take out Hector and other mages with next to no problem.
C skill is interchangeable, i stuck with fortify res to aid my main team but anything will really work here.
Ardent Sacrifice can be used to patch up teammates while also getting him into desperation range without endangering him.
With the support system/merges soren can become a speedy powerhouse ontop of already being an incredibly strong green mage and attacking unit.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Green Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Unlocks at 5 ★ Green Tome Users Only
|
300 | 2 | 13 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Growing WindBefore combat this unit initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
60 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes