Table of Contents
- Default
- Attack
- Special
- Injured
| Sophia - Nabata Prophet |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 3 | 5 | 6 |
| Middle | 18 | 9 | 4 | 6 | 7 |
| High | 19 | 10 | 5 | 7 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 30 | 16 | 24 | 25 |
| Middle | 40 | 33 | 19 | 28 | 29 |
| High | 43 | 36 | 22 | 31 | 32 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Thanks to her great mixed defenses, Sophia can make great use of a many different boons. She prefers Attack on her offensive set, which is based around the maximum amount of damage in a single hit. Sophia’s defensive sets are more flexible, but function best when she has a boon in Defense. In fact, the only stat Sophia does not make use of is Speed, which is already poor and can be completely disregarded.
Boons
-
+ATK: Attack is the best choice for Sophia when running an offensive set. Due to her low Speed, she wants to deal as much damage in a single hit as she can.
-
+DEF: Sophia’s defensive set works best when she has a boon in Defense. Since she aims to be taking many hits at close range, a Defense boon gives her a very meaningful boost to her survivability. It also brings up the power of Sophia’s Bonfire and Ignis: two great Special options on her.
Neutral
-
RES: Resistance is Sophia’s secondary tank stat. Higher Resistance makes it easier for Sophia to apply Ploy skills, but otherwise, increasing it through a boon does not affect her matchups in any significant way. She would prefer it to not be reduced, as it does affect her matchups against dragons and mages.
-
HP: HP is important only because it affects her overall survivability. It is less important than Resistance, but more than Speed.
Banes
- -SPD: With only 19 base Speed, Sophia has no chance of double attacking any unit. Being so low already, it’s best for her to abandon Speed entirely. Sophia can even take advantage of enemies who double her in order to charge stronger Special attacks.
Skill Sets
Offensive
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Rauðrblade+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Def/Res |
B | Chill Res 3 Alternate: Swordbreaker 3 |
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Glimmer | C | Atk Ploy 3 Alternate: Res Ploy 3 |
| SP | 2,145 | S | Attack +3 |
- Preferred IV: +ATK / -SPD
-
Weapon: Rauðrblade+
-
Assist: Draw Back / Rally Def/Res
-
Special: Glimmer
-
Passive A: Death Blow / Attack +3
-
Passive B: Chill Res / Swordbreaker
-
Passive C: Atk Ploy / Res Ploy / Odd Atk Wave
-
Sacred Seal: Attack +3
33 base Attack isn’t the highest on red mages, but places Sophia as one of the better red Blade tome candidates. This build is simple in purpose and execution: attempt to have Sophia crush her opponents with overwhelming magical damage. For best results, make sure to pair Sophia up with a unit who can grant her Attack buffs.
A Blade tome is the core of the set, allowing Sophia to deal extraordinary damage when buffed. The Special charge delay is unfortunate, but acceptable, as she will deal enough damage with regular hits to beat her foes. Death Blow in her A slot and Attack +3 in her Seal slot give Sophia more straight damage.
Sophia’s optimal B slot skill is Chill Res. With the debuffs provided by this skill, Sophia can deal even more damage. Swordbreaker is a very decent alternative giving her wins over many high-Resistance swordsmen, most notably Sigurd. Glimmer is chosen for its relatively fast charge time and great scaling with Sophia’s damage. It performs very well when charged, but she will rarely get the chance to activate it thanks to her low Speed and Special delay from her weapon.
Sophia’s Resistance is high enough to support her team with Ploy skills. Atk Ploy is great for supporting allies, while Res Ploy is her best choice (provided she isn’t running Chill Res in her B slot). Draw Back allows Sophia to support her teammates without running into danger, while Rally Def/Res is best if supporting another Blade tome user or tanky allies.
Defensive
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Candelabra+ (+Def) Alternate: Rauðrowl+ (+Def) |
A | Close Counter |
|---|---|---|---|
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Reposition Alternate: Rally Def/Res |
B | Guard 3 |
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Bonfire Alternate: Ignis |
C | Res Ploy 3 Alternate: Atk Ploy 3 |
| SP | 1,635 | S | Quick Riposte 3 |
-
Preferred IV: +DEF / -SPD
-
Weapon: Candleabra+ (+Def) / Raudrowl+ (+Def) / Fenrir+ (+Def)
-
Assist: Reposition / Rally Def/Res
-
Special: Bonfire / Ignis
-
Passive A: Close Counter
-
Passive B: Guard
-
Passive C: Res Ploy / Atk Ploy
-
Sacred Seal: Quick Riposte
While she performs well with an offensive set, a much more unique choice is the defensive route. This set turns Sophia into a wall capable of taking both types of damage, and dealing heavy magic damage in return. However, many of the skill options here require significant investment, making this an effective but expensive set.
The Candelabra is an ideal weapon, granting Sophia +2 to all stats when she is Attacked. She appreciates all its boosts except for Speed, and the Defense increase is crucial. Both an Owl tome and Fenrir are only slightly worse, and the latter is Sophia’s default weapon, making the build much cheaper.
Close Counter is the bread and butter of this set, allowing Sophia to counterfoes who engage upon her at close range. To survive their damage, she invests heavily in Defense, taking a Defense refine (and stat boon, if possible). Sophia is nowhere near fast enough to double foes naturally, meaning the Quick Riposte skill is required for her in order to strike back twice against her opponents.
Guard is also highly recommended, to prevent foes from charging their Specials on Sophia. Guard is key for stopping units designed to fire off Specials in two or three charges, and greatly weakens the damage from users of Firesweep Bows and Firesweep Swords. Bonfire is the optimal Special, triggering on Sophia’s second attack (assuming she is doubled) and hitting hard. Ignis is just as viable, and it allows Sophia to save her Special to KO a separate foe. Bonfire is better if Sophia only needs to defeat one enemy, while Ignis allows her to handle two in the same round.
Her support options are again Ploy skills. Res Ploy and Atk Ploy help Sophia in direct combat with enemies. Reposition is great when playing Sophia alongside other tanks, especially armor (due to their limited movement). She can also provide Rally buffs to allies if a mobility skill is not required.
Introduction
Sophia is a unit who appears in Fire Emblem Binding Blade and Fire Emblem Blazing Sword. In Heroes, she is a red tome-wielding infantry who distinguishes herself from her contemporaries through a truly bizarre statline. (Sophia’s statline is very close to her companion, the desert guardian Hawkeye).
Unlike most mages who boast high Speed and lack Defense, Sophia has a remarkable amount of Defense and Resistance. She trades this for an abysmal Speed stat of 19. This stat distribution allows Sophia to run defensive sets as well as offensive, and with her solid Attack of 33, she can hit enemies harder than most of the fast red mages.
Sophia has a unique playstyle compared to most other mages due to her unusual stat allocation. She is one of, if not the easiest red mage to obtain and merge. Although there are mages who can run stronger versions of Sophia’s builds, she performs excellently when fully built.
Strengths
Excellent Defense for a mage
Sophia excels in comparison to other mages thanks to her great base Defense of 28. She can take hits fairly well, and high Defense helps her fight bow and dagger users. Sophia’s low Speed betrays this Defense somewhat, as she is nearly guaranteed to be doubled unless she can OHKO the opponent. Her Defense does not help her much on offensive set, but it is the most important element of her defensive set.
Can run both offensive and defensive sets
Thanks largely to her stellar Defense, Sophia can run defensive sets as well as offensive ones. Having a high Resistance helps her greatly, leaving her with no real defensive weaknesses outside her Speed. Sophia can be an unpredictable unit due to her versatility, and should be scouted and engaged carefully.
Easy to obtain and merge
Sophia can be obtained through the free hero maps at 1 and 2 star rarities. Sophia can also be summoned at 3 and 4 star rarities. Being such a common unit, it’s easy to hunt for good boon/bane sets on her and acquire merges. However, her optimal sets do require some valuable skill inheritance, which limits her when it comes to budget builds.
Weaknesses
Cripplingly low Speed
Sophia only has one true weakness, which is low Speed. This hinders her viability in a number of different ways. First and foremost: she cannot double attack foes without help from skills such as Quick Riposte or Swordbreaker. Despite this, her base 33 Attack can allow her to OHKO many foes, which makes her Speed less of an issue offensively. She is also extremely likely to be doubled herself. Despite her high Defense, she can be KO’d by enemies boasting type advantage or high Attack.
Team Options
Counters
Despite being able to run two different sets, her counters remain mostly the same between both. Sophia does not have the Speed to double opponents, meaning most of her counters are units she cannot KO in one hit. She is extremely vulnerable to quad-attack builds, as they will easily cut through her Defense when attacking four times.
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Quad Attackers: Sophia’s Speed is so low that even most Brave weapon builds will quad attack her, KO’ing her despite her defensive investment. Elincia, Olwen, Setsuna, Brave Lyn, Bridal Cordelia and Arden will tear her to pieces when initiating.
-
Blue Tanks: Sophia does not have the power to punch through most blue tanks. Even slow ones can initiate into and double her, KO’ing her without the need for their Special. Nowi, Hardin, Effie, Nephenee and Brave Lucina can initiate into Sophia and KO her.
- Firesweep Lancers: Even with Guard to delay their instant Specials, these units have the power to outright double and KO Sophia. They are also sometimes seen with Brave Lance sets, against which Sophia fares just as poorly. Tana, Cordelia, Hinoka and Est all have the power and means to handle Sophia.
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Rauðrraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Glacies | C | Threaten Res 3 |
Build Name : Verg Avesta
Since Sophia will get doubled by almost everything (she must be -speed), in the enemy phase she will get Glacies charged for the next turn, to be used on any enemy unit since sometimes youll need that pure damage. Or you can change Glacies for Iceberg and get an almost sure kill.
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Fenrir+ | A | Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Quick Riposte 3 |
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Dragon Fang | C | Hone Atk 3 |
[Counter-Action Rising] (Neutral) This build focuses on Sophia's attack, speed, and bulk, plus a seal of Attack +1 to capitalize on Sophia's ability in battle making her nearly guaranteed to take out 1-2 units. The strategy to this build lies in Passive B, Quick Riposte 3. Thanks to her bulkiness and low speed stat, Sophia can take advantage of enemies who decide to approach with little care. With her bulks, Sophia can take on nearly any green or neutral colored ranged unit who approaches her with Quick Riposte. Minus Brave Bow users which can KO Sophia in one turn (Most notably Klein, Gordin, and Bridal Cordelia), Kagero and her Poison Dagger+, Leon, and Cavalry Buffed Cecilia and Leo, Sophia can survive and retaliate with a kill, all ranged neutral and green units in the game, as well as low attack Brave Axe+ users such as Camilia and Barst. With Quick Riposte 3, this usually ends up being in 3-4 attacks, more often then not 4, which loads up the Dragon Fang nuke. This counter is also very powerful, killing even the likes of Takumi. With Death Blow 3 as well this now loaded Dragon Fang allows Sophia to KO all red units, green units, and all neutral units minus a +RES/+HP Wrys, in the game. This is a big plus to Sophia, since she can now take out about 4/5s of the entire cast of characters. There's also a lot of blue units who are most likely not going to survive Dragon Fang. As long as they do not have +RES/+HP IVs which most of these units shouldn't minus possibly RobinM, and CorrinF, here is a list of many blue units you can also KO with this powerful attack: Delthea, Olwen, Bridal Caeda, Summer RobinF, Linde, Catria, Reinhardt, Hinoka, Oboro, Roderick, RobinM, CorrinF, Ephiram, and Bridal Charlotte. So long as these units do not have HP+3 Seal or HP+5 Passive A, you are guaranteed to kill Spring Lucina, Clive, Camus, and Summer CorrinF as well. However, if any of these units have Triangle Adept 3 or Sapphire Lance+, Sophia cannot kill them. Now onto the weapon, Support Skill, and Passive C. The weapon Fenrir+ is chosen due to the range of units being able much higher then the range of units being able to be killed then Rauðrblade+. Fenrir+ despite not being able to kill cavalry units, its 13 attack compared to Rauðrblade+'s 11 attack makes Fenrir+ and Dragon Fang able to kill many more units, including a bunch more blue units, that it would not be able to kill normally as well as some blues. Hone Atk 3 is used in order to buff allies nearby, since Threaten Res 3 or Atk 3 would do no good for a counter-attacking unit. Reciprocal Aid is very important to Sophia's build as well. Reciprocal Aid with the use of a sacrificial partner can allow Sophia to do this strategy twice in one turn. so far as her allies defend her and the Reciprocal Aid sacrifice.Not only this, but if Sophia is facing a team that she cannot possibly survive in Tempest Trials, Chain Arena, or Chain Challenge and has taken little damage for some reason, she can sacrifice her hp to a partner in order to do something useful before the other team gets to her. A good reccomendation for a partner is Boey thanks to his Renewal 3 being able to heal himself after using Reciprocal Aid, as well as Lucina with Falchion. Now onto the threats. There are very many threats to Sophia, despite her bulk. The biggest threats however, are Brave+ weapon users minus the greenies, and Windsweepers. If any Brave+ user gets to her, she is dead. To counteract the Brave+ users, Effie can be a great partner since Sophia can survive the greens, and Effie can everything else. Windsweepers are also problems making it so its harder to use Sophia's Dragon Fang thanks to the no counterattack rule. Make sure to use other units on the Windsweepers and Brave+ users in order to allow Sophia to survive.
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Rauðrowl+ | A | Fortress Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Ignis | C | Hone Atk 3 |
A rather defensive building set for Sophia. Focusing on baiting 2 ranged units ( bows and mages) with a T formation ( if possible) Sophia gain +6 to all stats making her even more defensive than she already is.
Adding Fortress Def grant her +5 Def and inflicts -3 ATK which improve her survivability. Renewal and Reciprocal Aid always work well together and make Sophia become some sort of a nurse to your wounded teammates.
C skills and Special can vary depend on what you need the most ( ignis or bonfire are prefered to work well with fortress def, but any damage specials are welcome)
DEF + HP - is recommended for this build ( and you can fix your hp - with the seal skill hp+3)
It is a 5 stars build Sophia, but it can be possible to make a 4 stars merged version of this build.
Weapon Skills
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 1 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
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