Sophia

Updated for Performing Arts
Analysis by ImpulseC
Sophia
Nabata Prophet

3-4

Obtainable as a 3 - 4 only
Hero Ratings
Overall Rating
3.5
/ 5
Max Avg Total Stats at Lvl 40
149
HP 40
ATK 33
SPD 19
DEF 28
RES 29
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 8 3 5 6
Middle 18 9 4 6 7
High 19 10 5 7 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 30 16 24 25
Middle 40 33 19 28 29
High 43 36 22 31 32
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • +Atk is almost mandatory because it helps her get critical OHKO's on certain units like Hector, and extra damage always helps.
  • +Def is acceptable if there is no other choice since she will be able to counter Archers more safely.

  • -Spd is recommended since her speed is already so low that trashing it even further will have pretty much 0 effect on her combat ability.
Skill Sets
That's so Raven (Anti Green/Red/Colorless)
Optimal
Rauðrraven+ A Triangle Adept 3
Budget: Triangle Adept 2
Reciprocal Aid B Swordbreaker 3
Budget: Quick Riposte 2
Dragon Fang C Hone Spd 3
Budget: Fortify Res 3
SP1,775SAttack +3

Show Explanation/Analysis
  • Preferred nature: +ATK, -SPD
  • Weapon: Rauðrraven+
  • Assist: Reciprocal Aid/Reposition/Draw Back
  • Special: Dragon Fang/Draconic Aura
  • A slot: Triangle Adept 3
  • B slot: SwordBreaker 3/R Tomebreaker 3/Quick Riposte 3/Bowbreaker3
  • C slot: Hone SPD 3/Hone ATK 3
  • Seal: Atk +3

Triangle Adept turns makes Sophia go from average in bulk to a godly wall when she is fighting with weapon triangle advantage, and Rauðrraven extends her offensive triangle advantage into colorless units as well. She takes virtually no damage from green units, even buffed Bladetome units, and OHKO's many, many enemies. She will also beat colorless units without fail as long as they do not run Cancel Affinity. This Sophia is ideal for teams that want a solid Green counter that also supports Blue Allies against Red Units.

Sophia's B Slot is open to run a Breaker of choice. Swordbreaker ensures that swords are unable to double Sophia, and in turn allow Sophia to ORKO almost all swords using that ability. Other B slots can be considered to have her cover weaknesses for the team; R Tomebreaker is viable to that she could duel opposing Red Mages who frequently run Swordbreaker of their own. Quick Riposte ensures that she will ORKO nearly any ranged Green or Colorless unit that attacks her, but it should be remembered that leaves her open to being doubled by both Red Tomes and Red Swords. Bowbreaker will be able to cover her weakness to Cancel Affinity, as she still retains enough bulk to survive hits (especially if reinforced) and will most likely ORKO in return. If opting for Bowbreaker, a 3 charge special like DA should be taken since it will be ready on your second attack if the enemy used a Brave Bow.

That's furiously Raven (Specifically Anti-Colorless)
Optimal
Rauðrraven+ A Fury 3
Draw Back B Bowbreaker 3
Glacies
Budget: Dragon Fang
C Hone Spd 3
Budget: Fortify Res 3
SP1,875SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +ATK, -SPD
  • Weapon: Rauðrraven+
  • Assist: Draw Back/Reposition/Reciprocal Aid
  • Special: Glacies/Draconic Aura
  • A slot: Fury 3/Distant Defense
  • B slot: Bowbreaker 3
  • C slot: Hone SPD 3/Hone ATK 3
  • Seal: Distant Defense 3

Since Triangle Adept is countered by Cancel Affinity, Sophia can forgo Triangle Adept to run Fury and function as a dedicated Anti-Green and Anti-Colorless. Fury boosts her defenses and aids her against initial burst damage while also giving her crucial Attack points. Bowbreaker will guarantee an ORKO on any Archer that attacks you, and this Sophia is also very capable of surviving and OHKO'ing Kagero. These things, alongside her natural bulk, give Sophia the ability to function as a very solid counter to Green and Colorless units at the cost of being unable to duel common Reds. This build should be run if Sophia's role is specifically to be anti-colorless. She also easily shuts down green tomes.

That's not Raven
Rauðrblade+
Budget: Fenrir+
A Fury 3
Budget: Attack +3
Draw Back B Swordbreaker 3
Budget: Swordbreaker 2
Dragon Fang C Hone Atk 3
Budget: Fortify Res 3
SP1,775SAttack +1

Show Explanation/Analysis
  • Preferred nature: +ATK, -SPD
  • Weapon: Rauðrblade+/Fenrir+
  • Assist: Draw Back/Reposition/Reciprocal Aid
  • Special: Dragon Fang
  • A slot: Fury 3/Atk +3
  • B slot: Swordbreaker 3
  • C slot: Hone SPD 3/Fortify Resistance 3
  • Seal: Atk +3

A budget build for those who need a powerful, bulky Red Tome. Sophia with this build is perfectly capable of OHKO'ing nearly every green unit given buffs. Swordbreaker allows her to double and kill Red Swords. Although it is a build that doesn't play to her best strengths, it is still usable and she should be able to pull her weight. In an emergency, Sophia will also be able to body-block Red Swords due to Swordbreaker + her bulk being able to deny enemy swords a 2HKO on her.

That's so... Owl?
Rauðrowl+ A Close Counter
Swap B Quick Riposte 3
Budget: Quick Riposte 2
Dragon Fang C Hone Spd 3
Budget: Fortify Res 3
SP1,985SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +ATK, -SPD
  • Weapon: Rauðrowl+
  • Assist: Swap
  • Special: Dragon Fang
  • A slot: Close Counter
  • B slot: Quick Riposte 3 / Swordbreaker 3 / Bowbreaker 3
  • C slot: Hone SPD 3/Fortify Res 3
  • Seal: Distant Defense 3 / Atk Ploy 3

With an Owl Tome and buddies around her, Sophia can reach spectacular 34/35 defenses versus melee units and 40/41 defenses versus ranged units. Her gargantuan defenses allow her to easily sponge hits from enemies (especially with Spur support) and attack back at any range. As a bonus, since she is a tome user, she ignores the effect of Sacae's blessings, meaning that she can easily shut down Bow Lyn if given one or two defense buffs. No matter how much you boost her defenses, however, Sophia is still easy prey to blue units due to her low speed, so keep her far away from those.

Her B skill is mostly flexible. QR2 could be run with little effect on her performance. Swordbreaker lets her shut down swords, and Bowbreaker puts another nail in Bow Lyn's coffin. It should be geared to your team's needs; if you already have a strong anti-red, QR or Bowbreaker may be more useful than Swordbreaker.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Sophia by Magolich 3 days ago
Sophia by Edgebuster 1 week ago
Sophia by ThatMist 1 week ago
Sophia by Sckeyth 1 week ago
Sophia by Anthiese 1 week ago
User Submitted Build Statistics
Weapon Skills
Learns by default at 1 ★
Learns by default at 3 ★
Unlocks at 2 ★
Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 5 ★
Special Skills
Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 4 ★
Passive Skills
SP:
50
Slot:
A

Grants Res+2 during combat if unit initiates the attack.

Unlocks at 3 ★
SP:
100
Slot:
A

Grants Res+4 during combat if unit initiates the attack.

Unlocks at 4 ★
SP:
200
Slot:
A

Grants Res+6 during combat if unit initiates the attack.

Unlocks at 5 ★
SP:
50
Slot:
C

Grants adajacent allies Res+2 through their next actions at the start of each turn.

Unlocks at 1 ★
SP:
100
Slot:
C

Grants adajacent allies Res+3 through their next actions at the start of each turn.

Unlocks at 2 ★
SP:
200
Slot:
C

Grants adjacent allies Res+4 through their next actions at the start of each turn.

Unlocks at 4 ★
Introduction

As a red tome user, Sophia possesses a unique spread for a mage by forgoing speed for bulkiness. She has decent defense for a mage and very good attack, capable of OHKO'ing many squishy targets while her defenses keep her healthy against resisted hits. However, her low speed can be her downfall since she will almost always be doubled by enemies, and even decently strong neutral hits will 2HKO her. Despite these flaws, Sophia is a hard counter to many threats in the Arena, and can protect many teammates from powerful offenses threats.

Strengths
  • Well distributed bulk in HP, DEF and RES
  • Great ATK
  • A fantastic anti-meta unit
Weaknesses
  • Makes Hector look fast
  • Relies on B slot to ORKO enemies
  • TA Raven is susceptible to Cancel Affinity

There is no way to get around it: Sophia makes a 12 minute mile run competitive in the Olympics. Everyone and their dog is capable of doubling Sophia (bar turtles like Zephiel or Brave Cherche). Furthermore, she is unable to counter melee units which means that anything that gets into close quarters with Sophia will probably decimate her unless she is built to counter them. As an anti-meta unit, she can quickly become either instant death for your enemies or deadweight for your team.

Team Options

Regardless of her build, Sophia absolutely requires allies that can eliminate Blue units. Hard hitting magical Greens such as Fae and Julia pair well with her to prey on the largely low-resistance Blue units. Similarly, depending on her build, additional allies may be required to help her overcome Red Swords, Colorless units, or Red Tomes since she cannot counter all of them at the same time. As she already has good defenses, additional defensive buffs are greatly appreciated and help her longevity, and Attack buffs help her net crucial OHKO's on enemies.

Counters

Aside from the obvious choice of Blue defeating Red, Sophia struggles against different enemies depending on what B Skill she decides to run. Without Bowbreaker, she may find herself beaten by Cancel Affinity Archers, and Red Units not named Henry or Selena will easily take advantage of her low speed and tear her apart provided they have decent attack if she doesn't run the appropriate Breaker skill.

From Series
Fire Emblem: The Binding Blade
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