Table of Contents
- Default
- Attack
- Special
- Injured
| Soleil - Adorable Adorer |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 9 | 8 | 5 | 4 |
| Middle | 18 | 10 | 9 | 6 | 5 |
| High | 19 | 11 | 10 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 35 | 32 | 24 | 21 |
| Middle | 37 | 38 | 35 | 28 | 24 |
| High | 41 | 41 | 38 | 31 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK: A wise choice given that Soleil generally wants to increase her damage output.
- +SPD: Another great option, netting Soleil follow-ups with her Firesweep sword that she may not get otherwise.
Neutral
- HP: While it’s a feasible option for a bane, Soleil prefers to not have to compromise her physical bulk.
- DEF: The same reasoning applies to her Defense. At base 28, Soleil can take a hit or two, and since she has a superbane in Defense (-4 instead of -3) it’s ideal that this stat is neutral.
Banes
-
-RES: Soleil’s Resistance is still a respectable 21 with a bane, and her high Speed helps prevent magical follow-ups.
Skill Sets
Hit ‘Em Out of the Park! (DC Enemy Phase)
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Slaying Edge+ (+Spd) Alternate: Wo Dao+ (+Spd) |
A | Distant Counter |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Threaten Atk 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -RES or -HP
- Weapon: Slaying Edge+ (+Spd) / Wo Dao (+Spd)
- Assist: Reposition / Swap / Flexible
- Special: Glimmer / Moonbow / Draconic Aura
- Passive A: Distant Counter
- Passive B: Wrath / Vantage
- Passive C: Atk Smoke / Spd Smoke / Threaten Atk / Threaten Spd
- Sacred Seal: Quick Riposte
Although perhaps not as useful as they once were given the commonality of Firesweep weapons, Dazzling Staff, and random Sweep skills coming from nowhere to ruin the day, Soleil’s considerable offensive prowess makes her a good candidate to run an enemy phase Distant Counter build, especially with the Quick Riposte seal offering unprecedented flexibility for her B slot.
+Spd (once again) along with +Spd refinement allows Soleil to avoid follow-ups being performed on her by the ever-present +Spd Mia and Fury Nino. The passive effects of these weapons along help mitigate the loss in damage output Soleil suffers by forgoing a +Atk IV and +Atk refinement. Since Soleil will be battling ranged enemies, a Resistance bane isn’t exactly ideal, but since -HP also compromises her physical bulk, it is the lesser of two evils.
Distant Counter, of course, allows Soleil to counterattack at any distance. This, when combined with her offensive spread, makes her a considerable threat to ranged and melee attackers alike.
Slaying Edge offers consistent cooldown acceleration, while Wo Dao allows Soleil to hit extremely hard when her Special activates (especially if Wrath is being used). Both are good options for this build and take advantage of her naturally high Attack.
Slaying Edge pairs effectively with Wrath, adding +10 damage when Soleil’s accelerated Special procs. Vantage, alternatively, allows Soleil to utilize the previously exclusive and incredibly potent Vantage-Quick Riposte combo. Wo Dao also works well with either of these skills, although Vantage may be the better choice if +20 damage to a Special proc proves to be overkill.
Atk Smoke and Spd Smoke allow Soleil to potentially debuff faraway enemies if attacked by a ranged foe, while Threaten Atk and Spd serves as an option to debuff the foe she is currently attacking. Since the range requirements for Threaten Spd are slightly more stringent and limited, Atk and Spd Smoke are the ideal choices.
Gunning for Home Plate (Firesweep Follow-Up)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Darting Blow 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Chill Spd 3 Alternate: Hit and Run |
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Moonbow Alternate: Glimmer |
C | Spd Smoke 3 Alternate: Threaten Spd 3 |
| SP | 1,845 | S | Speed +3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Sword+
- Assist: Swap / Pivot / Reposition / Flexible
- Special: Moonbow / Glimmer / Luna / Draconic Aura
- Passive A: Life and Death / Darting Blow
- Passive B: Chill Spd / Hit and Run / Drag Back
- Passive C: Spd Smoke / Threaten Spd
- Sacred Seal: Speed +3
The goal of this build is simple -- capitalize on Soleil’s excellent innate Speed and Attack to perform follow-ups on Player Phase and prevent counterattacks through use of her native Firesweep Sword.
With a +Spd IV, Life and Death, and the Speed +3 seal, Soleil is able to reach 46 Speed and 58 Attack (47 Speed and 53 Attack with Darting Blow). This will allow her to naturally double all but a few exceptions such as +Spd Mia, and even then it is incredibly likely Chill Spd will activate on these foes and allow Soleil to hit twice without being counterattacked. Also of note is that this Speed tier prevents most follow-ups from being performed on Soleil.
Swap and Pivot are good assists to use here. If Soleil overextends, then these assists can help her retreat behind more defensively oriented teammates. If a team is more offensively oriented, then Reposition or a Dual Rally may be a better choice as they will allow Soleil to either sling forward an ally who possesses a better matchup or provide support when she is not attacking.
Moonbow or Glimmer was used because of their low cooldown and good damage output due to Soleil’s high Attack. Luna or Draconic Aura are alternative options that can be charged relatively quickly, especially if Soleil tanks a hit on enemy phase from a mid-to-low Speed enemy.
Chill Spd is now one of the best B slot skills for most speedy Firesweep users, inflicting a devastating -7 Spd debuff to the fastest opponent on the enemy's team at the start of every turn. In particular, on Soleil Chill Spd allows her to consistently net no retaliation follow-ups against almost every unit in the game. Hit and Run and Drag Back are good alternatives for Firesweep users, however, allowing them to retreat after attacking and be swapped or repositioned to safety. If used in conjunction with units possessing Earth / Water boost, Steady / Warding Breath, Steady / Warding Stance, or the Close Defense skill / seal, Soleil is able to heavily damage foes and then hide behind her allies who will take negligible damage on enemy phase.
Spd Smoke allows Soleil to debuff the enemy team’s Speed when they’re in range, further adding to her defensive capabilities if she is forced to tank an attack by preventing doubles. Threaten Spd is a great alternative, as it directly debuffs the foe Soleil will be attacking if they are in-range, ensuring she can perform a follow-up.
Home Run Derby (Firesweep Max Attack)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Astra | C | Threaten Spd 3 Alternate: Threaten Def 3 |
| SP | 1,935 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -RES
- Weapon: Firesweep Sword+
- Assist: Swap / Pivot / Reposition / Flexible
- Special: Astra / Aether
- Passive A: Life and Death / Death Blow
- Passive B: Chill Spd / Swordbreaker / Hit and Run / Draw Back
- Passive C: Threaten Spd / Threaten Def
- Sacred Seal: Heavy Blade / Speed +3
Like the build above, this build takes advantage of Soleil’s astronomical Attack, excellent Speed, and native Firesweep Sword to KO foes outright and charge her Special while doing so.
A +Atk IV allows Soleil to reach 61 Attack and 40 Speed with Life and Death. This is absurd, practically guarantees Heavy Blade procs, and is more than enough Speed to perform follow-ups on mid Speed units. Few units have more than 45 Speed, so if Soleil is initiated upon, she will likely live to fight another day.
Swap and Pivot are, once again, ideal defensive positioning assists, while Reposition and Dual Rallies offer a more offensively supportive role.
Astra offers slightly reduced cooldown over Aether and hits hard due to Soleil's high Attack. Aether, however, offers Soleil the opportunity to heal some damage once it activates.
Chill Spd or Swordbreaker are important aspects of this build. Since this build does not give Soleil enough Speed to double and KO +Spd sword units such as Ayra, Mia, and Zelgius outright, Chill Spd or Swordbreaker grants her follow-ups that skew these matchups in her favour. As with the build above, Hit and Run and Drag Back are common and customary for Firesweep users, allowing them to retreat once they’ve done their duty.
Threaten Spd is ideal because it allows Soleil to perform a few doubles that she would not be able to perform otherwise if it is active. Threaten Def is a passable alternative, however, as it directly aids Soleil in breaking through the defenses of bulkier foes such as Sigurd.
Introduction
A fan-favourite of a Dancer’s bloodline, Soleil brings to the table some impressive qualities despite the bloated nature of the red sword pool. Sporting the highest base Attack among sword units, an impressive base 35 Speed, and reasonable defensive stats, Soleil is able to exert considerable offensive pressure without completely compromising her ability to take a hit or two.
Adding to her usefulness is her availability at 4 stars and her native access to the Firesweep Sword -- a weapon that perfectly synergizes with her stat spread that can reach incredible effectiveness with some accessible skill investment. If one is yet to pull an Ayra or Mia and are looking for a high-firepower sword unit, then Soleil would be an excellent choice for a team.
Strengths
Stellar Attack
Even without a Boon, Soleil’s base Attack rests at 38 -- with her native sword equipped, that reaches 53 without skills, seals, or refinement (!!!)
She reaches this number without directly compromising any of her other stats, which is a rarity among most units.
Good Speed
With a Boon, Soleil reaches 38 Speed. Combined with skills such as Life and Death / Darting Blow / Chill Spd and seals such as Speed +3, she is able to perform follow-ups on many units and avoid being doubled herself.
Outside of Brave weapon users, most units will struggle to one-round her.
Weaknesses
Still Struggles With Magic
Although her bulk is good, Soleil is still overpowered by magic damage from blue mages and dragons who are able to survive her onslaught.
Since a Resistance bane on Soleil is ideal, this further compromises her ability to soak up magic damage.
Strongest on Player Phase
Soleil’s best kits are tailor-made for Player Phase. This is both a blessing and a curse, as this does limit her utility somewhat.
While she can run an Enemy Phase build, it requires heavy skill investment.
Team Options
Counters
- Bulky Blues: Effie, Winter Robin, Nowi, Shiro, Ephraim, Brave Lucina, and Tana do not cower before Soleil’s attack stat and are able to overpower her.
- Common Brave Users: Cordelia, Hinoka, Elincia, Chrom, Bridal Cordelia, Brave Lyn, and Reinhardt can easily KO Soleil before she even has the chance to attack if they’re toting Brave Weapons.
- Blade Tome Mages: Olwen, Summer Corrin, Winter Tharja, and Halloween Nowi are able to take advantage of class-specific buffs combined with a Blade tome to KO Soleil outright.
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Slaying Edge+ (+Spd) | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Aether | C | Threaten Def 3 |
| S | Heavy Blade 3 | ||
IVs: +Def/-HP
Let her hit first, then finish them off on their turn with Vantage. Threaten Def is used to suck out as much HP as she can.
If on a budget, can make a one-time-use build with Luna and Fury instead.
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Seal Atk 3 |
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Draconic Aura | C | Spd Smoke 3 |
| S | Heavy Blade 3 | ||
With this set Soleil will be able to make an incredible amount of damage to an enemy without any drawback because seal attack will help with her survavility next round as she’ll take less damage allowing her to survive some hits and fight another day
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Drag Back |
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Draconic Aura | C | Threaten Spd 3 |
| S | Heavy Blade 3 | ||
my highest atk hero showing off a 61 atk and 39 speed player phase god. with heavy blade and fire sweep sword she can proc her special after her first attack making her very strong with a dancer on player phase. with summoner support she can hit 63 atk and 41 speed without buffs. her only set back is her low tanking abilities
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Poison Strike 3 |
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Moonbow | C | Atk Smoke 2 |
| S | Heavy Blade 3 | ||
As a unit that is meant to do damage then retreat, Soleil does an amazing job. Though usually outclassed by Arya or Mia, having such a high attack stat paired with her amazing player phase skillset means that she can deal serious damage then leave as long as her team has a unit that can provide an escape. Dance or sing is highly covered for this build as she can use reposition to put more distance from her and the enemy.
Though poison strike seems like a bad skill at first, it provides a lot of functionality to her skillset. If she has life and death 3 with an atk buff she will 100 to 0 Mia, Arya, and etc. Having poison strike is just for when a armored or heavy defense unit does not get oneshot and instead attacks on your enemy phase. This should leave them susceptible to any unit as the attack stacked on with the flat ten damage will most likely leave them at 1-5 hp.
Life and death (although extremely expensive) is 100 percent needed (budget being either darting or death blow) to oneshot most meta heroes. It raises her important stats while reducing stats that she does not necessarily need due to her being a player phase hero. Having such high nuker stats benefits her in one on one melee fights. She also will be able to oneshot Reinhardt and Lynn in case you were wondering.
Heavy blade lets you proc your debuff specials faster. Luna is also a nice choice, but moonbow is cheaper and easier to proc with or without heavy blade. Having this special proccer is not needed to kill Arya but it is useful when facing high def units such as Black Knight.
Reposition is at its face value as being useful if you have a dancer or singer. Otherwise, just use pivot or swap to escape.
Atk smoke is for those high def bruiser units who can pack a hit. You can also run spd smoke if you consider more than one Mia or Arya a threat.
This Soleil is extremely expensive but because of my current team comp it has proved extremely useful at nuking key targets with no drawbacks whatsoever. Her playstyle feels like a melee Brave Lyn or Reinhardt.
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Blazing Wind | C | Threaten Def 3 |
| S | Attack +3 | ||
Currently I've been able to get my +spd Soleil up to 63 base attack with this set and an S summoner support. With an S support with Performing Arts Azura and her dance buff, I can get her to reach 68 attack if Azura is directly beside her. With a +atk Soleil, she could be even more monstrous.
Life and Death allows her to ensure doubles with Fireweep S+ while still giving her a boost in attack. Death Blow would give her one extra attack point, but doesn't give the extra speed. It's a nice budget for this build.
Hit and Run allows her to escape to protect her with lower defence and inability to counter attack. It can also bring her closer towards a dancer (Performing Arts Azura buffs her stats even more). Drag Back would also be a nice alternative, especially with dancers to allow Soleil to finish them, but it doesn't allow a possible escape if the enemy unit still lives and you don't have a dancer.
Threaten Defence is a nice C slot skill, since it allows Soleil to hit even harder and potentially allow her to kill any surviving tank units.
An Attack +3 seal works best for her, giving an even more attack.
As for a support skill, there are a few different options. Reposition allows other units more mobility, can help Soleil defend herself by shifting a tankier unit in front of her, and can position dancers for more mobility for Soleil. Draw Back is a suitable alternative since it still allows for escapes.
Her special is also somewhat versatile. Blazing Wind is extremely effective with this build because of Soleil's exceedingly high attack, and Glimmer or Draconic Aura gives a cooldown reduction and percent based on her attack. Blazing Wind is nice for large team fights and is easy to use with a dancer or two, but Glimmer or Draconic Aura are much better for a solo Soleil.
Enjoy a murderous build for this lovely cutie!
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 15 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes