Table of Contents
- Default
- Attack
- Special
- Injured
| Soleil - Adorable Adorer |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 9 | 8 | 5 | 4 |
| Middle | 18 | 10 | 9 | 6 | 5 |
| High | 19 | 11 | 10 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 35 | 32 | 24 | 21 |
| Middle | 37 | 38 | 35 | 28 | 24 |
| High | 41 | 41 | 38 | 31 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK: A wise choice given that Soleil generally wants to increase her damage output.
- +SPD: Another great option, netting Soleil follow-ups with her Firesweep sword that she may not get otherwise.
Neutral
- HP: While it’s a feasible option for a bane, Soleil prefers to not have to compromise her physical bulk.
- DEF: The same reasoning applies to her Defense. At base 28, Soleil can take a hit or two, and since she has a superbane in Defense (-4 instead of -3) it’s ideal that this stat is neutral.
Banes
-
-RES: Soleil’s Resistance is still a respectable 21 with a bane, and her high Speed helps prevent magical follow-ups.
Skill Sets
Hit ‘Em Out of the Park! (DC Enemy Phase)
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Slaying Edge+ (+Spd) Alternate: Wo Dao+ (+Spd) |
A | Distant Counter |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Threaten Atk 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -RES or -HP
- Weapon: Slaying Edge+ (+Spd) / Wo Dao (+Spd)
- Assist: Reposition / Swap / Flexible
- Special: Glimmer / Moonbow / Draconic Aura
- Passive A: Distant Counter
- Passive B: Wrath / Vantage
- Passive C: Atk Smoke / Spd Smoke / Threaten Atk / Threaten Spd
- Sacred Seal: Quick Riposte
Although perhaps not as useful as they once were given the commonality of Firesweep weapons, Dazzling Staff, and random Sweep skills coming from nowhere to ruin the day, Soleil’s considerable offensive prowess makes her a good candidate to run an enemy phase Distant Counter build, especially with the Quick Riposte seal offering unprecedented flexibility for her B slot.
+Spd (once again) along with +Spd refinement allows Soleil to avoid follow-ups being performed on her by the ever-present +Spd Mia and Fury Nino. The passive effects of these weapons along help mitigate the loss in damage output Soleil suffers by forgoing a +Atk IV and +Atk refinement. Since Soleil will be battling ranged enemies, a Resistance bane isn’t exactly ideal, but since -HP also compromises her physical bulk, it is the lesser of two evils.
Distant Counter, of course, allows Soleil to counterattack at any distance. This, when combined with her offensive spread, makes her a considerable threat to ranged and melee attackers alike.
Slaying Edge offers consistent cooldown acceleration, while Wo Dao allows Soleil to hit extremely hard when her Special activates (especially if Wrath is being used). Both are good options for this build and take advantage of her naturally high Attack.
Slaying Edge pairs effectively with Wrath, adding +10 damage when Soleil’s accelerated Special procs. Vantage, alternatively, allows Soleil to utilize the previously exclusive and incredibly potent Vantage-Quick Riposte combo. Wo Dao also works well with either of these skills, although Vantage may be the better choice if +20 damage to a Special proc proves to be overkill.
Atk Smoke and Spd Smoke allow Soleil to potentially debuff faraway enemies if attacked by a ranged foe, while Threaten Atk and Spd serves as an option to debuff the foe she is currently attacking. Since the range requirements for Threaten Spd are slightly more stringent and limited, Atk and Spd Smoke are the ideal choices.
Gunning for Home Plate (Firesweep Follow-Up)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Darting Blow 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Chill Spd 3 Alternate: Hit and Run |
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Moonbow Alternate: Glimmer |
C | Spd Smoke 3 Alternate: Threaten Spd 3 |
| SP | 1,845 | S | Speed +3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Sword+
- Assist: Swap / Pivot / Reposition / Flexible
- Special: Moonbow / Glimmer / Luna / Draconic Aura
- Passive A: Life and Death / Darting Blow
- Passive B: Chill Spd / Hit and Run / Drag Back
- Passive C: Spd Smoke / Threaten Spd
- Sacred Seal: Speed +3
The goal of this build is simple -- capitalize on Soleil’s excellent innate Speed and Attack to perform follow-ups on Player Phase and prevent counterattacks through use of her native Firesweep Sword.
With a +Spd IV, Life and Death, and the Speed +3 seal, Soleil is able to reach 46 Speed and 58 Attack (47 Speed and 53 Attack with Darting Blow). This will allow her to naturally double all but a few exceptions such as +Spd Mia, and even then it is incredibly likely Chill Spd will activate on these foes and allow Soleil to hit twice without being counterattacked. Also of note is that this Speed tier prevents most follow-ups from being performed on Soleil.
Swap and Pivot are good assists to use here. If Soleil overextends, then these assists can help her retreat behind more defensively oriented teammates. If a team is more offensively oriented, then Reposition or a Dual Rally may be a better choice as they will allow Soleil to either sling forward an ally who possesses a better matchup or provide support when she is not attacking.
Moonbow or Glimmer was used because of their low cooldown and good damage output due to Soleil’s high Attack. Luna or Draconic Aura are alternative options that can be charged relatively quickly, especially if Soleil tanks a hit on enemy phase from a mid-to-low Speed enemy.
Chill Spd is now one of the best B slot skills for most speedy Firesweep users, inflicting a devastating -7 Spd debuff to the fastest opponent on the enemy's team at the start of every turn. In particular, on Soleil Chill Spd allows her to consistently net no retaliation follow-ups against almost every unit in the game. Hit and Run and Drag Back are good alternatives for Firesweep users, however, allowing them to retreat after attacking and be swapped or repositioned to safety. If used in conjunction with units possessing Earth / Water boost, Steady / Warding Breath, Steady / Warding Stance, or the Close Defense skill / seal, Soleil is able to heavily damage foes and then hide behind her allies who will take negligible damage on enemy phase.
Spd Smoke allows Soleil to debuff the enemy team’s Speed when they’re in range, further adding to her defensive capabilities if she is forced to tank an attack by preventing doubles. Threaten Spd is a great alternative, as it directly debuffs the foe Soleil will be attacking if they are in-range, ensuring she can perform a follow-up.
Home Run Derby (Firesweep Max Attack)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap Alternate: Pivot |
B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Astra | C | Threaten Spd 3 Alternate: Threaten Def 3 |
| SP | 1,935 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -RES
- Weapon: Firesweep Sword+
- Assist: Swap / Pivot / Reposition / Flexible
- Special: Astra / Aether
- Passive A: Life and Death / Death Blow
- Passive B: Chill Spd / Swordbreaker / Hit and Run / Draw Back
- Passive C: Threaten Spd / Threaten Def
- Sacred Seal: Heavy Blade / Speed +3
Like the build above, this build takes advantage of Soleil’s astronomical Attack, excellent Speed, and native Firesweep Sword to KO foes outright and charge her Special while doing so.
A +Atk IV allows Soleil to reach 61 Attack and 40 Speed with Life and Death. This is absurd, practically guarantees Heavy Blade procs, and is more than enough Speed to perform follow-ups on mid Speed units. Few units have more than 45 Speed, so if Soleil is initiated upon, she will likely live to fight another day.
Swap and Pivot are, once again, ideal defensive positioning assists, while Reposition and Dual Rallies offer a more offensively supportive role.
Astra offers slightly reduced cooldown over Aether and hits hard due to Soleil's high Attack. Aether, however, offers Soleil the opportunity to heal some damage once it activates.
Chill Spd or Swordbreaker are important aspects of this build. Since this build does not give Soleil enough Speed to double and KO +Spd sword units such as Ayra, Mia, and Zelgius outright, Chill Spd or Swordbreaker grants her follow-ups that skew these matchups in her favour. As with the build above, Hit and Run and Drag Back are common and customary for Firesweep users, allowing them to retreat once they’ve done their duty.
Threaten Spd is ideal because it allows Soleil to perform a few doubles that she would not be able to perform otherwise if it is active. Threaten Def is a passable alternative, however, as it directly aids Soleil in breaking through the defenses of bulkier foes such as Sigurd.
Introduction
A fan-favourite of a Dancer’s bloodline, Soleil brings to the table some impressive qualities despite the bloated nature of the red sword pool. Sporting the highest base Attack among sword units, an impressive base 35 Speed, and reasonable defensive stats, Soleil is able to exert considerable offensive pressure without completely compromising her ability to take a hit or two.
Adding to her usefulness is her availability at 4 stars and her native access to the Firesweep Sword -- a weapon that perfectly synergizes with her stat spread that can reach incredible effectiveness with some accessible skill investment. If one is yet to pull an Ayra or Mia and are looking for a high-firepower sword unit, then Soleil would be an excellent choice for a team.
Strengths
Stellar Attack
Even without a Boon, Soleil’s base Attack rests at 38 -- with her native sword equipped, that reaches 53 without skills, seals, or refinement (!!!)
She reaches this number without directly compromising any of her other stats, which is a rarity among most units.
Good Speed
With a Boon, Soleil reaches 38 Speed. Combined with skills such as Life and Death / Darting Blow / Chill Spd and seals such as Speed +3, she is able to perform follow-ups on many units and avoid being doubled herself.
Outside of Brave weapon users, most units will struggle to one-round her.
Weaknesses
Still Struggles With Magic
Although her bulk is good, Soleil is still overpowered by magic damage from blue mages and dragons who are able to survive her onslaught.
Since a Resistance bane on Soleil is ideal, this further compromises her ability to soak up magic damage.
Strongest on Player Phase
Soleil’s best kits are tailor-made for Player Phase. This is both a blessing and a curse, as this does limit her utility somewhat.
While she can run an Enemy Phase build, it requires heavy skill investment.
Team Options
Counters
- Bulky Blues: Effie, Winter Robin, Nowi, Shiro, Ephraim, Brave Lucina, and Tana do not cower before Soleil’s attack stat and are able to overpower her.
- Common Brave Users: Cordelia, Hinoka, Elincia, Chrom, Bridal Cordelia, Brave Lyn, and Reinhardt can easily KO Soleil before she even has the chance to attack if they’re toting Brave Weapons.
- Blade Tome Mages: Olwen, Summer Corrin, Winter Tharja, and Halloween Nowi are able to take advantage of class-specific buffs combined with a Blade tome to KO Soleil outright.
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Firesweep Sword+ | A | Heavy Blade 3 |
|---|---|---|---|
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Draw Back | B | Drag Back |
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Galeforce | C | Threaten Spd 3 |
| S | Quickened Pulse | ||
In a game housing an abundance of refined weapons and inflated enemies, running Heavy Blade with 53 Atk may not seem like the most attractive idea, especially given that units like Ayra, Mia, and Elincia can pull off similar sets. Soleil's biggest boon over her competition is her offensive stat spread; she has the highest Attack out of every Sword user in the game, even with a Speed boon, and can sit at a solid 38 Speed, enabling her to double on a large pool of common units (even more with proper positioning and / or team support) while also avoiding doubles in the enemy phase. The set itself is very self-explanatory: Send Soleil in against a unit she can safely double on, drag the target into ally range / out of range of their support, activate Galeforce, and either retreat to safety, or have a teammate finish them off.
The C-slot and Sacred Seal are quite flexible, to be honest. With dancer support, Quickened Pulse isn't necessary, allowing for some fun options like Attack Smoke, Speed / Attack +3, or any of the Deflect skills. If you'd like to focus on Arena points, then running a C-slot like Attack or Defense Tactic, Speed Smoke, or even Soleil's default Drive Res 2 can work; Threaten Attack is also an option to help activate Galeforce on most armored units (or anyone with high Attack, really, but armors are easier to get favorable positioning on), but it may be more beneficial to achieve and avoid doubles on units in the upper Speed tiers.
Depending on your playstyle, teammate choices can either be straightforward or constraining. As with all non-DC infantry reds, having a secondary check to Cecilia and Nino is a comfortable choice. Green Tomebreaker green mages work best for this; Deirdre, Summer Camilla, or a GTB Cecilia of your own can work. Some assistance with mobility wouldn't hurt, either, so Guidance, Drag Back, and Reposition support synergize nicely with this set. I, personally, prefer more balanced teams, and run this set alongside Guidance S. Corrin, DC Melon Crusher+ Green Tomebreaker Titania, and Raven Inigo. Your preferences may vary much more, though, so feel free to experiment, as sets like these are pretty flexible.
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Pivot | B | Seal Atk 3 |
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Dragon Fang | C | Threaten Def 3 |
| S | Attack +3 | ||
With this build her base attack will be a huge 61 with out buffs, but her speed is 43, the reason for giving her such buffs to lower the attacker strength because she kills most on contact, and to make them weaker is with threaten defense
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Draconic Aura | C | Drive Res 2 |
| S | Attack +3 | ||
This build its to Hit hard ,Kill and return to safetly
Soleil almost can kill any unit, all the mage,
except Blue Tank units or Saphire Lance units
Her biggest counter its Plus Attack Reinhard that can kill her before she can make anything
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Brave Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Draconic Aura | C | Threaten Spd 3 |
| S | Attack +3 | ||
This is how you make the red sword unit with the highest attack power in the game become a deadly menace. Think "Bridelia", but with sword power. She is stronger and faster than Chrom or Alfonse, the two better Brave Sword users.
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Slaying Edge+ (+Atk) | A | Heavy Blade 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Aether | C | Threaten Atk 3 |
| S | Attack +3 | ||
A build that decimates the competition with Soleil's attack. Being the 2nd best attack stat in the game only behind Effie, she is a natural wielder of Heavy Blade and Aether combo. Only use this set if you have +ATK! Bane doesn't really matter, but -RES is ideal since that's her worst stat and you won't be baiting mages anyway. Mine's -SPD, so don't be disheartened if you get the bittersweet combo of +ATK-SPD, that's kind of why I chose to make this set!
Slaying Edge+ (Atk) to ensure that your Atk is its highest, reaching 64 with hone buff and Attack seal, and potentially even higher with any various spur or drive buffs. It also changes the Aether countdown to 4 which is crucial. Also, not being able to counterattack or receive counterattacks was counterintuitive to the idea of Aether and Heavy Blade, which is why we are not using the powerful Firesweep Sword+.
Reposition is the best movement skill in the game, but can of course be substituted with others if you'd like.
Aether is the perfect special to accompany Slaying Edge+ and Heavy Blade. Having it can ensure kills even on units like Effie. It allows Soleil to be a one woman army as well with its healing properties.
Heavy Blade 3 is the whole reason this set exists and why we're using Slaying Edge+ and not Firesweep Sword+. With an Aether countdown of 4, Soleil will on average trigger it every two attacks or so. Sometimes even less! Just be careful of enemy hone buffs and to not always assume you'll trigger it, either.
Swordbreaker 3 helps ensure the win against other powerful sword units. Even if she takes a hard hit, Aether will heal her right up. Alternatives could include Seal Atk 3 or Quick Riposte 3.
Threaten Atk 3 basically makes sure that you can trigger Heavy Blade on the counter turn. However if you perhaps want her to fill a more supportive role, a hone buff always works.
Attack +3 sacred seal is the best fit for Heavy Blade to usually assure the trigger. Could always run a Speed +3 seal instead as well.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 15 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes