Community Posts with Keyword Silvia All

Table of Contents

Tier Rating

Analysis by SirOxorsid
Silvia - Traveling Dancer


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 27
SPD 36
DEF 17
RES 30

Stat Variations

Level 1 Stat Variation
Low 15 4 7 3 5
Middle 16 5 8 4 6
High 17 6 9 5 7

Level 40 Stat Variations
Low 37 23 33 13 27
Middle 40 27 36 17 30
High 43 30 39 20 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Although not as generally useful as Speed, an Attack boon will be appreciated to help improve Silvia’s damage output.

  • +SPD: The best boon overall for Silvia. A Speed boon will help Silvia double enemies more easily while allowing her to also avoid being double-attacked herself.


  • DEF: It is preferred to keep Silvia’s Defense neutral as it is a superbane and will lower her Base Stat Total and affect her Arena scoring. Doing so will also slightly hurt her matchups with melee units compared to an HP bane.

  • RES: Silvia has a very decent Resistance stat, and ideally it should be kept neutral so as to not tamper with her magical bulk.


  • -HP: Luckily for Silvia, HP is not a superbane and will negatively affect Silvia the least. As refining her weapon will also help make up for some of the lost HP, Silvia can take HP relatively safely as a bane.

Skill Sets

Ruthless Dancer (Generalist Support)

Wo Dao+ (+Spd)
Alternate: Slaying Edge+ (+Spd)
A Fury 3
Alternate: Triangle Adept 3
Dance B Wings of Mercy 3
Alternate: Deluge Dance 2
Alternate: Luna
C Drive Atk 2
Alternate: Drive Spd 2
SP1470SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP

  • Weapon: Wo Dao+ (+Spd) / Slaying Edge+ (+Spd) / Barrier Blade+ (+Spd)

  • Assist: Dance

  • Special: Moonbow / Luna

  • Passive A: Fury / Triangle Adept

  • Passive B: Wings of Mercy / Deluge Dance / Firestorm Dance

  • Passive C: Drive Atk / Drive Spd / Flexible

  • Sacred Seal: Speed +3 / Drive Res / Drive Def / Earth Dance / Flexible

An offensive build that also aims to provide team support.

Silvia will want to take a Speed boon as she will be able to hit very respectable amounts of Speed when combined with other Speed increasing skills.

In terms of damage output, the Wo Dao is the best choice of Weapon for Silvia, as it helps make up for her low Attack thanks to its effect of added damage on Special activation. The Speed refine should be taken to maximize her ability to double enemies. If Wo Dao isn’t available, Slaying Edge is also a decent choice that pairs well with Luna. Silvia’s default Barrier Blade can be taken too, but it will not allow her to have the same amount of damage output as the other two weapons.

Dance should always be kept as the Assist skill as Silvia’s whole niche is providing teammates with an additional turn.

Moonbow will pair particularly well with Wo Dao to allow Silvia to deal respectable amounts of damage on her Special proc. Luna can be taken instead for even more damage at the cost of having a slightly higher cooldown. Moonbow is generally preferred due to its shorter cooldown, but if Silvia is running a Slaying Edge, then Luna will be the preferred choice.

Fury is an excellent general A skill, allowing Silvia to deal more damage, improve her chances of doubling units and avoiding doubles herself, and improve her tanking abilities. Triangle Adept is a decent choice as well if one rather utilize Silvia as a dedicated green unit counter, but this comes at the cost of her combat abilities against other types of units.

Wings of Mercy is an excellent skill for any dancer as it allows them to teleport and Dance any unit below 50% HP. Silvia’s Deluge Dance is a decent choice as well. Firestorm Dance is a great choice as it boosts Attack and Speed, and may be considered if one is willing to put a bit more investment into Silvia.

Drive skills in general are great for support dancers, and just about any of them will be appreciated. Drive Atk will help Silvia’s team’s damage output, while Drive Spd is a bit more available of a skill and will help teammates achieve double attacks more easily. Just about any support skill that boosts teammate’s stats will be a good choice for Silvia.

For the seal slot, Speed +3 can be taken to improve Silvia’s overall combat potential. If one rather focus on support, another Drive skill can be taken instead. Earth Dance is also a good choice, allowing Silvia to buff 3 different stats if she is running Deluge or Firestorm Dance in the B slot.

Defensive Dancer (Enemy Phase Support)

Barrier Blade+ (+Spd)
Alternate: Barrier Blade+ (+Res)
A Mirror Stance 2
Alternate: Warding Breath
Dance B Wings of Mercy 3
Alternate: Wrath 3
Alternate: Iceberg
C Drive Atk 2
Alternate: Drive Spd 2
SP1290SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +RES / -HP

  • Weapon: Barrier Blade+ (+Spd) / Barrier Blade+ (+Res)

  • Assist: Dance

  • Special: Moonbow / Iceberg / Glacies

  • Passive A: Mirror Stance / Warding Breath / Triangle Adept / Fury

  • Passive B: Wings of Mercy / Wrath / Deluge Dance

  • Passive C: Drive Atk / Drive Spd / Flexible

  • Sacred Seal: Quick Riposte / Close Def / Flexible

An Enemy Phase build utilizing Silvia’s default Barrier Blade that requires minimal investment but can be improved heavily upon if one is willing to give Silvia rare skills.

The choice of IVs largely remains the same, although a Resistance boon can be particularly decent if one decides to run a Resistance stat based Special such as Iceberg or Glacies.

Barrier Blade will help Silvia reach high amounts of Resistance during combat, making her particularly capable of tanking some mages and dealing with dragon units. While a Speed refine is still a great choice, a Resistance refine for Barrier Blade can be decent as well to help maximize Silvia’s tanking abilities.

Moonbow can still be taken as the Special, but Iceberg is a good option to take advantage of the high Resistance stat Silvia will be hitting with this build. Glacies should only be taken if Warding Breath is being run due to its high cooldown.

Mirror Stance is a decent skill that will improve Silvia’s damage on Enemy Phase while also helping her magical bulk. Warding Breath is listed as Silvia will actually be able to deal very high amounts of Special damage when paired with Barrier Blade and Glacies. However, Warding Breath is a very expensive option and is by no means an absolute necessity. Triangle Adept is still a good option to make Silvia a dedicated green unit counter.

Wings of Mercy is still great and be kept, but Wrath is a great option if one is willing to both forgo Wings of Mercy’s utility and give Silvia a much-coveted skill. If either skill is not available, Silvia’s Deluge Dance is still a decent choice.

As this is a more Enemy Phase oriented build, Quick Riposte can be taken as the seal to guarantee Silvia will double on the counterattack. This will work particularly well if Silvia is running Warding Breath as she will be able to activate Glacies every time she is attacked by a melee or dragon unit. Alternatively, Close Def can be taken to even further improve Silvia’s tanking abilities against dragons while also helping her survive some attacks from melee units.


Silvia from Fire Emblem: Genealogy of the Holy War makes her appearance in Fire Emblem Heroes an infantry sword dancer. By nature of being a dancer, Silvia is a good support unit that will allow her teammates to take another turn in combat.

Compared to her direction competition, Silvia has slightly higher Speed than both Lene and Olivia. Silvia has lower Defense than both of them, but this is somewhat made up for with her higher HP. All 3 of their Attack stats are nearly identical, but what makes Silvia stand out is her great Resistance in combination with her default Barrier Blade, a weapon that increases this already great Resistance even further.

Overall, like Olivia and Lene, Silvia is a decent support unit that will be able to fit into most teams quite well. One should keep in mind that Silvia does take up the much-coveted slot of a sword unit and that her own personal combat abilities won’t be able to live up to the combat potential of the higher tier sword units. For this reason, one should consider if they are willing to have Silvia be the dedicated red unit on their team or if she will be supporting another more powerful one instead.



The biggest pro to Silvia is the fact that she is a dancer, making her by definition great at providing support to teammates.

Good Speed

36 Speed is good for Silvia and is quite decent among sword units. This good Speed will allow Silvia to avoid double attacks from the good majority of units that aren’t extremely fast.

Good Magical Bulk

Silvia will be able to tank a good amount of mages and dragons given her decent magical bulk and good Speed.


Low Physical Bulk

Although Silvia has a respectable HP stat, her Defense stat is quite low at 17, which can be decreased even further with a superbane.

Low Attack

With her low Attack stat, Silvia will have a difficult time dealing major damage herself, and should be focused more on providing team support via Dancing and support skills.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Barrier BladeIf foe initiates combat, grants Res+4 during combat.
Only Inheritable by Sword Units.
200 1 10
Barrier Blade+If foe initiates combat, grants Res+7 during combat.
Only Inheritable by Sword Units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance 1 150

Passive Skills

Passive Skills SP Slot
Warding Stance 1Grants Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Mirror Stance 1Grants Atk/Res+2 during combat if foe initiates combat.
Non-inheritable by Staff-wielding units.
Mirror Stance 2Grants Atk/Res +4 during combat if foe initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Torrent Dance 1If Sing or Dance is used, target also granted Res+3.
Non-inheritable by Staff-wielding units.
Deluge Dance 1If Sing or Dance is used, grants Spd+2 and Res+3 to target.
Non-inheritable by Staff-wielding units.
Deluge Dance 2If Sing or Dance is used, grants Spd+3 and Res+4 to target.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★

Other Info

Fire Emblem: Genealogy of the Holy War

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