Siegbert

Updated for 2.0
Analysis by Firestorm350
Siegbert
Future King
Hero Ratings
Overall Rating
4.5
/ 5
Max Avg Total Stats at Lvl 40
156
HP 41
ATK 34
SPD 35
DEF 31
RES 15
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 8 6 2
Middle 19 8 9 7 3
High 20 9 10 8 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 31 32 28 12
Middle 41 34 35 31 16
High 44 37 38 34 19
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Speed is the best boon to ensure doubles, followed by attack for more power. A defense boon is also useful in tanking more hits, while increasing Bonfire/Ignis damage.

With resistance being Siegbert’s dump stat at 18, it can be safely lowered.

Skill Sets
Royal Legacy
Optimal
Dark Greatsword A Swift Sparrow 2
Budget: Death Blow 3
Reposition B Desperation 3
Draconic Aura
Budget: Dragon Fang
C Fortify Cavalry
Budget: Atk Tactic 3
SP1,485SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +Spd -Res / +Atk -Res
  • Weapon: Dark Greatsword
  • Support Skill: Reposition / Swap
  • Special: Draconic Aura  / Bonfire / Moonbow / Dragon Fang / Galeforce
  • A Slot: Swift Sparrow 2 / Fury / Heavy Blade / Death Blow 3
  • B Slot: Desperation 
  • C Slot:  Fortify Cav / Atk Tactic 3  / Varies on team
  • Sacred Seal: Spd+3/ Atk+3

Boasting the highest speed of all cavaliers alongside Brave Lyn, Siegbert can run an offensive build to deadly effect. Swift Sparrow complements his Greatsword’s passive like bread and butter, giving him +8 Atk/Spd upon initiation. Fury provides Siegbert with more utility on Enemy Phase, increasing his defense while making it easier for him to drop to Desperation range. Heavy Blade meanwhile turns him into a Brave Roy with higher physical bulk, with Galeforce being a viable option should he run it.

Draconic Aura is the preferred special on Siegbert, taking advantage of his high attack and weapon passives.  Moonbow is another alternative, proccing against every melee encounter should he double. Bonfire keeps his damage at a constant 15 per proc without buffs, making it favorable in occasions where Siegbert needs to tank a hit on enemy phase. Desperation is the B skill of choice, letting him dish more damage against melees at low health.

With Siegbert being an offensive unit in a Horse team, Fortify Cav is recommended to provide more bulk to his teammates supporting him. His default Atk Tactic 3 is a solid option as well should you run him on a mixed team. For sacred seals, Siegbert wants Spd/Atk +3 to boost his offensive prowess even further.

 

A Siegfried by another name
Dark Greatsword A Distant Counter
Reposition B Quick Riposte 3
Bonfire
Budget: Dragon Fang
C Fortify Cavalry
Budget: Atk Tactic 3
SP1,635SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: +Spd -HP / +Atk -HP
  • Weapon: Dark Greatsword
  • Support Skill: Reposition / Swap
  • Special: Bonfire / Ignis / Moonbow
  • A Slot: Distant Counter
  • B Slot: Quick Riposte  
  • C Slot: Fortify Cav / Atk Tactic 3  / Varies on team
  • Sacred Seal: Distant Def 3

Though not wielding the legendary Siegfried, Siegbert is more than capable of utilizing a Distant Counter build thanks to his above-average offenses and speed. Quick Riposte ensures a second attack from him, especially against speedy swords like Ayra/Mia. The choice of special depends on your preference, Bonfire against faster opponents, Moonbow for consistent damage, or Ignis to deliver a painful nuke.

With an enemy phase orientated build, Siegfried wants Distant Def 3 to handle mages better. Close Def 3 is also another alternative to tank lances/dragons instead.

User Submitted Builds
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= Has Build Explanation

Hero Updated
Siegbert by ShadowSlayer 33 minutes ago
Siegbert by cherryberrynic 1 hour ago
Siegbert by kazusunes 16 hours ago
Siegbert by CheeseMan 1 day ago
Siegbert by Willpower 1 day ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword 50 1 6
Steel Sword 100 1 8
Silver Sword 200 1 11
Dark GreatswordGrants Atk/Spd+4 during combat if unit initiates combat.
Learns by default at 5 ★
400 1 16
Special Skills
Special Skills SP Turns
Dragon GazeAtk +30%
Learns by default at 5 ★
100 4
Dragon FangGrants +50% to Atk.
Unlocks at 5 ★
200 4
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat. 50
A
Death Blow 2Grants Atk+4 if unit initiates combat. 100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
200
A
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60
C
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120
C
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 5 ★
240
C
Introduction

As the son of Xander, Siegbert is ready to take his father’s mantle by proving himself on the battlefield. Boasting high offensive stats for a cavalier as well as his signature Dark Greatsword, he challenges the title of “best offensive sword cav” from Brave Roy, with higher physical bulk to boot.

It’s not all bed and roses for him though, as Siegbert’s resistance is at an atrocious 18 at neutral. Nevertheless, play to his strengths, and you won’t be disappointed. 

Strengths

High offenses

  • 34 attack and 35 speed are excellent for a cavalier, especially in a Horse Emblem team.

Dark Greatsword

  • Essentially Swift Sparrow 2 built into a weapon, it cements Siegbert’s role as a fearsome attacker.

Decent physical bulk

  • 31 base def is impressive for a primarily offensive unit. Even lances have trouble defeating him if they don’t double.
Weaknesses

Low Resistance

  • Ouch. Try to keep him away from mages/dragons
Team Options

Siegbert thrives in Horse Emblem, and it’s easy to see why. Green cavs with good resistance (Titania, Cecilia) make the best partners, as they can handle blue mages/dragons that prey on him. On the flipside, blue cavs like Reinhardt/Olwen appreciate Siegbert’s presence, as he can demolish their counters like Hector/Julia.

In general, dancers are always appreciated, as they allow Siegbert to continue his rampage.

Counters

Red/Blue Dragons like A!Tiki, F!Corrin and Nowi are the biggest threats to Siegbert, preying on his low resistance while having the defenses to withstand his blows.

Physically bulky lances like Lukas/Shiro do not mind tanking Siegbert’s attacks as well, while retaliating with a charged Bonfire/Ignis.

Red/Blue mages (Reinhardt/Celica) make short work of Siegbert’s pitiful resistance. However, infantry mages have to be wary of accidentally entering his striking range, as his high offenses will tear apart those with low physical bulk.

From Series
Fire Emblem Fates
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