Table of Contents
- Default
- Attack
- Special
- Injured
| Shiro - Raw Talent |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 8 | 5 | 8 | 4 |
| Middle | 19 | 9 | 6 | 9 | 5 |
| High | 20 | 10 | 7 | 10 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 32 | 27 | 32 | 19 |
| Middle | 41 | 35 | 30 | 35 | 22 |
| High | 44 | 38 | 33 | 38 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +DEF: A Defense boon improves upon his already fantastic physical bulk and helps minimize the damage he takes from sustained pressure; it also increases the power of Defense-scaling Specials like Bonfire.
- +ATK: An Attack boon is also an excellent choice and provides Shiro with a solid boost to his overall damage output increase outside of Special activations.
- +SPD: Shiro can also benefit from receiving a Speed boon as he greatly appreciates the extra boost to his survivability from negating his opponent's follow-up attacks, making for an effective choice of IVs in any build.
Neutral
- HP: Raising Shiro’s HP is not a priority but is best left untouched, as this is a superbane and lowering it causes the stat to decrease by 4 points opposed to the usual 3; this can prove to be quite the detriment to Shiro’s excellent physical bulk if using his native Bright Naginata.
Banes
- -RES: Shiro often finds himself needing all of his other stats to function properly and at an already low base value of 22, taking a bane in this stat is ideal as lowering it further brings no considerable change to his overall performance.
Skill Sets
Scion of Thunder (Defensive Tank)
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Slaying Lance+ (+Def) Alternate: Slaying Lance+ (+Spd) |
A | Steady Breath Alternate: Steady Stance 3 |
|---|---|---|---|
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Swap | B | Guard 3 |
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Bonfire | C | Atk Smoke 3 Alternate: Def Tactic 3 |
| SP | 1,320 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +ATK or +SPD / -RES
- Weapon: Slaying Lance+ (+Def) / Slaying Lance+ (+Spd) / Bright Naginata
- Assist: Swap / Flexible
- Special: Bonfire / Aether / Ignis
- Passive A: Steady Breath / Steady Stance
- Passive B: Guard / Renewal / Quick Riposte
- Passive C: Atk Smoke / Spd Smoke / Flexible
- Sacred Seal: Quick Riposte / Close Def / Quickened Pulse
An Enemy Phase build that revolves around Shiro’s ability to tank physical hits with ease and then strike back with great force; this is his most potent set and allows him to be extremely self-sufficient. A boon in either his Defense or Attack stat makes for an excellent choice of IVs, though a Speed boon is also a good choice, as his Speed stat is high enough to be built upon to avoid doubles and thus lower the amount of damage he takes.
His weapon of choice for this build is a Slaying Lance, which has great synergy with Steady Breath and lets Shiro frequently activate his Special. The refine taken here should be correspondent with his IVs -- if working with a Speed boon, take a Speed refine, but if working with any other IV, then a Defense refine will be his best choice. His personal weapon, Bright Naginata, is also a fantastic option on budget and grants him a simultaneous increase to his damage output and survivability during Enemy Phase.
His Special choice is mostly up to personal preference with his most noteworthy Special being Aether, granting him concurrent sustain and damage output increase. When used in tandem with Slaying Lance, Steady Breath, and Quick Riposte, Aether will be able to activate in any combat where Shiro can counterattack, regardless of whether or not he gets doubled; this makes a Speed boon particularly more alluring in comparison to other boons. However, should one value raw damage over sustain, Bonfire is then his preferred Special and will be fully charged after he is hit just once.
Though Steady Breath is Shiro’s ideal A slot and has the best synergy with the rest of this set, his native Steady Stance may also be used if on budget. Regardless of his A slot, Quick Riposte is of the utmost necessity, as stacking his Speed with this build is meant to prevent doubles instead of causing them; the choice on whether to use it in his B slot or Seal slot boils down to personal preference. Using it in his Seal slot opens his B slot to other options like Guard and Renewal.
Guard lets him shut down several prominent meta threats who rely on fast Special activations to deal large amounts of damage, with some notable examples being Zelgius, Fallen Hardin, and Ayra, whereas Renewal serves to give him more sustain and lets him stay in Quick Riposte’s HP threshold much more reliably. Alternatively, using it in his B slot lets him make use of the Close Def Seal for added survivability or the Quickened Pulse Seal for faster Special activations.
Shiro’s C slot is fairly flexible here, though Atk or Spd Smoke both make for fantastic options. Both bolster his ability to tank multiple opponents in one Enemy Phase, with Atk Smoke giving greater survivability while Spd Smoke decreases his chances of getting doubled. Otherwise, his C slot can be filled by any skill that suits his team’s needs, like his native Def Tactic.
Reckless Storm (Defensive Nuke)
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Bright Naginata | A | Fierce Breath Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Wrath 3 |
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Blue Flame Alternate: Bonfire |
C | Odd Atk Wave 3 Alternate: Def Tactic 3 |
| SP | 2,655 | S | Quickened Pulse |
- Preferred IV: +ATK or +SPD / -RES or -HP
- Weapon: Bright Naginata
- Assist: Swap / Flexible
- Special: Blue Flame / Bonfire
- Passive A: Fierce Breath / Steady Breath / Warding Breath
- Passive B: Wrath
- Passive C: Odd Atk Wave / Def Tactic / Flexible
- Sacred Seal: Quickened Pulse / Atk/Def Bond / Attack +3
Shiro can also perform quite well as a defensive nuke thanks to the raw power that Bright Naginata provides him, as well as to the introduction of skills such as Fierce Breath that allows him to rapidly fire off deadly Special activations. Boons to his Attack and Speed stats are his greatest options here, with the former being ideal to maximize his damage output while the latter works excellently to give him additional survivability.
Shiro's unique personal weapon, Bright Naginata, will be his ideal choice of weapon and complements this build's playstyle excellently, granting him a significant boost to his damage output and physical durability in the Enemy Phase. As for his choice of Special, Blue Flame is an incredibly strong option that will consistently add 25 points of damage upon activation, but does require him to have at least one adjacent ally -- given this build's defensively oriented playstyle, however, this positioning requirement will generally be inconsequential. Furthermore, when combined with a Breath skill in his A slot, the Quickened Pulse seal, and Wrath, Shiro will be able to activate it in every single round of combat on his counterattack. Should it be unavailable, Bonfire is a fantastic alternative that can potentially match Blue Flame's potency by buffing Shiro up to at least 50 Defense, something which isn't necessarily impossible to do given his already excellent base Defense stat and the +4 Def boost Bright Naginata provides him.
His A slot is best filled by a Breath skill, with his best choice by far being Fierce Breath as it enables him to activate his Special at a much faster rate in addition to granting him a significant boost to his damage output. Alternatively, Steady Breath can be taken to heighten his physical bulk further and if neither is unavailable, Warding Breath can also be utilized but will be useful solely for its effect of accelerated Special cooldown. Wrath is another crucial component of this build due to its ability to essentially mimic Quickened Pulse's effect at the start of each turn so long as he is within the 75% HP threshold, and is what allows him to consistently activate his Special on each counterattack without having the need to equip a Slaying Lance; the flat +10 damage it grants him is also incredibly beneficial, effectively skyrocketing his damage output tremendously.
Odd Atk Wave is a fantastic C slot skill that serves to further augment Shiro's damage output through its significant +6 Attack buff on odd-numbered turns. This skill, however, can simply be replicated with team support, leaving Shiro's slot open to any skill that best suits his team composition, such as his native Def Tactic. If already providing him with Infantry Pulse Support, Shiro can forego using the Quickened Pulse seal altogether in favor of other alternatives, most notable of which being Atk/Def Bond and Attack +3.
Early Summer Rain (Mixed Phase Generalist)
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Slaying Lance+ (+Def) Alternate: Bright Naginata |
A | Fury 3 |
|---|---|---|---|
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Swap | B | Wrath 3 |
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Moonbow Alternate: Bonfire |
C | Even Spd Wave 3 Alternate: Def Tactic 3 |
| SP | 1,320 | S | Quickened Pulse |
- Preferred IV: +SPD or +ATK / -RES
- Weapon: Slaying Lance+ (+Spd) / Bright Naginata
- Assist: Reposition / Swap / Flexible
- Special: Moonbow / Bonfire
- Passive A: Fury / Atk/Spd Solo
- Passive B: Wrath
- Passive C: Even Spd Wave / Threaten Spd / Def Tactic / Flexible
- Sacred Seal: Quickened Pulse / Speed +3
Though Shiro’s stats lend themselves to a more Enemy Phase oriented build, he can still run a mixed phase build to great effect but requires slightly more outside support. As this build is more reliant on his ability to frequently activate his Special for his damage output, a Speed boon is his preferred boon; when combined with a Speed refine, Fury, and the Speed +3 seal, Shiro manages to reach an impressive 42 Speed while still remaining exceptionally bulky. An Attack boon may also be taken to increase his damage output outside of Special activations but will make Shiro slightly more reliant on buffs to his Speed.
The Slaying Lance will again be his weapon of choice, as the -1 cooldown complements Wrath’s playstyle and further increases the rate at which his Special activates. His Bright Naginata may also be used on a budget but will force him to focus more on his match-ups in the Enemy Phase since Bright Naginata does nothing for him in the Player Phase. For his Special, the decision between Bonfire and Moonbow is largely up to personal preference. Bonfire is best utilized when used in tandem with Infantry Pulse allies and Quickened Pulse, offering the more destructive power of the two, but Moonbow will activate more frequently and has the potential of activating twice in one combat when under Wrath’s HP threshold.
Fury is Shiro’s ideal A slot for this build, and offers Shiro a solid boost to all his stats while also letting him safely drop into Wrath’s HP threshold through its recoil damage; this recoil damage is extremely beneficial to him, as his great physical bulk could otherwise prove to be a detriment and make reaching Wrath’s HP threshold somewhat difficult. Atk/Spd Solo can also be considered to raise his offensive potential to even further extents but given its lack of chip damage and scarce availability, Fury can function just as effectively should it be unavailable.
For his C slot, Even Spd Wave is a fantastic skill that allows Shiro to be self-sufficient, granting him and any adjacent allies a +6 Speed buff on even-numbered turns. Threaten skills can also do so to a similar, albeit lesser, degree. Threaten Spd helps increase his chances of doubling while Threaten Def is better for an overall increase in damage output. Alternatively, Shiro can also run supportive skills, like his native Def Tactic, for a more cohesive team composition but this is again up to personal preference. Lastly, aside from the Speed +3 Seal, Shiro also has the option of using the Quickened Pulse Seal alongside Infantry Pulse allies to make use of more powerful Specials like Ignis; it can also be used alongside Moonbow to have it instantly charged for his first engagement.
Introduction
Originally from Fire Emblem Fates, Shiro is a physically bulky lance wielder who also boasts an impressive base Attack stat of 35. He is most comparable to other similarly tanky lancers like Lukas and Ephraim. Though he does lack some physical bulk in comparison to the aforementioned, he makes up for it with his decent Speed stat. While it is not extraordinary, with enough investment/support, Shiro is capable of avoiding being doubled fairly often and gives an edge over his competition; his personal weapon, Bright Naginata, helps differentiate him from other lancers as well. He also has the benefit of having boosted BST, meaning that he scores more highly in Arena compared to the majority of other infantry melee units.
However, his stat spread’s focus on physical bulk leaves his magical bulk rather lacking, and at an unimpressive base Resistance of 22, he is extremely susceptible to any form of magical attack from both mages and dragons. Furthermore, Shiro’s role as a blue is already highly contested, and lacking the availability or utility that other such units possess, Shiro will have a difficult time competing for a spot on a team. Nevertheless, Shiro can still prove to be an incredibly versatile unit at one’s disposal and is capable of fitting into a variety of different team compositions in need of a powerful defensive bruiser.
Strengths
Bright Naginata
Shiro's unique weapon, Bright Naginata, is a solid personal weapon that complements his stat spread extremely well, allowing him to possess a rather impressive defensive potential right off the bat through its potent +4 Atk/Def boost in the Enemy Phase.
Boosted BST
Like many recent additions to the game, Shiro joins the fray with boosted BST; at a neutral BST of 163, Shiro garners more points in Arena in comparison to the majority of other infantry melee units, as he falls into the 160-164 BST bin as opposed to the typical 155-159.
Great Stat Spread
Luckily for Shiro, his few extra stats did not go to waste and possesses a fantastic stat spread. Boasting impressive base Attack and Defense stats of 35 with a decent HP pool, Shiro fits excellently into the role of that of a defensive bruiser. His base Speed stat of 30 is also quite decent and is high enough to avoid, or even cause, follow-up attacks with some investment.
Versatile
Though Shiro’s native weapon, Bright Naginata, does force him to lean towards an Enemy Phase oriented build, the advent of weapon refines and Shiro’s stats allow his role on any given team to be fluctuate depending on what is needed of him.
Weaknesses
Low Resistance
At a low base value of 22, Shiro’s Resistance leaves a lot to be desired and makes him exceptionally easy prey to most blue and green mages in addition to dragons; this is only further accentuated by the fact that his Resistance is considered his dump stat, leaving him even more vulnerable to magic attacks.
Competitive Class Typing
Being an infantry lance unit, Shiro faces heavy competition for a slot on a team. Many lance users such as Ephraim, Brave Lucina, and Azura are able to provide a similar offensive presence while also being able to provide more utility than Shiro.
Team Options
Counters
Regardless of how high one stacks Shiro’s defenses, strong and tanky greens can easily take the brunt of his attacks and dispose of him quickly. His low Resistance leaves him vulnerable to any form of magic attacks, making mages and dragons alike effective counters.
- Strong and Tanky Greens: Units like Hector (LA), Winter Chrom, Surtr, and Amelia are great counters to Shiro, utilizing their high Defense stats and Weapon Triangle advantage to take minimal damage from his attacks.
- Mages: Shiro’s pitiful Resistance stat allows strong offensive mages like Nino, Ophelia, Reinhardt, and Ishtar to ORKO him with no issue whatsoever.
- Dragonstone Users: Particularly those who specialize in the Enemy Phase, dragonstone users like Nowi, Fallen Robin (M), Winter Fae, and Kana are able to similarly dispose of Shiro by targeting his Resistance stat.
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Bright Naginata | A | Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 2 |
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Bonfire | C | Def Tactic 3 |
| S | Defense +3 | ||
When +def Shiro gets hit by a melee unit, his actual def is boosted to 51. Even some green melees might have some trouble. He could have a potential 54 def if given close def 3. Remember to run away from loli mages.
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Bright Naginata | A | Fury 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Close Def 3 | ||
This build will focus on staying alive in the current meta after the addition of weapon refinery(DRAGON EMBLEM RETURNS!!!)
So your gonna want to preserve all his stats by having neutral ivs and additionally adding furry to improve his overall survivability even more
Atk smoke is to double down on survival for obvious reasons
And finally close defense ss is an awesome one to have for this build if you have grinded out the tempest trials
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Bright Naginata | A | Steady Breath |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Ignis | C | Threaten Atk 3 |
| S | Close Def 3 | ||
A build to capitalize on Shiro's amazing defenses. With +Def IVs, Bright Naginata, and Close Def 3 seal, his effective defense goes to a whopping 52 on enemy phase from a close range unit. Close Def 3
also helps him defend against dragons with decent Res. With Steady Breath and Quick Riposte 3 active, Shiro will charge Ignis very quickly, dealing damage that very few heroes can walk away from. Aether can also be taken to increase his survivability and arena score. If Steady Breath is not available, his native Steady Stance works fine, and brings his effective defense to 54 at the cost of charging his special. In this case, take Bonfire instead of Ignis to ensure consistent special activation. Threaten Atk 3 is taken to further bolster his defenses from nearby units, but you can keep Def Tactic 3 if you plan on building a mixed defensive team around him. Pair him with Dorcas running Infantry Pulse to turn them into a fearsome duo. A +Def boon is recommended but an Atk+ boon will also work with this build. -Spd is taken in order to ensure he gets doubled by more physical units, as his defense will ensure their attacks will do little except charge his special; however be wary of doubles from mages. If you don't want to run Close Def 3 seal on him, -Res can also be taken since it won't make as much of a difference to him.
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Bright Naginata | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Threaten Atk 3 |
| S | Close Def 3 | ||
Well then, lets get to it shall we? Bright Naginata + Steady Breath + Close Def 3 seal = +4 Attack, +14 Def, +6 Res, and +1 Special cooldown whenever Shiro is attacked. This, combined with quick riposte, makes Shiro incredibly scary to engage on. Aether allows him to get one strong, healing hit off in order to reclaim any health lost in process of fighting.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Lance Users Only
|
100 | 1 | 8 |
| Lance Users Only
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SwapSwap places with an adjacent ally.Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes