Updated for 2.0
Analysis by Lunare
Raw Talent


Obtainable as a 5 only
Hero Ratings
Overall Rating
/ 5
Max Avg Total Stats at Lvl 40
HP 41
ATK 35
SPD 30
DEF 35
RES 22
Stat Variations
Level 1 Stat Variation
Low 18 8 5 8 4
Middle 19 9 6 9 5
High 20 10 7 10 6

Level 40 Stat Variations
Low 37 32 27 32 19
Middle 41 35 30 35 22
High 44 38 33 38 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Shiro's most important stats are his attack and defence, so these are the best choices for a boon stat. On the flip side, resistance is Shiro's 'dump-stat' and is therefore the optimal bane. +Attack is comparatively more useful as it is made more effective by Quick Riposte, but +Def is still useful as it improves Shiro's damage output with Bonfire and Ignis.

+Res might be useful on a Distant Counter build, but Shiro's low speed generally makes him a poor candidate for Distant Counter. Few mages will struggle to ORKO Shiro, and the extra points in resistance will do little to stop that.

Skill Sets
Prodigious Spearmaster (Steady Breath/QR)
Bright Naginata A Steady Breath
Budget: Steady Stance 3
Budget: Swap
B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Threaten Def 3
Budget: Def Tactic 3
SP1,545SClose Def 3

Show Explanation/Analysis
  • Recommended Boon/Bane: +Attack or +Defense / -Resistance
  • Weapon: Bright Naginata / Slaying Lance+
  • Support Skill: Reposition / Swap 
  • Special: Ignis / Aether / Bonfire 
  • A Slot: Steady Breath / Steady Stance 3 / Close Def 3
  • B Slot: Quick Riposte 3 / Quick Riposte 2
  • C Slot: Threaten Def 3 / Def Tactic 3
  • Sacred Seal: Close Defence 3 / Distant Def 3 / Def +3

Shiro's enemy phase is incredibly strong, so it makes sense to use skills that improve his enemy phase potential even further. Steady Breath should come as no surprise, but cheaper options include Steady Stance 3, which is available in his base kit, or Close Def 3, which is slightly more accessible. Ignis complements Steady Breath/Stance nicely, and can deal a flat 30+ damage to enemy units, though Aether is worth considering if available, as the extra sustain can help Shiro considerably. Quick Riposte allows Shiro to deal even more damage on the enemy phase, and allows him to charge his special skill more quickly when used alongside Steady Breath. Threaten Def 3 is pretty straight-forward, but Def Tactic 3 is a fine option if the structure of the team allows it. Close Defence 3 is Shiro's best seal.

Wrathful Hoshidan (Fury/Wrath)
Bright Naginata A Fury 3
Budget: Swap
B Wrath 3
Bonfire C Threaten Def 3
Budget: Def Tactic 3
SP1,485SAttack +3

Show Explanation/Analysis
  • Recommended Boon/Bane: +Attack or +Speed / -Resistance
  • Weapon: Bright Naginata / Slaying Lance+
  • Support Skill: Reposition / Swap 
  • Special: Bonfire / Aether / Ignis 
  • A Slot: Fury 3
  • B Slot: Wrath 3 / Vantage 3 / Quick Riposte 3 / Quick Riposte 2
  • C Slot: Threaten Def 3 / Def Tactic 3
  • Sacred Seal: Attack +3 / Close Defence 3 / Speed +3 / Def +3

Fury and Wrath have great synergy, and are both fantastic skills for a defensive unit. Though somewhat less effective than Steady Breath/Quick Riposte, Fury and Wrath 3 can turn Shiro into a much more fearsome offensive unit. With +Atk, Fury and the Bright Naginata, Shiro's attack on initiation reaches 57, whereas +Spd and Fury would put him at a workable 36 speed: this is still reliant on buffs however. Wrath is the real highlight of this build, reducing Shiro's special cooldowns and improving his damage output. Vantage 3 is a cheaper alternative however, and it allows Shiro to make further use of Bright Naginata's defensive bonuses.

User Submitted Builds
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= Has Build Explanation

Hero Updated
Shiro by cherryberrynic 1 hour ago
Shiro by Sykil 1 day ago
Shiro by Stefan 1 day ago
Shiro by Edgebuster 1 day ago
Shiro by hildy 1 day ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance 50 1 6
Steel Lance 100 1 8
Silver Lance 200 1 11
Bright NaginataGrants Atk/Def+4 during combat if foe initiates combat.
Learns by default at 5 ★
400 1 16
Support Skills
Support Skills Rng. SP
SwapSwap places with an adjacent ally.
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Steady Stance 1Grants Def+2 during combat when this unit is attacked. 50
Steady Stance 2Grants Def+4 during combat when this unit is attacked. 100
Steady Stance 3Grants Def+6 during combat when this unit is attacked.
Unlocks at 5 ★
Def Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 5 ★

Shiro is the definition of a strong physical bruiser, boasting impressive attack and defense stats, a solid HP pool and a surprisingly decent speed stat. He's very similar to Ephraim, in the fact that he can serve as a great enemy phase unit thanks to his strong physical defenses, but unlike Ephraim, his base 35 Def gives him more bulk, and 30 Spd improves his chances of avoiding follow-up attacks: with a +Spd boon and some investment, he can actually become quite quick. The Bright Naginata is possibly the most interesting part of his kit; granting +4 Atk/Def when an enemy initiates combat against Shiro. This grants him an effective 39 physical defense and 55 attack (after weapon might) during the enemy phase, making him much more effective than Ephraim or Lukas when it comes to baiting enemy units. Overall, Shiro is a fantastic physical wall and duelist who, unlike his closest competition, can deal considerable damage in the enemy phase without having to rely on his special skill.

"Even if I get caught up in the heat of battle, I will not forget my resolve..."

Shiro, Fire Emblem Fates


35 Atk/Def

  • A base stat of 35 in Atk and Def makes Shiro an incredible duelist: one of the strongest among lance users. This stat-line makes it easy for him to specialise in an Enemy Phase build, allowing him to bait enemy melee units and archers with little to no risk.

Bright Naginata

  • Granting +4 Atk/Def when defending, the Bright Naginata gives Shiro's enemy phase potential an even greater boost. His weapon pushes his Atk and Def stats to a solid base 39/39 (55/39 after weapon might) when Shiro is defending, allowing him to soak physical hits with ease.

Low Resistance

  • With such high defense, it should come as no surprise that Shiro's resistance is less than stellar. 22 base resistance leaves Shiro particularly vulnerable to the plethora of popular blue and green mages, almost all of whom will ORKO him without too much trouble.

Middling Speed

  • 30 Spd isn't bad, but it's not great either. Base 30 leaves Shiro very vulnerable to follow-up attacks, though after a +Spd boon and skills, this stat can become somewhat more usable. With that said, considering speed is Shiro's second best 'dump-stat' after resistance, he has to rely on his defence more than his speed for survivability.
Team Options

Shiro wants a partner that can cover his crippling weakness to magic users: particularly common blue and green mages such as Nino, Reinhardt, Linde and Cecilia. Therefore any unit that can effectively check mages can make a decent partner, including:

  • Halloween Sakura
  • Halloween Henry
  • Innes
  • Julia
  • Deirdre
  • Sigurd
  • Sonya
  • Fae

In addition, Shiro covets any ally that can improve his offensive and defensive capability. His speed becomes much more significant after buffs, and any improvements to his attack and defence are fantastic. Any ally with strong buffs will do, but some of the strongest companions include:

  • Eirika
  • Ephraim
  • Brave Lucina
  • Azura - Lady of Ballads

Mages are Shiro's greatest downfall: middling speed and low resistance allows most mages to dispose of him with ease. In additon, blue is a bad defensive colour against mages, with red mages rarely making an appearance in Arena. Some of Shiro's heaviest checks and counters include:

  • Nino
  • Reinhardt
  • Linde
  • Delthea
  • Summer Elise
  • Olwen
  • Rhajat
  • Cecilia
  • Spring Camilla
From Series
Fire Emblem Fates