Table of Contents
- Default
- Attack
- Special
- Injured
| Sheena - Princess of Gra |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 7 | 5 | 11 | 6 |
| Middle | 21 | 8 | 6 | 12 | 7 |
| High | 22 | 9 | 7 | 13 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 26 | 22 | 33 | 30 |
| Middle | 45 | 30 | 25 | 36 | 33 |
| High | 48 | 33 | 29 | 39 | 36 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Sheena is F2P-friendly armor unit who is defensively stacked to the point of being incredibly difficult to OHKO. Her IV should ideally increase her bulk while mitigating her largely-irrelevant Speed stat.
Boons
- +DEF: With a boon in Defense, Sheena hits a massive 39- when combined with her HP, this requires 84 neutral damage to KO her, which isn’t happening any time soon. Increasing her Defense turns her into a bit more specialized physical tank, so it should be done if you have another Resistance tank on your team.
- +RES: Her best boon by far, Resistance allows Sheena to become an incredible mixed tank and nigh unkillable in a single turn with her 36/36 defenses.
Neutral
- HP: Shedding HP would be a poor choice for a unit designed to tank, and this should be kept if possible.
- ATK: Not only is Sheena’s Attack already middling, but it is also a superbane, meaning that decreasing it will give her very poor damage overall. Damage isn’t the main focus of what Sheena brings to the table so not looking for a boon in it is okay, but it should be kept neutral to avoid hurting her offenses too much.
Banes
-
-SPD: As a small note, Speed is a superboon on Sheena and the only way she can reach the 170 BST bin. If you’re highly invested in scoring, taking a Speed boon is optimal with a bane in HP. If scoring is only a secondary concern of yours, Speed is essentially Sheena’s dump stat and hardly matters much to her. She’ll likely always be doubled anyway, and she has the bulk to withstand it.
Skill Sets
Ranged Tank (Distant Counter)
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Slaying Axe+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Pivot | B | Vengeful Fighter 3 |
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Aether | C | Atk Ploy 3 |
| SP | 2,145 | S | Def Ploy 3 |
- Preferred IV: +RES / -SPD
- Weapon: Slaying Axe (+Res) / Slaying Axe (+Def) / Handbell or Sack O’ Gifts (+Res/Def)
- Assist: Pivot / Swap / Reposition
- Special: Aether
- Passive A: Distant Counter
- Passive B: Vengeful Fighter
- Passive C: Attack Ploy / Ward Armor / Armor March
- Sacred Seal: Defense Ploy / Panic Ploy / Armored Boots
Sheena’s impressive ability to tank through both physical and magical damage makes her a valuable unit to have in your party, particularly if you’re running a team that has a lot of sustain. This build allows her to counter units from any range and use the opponent’s Speed against them to build cooldowns for her expensive Specials, before hitting them incredibly hard for a KO while she heals herself in the process.
Vengeful Fighter is the key component in this build, working in conjunction with Slaying Axe to help Sheena proc Aether on her second retaliation. She starts with a cooldown of 4, her opponent attacks and turns it to 3, Sheena attacks and with Vengeful Fighter, turns it to 1- her opponent attacks it again and primes it at 0, before Sheena strikes with her Special.
Distant Counter is an obvious choice due to her massive Resistance Stat, which will be 40 unbuffed, given her axe refine. This makes her the top choice in units when it comes to fighting mages and dragons alike. Her Resistance also helps her to proc her Ploy skills, allowing her to reduce both her opponent’s Attack and Defense by -5 in order to cripple them as she baits them into her.
If run in an armor team, Sheena may need to sacrifice her C slot for some armor support, such as Armor March or Ward Armor- in that case, Panic Ploy may also be a good option for her, as her HP reaches 50 with her refine and will climb even higher with heavy merging. Other armor units such as Effie will have higher HP pools than Sheena however, and so consider your team options carefully when deciding where to allocate Panic Ploy.
Steady Tank (Steady Breath)
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Handbell+ (+Res) Alternate: Slaying Axe+ (+Res) |
A | Steady Breath |
|---|---|---|---|
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Pivot | B | Quick Riposte 3 Alternate: Wary Fighter 3 |
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Aether Alternate: Bonfire |
C | Atk Ploy 3 Alternate: Ward Armor |
| SP | 2,055 | S | Def Ploy 3 |
- Preferred IV: +RES or +DEF / -SPD
- Weapon: Handbell/Sack O’ Gifts (+Res) / Handbell/Sack O’ Gifts (+Def) / Slaying Axe (+Res/Def)
- Assist: Pivot / Swap
- Special: Aether / Bonfire
- Passive A: Steady Breath / Warding Breath
- Passive B: Quick Riposte / Wary Fighter / Vengeful Fighter
- Passive C: Attack Ploy / Ward Armor / Armor March
- Sacred Seal: Defense Ploy / Panic Ploy / Armored Boots
If you don’t have a Distant Counter to invest into Sheena, or if her teammate already covers ranged tanking, she also does well with Steady or Warding Breath and is one of the few units who benefits well from both due to her defensive stats being neck and neck. If you have a Defense refine on her weapon, then Warding Breath will even the numbers out and vice versa. This is optimal as it gives her a mixed bulk capable of taking on any threat.
Steady Breath mitigates the cooldown for each tick of combat, giving Sheena -2 on her Special every time she or her opponent attacks. This ameliorates the need for an expensive skill like Vengeful Fighter and she can instead use the more-accessible Quick Riposte to ensure that she double attacks during the Enemy Phase, during which she will still activate Aether. However, if you have a spare Vengeful Fighter, it is still the superior skill due to the fact that it’s HP threshold is 50%, as opposed to Quick Riposte’s 70%.
When using Steady Breath, it’s also possible to run a Bonfire/Wary Fighter build with a Slaying Axe. With this, Sheena can proc Bonfire every time an enemy unit initiates on her while she protects herself from doubles. If you’re going this route you’ll want to focus on maximizing her Defense with IVs, forges, and Steady Breath, so that she can try to OHKO her opponent and shut down any potential Wings of Mercy support for them.
Attack Ploy and Defense Ploy remain staples of her C and Seal slots due to her ability to proc them with ease by baiting her opponents into attacking her.
The Urchin (Bold Fighter)
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Slaying Axe+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Pivot | B | Bold Fighter 3 |
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Ignis | C | Def Ploy 3 |
| SP | 1,605 | S | Quick Riposte 3 |
- Preferred IV: +RES or +DEF / -SPD
- Weapon: Slaying Axe (+Def) / Slaying Axe (+Res)
- Assist: Pivot / Swap
- Special: Ignis / Bonfire / Aether
- Passive A: Steady Breath / Distant Counter
- Passive B: Bold Fighter
- Passive C: Def Ploy / Ward Armors / Armor March
- Sacred Seal: Quick Riposte
This set was made popular by Zelgius and other DC weapon users, and while it’s a bit less effective on Sheena due to either not having a range counter or having to sacrifice her A slot to run Distant Counter instead of Steady Breath, it’s still a nightmare to defeat if one isn’t properly equipped.
The theory behind this build is simple: Bold Fighter ensures that Sheena will always attack twice when initiating on an opponent, meaning that baiting out her attack will lead to a world of hurt, particularly if she has Ignis equipped. Conversely, the Quick Riposte seal means that she will always counter twice when initiated on, guaranteeing her doubles no matter what Phase it is. Steady Breath reduces her Enemy Phase cooldowns further so that Bonfire can instantly proc on her first retaliation, or Ignis can proc on her second.
Unfortunately, there isn’t a Special that integrates perfectly with this build- Aether or Bonfire will not waste any cooldowns in Enemy Phase combat, whereas Ignis doesn’t waste any cooldowns in Player Phase combat. It’s best to decide her Special based on what phase of combat you’re most likely to use her in.
Introduction
Easy to merge, expensive to build, and extremely difficult to kill, Sheena has become a staple in Free to Play armor emblem due to her availability and incredible mixed bulk. She is considered to be one of the best mixed green tanks in the game and is a welcome addition to any armor emblem team, provided one is willing to part with a few expensive A and B slot skills.
While at one point she was considered a pity breaker with a questionable taste in armor color, Sheena is among the units who benefitted immensely from the addition of the Bold and Vengeful fighter skills, transforming her from an underrated Enemy Phase tank to a more flexible unit, capable of unleashing a world of hurt no matter when she’s attacked.
Strengths
Incredible Bulk
Sheena currently has the highest bulk in the game, totalling at 36 Defense and 33 Resistance, with 45 HP to chew through after her defenses are exhausted. The runners up are Hardin, Winter Tharja, and Winter Lissa, all with 1-3 fewer stats in combined Defense/Resistance/HP pools.
This makes Sheena into a monster of a tank as she is capable of enduring almost any non-specialized threat against her.
Her defenses also serve to protect her long enough to activate her second hit of Quick Riposte or Vengeful Fighter, which is generally where her Special comes into play and KOs her opponent.
Armor Unit
Being an armor unit has its upsides. The most obvious is that Sheena benefits from more raw stats, allowing her to pad out her bulk and HP a little more.
She also gains access to armor-only skills, such as Vengeful, Bold, and Wary Fighter, all of which drastically increase her combat capabilities.
While she is forced to either equip Armor March, have a partner with it equipped, or use Armored Boots in order to move 2 spaces, Sheena can ignore forest terrain when this buff is active, giving her superior mobility to infantry units.
Weaknesses
Lower Attack
With a neutral Attack stat of 30, Sheena has the lowest Attack among green armors and is tied for the lowest armored Attack stat with Gwendolyn and Draug.
While it’s not criminally low, it can prevent her from securing kills without a Special proc. Luckily this is easier with the new Fighter skills.
Limited Movement
The tradeoff for her increased stats is being locked to 1 movement.
It’s possible to increase her movement to 2 through Armor March and Armored Boots, but this is not without its drawbacks as well.
With March, Sheena (or an armored partner) must sacrifice a C slot skill and position near one another all the time. With Boots, Sheena sacrifices a valuable seal slot.
Team Options
Counters
On top of her color counter, Sheena generally shares armor weaknesses due to never wanting to run Svalinn Shield in her A slot.
- Armor Counters: Units who can be seen with armor crushing weapons, such as Tobin, Cherche, Caeda, and Selena.
- Powerful Red Units: It takes a very sturdy, yet powerful red unit to topple Sheena, but it can be done by units such as Adult Tiki, Ayra, and Elincia.
- Axebreaker: Units who come with Axebreaker can circumvent Sheena’s Fighter skills. Laslow and Eliwood both naturally have it, but it can be inherited to any other non-blue unit.
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Slaying Axe+ (+Atk) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vengeful Fighter 3 |
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Bonfire | C | Fortify Armor |
| S | Distant Def 3 | ||
Sheena-
Weapon: Slaying Axe (+Atk)
Assist: Reposition, Pivot, Swap
Special: Bonfire, Aether
A: Distant Counter
B: Vengeful Fighter 3
C: Fortify Armor, Atk Ploy 3
S: Distant Defense 3, Armored Boots
Explanation:
This Sheena build is designed to be a distant nuker, aswell as being able to take physical hits. In both cases, Vengful Fighter 3 allows for a follow up, and also a bonfire proc due to Slaying Axe speeding the charge. Ideal assist skills include skills that allow you to get closer to the enemy, and protect your allies. You should try to bait the AI to attack her, and score easy kills. Go with Armored Boots and Atk Ploy 3 if you intend on using her in a non Armor Emblem team.
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Handbell+ (+Res) | A | Brazen Def/Res 3 |
|---|---|---|---|
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Reposition | B | Bold Fighter 3 |
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Glacies | C | Ward Armor |
| S | Close Def 3 | ||
This is a build that capitalizes on Sheena ability to be a mixed tank while also allowing her to fare well as an attacker during player phase. With a base def of 36, Sheena gets an additional 8 defense when attacked, plus another 7 defense when attacked while Brazen def/res is active, giving her a maximum of 51 def, excluding buffs. As for her res, her base 36 (40 with the refine for handbell+) gets an additional boost of 8 when attacked, plus another 7 res when attacked while Brazen def/res is active, giving her a maximum of 55 res, excluding buffs. With defenses like these, wary fighter is not necessary. Bold Fighter allows her to double on player phase and deal massive damage with an glacies proc.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Vantage 3 |
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Ignis | C | Savage Blow 3 |
| S | Fortify Def 3 | ||
Try this build if you want, but I do not think it is optimal since Sheena speed suck and her boon is speed. However, you might be able to make something of use.
Quick riposte 3 : Sheena is greatly advantaged by quick riposte 3, so in a way, I do not think that skill make a good joke build. However brash assault 3 is a piece of garbage on her since she is a powerful defense tank but I do not want to allow her a rapid proc. Well I know how to make a good joke out of Sheena. Replace Quick riposte 3 with another Fortress Def 3 and give her vantage 3... Sheena will be a good physical tank with her 46 base defense, 50 with that slaying axe of hers... Ok so what is the joke in this, Sheena will tank efficiently right? I am making her using vantage 3!
How could Sheena use vantage 3 efficiently if I pair her up with Fotify armor Draug and a armor ward + spurDef3 seal Eliwood right? Never she would receive enough damage to proc vantage 3 right? Well Reciprocal aid will correct this! Yes my friends, not Ardent sacrifice to just reduce her HP to the good amout for a vantage proc, no we get Jakob to reduce his own HP with fury and swap it with Reciprocal aid! Gotta love that 1 HP tank! Yes you read correctly, Jakob with Fury 3!
Now That our Sheena can use vantage 3, she will be unbeatable right? Think again! Sheena has a reduction of -6 ATK and her low 44 will be down to 38 ATK. Her only saving grace will be Ignis, but her low speed will still require 2 hit before activating the skill. All that for what? Using a tank with vantage that is not Hector...
Why Savage blow? To allow at least some damage to be done with this build...
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Pivot | B | Wary Fighter 3 |
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Ignis | C | Threaten Atk 3 |
| S | Defense +3 | ||
This entire build revolves around making Sheena as physically defensive as humanly possible, while relying solely on Ignis for damage. The Slaying Axe will help to bolster the effectiveness of Ignis, while Wary Fighter Fortress Defense, Defence +3 and Threaten Attack Make her nigh impervious to many non-red armourslayers. She still needs to watch out for most red and green mages, and blade tome users in particular.
This build is a bit cheaper than nost optimal builds, but it's worth noting that it works best with other Armour units and a healer toting Fear/Panic and rehabilitate.
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Slaying Axe+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Pivot | B | Quick Riposte 3 |
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Ignis | C | Ward Armor |
| S | Armored Boots | ||
Boons: +HP/Atk/Def/Res
Banes: -Spd
Sheena is very flexible in terms of boons. Any one of them will work for this build. Sheena ideally wants an HP boon to boost her overall mixed bulk to make her a better tank. She boasts 53 HP with a refined weapon and an HP boon, which makes her a stellar Panic Ploy candidate. Her best bane is Speed, it's her weakest stat, and she will rely on Quick Riposte to compensate.
Distant Counter helps Sheena make better use of her high Resistance. While Sheena's base Res is at 33, she should take a Res refinement in her weapon to bring it up to 37, matching her Defense to make her a true wall. Sheena can punish any green, blue, or colourless unit who dares attack her thanks to her mixed bulk.
Quick Riposte was mentioned earlier to give Sheena the doubling potential that her Speed denies her. Ignis will trigger if Sheena gets doubled by the enemy, securing a kill every encounter in which she is still in Quick Riposte's HP threshold. The combination of Quick Riposte and DC makes her a Hector copycat, except her defenses are more reliable than his and she can be a much better tank than him due to her magic tanking potential.
C-slot is flexible. Sheena has high HP to use Panic Ploy, high Res for other Ploys like Defense (available thanks to Arvis GHB revival), Atk (Oliver GHB), or Res (the most expensive and least effective option for her). Or she can simply carry an Armor buff, ideally a Ward Armor.
Sacred Seal is also very flexible, since Armoured Boots are in high demand consider using this slot for a Ploy. Sheena thrives on an Armored team.
Her primary weakness in this build is that her player-phase potential is dead. Sheena provides absolutely no value when initiating unless ignis is up, and even then, unless the enemy is injured and close to death she won't reliably secure kills with it. Her strength, however, is that she is one of the most difficult units to kill, and is a stellar dragon check as both her defensive stats are so high that it neutralizes that refined breath effect of targetting the weaker defense stat.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Inheritable by Axe users only.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 11 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Only inheritable by armor units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by armor units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes