Table of Contents

Tier Rating

Analysis by raelet
Sheena - Princess of Gra

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
169
HP 45
ATK 30
SPD 25
DEF 36
RES 33

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 20 7 5 11 6
Middle 21 8 6 12 7
High 22 9 7 13 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 26 22 33 30
Middle 45 30 25 36 33
High 48 33 29 39 36

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Sheena is F2P-friendly armor unit who is defensively stacked to the point of being incredibly difficult to OHKO. Her IV should ideally increase her bulk while mitigating her largely-irrelevant Speed stat.

Boons

  • +DEF: With a boon in Defense, Sheena hits a massive 39- when combined with her HP, this requires 84 neutral damage to KO her, which isn’t happening any time soon.  Increasing her Defense turns her into a bit more specialized physical tank, so it should be done if you have another Resistance tank on your team.
  • +RES: Her best boon by far, Resistance allows Sheena to become an incredible mixed tank and nigh unkillable in a single turn with her 36/36 defenses.

Neutral

  • HP: Shedding HP would be a poor choice for a unit designed to tank, and this should be kept if possible.
  • ATK: Not only is Sheena’s Attack already middling, but it is also a superbane, meaning that decreasing it will give her very poor damage overall. Damage isn’t the main focus of what Sheena brings to the table so not looking for a boon in it is okay, but it should be kept neutral to avoid hurting her offenses too much.

Banes

  • -SPD: As a small note, Speed is a superboon on Sheena and the only way she can reach the 170 BST bin. If you’re highly invested in scoring, taking a Speed boon is optimal with a bane in HP. If scoring is only a secondary concern of yours, Speed is essentially Sheena’s dump stat and hardly matters much to her. She’ll likely always be doubled anyway, and she has the bulk to withstand it.

Skill Sets

Ranged Tank (Distant Counter)

Recommended
Slaying Axe+ (+Res) A Distant Counter
Pivot B Vengeful Fighter 3
Aether C Atk Ploy 3
SP2,145SDef Ploy 3

Show Explanation/Analysis
  • Preferred IV: +RES / -SPD
  • Weapon: Slaying Axe (+Res) / Slaying Axe (+Def) / Handbell or Sack O’ Gifts (+Res/Def)
  • Assist: Pivot / Swap / Reposition
  • Special: Aether
  • Passive A: Distant Counter
  • Passive B: Vengeful Fighter
  • Passive C: Attack Ploy / Ward Armor / Armor March
  • Sacred Seal: Defense Ploy / Panic Ploy / Armored Boots

Sheena’s impressive ability to tank through both physical and magical damage makes her a valuable unit to have in your party, particularly if you’re running a team that has a lot of sustain.  This build allows her to counter units from any range and use the opponent’s Speed against them to build cooldowns for her expensive Specials, before hitting them incredibly hard for a KO while she heals herself in the process.

Vengeful Fighter is the key component in this build, working in conjunction with Slaying Axe to help Sheena proc Aether on her second retaliation.  She starts with a cooldown of 4, her opponent attacks and turns it to 3, Sheena attacks and with Vengeful Fighter, turns it to 1- her opponent attacks it again and primes it at 0, before Sheena strikes with her Special.

Distant Counter is an obvious choice due to her massive Resistance Stat, which will be 40 unbuffed, given her axe refine. This makes her the top choice in units when it comes to fighting mages and dragons alike.  Her Resistance also helps her to proc her Ploy skills, allowing her to reduce both her opponent’s Attack and Defense by -5 in order to cripple them as she baits them into her.

If run in an armor team, Sheena may need to sacrifice her C slot for some armor support, such as Armor March or Ward Armor- in that case, Panic Ploy may also be a good option for her, as her HP reaches 50 with her refine and will climb even higher with heavy merging.  Other armor units such as Effie will have higher HP pools than Sheena however, and so consider your team options carefully when deciding where to allocate Panic Ploy.

Steady Tank (Steady Breath)

Handbell+ (+Res)
Alternate: Slaying Axe+ (+Res)
A Steady Breath
Pivot B Quick Riposte 3
Alternate: Wary Fighter 3
Aether
Alternate: Bonfire
C Atk Ploy 3
Alternate: Ward Armor
SP2,055SDef Ploy 3

Show Explanation/Analysis
  • Preferred IV: +RES or +DEF / -SPD
  • Weapon: Handbell/Sack O’ Gifts (+Res) / Handbell/Sack O’ Gifts (+Def) / Slaying Axe (+Res/Def)
  • Assist: Pivot / Swap
  • Special: Aether / Bonfire
  • Passive A: Steady Breath / Warding Breath
  • Passive B: Quick Riposte / Wary Fighter / Vengeful Fighter
  • Passive C: Attack Ploy / Ward Armor / Armor March
  • Sacred Seal: Defense Ploy / Panic Ploy / Armored Boots

If you don’t have a Distant Counter to invest into Sheena, or if her teammate already covers ranged tanking, she also does well with Steady or Warding Breath and is one of the few units who benefits well from both due to her defensive stats being neck and neck.  If you have a Defense refine on her weapon, then Warding Breath will even the numbers out and vice versa. This is optimal as it gives her a mixed bulk capable of taking on any threat.

Steady Breath mitigates the cooldown for each tick of combat, giving Sheena -2 on her Special every time she or her opponent attacks. This ameliorates the need for an expensive skill like Vengeful Fighter and she can instead use the more-accessible Quick Riposte to ensure that she double attacks during the Enemy Phase, during which she will still activate Aether.  However, if you have a spare Vengeful Fighter, it is still the superior skill due to the fact that it’s HP threshold is 50%, as opposed to Quick Riposte’s 70%.

When using Steady Breath, it’s also possible to run a Bonfire/Wary Fighter build with a Slaying Axe. With this, Sheena can proc Bonfire every time an enemy unit initiates on her while she protects herself from doubles.  If you’re going this route you’ll want to focus on maximizing her Defense with IVs, forges, and Steady Breath, so that she can try to OHKO her opponent and shut down any potential Wings of Mercy support for them.

Attack Ploy and Defense Ploy remain staples of her C and Seal slots due to her ability to proc them with ease by baiting her opponents into attacking her.

The Urchin (Bold Fighter)

Slaying Axe+ (+Def) A Steady Breath
Pivot B Bold Fighter 3
Ignis C Def Ploy 3
SP1,605SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +RES or +DEF / -SPD
  • Weapon: Slaying Axe (+Def) / Slaying Axe (+Res)
  • Assist: Pivot / Swap
  • Special:  Ignis / Bonfire / Aether
  • Passive A: Steady Breath / Distant Counter
  • Passive B: Bold Fighter
  • Passive C: Def Ploy / Ward Armors / Armor March
  • Sacred Seal: Quick Riposte

This set was made popular by Zelgius and other DC weapon users, and while it’s a bit less effective on Sheena due to either not having a range counter or having to sacrifice her A slot to run Distant Counter instead of Steady Breath, it’s still a nightmare to defeat if one isn’t properly equipped.

The theory behind this build is simple: Bold Fighter ensures that Sheena will always attack twice when initiating on an opponent, meaning that baiting out her attack will lead to a world of hurt, particularly if she has Ignis equipped.  Conversely, the Quick Riposte seal means that she will always counter twice when initiated on, guaranteeing her doubles no matter what Phase it is. Steady Breath reduces her Enemy Phase cooldowns further so that Bonfire can instantly proc on her first retaliation, or Ignis can proc on her second.

Unfortunately, there isn’t a Special that integrates perfectly with this build- Aether or Bonfire will not waste any cooldowns in Enemy Phase combat, whereas Ignis doesn’t waste any cooldowns in Player Phase combat. It’s best to decide her Special based on what phase of combat you’re most likely to use her in.

Introduction

Easy to merge, expensive to build, and extremely difficult to kill, Sheena has become a staple in Free to Play armor emblem due to her availability and incredible mixed bulk. She is considered to be one of the best mixed green tanks in the game and is a welcome addition to any armor emblem team, provided one is willing to part with a few expensive A and B slot skills.

While at one point she was considered a pity breaker with a questionable taste in armor color, Sheena is among the units who benefitted immensely from the addition of the Bold and Vengeful fighter skills, transforming her from an underrated Enemy Phase tank to a more flexible unit, capable of unleashing a world of hurt no matter when she’s attacked.

Strengths

Incredible Bulk

Sheena currently has the highest bulk in the game, totalling at 36 Defense and 33 Resistance, with 45 HP to chew through after her defenses are exhausted.  The runners up are Hardin, Winter Tharja, and Winter Lissa, all with 1-3 fewer stats in combined Defense/Resistance/HP pools.

This makes Sheena into a monster of a tank as she is capable of enduring almost any non-specialized threat against her.

Her defenses also serve to protect her long enough to activate her second hit of Quick Riposte or Vengeful Fighter, which is generally where her Special comes into play and KOs her opponent.

Armor Unit

Being an armor unit has its upsides. The most obvious is that Sheena benefits from more raw stats, allowing her to pad out her bulk and HP a little more.

She also gains access to armor-only skills, such as Vengeful, Bold, and Wary Fighter, all of which drastically increase her combat capabilities.

While she is forced to either equip Armor March, have a partner with it equipped, or use Armored Boots in order to move 2 spaces, Sheena can ignore forest terrain when this buff is active, giving her superior mobility to infantry units.

Weaknesses

Lower Attack

With a neutral Attack stat of 30, Sheena has the lowest Attack among green armors and is tied for the lowest armored Attack stat with Gwendolyn and Draug.

While it’s not criminally low, it can prevent her from securing kills without a Special proc. Luckily this is easier with the new Fighter skills.

Limited Movement

The tradeoff for her increased stats is being locked to 1 movement.

It’s possible to increase her movement to 2 through Armor March and Armored Boots, but this is not without its drawbacks as well.

With March, Sheena (or an armored partner) must sacrifice a C slot skill and position near one another all the time. With Boots, Sheena sacrifices a valuable seal slot.

Team Options

Sheena works best on a team that can support her low movement while allowing her to utilize her Enemy Phase to bait and tank for them.

  • Armor Units: Armor units who run Armor March and increase mobility together, such as Effie, Draug, Zelgius, and Hardin.
  • Magical Units: Units who can apply heavy magic damage to supplement Sheena’s physical damage are helpful- bonus points if they can help to take care of red threats, which leaves us with units like Winter Tharja, Valentine Lyn, Linde, and Nowi.
  • Dancers: Dancers can help Sheena  resolve her movement issue and PA Olivia, Shigure, Olivia, and Ninian can all help Sheena to overcome her positioning weaknesses.

Counters

On top of her color counter, Sheena generally shares armor weaknesses due to never wanting to run Svalinn Shield in her A slot.

  • Armor Counters: Units who can be seen with armor crushing weapons, such as Tobin, Cherche, Caeda, and Selena.
  • Powerful Red Units: It takes a very sturdy, yet powerful red unit to topple Sheena, but it can be done by units such as Adult Tiki, Ayra, and Elincia.
  • Axebreaker: Units who come with Axebreaker can circumvent Sheena’s Fighter skills. Laslow and Eliwood both naturally have it, but it can be inherited to any other non-blue unit.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Killer AxeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Inheritable by Axe users only.
200 1 7
Killer Axe+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★
Restricted to melee units.
200 2

Passive Skills

Passive Skills SP Slot
Svalinn ShieldNeutralizes "effective against armored" bonuses.
Unlocks at 3 ★
Only inheritable by armor units.
200
A
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
100
C
Fortify ArmorGrants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Requires Fortify Def 2 or Fortify Res 2.
Unlocks at 4 ★
Only inheritable by armor units.
200
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem

Banners Featured In

None

Official Hero Artwork

Comments

Show Comments