Table of Contents
- Default
- Attack
- Special
- Injured
| Sharena - Princess of Askr |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 7 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 32 | 32 | 29 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Share-na (Enemy Phase Bonds)
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Fensalir | A | Atk/Spd Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Rally Atk/Spd Alternate: Reciprocal Aid |
B | Renewal 3 Alternate: Chill Def 3 |
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Luna Alternate: Aether |
C | Spur Atk Spd 2 Alternate: Drive Spd 2 |
| SP | 1,830 | S | Flashing Blade 3 |
- Weapon: Fensalir (+Eff)
- Support Skill: Rally Atk/Spd / Reciprocal Aid
- Special: Luna / Aether
- A Slot: Atk/Spd Bond / Atk/Def Bond / Fury
- B Slot: Renewal / Chill Spd / Chill Def
- C Slot: Spur Atk/Spd / Drive Spd
- Sacred Seal: Flashing Blade / Quick Riposte
Sharena’s Fensalir refinement provides her with a Spd/Def Bond effect. With that in mind, one of the more intuitive builds is to combine it with an additional Bond skill in order to further amplify Sharena’s effectiveness when she is beside an ally. The choice of Bond skill largely depends on preference, however, there are two that stand out. Atk/Spd Bond allows Sharena to reach high-Speed tiers to actually double enemies without relying on Quick Riposte, while Atk/Def Bond further increases Sharena’s bulk.
The choice of seal also largely depends on Sharena’s choice of Bond. If a player is going for Speed, Flashing Blade is an excellent choice as Sharena can activate its requirement with relative ease. A defensively built Sharena could either opt in for either Close Def to further increase her bulk against close ranged threats, or the tried and true Quick Riposte for more offensive presence in the Enemy Phase.
Due to her adjacency requirements, using Dual Spurs actually augments her kit very well. The Dual Rally and Dual Spur combination works extremely well in this context as Sharena can not only provide her allies with buffs but also activate her Bond skills when required.
In context with the new Arena, Sharena would prefer to keep herself nice and healthy to take out as many opponents as possible. As such, Renewal is a common choice behind all the builds of Sharena in her B skill slot. Other possible choices include just running Reciprocal Aid to “steal” health from her allies and run a Chill skill of your own choice.
Sh-arena (Armor Specialist)
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Slaying Spear+ (+Spd) | A | Atk/Spd Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Chill Def 3 Alternate: Renewal 3 |
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Galeforce | C | Odd Atk Wave 3 Alternate: Fortify Def 3 |
| SP | 2,055 | S | Flashing Blade 3 |
- Weapon: Slaying Spear + (SPD)
- Support Skill: Reposition / Swap / Reciprocal Aid
- Special: Galeforce / Glimmer
- A Slot: ATK/SPD Bond / Fury
- B Slot: Chill DEF / Renewal
- C Slot: Odd ATK Wave / Varies in team
- Sacred Seal: Flashing Blade / Close Def / Quick Riposte
This set is meant to punish armors due to the armor prevalence in the higher tiers of Arena. As the most common threats are armors, it actually makes sense for players who are aiming for a higher score to potentially swap out Fensalir for Slaying Spear+ to ensure that Sharena can take out all foes with ease.
However, many ideas behind the previous build actually apply here. As this build wants Sharena to engage into as many phases of combat as possible, Bond skills are still largely preferred to achieve that effect as it applies to both Player and Enemy phase without strict restrictions. Having flexibility in both phases allow Sharena to pick fights much better especially against armor who have extremely potent Fighter skills such as Bold Fighter and Vengeful Fighter. Fury is a decent alternative for the same reason.
As this build’s main objective is to take out opponents, offensive buffs and debuffs are largely favored. Odd Atk Wave works extremely well with effective damage as the buffs are also effectively amplified. Chill Def is also preferred for largely the same reason. As most of the non-red armors are also relatively slow, Flashing Blade will activate relatively often, and a double will open up Sharena for Galeforce, granting additional mobility. The choice of Reciprocal Aid is to ensure that Sharena has a mean to recover her health when dealing with multiple threats.
Additionally, Distant Counter could potentially net a higher arena rating, however, it is not recommended for Sharena to use the skill due to the lack of ranged units in the highest Arena scoring bracket, and her A slot should be used to augment her combat capabilities to increase her bonus score.
Introduction
Sharena is one of the 3 Askrian starter units in the game, and is the middle-ground between Alfonse and Anna in terms of stat distribution; decent Attack and Speed with a good amount of physical bulk. By her original design, she is focused on providing support while being somewhat competent in standard combat; this has somewhat changed in the refinement update. When refined, her native Fensalir loses its built-in Threaten Atk in favor of negating her opponent’s field buffs whenever in combat. As most team compositions either run some form of C skill buffs or Rallies, this is a simple but effective weapon that gives Sharena a niche over her Askrian lance competitor, Fjorm.
Sharena also has the choice of gaining Spd/Def Bond on her weapon. Due to Bond skill’s positional requirements, those who opt for this refinement should run an Enemy Phase focused set to leverage on the effect. Overall, Sharena’s weapon gave her some relatively competitive options. It is neither the flashiest nor the most gimmicky but is sufficiently competent.
With Arena bonus units becoming increasingly important to score higher in the new Arena format, it might be worthwhile to build Sharena competitively as opposed to before.
Strengths
Adequate Attack and Speed
Sharena is not taking home any awards in terms of Attack and Speed, but it is relatively sufficient to deal enough damage to finish off key targets. Long story short, it’s “serviceable”.
Decent physical bulk
She does somewhat have the physical defenses and HP to back her up. This means that she will be able to take the physical damage when required. Being an infantry unit also opens her up to Steady Breath builds.
Arena Bonus
As one of the four units within the bonus unit rotation, Sharena will never be a bad investment should anyone wish to climb the Arena ladder. The bonus unit mechanic allows Sharena to receive a much-needed stat bump, enabling her to compete despite lacking the ability to merge. Furthermore, bonus units now grant an additional 3 points per foe defeated, which makes building Sharena all the more worthwhile.
Fensalir
Fensalir is a decently competent weapon when refined. When refined, Fensalir ignores all visible buffs on her foes, and when refined for +Eff, grants her Spd/Def Bond. While it is not a flashy refinement, Bond skills are extremely versatile due to its activity in both the Player and Enemy Phase with a relatively easy requirement to meet.
Weaknesses
Mediocre Resistance
Her Resistance is one of her dump stats, which meant that mages have a relatively easy time taking her out. Similarly, she will struggle against dragons should she choose to initiate on them (which technically you shouldn’t).
Lack of specialization
Sharena is “way too balanced” in terms of distribution. The theme of “adequacy” seems to be recurring for Sharena. This means that when faced with heavily optimized units, Sharena will struggle quite a bit. She will never be able to outspeed a speed demon or deal enough damage on a physical tank.
Limited merging potential
For the foreseeable future, it is unlikely for Sharena to receive the ability to merge anytime soon.
Team Options
Counters
Due to the Weapon Triangle, Sharena struggles against bulky green units. However, due to Sharena’s average stat distribution and lack of merges, she has many other weaknesses to exploit as well. As Arena bonus stat boost only applies on the player’s side, Sharena on the enemy team usually means a free kill, so don’t mess up.
- Any Green Unit: Sharena’s lack of specialization means that as long as you have the triangle advantage, she should be no issue.
- Strong Player Phase: Any unit with a strong Player Phase can overcome Sharena if she is not running an Enemy Phase build. This includes units that utilize Bold Fighter such as Zelgius and Hardin and standard ones such as Ayra and Mia.
- Strong Enemy Phase: On the opposite end, as Sharena’s Attack is not sky-high, most Enemy Phase units will be able to wall her off with relative ease. This includes Nowi, Lukas, and Fae.
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Fensalir | A | Fury 3 |
|---|---|---|---|
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Rally Attack | B | Lancebreaker 3 |
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Moonbow | C | Fortify Def 3 |
IV: Neutral (Starting Character)
This is my in game Sharena. I don't use her much unless I absolutely need too. She is not bad though. This is a great versatile build with good bulk, offensive, and support abilities.
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Fensalir | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Escutcheon | C | Threaten Spd 3 |
Physical Tank/Debuffer
Boon/Bane: Neutral by Default
Sharena, Princess of Askr boasts the greatest viability of the three original members of the Order of Heroes. Her HP pool is among the highest for infantry units at 43, as well as a respectable offensive 32/32 ATK and SPD. Her DEF, while not incredible, is decent enough to act somewhat tanky when coupled with her HP. However, her SPD allows for her to avoid being doubled by many units naturally, and follow by weakening them and doing enough damage to allow for a clean sweep by another unit, if not by Sharena herself. Though her DEF is not as comparable to other lance infantry units, her SPD is much better, making her a more optimal and reliable choice. Furthermore, Sharena not only has a high BST for infantry units, but her status as a story line character makes her a great unit for boosting arena scores every few seasons.
For starters, Sharena's original kit weapon Fensalir works well as a debuffer through its innate Threaten ATK 2 skill, increasing her tanking abilities by decreasing enemy ATK by 4.
For her A-slot, Earth Boost further boosts Sharena's ability to tank physical assaults by boosting her DEF by 6, so long as she has 3 more HP than her opponent. To bolster her likelihood of activating this skill a HP +3 sacred seal, allowing for her to gain its benefits against anyone with 43 HP or lower. Of metagame note, this includes Lucina, Luke, Raven, Ike, Erika, and other non HP boosted Sharenas. Earth Boost is only taken over Close Defense because of availability. However, if you have a spare Summer Tiki lying around feel free to make her into fodder for this build, as Close Defense provides the same bonus with fewer strings attached.
Sharena's B-slot is fairly versatile. As a more offensive defender Quick Riposte works well, and deters opponents from attacking haphazardly. Vantage works well at low HP to get in another hit before being KO'd, as well as also punishing unwary opponents. Renewal keeps Sharena at fuller HP, and makes Earth Boost last longer, but may be outshined by the prior two skills in the current low turn count meta. These skills can be switched with Drag Back for arena defense teams, and catch unknowing opponents off guard.
C-slot can be filled with any threaten skill, with SPD favored over others. If triggered, this allows no unit to double her without aid, bar +SPD Lon'qu. Though useful to boost damage against opponents, there is little reason to use Threaten DEF over SPD; the SPD debuff finds both offensive and defensive use, by preventing doubles against higher SPD opponents while doubling those of lower.
Like with most support skills, Sharena really can use most anything. This skill set uses Swap, as it allows for her to take on a defensive position in place of an ally without being restricted by map terrain as infantry units find sometimes. However, Pivot also works to put herself in front of ranged allies to keep away melee opponents, and Reposition helps to put melee units behind her to keep them away from ranged attackers.
Lastly for her special, Escutcheon is used to further decrease incoming melee damage, and has a more usable cooldown timer than Pavise.
For supporting units, Sharena does well with status buffers such as Erica, Ephraim, Roderic and Summer Elise who can buff stats, especially when given DEF buffing skills. Furthermore, Sharena also requires the help of a red unit, preferably one with decent bulk, to deal with Hector and other green units. Units such as Selena, Lucina, both dragon Tikis, and Olivia fair well in these rolls, with the addition of Olivia providing dancer support.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Lance Users Only
|
50 | 1 | 6 |
| Unlocks at 2 ★ Lance Users Only
|
100 | 1 | 8 |
| Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 2 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 2 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

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