Overall Rating
Analysis by Maskilraid
Sharena - Princess of Askr

2 Star Story

Obtainable as a 2 from story
Hero Stats
Max Avg Total Stats at Lvl 40
HP 43
ATK 32
SPD 32
DEF 29
RES 22
Stat Variations
Level 1 Stat Variation
Middle 19 8 10 7 5

Level 40 Stat Variations
Middle 43 32 32 29 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
Skill Sets
Supportive Askrian (Combat Support)
Fensalir A Triangle Adept 3
Budget: Fury 3
Rally Atk/Spd
Budget: Rally Speed
B Swordbreaker 3
Budget: Swordbreaker 2
Moonbow C Spur Spd/Def 2
Budget: Spur Spd 3
SP2,110SSpur Spd 3

Show Explanation/Analysis
  • Weapon: Fensalir
  • Support Skill: Rally Atk/Spd / Rally Speed / Rally Attack
  • Special: Moonbow / Luna
  • A Slot: Triangle Adept / Fury
  • B Slot: SwordBreaker
  • C Slot: Spur Spd/Def / Drive Spd /Spur Spd 
  • Sacred Seal: Spur SPD / Close Def

This build is focus on accepting with the reality of Sharena; a unit with limited merge potential. She need to make those that she engage on count. This is done by fully shutting down any sword unit that crosses her path using SwordBreaker, Triangle Adept and Moonbow. 

Due to her limited combat potential, this set focuses more on supporting the team by providing as much stats as possible solely from standing beside Sharena. The double spur speed combination allows for either more aggressive positioning for your main units due to preventing double attacks or outright doubling the opponent. The occasional Threaten ATK effect from Fensalir could also be somewhat utilised in a more support oriented build such as this one.

War Princess (Player Phase)
Brave Lance+ A Death Blow 3
Budget: Fury 3
Reposition B Desperation 3
Luna C Threaten Spd 3
SP1,725SBrash Assault 3

Show Explanation/Analysis
  • Weapon: Brave Lance +
  • Support Skill: Reposition / Swap / Reciprocal Aid
  • Special: Luna 
  • A Slot: Death Blow / Fury / Defiant ATK
  • B Slot: Desperation
  • C Slot: Threaten Spd
  • Sacred Seal: Brash Assault

A somewhat self-explanatory set by focusing on killing everything she touches when below 50% health. While her ATK is not sky-high, it is good enough such that she can deal enough damage with the Luna activation. This set should be able to finish off all sword units and squishy archers / mages in a single strike, while gaining the ability to engage on lance units after reaching the Desperation range.

Askrian Wall (Enemy Phase)
Slaying Lance+ (+Def)
Budget: Fensalir
A Steady Breath
Budget: Fury 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Budget: Moonbow
C Drive Spd 2
Budget: Fortify Def 3
SP1,605SClose Def 3

Show Explanation/Analysis
  • Weapon: Slaying Lance + (DEF) / Berkut Lance + (RES) / Fensalir
  • Support Skill: Reposition / Swap / Reciprocal Aid
  • Special: Bonfire / Moonbow
  • A Slot: Steady Breath / Distant Counter / Fury
  • B Slot: Quick Riposte 
  • C Slot: Varies in team
  • Sacred Seal: Close Def / Distant Def

Sharena's versatile stat distribution also enables her to run a set that focuses on being an enemy phase unit. While Fensalir is a decent weapon for such a unit, the refined Slaying Lance + provides much more utility for an enemy phase set for Sharena, allowing for either a retaliation Moonbow without Steady Breath, or a retaliation Bonfire with Steady Breath.

While technically Sharena can run a mixed bulk set using Berkut Lance + and Distant Counter, it is difficult to justify such a build due to the presence of Fjorm who already comes with the innate ability to do so. 


Sharena is one of the 3 starter Askrian trio in the game, and is the middle-ground between Alfonse and Anna in terms of stat distribution; decent ATK and SPD with good amount of physical bulk (DEF and HP). By design, she is focused on providing support while being somewhat competent in standard combat, however the age of unit is showing, as she is somewhat overshadowed by the recent releases of heroes.

The biggest issue with Sharena is that she has steep competition against another story unit which could be automatically obtained at 5-star, Fjorm.

  • Askrian Trio. Frequently a bonus unit in Arena and occasionally in Tempest Trials. Never a bad investment to fully kit out Sharena.
  • Being a infantry lance unit with good amount of physical bulk meant that she can take down most swords except the hyper-offensive ones.
  • Decent offensive stat spread. Will be able to churn out good amount of damage when required.
  • Middling SPD. With the recent releases of sword units being extreme speedy with high Firepower, Sharena is unable to avoid the double attacks from these speed demons.
  • Mediocre RES, which meant that mages could take her down with relative ease. Dragons match-ups are also shaky.
  • Fensalir is outdated for a legendary weapon. Most weapons from the forge will be outright better than Fensalir.
  • Limited merge potential. At higher merges of Arena, Sharena will a dead weight due to the opponent having huge amount of merge advantage.
Team Options

Sharena's glaring weakness is her low RES stat, which meant that she is prone to getting herself killed by most blue and green mages. Units such as Fae and Julia are able to cover this area of ineptitude by covering both the Green and Blue spectrum of mages. For more competitive scenarios such as arena, treat Sharena as just a fall-back combat unit and have a competent 3-man core.


Most green mages can outright erase Sharena in a single hit, while archers, blue mages and lances and even swords can kill her in a single engagement if they can outspeed Sharena. Be especially wary of hyper-offensive sword units such as Ayra and Mia, who possesses extremely high SPD and deadly specials that could even overcome the Triangle Disadvantage.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Learns by default at 2 ★
Lance Users Only
50 1 6
Steel Lance
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Unlocks at 3 ★
Lance Users Only
200 1 11
FensalirInflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 2 ★
1 150
Passive Skills
Passive Skills SP Slot
Speed +1Grants Spd+1
Unlocks at 1 ★
Inheritable by all units.
Speed +2Grants Spd+2
Unlocks at 2 ★
Inheritable by all units.
Speed +3Grants Spd+3
Unlocks at 4 ★
Inheritable by all units.
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
Fortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem Heroes

Banners Featured In


Show Comments