Table of Contents
- Default
- Attack
- Special
- Injured
| Sharena - Princess of Askr |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 8 | 10 | 7 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 43 | 32 | 32 | 29 | 22 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Share-na (Enemy Phase Bonds)
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Fensalir | A | Atk/Spd Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Rally Atk/Spd Alternate: Reciprocal Aid |
B | Renewal 3 Alternate: Chill Def 3 |
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Luna Alternate: Aether |
C | Spur Atk Spd 2 Alternate: Drive Spd 2 |
| SP | 1,830 | S | Flashing Blade 3 |
- Weapon: Fensalir (+Eff)
- Support Skill: Rally Atk/Spd / Reciprocal Aid
- Special: Luna / Aether
- A Slot: Atk/Spd Bond / Atk/Def Bond / Fury
- B Slot: Renewal / Chill Spd / Chill Def
- C Slot: Spur Atk/Spd / Drive Spd
- Sacred Seal: Flashing Blade / Quick Riposte
Sharena’s Fensalir refinement provides her with a Spd/Def Bond effect. With that in mind, one of the more intuitive builds is to combine it with an additional Bond skill in order to further amplify Sharena’s effectiveness when she is beside an ally. The choice of Bond skill largely depends on preference, however, there are two that stand out. Atk/Spd Bond allows Sharena to reach high-Speed tiers to actually double enemies without relying on Quick Riposte, while Atk/Def Bond further increases Sharena’s bulk.
The choice of seal also largely depends on Sharena’s choice of Bond. If a player is going for Speed, Flashing Blade is an excellent choice as Sharena can activate its requirement with relative ease. A defensively built Sharena could either opt in for either Close Def to further increase her bulk against close ranged threats, or the tried and true Quick Riposte for more offensive presence in the Enemy Phase.
Due to her adjacency requirements, using Dual Spurs actually augments her kit very well. The Dual Rally and Dual Spur combination works extremely well in this context as Sharena can not only provide her allies with buffs but also activate her Bond skills when required.
In context with the new Arena, Sharena would prefer to keep herself nice and healthy to take out as many opponents as possible. As such, Renewal is a common choice behind all the builds of Sharena in her B skill slot. Other possible choices include just running Reciprocal Aid to “steal” health from her allies and run a Chill skill of your own choice.
Sh-arena (Armor Specialist)
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Slaying Spear+ (+Spd) | A | Atk/Spd Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Reposition |
B | Chill Def 3 Alternate: Renewal 3 |
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Galeforce | C | Odd Atk Wave 3 Alternate: Fortify Def 3 |
| SP | 2,055 | S | Flashing Blade 3 |
- Weapon: Slaying Spear + (SPD)
- Support Skill: Reposition / Swap / Reciprocal Aid
- Special: Galeforce / Glimmer
- A Slot: ATK/SPD Bond / Fury
- B Slot: Chill DEF / Renewal
- C Slot: Odd ATK Wave / Varies in team
- Sacred Seal: Flashing Blade / Close Def / Quick Riposte
This set is meant to punish armors due to the armor prevalence in the higher tiers of Arena. As the most common threats are armors, it actually makes sense for players who are aiming for a higher score to potentially swap out Fensalir for Slaying Spear+ to ensure that Sharena can take out all foes with ease.
However, many ideas behind the previous build actually apply here. As this build wants Sharena to engage into as many phases of combat as possible, Bond skills are still largely preferred to achieve that effect as it applies to both Player and Enemy phase without strict restrictions. Having flexibility in both phases allow Sharena to pick fights much better especially against armor who have extremely potent Fighter skills such as Bold Fighter and Vengeful Fighter. Fury is a decent alternative for the same reason.
As this build’s main objective is to take out opponents, offensive buffs and debuffs are largely favored. Odd Atk Wave works extremely well with effective damage as the buffs are also effectively amplified. Chill Def is also preferred for largely the same reason. As most of the non-red armors are also relatively slow, Flashing Blade will activate relatively often, and a double will open up Sharena for Galeforce, granting additional mobility. The choice of Reciprocal Aid is to ensure that Sharena has a mean to recover her health when dealing with multiple threats.
Additionally, Distant Counter could potentially net a higher arena rating, however, it is not recommended for Sharena to use the skill due to the lack of ranged units in the highest Arena scoring bracket, and her A slot should be used to augment her combat capabilities to increase her bonus score.
Introduction
Sharena is one of the 3 Askrian starter units in the game, and is the middle-ground between Alfonse and Anna in terms of stat distribution; decent Attack and Speed with a good amount of physical bulk. By her original design, she is focused on providing support while being somewhat competent in standard combat; this has somewhat changed in the refinement update. When refined, her native Fensalir loses its built-in Threaten Atk in favor of negating her opponent’s field buffs whenever in combat. As most team compositions either run some form of C skill buffs or Rallies, this is a simple but effective weapon that gives Sharena a niche over her Askrian lance competitor, Fjorm.
Sharena also has the choice of gaining Spd/Def Bond on her weapon. Due to Bond skill’s positional requirements, those who opt for this refinement should run an Enemy Phase focused set to leverage on the effect. Overall, Sharena’s weapon gave her some relatively competitive options. It is neither the flashiest nor the most gimmicky but is sufficiently competent.
With Arena bonus units becoming increasingly important to score higher in the new Arena format, it might be worthwhile to build Sharena competitively as opposed to before.
Strengths
Adequate Attack and Speed
Sharena is not taking home any awards in terms of Attack and Speed, but it is relatively sufficient to deal enough damage to finish off key targets. Long story short, it’s “serviceable”.
Decent physical bulk
She does somewhat have the physical defenses and HP to back her up. This means that she will be able to take the physical damage when required. Being an infantry unit also opens her up to Steady Breath builds.
Arena Bonus
As one of the four units within the bonus unit rotation, Sharena will never be a bad investment should anyone wish to climb the Arena ladder. The bonus unit mechanic allows Sharena to receive a much-needed stat bump, enabling her to compete despite lacking the ability to merge. Furthermore, bonus units now grant an additional 3 points per foe defeated, which makes building Sharena all the more worthwhile.
Fensalir
Fensalir is a decently competent weapon when refined. When refined, Fensalir ignores all visible buffs on her foes, and when refined for +Eff, grants her Spd/Def Bond. While it is not a flashy refinement, Bond skills are extremely versatile due to its activity in both the Player and Enemy Phase with a relatively easy requirement to meet.
Weaknesses
Mediocre Resistance
Her Resistance is one of her dump stats, which meant that mages have a relatively easy time taking her out. Similarly, she will struggle against dragons should she choose to initiate on them (which technically you shouldn’t).
Lack of specialization
Sharena is “way too balanced” in terms of distribution. The theme of “adequacy” seems to be recurring for Sharena. This means that when faced with heavily optimized units, Sharena will struggle quite a bit. She will never be able to outspeed a speed demon or deal enough damage on a physical tank.
Limited merging potential
For the foreseeable future, it is unlikely for Sharena to receive the ability to merge anytime soon.
Team Options
Counters
Due to the Weapon Triangle, Sharena struggles against bulky green units. However, due to Sharena’s average stat distribution and lack of merges, she has many other weaknesses to exploit as well. As Arena bonus stat boost only applies on the player’s side, Sharena on the enemy team usually means a free kill, so don’t mess up.
- Any Green Unit: Sharena’s lack of specialization means that as long as you have the triangle advantage, she should be no issue.
- Strong Player Phase: Any unit with a strong Player Phase can overcome Sharena if she is not running an Enemy Phase build. This includes units that utilize Bold Fighter such as Zelgius and Hardin and standard ones such as Ayra and Mia.
- Strong Enemy Phase: On the opposite end, as Sharena’s Attack is not sky-high, most Enemy Phase units will be able to wall her off with relative ease. This includes Nowi, Lukas, and Fae.
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Fensalir (+Eff) | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Blue Flame | C | Threaten Spd 3 |
| S | Atk/Def Bond 3 | ||
(Stats above are raw stats of a lvl 40 unit, it doesn’t count merges, weapon refinement or Summoner Support)
• IVs: NEUTRAL
Like her brother can go triple Brazen, Sharena can sport a triple bond build because you know, she just wants to make ton of friends. So let’s bond as much as possible!
Fensalir’s Bond refinement can give her +5 Spd/Def boost if adjacent to an ally during combat, while neutralizing foes’ bonuses as well.
This effect can work perfectly along with an Atk/Spd Bond 3 skill and the recent Atk/Def Bond 3 Sacred Seal.
This means she can gain +10 to her Atk/Spd/Def if adjacent to an ally. The true power of friendship, isn’t it? With these boosts, Sharena will have 58 Atk, 42 Spd and 39 Def. Not that bad for a unit with no access to merges.
All this bonding can work very well with Blue Flame as her Special, as it requires her to be adjacent to an ally so deal even more damage. A cheaper solution can be Bonfire.
Her B and C skills can be anything; I decided to go with Renewal 3 to make sure she can stay alive and heal herself and Threaten Spd 3 so she can deal with fast opponents.
Sharena’s Triple Bond build can work nicely with Guidance users, Summer Tana’s Fruit of Iðunn tome or other units that needs to be adjacent to allies (like Owain) and have similar builds.
This build requires a lot of good positioning to keep Sharena next to someone, but it’s not that difficult.
Bonus: keep her adjacent to her Ally Supported partner to have even more boosts!
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Fensalir (+Eff) | A | Spd/Def Bond 3 |
|---|---|---|---|
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Rally Spd/Res | B | Guard 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Atk/Def Bond 3 | ||
Bond skills stack to +5 Atk, +10 Spd, and +15 Def for stats of 53/42/43/22. Recommend S supporting her with someone with spurs to capitalize on needing a Bond ally anyways.
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Fensalir (+Eff) | A | Close Def 3 |
|---|---|---|---|
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Rally Spd/Def | B | Renewal 3 |
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Luna | C | Drive Def 2 |
| S | Hone Atk 3 | ||
Sharena with Fensalir (Eff) Is really good to playa sharena close of the allys units and with you can got all the utility of the unit do she's buff the allies.
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Fensalir (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Chill Atk 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
Support Sharena but instead of buffing your allies she's debuffing the enemy. Refine Fensalir neutralizes her enemy buffs if she's in combat with them which gives her an advantage in fights (or just helps her live longer). Reposition to get allies out of a dangerous situation or to get a kill. Bonfire/Ignis because +37 defense or you can use Moonbow for the quicker charge. Brazen Atk/Def for the extra bulk and power but Triangle Adept or Fortress Def is also an option. Chill Atk to debuff the threat but can be subbed for a Seal Skill. C and Seal for Attack and Speed Smoke to debuff enemies surrounding the target but can also be changed to Spurs and Drives if on a "budget".
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Fensalir (+Eff) | A | Triangle Adept 3 |
|---|---|---|---|
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Rally Spd/Def | B | Lancebreaker 3 |
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Moonbow | C | Hone Atk 3 |
Due to middling speed, I built her to one-shot reds and double lances, clearing out a good 1/3 of the game's characters. She'll die to blue and green mages (green axes are rare), but can tank bows and daggers fairly well with the Fensalir buffs.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Lance Users Only
|
50 | 1 | 6 |
| Unlocks at 2 ★ Lance Users Only
|
100 | 1 | 8 |
| Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 2 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 2 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes