Table of Contents
- Default
- Attack
- Special
- Injured
| Setsuna - Absent Archer |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 4 | 5 |
| Middle | 18 | 6 | 9 | 5 | 6 |
| High | 19 | 7 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 24 | 34 | 19 | 20 |
| Middle | 37 | 28 | 37 | 22 | 23 |
| High | 41 | 31 | 40 | 25 | 26 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Setsuna likes having extra Attack and Speed, depending on which set she is running. Attack works well on both sets, but Speed is much better on the Desperation set. Higher Speed helps Setsuna score more quad-attacks and deal more damage. She does not care about her defenses at all.
Boons
-
+ATK: The best general choice, and works well on both of her sets. The extra three Attack is multiplied by Brave Bow’s multi-attack property.
-
+SPD: Speed is best on the Desperation set, helping her achieve guaranteed quad-attacks.
Neutral
-
HP: Only preferred to Defense and Resistance due to it reducing her overall survivability. Can be reduced fairly safely.
Banes
-
-DEF: Setsuna is extremely squishy and cannot survive hits from units with Distant Counter anyway.
- -RES: Most mages die to Setsuna’s Brave Bow attacks. She does not need Resistance to tank their counterattacks.
Skill Sets
Offensive (Arena)
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Def/Res |
B | Swordbreaker 3 |
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Moonbow | C | Spur Def/Res 2 |
| SP | 1,935 | S | Quickened Pulse |
- Preferred IV: +ATK / -DEF or -RES
-
Weapon: Brave Bow+
-
Assist: Draw Back / Rally Def/Res
-
Special: Moonbow / Luna
-
Passive A: Life and Death / Death Blow / Attack +3
-
Passive B: Swordbreaker / Windsweep / Cancel Affinity
-
Passive C: Spur Def/Res / Spur Spd/Def
-
Sacred Seal: Quickened Pulse / Attack +3
This set optimizes Setsuna for Arena matches and is designed to help her combat commonly seen threats. Setsuna can initiate into and KO many weaker units with impunity as her strong ranged attacks will KO them before they can retaliate. Overall, she should be used as a general attacker.
Many skill choices here seek to maximize Setsuna’s Attack. The great thing about fast Brave weapon builds is that they usually have enough damage to OHKO units they cannot quad. Life and Death is fantastic on Setsuna, boosting her offenses significantly. Moonbow scales well off her low Attack and combined with Quickened Pulse, activates on her first attack.
The most important skill choice is her B slot. Swordbreaker gives Setsuna a ton of advantageous matchups against sword-users. It lets her KO Ayra, Siegbert, Lucina, Olivia, and Soleil in one round. Windsweep is a great alternative that disables her quad-attacks, but protects her from Distant Counter units who would otherwise KO her and is a great option when Setsuna is paired with a Dancer. Cancel Affinity is there to let Setsuna beat Triangle Adept + Raven tome users.
Since she is best used alongside tanks, her Assist and C slot skill options reflect this. Draw Back and Rally skills make Setsuna useful when she isn’t attacking. Spur Skills cannot be removed by Panic Ploy and allow her to give a +3 buff to two of an ally’s stats.
Quadsuna (Quad-Attack Offensive)
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Brave Bow+ | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 |
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Luna | C | Spd Smoke 3 |
| SP | 1,935 | S | Speed +3 |
-
Preferred IV: +ATK or +SPD / -DEF or -RES
-
Weapon: Brave Bow+
-
Assist: Ardent Sacrifice / Draw Back
-
Special: Luna
-
Passive A: Life and Death / Fury
-
Passive B: Desperation
-
Passive C: Spd Smoke / Spur Spd/Def
-
Sacred Seal: Speed +3 / Attack +3
A long time ago, Setsuna was considered to be one the best archers in the game due to this set. It aims to raise Setsuna’s Speed to the max, allowing her to attack four times in rapid succession to decimate her foes. It’s not so strong in the Arena, but works excellently in other modes, particularly those which feature multiple maps that must be cleared.
Life and Death along with Desperation are the crucial elements of this set, boosting Setsuna’s offensive stats and giving her the best chance of attacking four times. Desperation is mandatory , as it allows her to finish all of her attacks before the enemy gets a chance to counterattack. Setsuna’s Seal slot also reflects her offenses, opting for either Speed +3 or Attack +3 to increase her offensive stats further. Luna is picked as her Special as it can be activated on every quad-attack and scales well off Setsuna’s low base Attack.
Ardent Sacrifice is her Assist skill of choice, helping her to get to the Desperation threshold. She’s not good at taking hits without dying, so Ardent Sacrifice is a nice safe way to accomplish this. Her C slot skill choices remain the same: She can help buff tanky allies with Spur skills, but if you have the resources, Spd Smoke gives Setsuna even more chances to quad and is especially potent in combination with a Dancer.
Introduction
Appearing in Fire Emblem Fates, Setsuna is an infantry archer. Being available at 3-4 stars makes Setsuna easy to merge and she’s one of the best budget offensive units in the game. Her high Speed has made her infamous for the “Quad Attack” build, which sees her hit four times with a Brave Bow.
However, the release of many more units with Distant Counter and skills such as Distant Def greatly reduce Setsuna’s damage output. Slow, but strong Brave Bow users are now more common due to their damage being spread over less attacks. Setsuna does not have the power to effectively run a Firesweep set, limiting her offensive options.
For those keen on building the Absent Archer, keep in mind that she will perform her offensive role admirably in single player modes. The “Quad-Attack” build is great for modes such as the Tempest Trials or Squad Assault which involve clearing multiple maps.
Strengths
Workable Attack and high Speed.
Where Setsuna shines is in her stellar Speed, at base 37. This makes her one of the fastest archers in the game, and a candidate for her “Quad-Attack” build. Her base Attack at 28 is low, but workable considering her ability to quad attack and boosters such as stat boons, Seals, and A slot skills.
Easy to build and merge for single player modes.
Everything needed to build Setsuna can be acquired from units available at 4 stars or lower. Additionally, she is a 3-4 star unit which makes her very easy to hunt for a good boon/bane. Setsuna isn’t the best Arena pick, but she’s great in many of the single player modes within the game and a good investment for most players.
Weaknesses
Poor defensive stats.
Setsuna’s defensive stats weigh in at 37 HP, 22 Defense, and 23 Resistance. She is not bulky enough to tank any reasonable amount of damage, instead preferring to trade off her defenses for improving her offenses with skills such as Life and Death.
Heavily outclassed by other archers.
She struggles in the Arena, where many powerful archers reign supreme. Brave Lyn, Halloween Jakob, Innes, and Bridal Cordelia are all very powerful units which boast stronger stat lines and matchups. Setsuna finds it hard to stand out amongst these powerful offensive units.
Team Options
Counters
Tanks with strong physical defense are walls to Setsuna, whose damage scales poorly against them. If Setsuna does not run Cancel Affinity, Raven Tome + Triangle Adept users can counter her, and she does not have the stats to tank hits of any kind, especially if running Life and Death.
-
Distant Counter Tanks: Tanks of all colors run Distant Counter and commonly run Seals such as Distant Defense to further protect against ranged damage. Hector, Zelgius, Effie, Nowi, Corrin-F and (LA) Hector all easily tank and revenge KO Setsuna. Windsweep can help vs. some of these units, but the dragons will still counter her no matter what, as Windsweep does not affect them.
- Raven Tome users: Commonly seen on units such as Robin-M, Robin-F, Cecilia, and Inigo. Setsuna must run Cancel Affinity in order to get past these units, but this means she cannot run Swordbreaker and costs her matchups against other units.
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Firesweep Bow+ | A | Distant Def 3 |
|---|---|---|---|
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Swap | B | Bowbreaker 3 |
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Moonbow | C | Threaten Def 3 |
The Bow to End All Bows
Just tried to put some skills together to come up with a theoretical way for setsuna to bait and duel archers to her best ability. Distant defense increases her survivability against archers, and FireSweep Bow+ allows Setsuna to engage without fear of retaliation. Threaten defence synergizes well with FireSweep Bow+ to lure enemy archers on the enemy phase, and debuff on the following player phase. Swap is used in order to move units out of the way of ranged attacks, and further prioritize on her FireSweep setup. Luna has the potential to deal massive damage to enemy archers, but will take slightly longer to proc because of the FireSweep Bow, so Moonbow is substituted. I would say that the best seal for this build is either Quickened Pulse, or Attack +1. This build is best used if setsuna has a healer with Rehabilitate on her team.
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Assassin's Bow+ | A | Life and Death 2 |
|---|---|---|---|
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Reciprocal Aid | B | Bowbreaker 3 |
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Moonbow | C | Hone Atk 3 |
* Threetsuna *
NOTE: +1 Res seal equipped
Basically, a Setsuna that can deal with three unit types: Daggers, bows and flyers.
As a +Res -Spd, those are mediocre IVs, but i promoted her anyways, and she still works very well, since Assasin's Bow and Bowbreaker guarantee doubles and plenty of flyers are usually slow or not bulky enough to survive a single arrow.
With a decent 22/26 bulk, i used Life and Death to improve her offensive stats, leaving her with a similar bulk to Nino.
Assasin's Bow+ and Bowbreaker make her matchups against those units excellent, and thanks to Moonbow 2 cooldown, it will always activate. Very handy, most archers fall into dust.
Hone Atk was used to buff Nino in my team.
Reciprocal Aid is a blessing here. It allows her to swap HP, potentially KOing an archer, swapping HP on a Desperation unit, and now that unit can attack without retialation and Setsuna can go into other unit.
This Setsuna required very little SI and she's absolutely viable.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Non-Inheritable by flying units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by flying units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by flying units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes