Table of Contents
- Default
- Attack
- Special
- Injured
| Setsuna - Absent Archer |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 4 | 5 |
| Middle | 18 | 6 | 9 | 5 | 6 |
| High | 19 | 7 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 24 | 34 | 19 | 20 |
| Middle | 37 | 28 | 37 | 22 | 23 |
| High | 41 | 31 | 40 | 25 | 26 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Setsuna likes having extra Attack and Speed, depending on which set she is running. Attack works well on both sets, but Speed is much better on the Desperation set. Higher Speed helps Setsuna score more quad-attacks and deal more damage. She does not care about her defenses at all.
Boons
-
+ATK: The best general choice, and works well on both of her sets. The extra three Attack is multiplied by Brave Bow’s multi-attack property.
-
+SPD: Speed is best on the Desperation set, helping her achieve guaranteed quad-attacks.
Neutral
-
HP: Only preferred to Defense and Resistance due to it reducing her overall survivability. Can be reduced fairly safely.
Banes
-
-DEF: Setsuna is extremely squishy and cannot survive hits from units with Distant Counter anyway.
- -RES: Most mages die to Setsuna’s Brave Bow attacks. She does not need Resistance to tank their counterattacks.
Skill Sets
Offensive (Arena)
![]() |
Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Rally Def/Res |
B | Swordbreaker 3 |
![]() |
Moonbow | C | Spur Def/Res 2 |
| SP | 1,935 | S | Quickened Pulse |
- Preferred IV: +ATK / -DEF or -RES
-
Weapon: Brave Bow+
-
Assist: Draw Back / Rally Def/Res
-
Special: Moonbow / Luna
-
Passive A: Life and Death / Death Blow / Attack +3
-
Passive B: Swordbreaker / Windsweep / Cancel Affinity
-
Passive C: Spur Def/Res / Spur Spd/Def
-
Sacred Seal: Quickened Pulse / Attack +3
This set optimizes Setsuna for Arena matches and is designed to help her combat commonly seen threats. Setsuna can initiate into and KO many weaker units with impunity as her strong ranged attacks will KO them before they can retaliate. Overall, she should be used as a general attacker.
Many skill choices here seek to maximize Setsuna’s Attack. The great thing about fast Brave weapon builds is that they usually have enough damage to OHKO units they cannot quad. Life and Death is fantastic on Setsuna, boosting her offenses significantly. Moonbow scales well off her low Attack and combined with Quickened Pulse, activates on her first attack.
The most important skill choice is her B slot. Swordbreaker gives Setsuna a ton of advantageous matchups against sword-users. It lets her KO Ayra, Siegbert, Lucina, Olivia, and Soleil in one round. Windsweep is a great alternative that disables her quad-attacks, but protects her from Distant Counter units who would otherwise KO her and is a great option when Setsuna is paired with a Dancer. Cancel Affinity is there to let Setsuna beat Triangle Adept + Raven tome users.
Since she is best used alongside tanks, her Assist and C slot skill options reflect this. Draw Back and Rally skills make Setsuna useful when she isn’t attacking. Spur Skills cannot be removed by Panic Ploy and allow her to give a +3 buff to two of an ally’s stats.
Quadsuna (Quad-Attack Offensive)
![]() |
Brave Bow+ | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 |
![]() |
Luna | C | Spd Smoke 3 |
| SP | 1,935 | S | Speed +3 |
-
Preferred IV: +ATK or +SPD / -DEF or -RES
-
Weapon: Brave Bow+
-
Assist: Ardent Sacrifice / Draw Back
-
Special: Luna
-
Passive A: Life and Death / Fury
-
Passive B: Desperation
-
Passive C: Spd Smoke / Spur Spd/Def
-
Sacred Seal: Speed +3 / Attack +3
A long time ago, Setsuna was considered to be one the best archers in the game due to this set. It aims to raise Setsuna’s Speed to the max, allowing her to attack four times in rapid succession to decimate her foes. It’s not so strong in the Arena, but works excellently in other modes, particularly those which feature multiple maps that must be cleared.
Life and Death along with Desperation are the crucial elements of this set, boosting Setsuna’s offensive stats and giving her the best chance of attacking four times. Desperation is mandatory , as it allows her to finish all of her attacks before the enemy gets a chance to counterattack. Setsuna’s Seal slot also reflects her offenses, opting for either Speed +3 or Attack +3 to increase her offensive stats further. Luna is picked as her Special as it can be activated on every quad-attack and scales well off Setsuna’s low base Attack.
Ardent Sacrifice is her Assist skill of choice, helping her to get to the Desperation threshold. She’s not good at taking hits without dying, so Ardent Sacrifice is a nice safe way to accomplish this. Her C slot skill choices remain the same: She can help buff tanky allies with Spur skills, but if you have the resources, Spd Smoke gives Setsuna even more chances to quad and is especially potent in combination with a Dancer.
Introduction
Appearing in Fire Emblem Fates, Setsuna is an infantry archer. Being available at 3-4 stars makes Setsuna easy to merge and she’s one of the best budget offensive units in the game. Her high Speed has made her infamous for the “Quad Attack” build, which sees her hit four times with a Brave Bow.
However, the release of many more units with Distant Counter and skills such as Distant Def greatly reduce Setsuna’s damage output. Slow, but strong Brave Bow users are now more common due to their damage being spread over less attacks. Setsuna does not have the power to effectively run a Firesweep set, limiting her offensive options.
For those keen on building the Absent Archer, keep in mind that she will perform her offensive role admirably in single player modes. The “Quad-Attack” build is great for modes such as the Tempest Trials or Squad Assault which involve clearing multiple maps.
Strengths
Workable Attack and high Speed.
Where Setsuna shines is in her stellar Speed, at base 37. This makes her one of the fastest archers in the game, and a candidate for her “Quad-Attack” build. Her base Attack at 28 is low, but workable considering her ability to quad attack and boosters such as stat boons, Seals, and A slot skills.
Easy to build and merge for single player modes.
Everything needed to build Setsuna can be acquired from units available at 4 stars or lower. Additionally, she is a 3-4 star unit which makes her very easy to hunt for a good boon/bane. Setsuna isn’t the best Arena pick, but she’s great in many of the single player modes within the game and a good investment for most players.
Weaknesses
Poor defensive stats.
Setsuna’s defensive stats weigh in at 37 HP, 22 Defense, and 23 Resistance. She is not bulky enough to tank any reasonable amount of damage, instead preferring to trade off her defenses for improving her offenses with skills such as Life and Death.
Heavily outclassed by other archers.
She struggles in the Arena, where many powerful archers reign supreme. Brave Lyn, Halloween Jakob, Innes, and Bridal Cordelia are all very powerful units which boast stronger stat lines and matchups. Setsuna finds it hard to stand out amongst these powerful offensive units.
Team Options
Counters
Tanks with strong physical defense are walls to Setsuna, whose damage scales poorly against them. If Setsuna does not run Cancel Affinity, Raven Tome + Triangle Adept users can counter her, and she does not have the stats to tank hits of any kind, especially if running Life and Death.
-
Distant Counter Tanks: Tanks of all colors run Distant Counter and commonly run Seals such as Distant Defense to further protect against ranged damage. Hector, Zelgius, Effie, Nowi, Corrin-F and (LA) Hector all easily tank and revenge KO Setsuna. Windsweep can help vs. some of these units, but the dragons will still counter her no matter what, as Windsweep does not affect them.
- Raven Tome users: Commonly seen on units such as Robin-M, Robin-F, Cecilia, and Inigo. Setsuna must run Cancel Affinity in order to get past these units, but this means she cannot run Swordbreaker and costs her matchups against other units.
![]() |
Slaying Bow+ (+Atk) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Guard 3 |
![]() |
Draconic Aura | C | Threaten Def 3 |
| S | Attack +3 | ||
This build is all about expectations and positioning. With the spd boon, setsuna is faster than most, with only her low atk getting in the way. LND3 boosts both atk and spd to 46/45, which can destroy most units except for tanks. Threaten def is to help with that, and guard is for keeping important skills on CD if but for a bit longer for someone else to finish an important unit, such as ayra or a vantage/wrath user. Just keep setsuna out of range for enemy phase. Add the atk seal for further dmg to 49/45
![]() |
Guard Bow+ (+Spd) | A | Close Counter |
|---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Luna | C | Threaten Atk 3 |
| S | Close Def 3 | ||
Guard Bow+ (+Spd) will give Setsuna a built in Distance Def 3 and with the extra HP and Spd from it, will give her HP of 36, Atk of 43, and Spd of 39. This will allow Setsuna to hit twice in combat pretty reliably with pretty good damage while not being 2 hit herself.
Draw Back or any movement support skill will work, just to move her around more easily and effectively.
Luna or Moonbow, with her Spd stat of 39 will activate very quickly to deal great extra damage to a foe.
Close Counter turns Setsuna essentially into another Takumi with better Def and Res, giving higher survive-ability while dishing out high damage and being able to counter.
Vantage 3 allows her to attack first while on low health to try and prevent her from being taken out.
Threaten Atk 3 is great to lower the opponents attack so when attacked Setsuna takes barely any damage due to already having Close and Distant Def 3 making her very tanky.
Close Def 3 along with her built in Distant Def 3 makes her tank attacks very reliably bringing her Def to 28 and Res to 29 during combat when attacked.
This build makes Setsuna a great baiting tool while being able to survive pretty reliably and dish out nice damage. Since Setsuna is decently common it may be easy to get a Lvl 40 +10 Setsuna, making her stats all even better and just providing a solid Bow user for your team.
![]() |
Brave Bow | A | Life and Death 2 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 2 |
![]() |
Luna | C | Threaten Spd 2 |
| S | Defense +1 | ||
It took a long time to put this build together, but I'm quite happy with her. She's a Lyn counter (can one-shot her, only on offense; switch bowbreaker on and you can beat her on defense)
![]() |
Assassin's Bow+ | A | Distant Def 3 |
|---|---|---|---|
![]() |
Reposition | B | Bowbreaker 3 |
![]() |
Ignis | C | Threaten Atk 3 |
| S | Distant Def 3 | ||
Defensive Setsuna build. This is used to quickly dispose of low-defense Dagger and Bow units. Assassin's Bow and Bowbreaker 3 are used to deny follow up attacks. Distant Def 3 Skill and seal is used to bait enemies, and Ignis is for nuking.
![]() |
Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Ardent Sacrifice | B | Desperation 3 |
![]() |
Luna | C | Threaten Def 3 |
| S | Speed +1 | ||
Team 1 - My Boy Roy
Basically the Quadsuna set. Setsuna also knows all the Breaker skills in case of certain situations.
On the team, Setsuna is pretty much the nuke, and Roy is her shield. Occasionally Camilla if up against a tough blue. Elise is there to keep her from dying. Vice versa since Setsuna has Ardent Sacrifice that can be used for healing or activating Desperation.
My Setsuna is a +ATK/-HP, and has been merged 1 time. Adding 1 ATK and SPD from the merge. Has the Speed +1 Sacred Seal.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
40 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Non-Inheritable by flying units.
|
50 | B |
| Unlocks at 3 ★ Non-Inheritable by flying units.
|
100 | B |
| Unlocks at 4 ★ Non-Inheritable by flying units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes