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Setsuna

Tier Rating
Analysis by Cecil
Setsuna - Absent Archer

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
147
HP 37
ATK 28
SPD 37
DEF 22
RES 23
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 5 8 4 5
Middle 18 6 9 5 6
High 19 7 10 6 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 24 34 19 20
Middle 37 28 37 22 23
High 41 31 40 25 26
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Setsuna likes having extra Attack and Speed, depending on which set she is running. Attack works well on  both sets, but Speed is much better on the Desperation set. Higher Speed helps Setsuna score more quad-attacks and deal more damage. She does not care about her defenses at all.

Boons

  • +ATK: The best general choice, and works well on both of her sets. The extra three Attack is multiplied by Brave Bow’s multi-attack property.

  • +SPD: Speed is best on the Desperation set, helping her achieve  guaranteed quad-attacks.

Neutral

  • HP: Only preferred to Defense and Resistance due to it reducing her overall survivability. Can be reduced fairly safely.

Banes

  • -DEF: Setsuna is extremely squishy and cannot survive hits from units with Distant Counter anyway.

  • -RES: Most mages die to Setsuna’s Brave Bow attacks. She does not need Resistance to tank their counterattacks.
Skill Sets
Offensive (Arena)
Recommended
Brave Bow+ A Life and Death 3
Draw Back
Alternate: Rally Def/Res
B Swordbreaker 3
Moonbow C Spur Def/Res 2
SP1,935SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF or -RES
  • Weapon: Brave Bow+

  • Assist: Draw Back / Rally Def/Res

  • Special: Moonbow / Luna

  • Passive A: Life and Death / Death Blow / Attack +3

  • Passive B: Swordbreaker / Windsweep / Cancel Affinity

  • Passive C: Spur Def/Res / Spur Spd/Def

  • Sacred Seal: Quickened Pulse / Attack +3

This set optimizes Setsuna for Arena matches and is designed to help her combat commonly seen threats. Setsuna can initiate into and KO many weaker units with impunity as  her strong ranged attacks will KO them before they can retaliate. Overall, she should be used as a general attacker.

Many skill choices here seek to maximize Setsuna’s Attack. The great thing about fast Brave weapon builds is that they usually have enough damage to OHKO units they cannot quad. Life and Death is fantastic on Setsuna, boosting her offenses significantly. Moonbow scales well off her low Attack and combined with Quickened Pulse, activates on her first attack.

The most important skill choice is her B slot. Swordbreaker gives Setsuna a ton of advantageous matchups against sword-users. It lets her KO Ayra, Siegbert, Lucina, Olivia, and Soleil in one round. Windsweep is a great alternative that disables  her quad-attacks, but protects her from Distant Counter units who would otherwise KO her and is a great option when Setsuna is paired with a Dancer. Cancel Affinity is there to let Setsuna beat Triangle Adept + Raven tome users.

Since she is best used alongside tanks, her Assist and C slot skill options reflect this. Draw Back and Rally skills make Setsuna useful when she isn’t attacking. Spur Skills cannot be removed by Panic Ploy and allow her to give a +3 buff to two of an ally’s stats.

Quadsuna (Quad-Attack Offensive)
Brave Bow+ A Life and Death 3
Alternate: Fury 3
Ardent Sacrifice
Alternate: Draw Back
B Desperation 3
Luna C Spd Smoke 3
SP1,935SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -RES

  • Weapon: Brave Bow+

  • Assist: Ardent Sacrifice / Draw Back

  • Special: Luna

  • Passive A: Life and Death / Fury

  • Passive B: Desperation

  • Passive C: Spd Smoke / Spur Spd/Def

  • Sacred Seal: Speed +3 / Attack +3

A long time ago, Setsuna was considered to be one the best archers in the game due to this set. It aims to raise Setsuna’s Speed to the max, allowing her to attack four times in rapid succession to decimate her foes. It’s not so strong in the Arena, but works excellently in other modes, particularly those which feature multiple maps that must be cleared.

Life and Death along with  Desperation are the crucial elements of this set, boosting Setsuna’s offensive stats and giving her the best chance of attacking four times. Desperation is mandatory , as it allows her to finish all of her attacks before the enemy gets a chance to counterattack. Setsuna’s Seal slot also reflects her offenses, opting for either Speed +3 or Attack +3 to increase her offensive stats further. Luna is picked as her Special as it can be activated on every quad-attack and scales well off Setsuna’s low base Attack.

Ardent Sacrifice is her Assist skill of choice, helping her to get to the Desperation threshold. She’s not good at taking hits without dying, so Ardent Sacrifice is a nice safe way to accomplish this. Her C slot skill choices remain the same: She can help buff tanky allies with Spur skills, but if you have the resources, Spd Smoke gives Setsuna even more chances to quad and is especially potent in combination with a Dancer.

Introduction

Appearing in Fire Emblem Fates, Setsuna is an infantry archer. Being available at 3-4 stars makes Setsuna easy to merge and she’s one of the best budget offensive units in the game. Her high Speed has made her infamous for the “Quad Attack” build, which sees her hit four times with a Brave Bow.

However, the release of many more units with Distant Counter and skills such as Distant Def greatly reduce Setsuna’s damage output. Slow, but strong Brave Bow users are now more common due to their damage being spread over less attacks. Setsuna does not have the power to effectively run a Firesweep set, limiting her offensive options.

For those keen on building the Absent Archer, keep in mind  that she will perform her offensive role admirably in single player modes. The “Quad-Attack” build is great for modes such as the Tempest Trials or Squad Assault which involve clearing multiple maps.

Strengths

Workable Attack and high Speed.

Where Setsuna shines is in her stellar Speed, at base 37. This makes her one of the fastest archers in the game, and a candidate for her “Quad-Attack” build. Her base Attack at 28 is low, but workable considering her ability to quad attack and boosters such as stat boons, Seals, and A slot skills.

Easy to build and merge for single player modes.

Everything needed to build Setsuna can be acquired from units available at 4 stars or lower. Additionally, she is a 3-4 star unit which makes her very easy to hunt for a good boon/bane. Setsuna isn’t the best Arena pick, but she’s great in many of the single player modes within the game and a good investment for most players.

Weaknesses

Poor defensive stats.

Setsuna’s defensive stats weigh in at 37 HP, 22 Defense, and 23 Resistance. She is not bulky enough to tank any reasonable amount of damage, instead preferring to trade off her defenses for improving her offenses with skills such as Life and Death.

Heavily outclassed by other archers.

She struggles in the Arena, where many powerful archers reign  supreme. Brave Lyn, Halloween Jakob, Innes, and Bridal Cordelia are all very powerful units which boast stronger stat lines and matchups. Setsuna finds it hard to stand out amongst these powerful offensive units.

Team Options

She has the ability to initiate onto  and KO nearly all mages, as well as Fliers and some other units. Setsuna needs allies who can tank damage for her and help her defeat enemy tanks or set up a sweep with Desperation.

  • Red Swords: With Distant Counter most commonly seen on red and green tanks, red allies are great support units for Setsuna. Vanguard Ike, Ryoma, Zelgius, and Black Knight are all good choices for her.

  • Green/Blue Tanks: Green and blue tanks are often seen in duos and Setsuna makes a good 3rd unit to pair them with . Corrin-F, Nowi, Effie and Hector, Brave Ike, and Dorcas can reposition Setsuna out of danger and take plenty of hits for her.

  • Dancers: Setsuna works exceptionally well with units such as Azura, Performing Azura, Olivia, and Inigo. Olivia is the best choice as with an Armorsmasher she can handle many of Setsuna’s Armored counters.
Counters

Tanks with strong physical defense are walls to Setsuna, whose damage scales poorly against them. If Setsuna does not run Cancel Affinity, Raven Tome + Triangle Adept users can counter her, and she does not have the stats to tank hits of any kind, especially if running Life and Death.

  • Distant Counter Tanks: Tanks of all colors run Distant Counter and commonly run Seals such as Distant Defense to further protect against ranged damage. Hector, Zelgius, Effie, Nowi, Corrin-F and (LA) Hector all easily tank and revenge KO Setsuna. Windsweep can help vs. some of these units, but the dragons will still counter her no matter what, as Windsweep does not affect them.

  • Raven Tome users: Commonly seen on units such as Robin-M, Robin-F, Cecilia, and Inigo. Setsuna must run Cancel Affinity in order to get past these units, but this means she cannot run Swordbreaker and costs her matchups against other units.
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Assassin's BowEffective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 7
Assassin's Bow+Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
HP +3Grants +3 to max HP.
Unlocks at 3 ★
Inheritable by all units.
40
A
HP +4Grants +4 to max HP.
Unlocks at 4 ★
Inheritable by all units.
80
A
HP +5Grants +5 to max HP.
Unlocks at 5 ★
Inheritable by all units.
160
A
Bowbreaker 1If unit's HP ≥ 90% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.
Unlocks at 3 ★
Non-Inheritable by flying units.
50
B
Bowbreaker 2If unit's HP ≥ 70% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.
Unlocks at 3 ★
Non-Inheritable by flying units.
100
B
Bowbreaker 3If unit's HP ≥ 50% in combat against a colorless bow user, unit makes a follow-up attack and foe cannot.
Unlocks at 4 ★
Non-Inheritable by flying units.
200
B
Other Info
Origin
Fire Emblem Fates

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