Tier Rating
Analysis by Cecil
Serra - Outspoken Cleric

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
148
HP 33
ATK 30
SPD 31
DEF 21
RES 33
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 5 8 3 8
Middle 16 6 9 4 9
High 17 7 10 5 10

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 30 27 27 18 30
Middle 33 30 31 21 33
High 36 33 34 24 36
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Attack serves as Serra’s most useful stat, as it directly boosts the amount of healing she can output, and the amount of damage she causes foes. After Attack, Speed and Resistance are her second most important stats, both improving Serra’s survivability and the latter her Ploy skill options. HP and Defense are not useful on Serra, who has paper-thin physical defenses anyway and is likely to die if attacked.

Boons

  • +ATK: Like most healers, Serra’s most important stat is Attack. It boosts the amount of healing and damage she deals, making it by far the most useful boon for her.

Neutral

  • RES: With a Resistance boon, Serra tops out at 36. This makes her a potent user of Ploy skills if she chooses, and makes her more resilient against magical assaults. However, Resistance will not improve her matchups against dragons, whose breath weapons allow them to hit the lower of a ranged foe’s Defense or Resistance. If Serra is not running Ploy skills, then skipping a Resistance boon would be her best bet.

  • SPD: Speed is useful defensively, to help her avoid double attacks. Additionally, Serra can snag some double attacks with a Speed boon, resulting in more KOs. If you are running a supportive Serra, Speed won’t help her much.

Banes

  • -HP: Serra is extremely squishy so reducing HP does not matter much. Even still, reducing her Defense is preferable.

  • -DEF: The best bane for Serra, as she has no use for the Defense. Thanks to Dazzling Staff’s effects, she does not fear damage from units with Distant Counter or ranged counterattacks. Serra is already likely to die if she takes physical damage. Low Defense can make Serra the target of debuffs such as Gunnthra’s Chilling Seal, preventing it from being applied to combat-oriented allies.
Skill Sets
Offensive-leaning Healer
Recommended
Dazzling Pain+
Alternate: Wrathful Pain+
A Attack +3
Alternate: Atk/Spd Bond 3
Recover+
Alternate: Physic+
B Wrathful Staff 3
Alternate: Dazzling Staff 3
Imbue
Alternate: Miracle
C Savage Blow 3
SP1,215SSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Dazzling Pain+ / Wrathful Pain+

  • Assist: Recover+ / Physic+

  • Special: Imbue / Miracle

  • Passive A: Attack +3 / Atk/Spd Bond

  • Passive B: Wrathful Staff / Dazzling Staff

  • Passive C: Savage Blow

  • Sacred Seal: Savage Blow

Serra’s offensive set sees her take on skills to boost her damage and cause mass havoc to foes around her. Thanks to Cleric staff refines, Serra can use both Dazzling Staff and Wrathful Staff at the same time. This set is designed to let Serra initiate without fear, whilst preserving her supportive potential.

The crux of the set is the Wrathful Staff/Dazzling Staff combo. If Serra’s weapon is refined as Dazzling, she must run Wrathful in her B slot skill (and vice versa). This combo lets Serra attack at full damage, and prevent enemy counters. The Pain staff combined with two Savage Blow slots allow Serra to inflict a flat 24 nonlethal damage to foes around her target.

Attack +3 is both cheap and effective, boosting Serra’s healing and damage. Atk/Spd Bond lends her more to combat duties and can allow Serra to score some KO’s. However, the added Attack will not factor in to her healing, making this option worse than Attack +3 for support duties.

Finally, Recover comes for free on Serra and is the best for general, conditionless healing. Physic trades some raw healing potential for the ability to heal at range, and the choice between the two largely comes down to playstyle. Imbue is the go-to Special, giving Serra more healing. Miracle is a more niche pick, but is only useful for multi-map modes where she’ll have the opportunity to fulfill the long charge time.

Supportive-leaning Healer
Dazzling Pain+
Alternate: Dazzling Absorb+
A Attack +3
Recover+
Alternate: Physic+
B Wrathful Staff 3
Alternate: Live to Serve 3
Swift-Winds Balm
Alternate: Kindled-Fire Balm
C Atk Tactic 3
Alternate: Spd Tactic 3
SP1,350SDef Tactic 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Dazzling Pain+ / Dazzling Absorb+

  • Assist: Recover+ / Physic+

  • Special: Swift-Winds Balm / Kindled-Fire Balm / Imbue

  • Passive A: Attack +3

  • Passive B: Wrathful Staff / Chill Def / Live to Serve

  • Passive C: Atk Tactic / Spd Tactic / Atk Ploy / Spd Ploy

  • Sacred Seal: Def Tactic / Def Ploy / Atk Ploy

A supportive set sees Serra take on skills to buff her allies in addition to healing and damage dealing. This is the most balanced set for Serra, equal parts Healing, Supporting and Offensive. She can truly be the versatile threat she was born to be, taking on three important jobs at the same time.

Dazzling Pain is simply too good to ignore, giving Serra some ferocity on the field and allowing her to shred enemies with typeless damage. Absorb is also an acceptable budget option, allowing Serra to sustain herself if required. The skill combination of Wrathful and Dazzling Staff lets Serra attack with impunity should she desire. If Serra is not needed in combat, Chill Def is a fantastic team support option on her, effectively granting her allies extra damage onto a target. Live to Serve is a budget choice, but is great for keeping Serra alive in multi-map game modes, and is the best choice if Autobattling with her.

Where this set largely differs from the offensive one is in her C slot and Seal slot. Tactic skills can grant Serra’s allies significant stat boons, provided the team fulfills the buff requirements. Atk and Def Tactic are the best choices, but if they are provided with other units, Serra should run another Tactic skill. She can also run Ploy skills, with Atk Ploy and Def Ploy being the strongest options there.

Balm Specials can be quite useful, especially if Serra is going the route of full buffer. Swift-Winds allows Serra to buff Speed, but she can also take the old faithful Imbue. Once again, Recover and Physic give Serra the best no-nonsense healing options, with the choice between the two coming down to playstyle.

Introduction

Serra appears in Fire Emblem: Blazing Sword as a sprightly cleric with a penchant for adventure. In Heroes, Serra is a staff-wielding healer who specializes in support duties, but can perform offensively if given the chance. Serra is one of many healers in the game, but being available at three and four stars makes her very accessible.

Compared to her fellow healers, she has balanced stats with a decent amount of Attack, Speed and Resistance. Alongside providing her signature healing, Serra can be kitted out with Savage Blow to deal typeless area of effect damage, or Ploy/Spur skills to further support her allies. Like most healers, she has weak physical defenses and will fall easily to assaults from swords, axes, lances, bows and daggers.

Overall, Serra is a well-rounded cleric. Thanks to her ease of availability, she is a good investment candidate for players looking for a budget healer. Serra can be used at rarities lower than 5*, although doing so will squander much of her maximum potential.

Strengths

Well-rounded statline

Serra is one of the most balanced clerics in the game, possessing 30 Attack, 31 Speed and 33 Resistance. 30 Attack is not particularly high, but allows Serra to make use of the many staves who base their healing off Attack. 31 Speed is primarily useful defensively. Serra has poor physical bulk, but she can avoid most mid-Speed doubles and occasionally take a hit. Her Resistance gives her great Ploy options and allows her to survive against slower mages.

Versatile role on the battlefield

Being a staff-user, Serra is mostly used for her healing capabilities. She can keep a team sustained over many battles or maps with the help of a staff. However, Serra can take the offensive when required, thanks to the skills Wrathful Staff and Dazzling Staff. They allow her to deal strong typeless magic damage without fear of retaliation. Serra’s ability to provide damage or healing make her a versatile unit and a great pick for nearly any map.

Weaknesses

Extremely frail physically

With only 21 Defense and 33 HP, Serra is extremely frail and can’t survive even mild physical damage. Most of the enemies she can avoid doubles against have the power to OHKO her, and those who can’t OHKO her have the power to double her. This is a problem that many staff-users share, and Serra is no exception.

Can knock some enemies into dangerous HP levels

Serra’s ability to deal aoe non-lethal damage can have some unintended side effects, such as activating enemy threshold skills. Skills such as Vantage and Wrath make foes much more threatening. Brazen and Defiant skills grant enemies stat buffs, making them harder to KO. Wings of Mercy is an incredibly dangerous skill that makes enemy movement much more difficult to predict. When using Serra, it’s imperative to check enemy skills before attacking.

Team Options

Due to her incredible healing potential, Serra is an unit capable of supporting any ally. However, the way in which she can assist them depends on the type of unit she backs up. Armor with their high HP and threshold skills appreciate healing, while offensively-inclined units would rather she chip down the HP of enemies.

  • Armor: Armored units are often dependent on high HP-threshold skills such as Swordbreaker, Wary Fighter, Vengeful Fighter and Quick Riposte. Serra can keep them healthy, allowing them to do their job with aplomb. Fallen Robin(M), Hector, Zelgius, Effie, Fallen Hardin, Winter Chrom and Amelia appreciate the healing that Serra provides.

  • Dragons: Dragons provide Serra with a solid frontline, and are similar to armored units in that they rely on HP-threshold skills. In addition, Serra’s healing means that these units can run combat-focused Specials. Corrin(F), Kana(F), Young Tiki, Nowi and Myrrh are some examples.

  • Sing/Dance users: Despite being a support unit herself, Serra can accomplish much if she receives Sing/Dance from an ally. She can double her healing output, or attempt to finish off enemies with her strong typeless damage. Olivia, Performing Azura and New Year’s Azura are the best users of Sing/Dance that pair well with Serra.
Counters

Serra is weak to all types of physical damage, and even faster mages can KO her with their blazing Speed. She can be KO’d by many enemies, so the most dangerous foes are those who move great distances, or get through to the backlines. Although she is not directly countered by them, she must beware of enemies with dangerous HP threshold skills.

  • Ranged Attackers, especially cavalry: Ranged attackers have the power to quickly and cleanly KO Serra. Cavalry in particular is dangerous due to their extra movement. Serra must beware of units such as Brave Lyn, Valentine Roy, Reinhardt, Olwen, Gunnthra and L’Arachel.

  • Threshold skill users: Units who make use of HP threshold skills such as Wrath, Vantage, Brash Assault and Desperation actually want to get hit by Serra’s attacks. Common users include Hector, Nephenee, Nino, Raven, Fir, Ayra and Karel.

  • Sing/Dance users: The presence of enemy dancers can spell doom for Serra. They can greatly extend the threat range of offensive units, particularly those who can attack from a distance. Many also carry Wings of Mercy: A threshold skill that Serra can inadvertently activate through her attacks. Olivia, Azura, Performing Azura, Performing Olivia and New Year’s Azura are all indirect threats to Serra.
Weapon Skills
Weapons SP Rng. Mt.
Assault
Unlocks at 3 ★
Restricted to units that use a Staff.
50 2 10
AbsorbRecover 50% of damage dealt.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 4
Absorb+Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP.
Learns by default at 3 ★
1
MendRestores 10 HP.
Learns by default at 4 ★
Unlocks at 3 ★
1 100
RecoverRestores 15 HP. Slows Special trigger (cooldown count +1)
Unlocks at 4 ★
1 150
Recover+Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
Unlocks at 5 ★
1 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
50 1
Swift-Winds BalmWhen healing an ally with a staff, grants Spd+4 to all allies for 1 turn.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1
Passive Skills
Passive Skills SP Slot
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
50
C
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
100
C
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: The Blazing Blade

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