Table of Contents
- Default
- Attack
- Special
- Injured
| Selena - Cutting Wit |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 7 | 5 |
| Middle | 18 | 6 | 9 | 8 | 6 |
| High | 19 | 7 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 22 | 32 | 29 | 24 |
| Middle | 37 | 25 | 35 | 32 | 28 |
| High | 41 | 29 | 38 | 35 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Selena’s low base Attack of 25 limits her to an Attack boon in all circumstances. As for a bane, Selena can reduce any one of her defensive stats, but Resistance is the least important stat for her.
Boons
-
+ATK: The only boon that matters as Selena is much less powerful without it. It gives her an increase of four, bringing her Attack to base 29 from 25.
Neutral
-
HP: Selena does not have much HP for a tank, so she’d prefer to keep this stat as high as possible.
-
DEF: Reducing this lowers the power of Selena’s Bonfire. She also needs it to tank strong hits from other reds such as Ayra.
-
SPD: She enjoys having high Speed, but it’s not more important than Attack and shouldn’t be reduced.
Banes
- -RES: This only affects her matchups against Dragons, as she loses to most mages. This can be reduced without much penalty.
Skill Sets
Physical Tank
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Slaying Edge+ (+Def) Alternate: Wo Dao+ (+Def) |
A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis Alternate: Bonfire |
C | Spur Def/Res 2 Alternate: Atk Smoke 3 |
| SP | 1,530 | S | Quickened Pulse |
-
Preferred IV: +ATK / -RES
-
Weapon: Slaying Edge+ (+Def) / Wo Dao+ (+Def)
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Assist: Reposition
-
Special: Ignis / Bonfire
-
Passive A: Steady Breath / Warding Breath / Fury
-
Passive B: Wrath
-
Passive C: Spur Def/Res / Atk Smoke
-
Sacred Seal: Quickened Pulse / Quick Riposte
With a Slaying Edge, Selena can charge and fire off powerful specials such as Ignis and Bonfire. This set is built to allow Selena the ability to charge and fire off Ignis on her first counterattack. This lets her OHKO many foes that would otherwise threaten her, and with Wrath, she can perform this feat multiple times.
A Slaying Edge combined with Steady Breath and Quickened Pulse is what lets Selena charge her Special so quickly. Bonfire is a good secondary option if one of these skills can’t be obtained. Wrath is very important and must be included to ensure Selena deals enough damage. A Wo Dao can also work with Bonfire.
Quick Riposte is a decent alternative if you can’t run Quickened Pulse, but it leaves Selena open to units with Swordbreaker. Reposition is great on all teams and comes naturally on Selena. She’s great at supporting tanks, so a Dual Spur is chosen to boost their defenses. Atk Smoke also works well, helping her team receive subsequent hits from enemies.
Budget Anti-Meta
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow Alternate: Sol |
C | Spur Def/Res 2 Alternate: Threaten Spd 3 |
| SP | 1,260 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Armorsmasher+ (+Def)
-
Assist: Reposition
-
Special: Moonbow / Sol / Aether
-
Passive A: Fury / Attack +3
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Passive B: Swordbreaker
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Passive C: Spur Def/Res / Threaten Spd
-
Sacred Seal: Quick Riposte / Attack +3
With this build, Selena becomes a threat to three different types of units: Armor, sword-users, and green units. Her job is is primarily to beat Armor teams, but she can be used to counter other types of units as well. This version of Selena is designed for Arena Assault, where she can be picked onto a team to counter a specific threat.
Wielding her Armorsmasher, she can punch through all red and green Armor in the game with ease. Swordbreaker is recommended to ensure victory vs. faster units like Draug and Zelgius. It also lets Selena beat units like Ayra and Ike as well as tank Elincia.
Fury gives her a much-appreciated stat boost, particularly to her Defense. With a Defense refine and Fury, Selena can tank Ayra’s Regnal Astra. Healing specials are great if you want Selena to fight multiple foes in one round and are recommended if you want her to primarily counter Armored units.
Quick Riposte helps her score doubles against Amelia and faster enemies with Swordbreaker. Her Assist skill is Reposition, a great general pick and helps Selena support all kinds of teammates. Threaten Spd works just fine as her C slot skill, but Dual Spur skills work even better if she’s paired up with tanky allies such as Hector and Effie.
Introduction
Hailing from Fire Emblem Fates (despite looking very similar to an Awakening character), Selena is a red sword-wielding Infantry. She was considered a good unit on release due to her great base skills, but the dawn of Skill Inheritance made her fall from grace.
Selena has an odd stat distribution and there are few units like her in the game. Well-rounded defenses combined with high Speed makes her a nightmare to KO. Where she struggles the most is in her abysmally low base Attack, but this can be remedied somewhat with correct boon/bane and Skill choice.
These weaknesses mean that few players choose to invest in her, with stronger options available in free units like Masked Marth and Black Knight. With investment, Selena can become strong, and she only takes a little bit of work to shine in Arena Assault.
Strengths
Well-rounded defenses
32 Defense and 28 Resistance make Selena a well-rounded combatant, able to take hits from physical and magic units alike. While her Defense is not as high as many dedicated tanks, few can boast the Resistance as well. She notably possesses good matchups against green and red dragons.
High Speed
Base 35 Speed is nothing special on its own, but combined with her good mixed defenses and it makes her extremely difficult to ORKO. Selena’s unusual statline is similar to units such as Nephenee and Corrin-F, who combine high Speed with Defense, to turn them into sturdy tanks. Selena can boost her Speed even further with weapon refines and skills like Fury.
Weaknesses
Low Attack
Selena’s biggest weakness is her base 25 Attack, one of the lowest in the entire game. It means she requires an Attack boon to be viable . Furthermore, it means she can’t opt for a Speed-boosting boon like other units. She can be outsped by other units who are able to freely invest into their Speed.
Poorly optimized statline
Her stats are well-rounded, but far from high and are not optimized in the slightest. While units with similar statlines such as Nephenee and Corrin-F have the same stat total, they have less Resistance than Selena, stats which are better put into Attack and Defense.
Suffers overwhelming competition for a team-slot
At 3-4 stars, Selena is easy to acquire and merge. But there are many other stronger units, even available to free players. Masked Marth, Arden, and Black Knight are three examples of superior units available for free. Players with the resources to do many summons will not find Selena an attractive investment option compared to other top-tier red units.
Team Options
Counters
Most of Selena’s counters are blue, especially if she’s running Triangle Adept. Mages can outspeed her and cut through her Resistance. She won’t have the damage to power through blue tanks and doesn’t have enough Defense to wall strong offensive units.
-
Blue mages: Many can outspeed Selena with a Speed boon and skills like Swift Sparrow. Reinhardt, L’Arachel, Delthea, and Linde all spell doom for Selena. Many can OHKO her outright with a few buffs and a Blade Tome.
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Strong colorless attackers: Selena’s defense is decent, but not enough to protect against units like Halloween Jakob and Bridal Cordelia, both who can pour damage onto Selena without penalty. Brave Lyn and Innes are also strong attackers who can breach Selena’s defenses easily.
- Slow Swordbreakers: On her Wrath build, Selena can be easily countered be slower units who run Swordbreaker to win high-tier matchups. Chrom, Alfonse, Eldigan, and Ike are commonly seen with Swordbreaker and will KO Selena if they get to attack twice.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Bonfire | C | Threaten Spd 3 |
| S | Attack +3 | ||
The Attack +3 Seal with an Attack boon gives Selena a respectable attack stat while maintaining a solid speed tier of 38 due to fury 3. This build also maintains her defensive stats making her a formidable melee duelist. The ideal bane is Res, but a Hp bane is a close second.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Quickened Pulse | ||
One of the many Fury builds I have on Selena. Since pulling an Athena with mediocre IVs when I already have one I'm building, I figured I'd give this pig-tailed tsundere another trick up her sleeve...and tricky it's proven. Combining Fury with her balanced statline and reaching S-rank summoner Support, she proves to be surprisingly useful and proves her claim that she'll be the best in my whole group. Combining how easily she can reach Desperation range with Fury and her overall bulk with the raw power of Quickened Pulse Moonbow, she's an absolute beast once she gets herself going, so the already easy Blazing Blade Tempest Trials are a real breeze with her (gatta date it, can't date her after all). There's not really much else to say here, Reposition is standard for positioning and Threaten Speed ensures more Desperation hits. A relatively generic build capitalizing on what she provides, and even though there are other sword users who do it better, I can't seem to separate myself from this lovably difficult girl.
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Slaying Edge+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Bonfire | C | Threaten Spd 3 |
Selena is one of the most underrated units in the game and with this build she is able to fortify her already good defenses while having a great ofensive,thanks to slaying edge and keeping some of her natural skills which is good to avoid the necessity of grinding for sp.
Selena's atack is pretty bad but with an boon and slaying edge with fury it reaches 46 wich is decent enough and thanks to slaying edge bonfire becomes a 2 turn cd special that adds 17 dmg to her.
Her optimal weapon is Slaying edge but you can opt for wo dao too,however you will have to change her special or give her quickened pulse seal.
For A slot fury's recomended because it helps her generas stats and allow her to become even more tanky.
For slot B you wanna have swordbreaker since she won't be able to outspeed the quicker sword units such as ryoma..
For slot C you can stay with her default or change to any threaten or hone that you want,it is a really flexible slot.
For her assist skill reposition is recomended since it is her default and is one of the best assist skills.
For special you need bonfire to add her dmg output but you can run moonbow if you prefer to use wo dao as her weapon.
Her best seal with this build's speed+1.
Using this build you will be able to unlock the maximum potential of Selena, with 46 atk 39 spd and 35 def allowing her to show that she is much better than people think she is.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Threaten Spd 3 |
Neutral nature.
or +atk -res
Sacred seal = +3Hp
With Fury 3, all of Selena,s stats will be above 30 exept for atk (With attack boon she will reach 32 atk)
With this balanced stat spread, Selena will become an all-rounded character.
However Fury 2 might be chosen if the 6 damage recoil is to much for your taste (which still gives her a respectable stat spread).
Renewal allows Selena to heal lost hp from both enemy attacks and fury.
Wo Dao+ and bonfire offset Selena,s low damage output by giving her an extra 27 damage when Bonfire triggers.
Reposition is a good movement option to get someone out of a sticky situation or bring someone in range of an enemy.
Sacred Seal Hp+3 to add on her overall bulk.
While she won,t greatly excel in anything, she is very flexible in both offense and defence which makes her great for any team.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes