Table of Contents
- Default
- Attack
- Special
- Injured
| Selena - Cutting Wit |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 7 | 5 |
| Middle | 18 | 6 | 9 | 8 | 6 |
| High | 19 | 7 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 22 | 32 | 29 | 24 |
| Middle | 37 | 25 | 35 | 32 | 28 |
| High | 41 | 29 | 38 | 35 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Selena’s low base Attack of 25 limits her to an Attack boon in all circumstances. As for a bane, Selena can reduce any one of her defensive stats, but Resistance is the least important stat for her.
Boons
-
+ATK: The only boon that matters as Selena is much less powerful without it. It gives her an increase of four, bringing her Attack to base 29 from 25.
Neutral
-
HP: Selena does not have much HP for a tank, so she’d prefer to keep this stat as high as possible.
-
DEF: Reducing this lowers the power of Selena’s Bonfire. She also needs it to tank strong hits from other reds such as Ayra.
-
SPD: She enjoys having high Speed, but it’s not more important than Attack and shouldn’t be reduced.
Banes
- -RES: This only affects her matchups against Dragons, as she loses to most mages. This can be reduced without much penalty.
Skill Sets
Physical Tank
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Slaying Edge+ (+Def) Alternate: Wo Dao+ (+Def) |
A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis Alternate: Bonfire |
C | Spur Def/Res 2 Alternate: Atk Smoke 3 |
| SP | 1,530 | S | Quickened Pulse |
-
Preferred IV: +ATK / -RES
-
Weapon: Slaying Edge+ (+Def) / Wo Dao+ (+Def)
-
Assist: Reposition
-
Special: Ignis / Bonfire
-
Passive A: Steady Breath / Warding Breath / Fury
-
Passive B: Wrath
-
Passive C: Spur Def/Res / Atk Smoke
-
Sacred Seal: Quickened Pulse / Quick Riposte
With a Slaying Edge, Selena can charge and fire off powerful specials such as Ignis and Bonfire. This set is built to allow Selena the ability to charge and fire off Ignis on her first counterattack. This lets her OHKO many foes that would otherwise threaten her, and with Wrath, she can perform this feat multiple times.
A Slaying Edge combined with Steady Breath and Quickened Pulse is what lets Selena charge her Special so quickly. Bonfire is a good secondary option if one of these skills can’t be obtained. Wrath is very important and must be included to ensure Selena deals enough damage. A Wo Dao can also work with Bonfire.
Quick Riposte is a decent alternative if you can’t run Quickened Pulse, but it leaves Selena open to units with Swordbreaker. Reposition is great on all teams and comes naturally on Selena. She’s great at supporting tanks, so a Dual Spur is chosen to boost their defenses. Atk Smoke also works well, helping her team receive subsequent hits from enemies.
Budget Anti-Meta
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow Alternate: Sol |
C | Spur Def/Res 2 Alternate: Threaten Spd 3 |
| SP | 1,260 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Armorsmasher+ (+Def)
-
Assist: Reposition
-
Special: Moonbow / Sol / Aether
-
Passive A: Fury / Attack +3
-
Passive B: Swordbreaker
-
Passive C: Spur Def/Res / Threaten Spd
-
Sacred Seal: Quick Riposte / Attack +3
With this build, Selena becomes a threat to three different types of units: Armor, sword-users, and green units. Her job is is primarily to beat Armor teams, but she can be used to counter other types of units as well. This version of Selena is designed for Arena Assault, where she can be picked onto a team to counter a specific threat.
Wielding her Armorsmasher, she can punch through all red and green Armor in the game with ease. Swordbreaker is recommended to ensure victory vs. faster units like Draug and Zelgius. It also lets Selena beat units like Ayra and Ike as well as tank Elincia.
Fury gives her a much-appreciated stat boost, particularly to her Defense. With a Defense refine and Fury, Selena can tank Ayra’s Regnal Astra. Healing specials are great if you want Selena to fight multiple foes in one round and are recommended if you want her to primarily counter Armored units.
Quick Riposte helps her score doubles against Amelia and faster enemies with Swordbreaker. Her Assist skill is Reposition, a great general pick and helps Selena support all kinds of teammates. Threaten Spd works just fine as her C slot skill, but Dual Spur skills work even better if she’s paired up with tanky allies such as Hector and Effie.
Introduction
Hailing from Fire Emblem Fates (despite looking very similar to an Awakening character), Selena is a red sword-wielding Infantry. She was considered a good unit on release due to her great base skills, but the dawn of Skill Inheritance made her fall from grace.
Selena has an odd stat distribution and there are few units like her in the game. Well-rounded defenses combined with high Speed makes her a nightmare to KO. Where she struggles the most is in her abysmally low base Attack, but this can be remedied somewhat with correct boon/bane and Skill choice.
These weaknesses mean that few players choose to invest in her, with stronger options available in free units like Masked Marth and Black Knight. With investment, Selena can become strong, and she only takes a little bit of work to shine in Arena Assault.
Strengths
Well-rounded defenses
32 Defense and 28 Resistance make Selena a well-rounded combatant, able to take hits from physical and magic units alike. While her Defense is not as high as many dedicated tanks, few can boast the Resistance as well. She notably possesses good matchups against green and red dragons.
High Speed
Base 35 Speed is nothing special on its own, but combined with her good mixed defenses and it makes her extremely difficult to ORKO. Selena’s unusual statline is similar to units such as Nephenee and Corrin-F, who combine high Speed with Defense, to turn them into sturdy tanks. Selena can boost her Speed even further with weapon refines and skills like Fury.
Weaknesses
Low Attack
Selena’s biggest weakness is her base 25 Attack, one of the lowest in the entire game. It means she requires an Attack boon to be viable . Furthermore, it means she can’t opt for a Speed-boosting boon like other units. She can be outsped by other units who are able to freely invest into their Speed.
Poorly optimized statline
Her stats are well-rounded, but far from high and are not optimized in the slightest. While units with similar statlines such as Nephenee and Corrin-F have the same stat total, they have less Resistance than Selena, stats which are better put into Attack and Defense.
Suffers overwhelming competition for a team-slot
At 3-4 stars, Selena is easy to acquire and merge. But there are many other stronger units, even available to free players. Masked Marth, Arden, and Black Knight are three examples of superior units available for free. Players with the resources to do many summons will not find Selena an attractive investment option compared to other top-tier red units.
Team Options
Counters
Most of Selena’s counters are blue, especially if she’s running Triangle Adept. Mages can outspeed her and cut through her Resistance. She won’t have the damage to power through blue tanks and doesn’t have enough Defense to wall strong offensive units.
-
Blue mages: Many can outspeed Selena with a Speed boon and skills like Swift Sparrow. Reinhardt, L’Arachel, Delthea, and Linde all spell doom for Selena. Many can OHKO her outright with a few buffs and a Blade Tome.
-
Strong colorless attackers: Selena’s defense is decent, but not enough to protect against units like Halloween Jakob and Bridal Cordelia, both who can pour damage onto Selena without penalty. Brave Lyn and Innes are also strong attackers who can breach Selena’s defenses easily.
- Slow Swordbreakers: On her Wrath build, Selena can be easily countered be slower units who run Swordbreaker to win high-tier matchups. Chrom, Alfonse, Eldigan, and Ike are commonly seen with Swordbreaker and will KO Selena if they get to attack twice.
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Wo Dao+ (+Atk) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Attack +3 | ||
This build attempts to make use of Selena’s high speed and her natural bulk while patching up her low attack stat. Selena works as a more defensive version of standard Wo Dao builds while still being able to ORKO a large portion of the roster.
Wo Dao+ plus Atk effectively leverages Selena’s poor attack into something a little more passable and allows her to effectively use low cooldown specials to deal burst damage.
Moonbow is the most efficient special to use in conjunction with Selena’s high speed and the Wo Dao+. Bonfire can be used to make use of her bulky defense stat, but it is often overkill and the longer charge time makes it less efficient.
Reposition works well as her support skill and allows Selena to effectively save allies from being attacked or even bait enemies to attack her instead.
Fury 3 is the preferred A slot skill as it boosts her speed and attack while maintaining her bulk. Life or Death 3 is also a viable option for maximizing her offensive output, but this hampers her enemy phase effectiveness.
Sword breaker 3 is an excellent choice for Selena’s B slot as a counter to many top tier sword units like Ayra and Mia who comfortably avoid doubles even at 41 speed. Desperation is another excellent choice for securing consecutive attacks on slower heroes and sweeping with low health.
Selena’s native Threaten Speed is an excellent choice to secure double attacks on speedy heroes after successfully tanking the initial hit. Otherwise, any skill can be effectively used in the C slot depending on the role Selena is filling.
The S slot is filled by the plus 3 attack seal to patch up Selena’s low attack to a reasonable level alongside Wo Dao+ Atk version from the weapon refinery.
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Wo Dao+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Rally Spd/Def | B | Wrath 3 |
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Aether | C | Atk Smoke 3 |
| S | Close Def 3 | ||
This build is the sustain tanking Selena build of the century. The build truly shines when you truly commit and Summoner support and +10 this gal.
+10 and Summoner support bumps these stats up to 48/45/41/45/34 then combined with Close Def and Steady Breath Selena gets 55 Def when attacked by melee. Swapping out to Ignis brings the damage potential to crazy levels if you just need to her tank and destroy 1 unit.
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Wo Dao+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Rally Spd/Def | B | Wrath 3 |
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Aether | C | Atk Smoke 3 |
| S | Close Def 3 | ||
The man, the myth the legend, the Selena god himself with the freshest Selena build to grace the Earth. 55 Defense when attacked by melee units, hit back for +20 damage Aethers and heal off the minor damage you took, debuff the mages or other units they have. This build does me well in Tier 20. Just bring something to deal with Blue tomes and Red tomes and she can tank everything else, +10 Effie? No problem.
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Armorslayer+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Luna | C | Threaten Spd 3 |
Selena was the first unit I ever summoned, and is probably one of my favorite child units from Awakening, so I felt obligated to make her into something worthwhile.
TA was picked to basically deal with all the green units. Tbh I never expected her to beat a Brave Ike until I witnessed it happen. I kept armor slayer to help her handle any Hectors, but it can be swapped out for any sword really as along as it's not the Ruby Sword.
Swordbreaker is probably her best B skill. She's outclassed by most sword units, so this'll help a bit on the battlefield.
Threaten Speed was picked to ensure she doubles, and the +Speed sacred seal can also help with that.
+Attack Selena is preferred, but even with my speed boon and attack bane, she still works out pretty well.
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Threaten Spd 3 |
| S | Deflect Magic 3 | ||
[+Atk/-Res] +6
**Notes below apply to base Selena without merges, while her stats above reflect merges
This boon/bane set is the only viable IV aside from +Atk/-HP to make Selena worth such the expense (and -HP will harm her tanking abilities with Fury equipped). She is primarily a melee tank with good res who relies on her special to make most kills, but is a jack-of-all-trades unit. Note: this spread involves +4/-4 in those stats.
Fury is the best choice for A Slot because none of her stats want to be ignored. It boosts her poor attack, brings her speed to a respectable 38, bolsters her defense to a powerful 35, and repairs her resistance at 27.
Renewal was chosen to help counter the effects of Fury and increase Selena's survival. Vantage could be an alternative option.
Threaten Spd allows her to gain doubles she may have missed before, as more doubles means a faster special. The combination of Wo Dao+ and Bonfire gives Selena an additional 27 damage, making her deadly.
Deflect Magic will help her survive her biggest threat: blue mages. The idea is to barely pull through and then destroy her attacker on the next turn. Otherwise the HP seal is a good alternative.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes