Table of Contents
- Default
- Attack
- Special
- Injured
| Selena - Cutting Wit |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 7 | 5 |
| Middle | 18 | 6 | 9 | 8 | 6 |
| High | 19 | 7 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 22 | 32 | 29 | 24 |
| Middle | 37 | 25 | 35 | 32 | 28 |
| High | 41 | 29 | 38 | 35 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Selena’s low base Attack of 25 limits her to an Attack boon in all circumstances. As for a bane, Selena can reduce any one of her defensive stats, but Resistance is the least important stat for her.
Boons
-
+ATK: The only boon that matters as Selena is much less powerful without it. It gives her an increase of four, bringing her Attack to base 29 from 25.
Neutral
-
HP: Selena does not have much HP for a tank, so she’d prefer to keep this stat as high as possible.
-
DEF: Reducing this lowers the power of Selena’s Bonfire. She also needs it to tank strong hits from other reds such as Ayra.
-
SPD: She enjoys having high Speed, but it’s not more important than Attack and shouldn’t be reduced.
Banes
- -RES: This only affects her matchups against Dragons, as she loses to most mages. This can be reduced without much penalty.
Skill Sets
Physical Tank
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Slaying Edge+ (+Def) Alternate: Wo Dao+ (+Def) |
A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis Alternate: Bonfire |
C | Spur Def/Res 2 Alternate: Atk Smoke 3 |
| SP | 1,530 | S | Quickened Pulse |
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Preferred IV: +ATK / -RES
-
Weapon: Slaying Edge+ (+Def) / Wo Dao+ (+Def)
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Assist: Reposition
-
Special: Ignis / Bonfire
-
Passive A: Steady Breath / Warding Breath / Fury
-
Passive B: Wrath
-
Passive C: Spur Def/Res / Atk Smoke
-
Sacred Seal: Quickened Pulse / Quick Riposte
With a Slaying Edge, Selena can charge and fire off powerful specials such as Ignis and Bonfire. This set is built to allow Selena the ability to charge and fire off Ignis on her first counterattack. This lets her OHKO many foes that would otherwise threaten her, and with Wrath, she can perform this feat multiple times.
A Slaying Edge combined with Steady Breath and Quickened Pulse is what lets Selena charge her Special so quickly. Bonfire is a good secondary option if one of these skills can’t be obtained. Wrath is very important and must be included to ensure Selena deals enough damage. A Wo Dao can also work with Bonfire.
Quick Riposte is a decent alternative if you can’t run Quickened Pulse, but it leaves Selena open to units with Swordbreaker. Reposition is great on all teams and comes naturally on Selena. She’s great at supporting tanks, so a Dual Spur is chosen to boost their defenses. Atk Smoke also works well, helping her team receive subsequent hits from enemies.
Budget Anti-Meta
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Armorsmasher+ (+Def) Alternate: Armorslayer+ |
A | Fury 3 Alternate: Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow Alternate: Sol |
C | Spur Def/Res 2 Alternate: Threaten Spd 3 |
| SP | 1,260 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -RES
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Weapon: Armorsmasher+ (+Def)
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Assist: Reposition
-
Special: Moonbow / Sol / Aether
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Passive A: Fury / Attack +3
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Passive B: Swordbreaker
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Passive C: Spur Def/Res / Threaten Spd
-
Sacred Seal: Quick Riposte / Attack +3
With this build, Selena becomes a threat to three different types of units: Armor, sword-users, and green units. Her job is is primarily to beat Armor teams, but she can be used to counter other types of units as well. This version of Selena is designed for Arena Assault, where she can be picked onto a team to counter a specific threat.
Wielding her Armorsmasher, she can punch through all red and green Armor in the game with ease. Swordbreaker is recommended to ensure victory vs. faster units like Draug and Zelgius. It also lets Selena beat units like Ayra and Ike as well as tank Elincia.
Fury gives her a much-appreciated stat boost, particularly to her Defense. With a Defense refine and Fury, Selena can tank Ayra’s Regnal Astra. Healing specials are great if you want Selena to fight multiple foes in one round and are recommended if you want her to primarily counter Armored units.
Quick Riposte helps her score doubles against Amelia and faster enemies with Swordbreaker. Her Assist skill is Reposition, a great general pick and helps Selena support all kinds of teammates. Threaten Spd works just fine as her C slot skill, but Dual Spur skills work even better if she’s paired up with tanky allies such as Hector and Effie.
Introduction
Hailing from Fire Emblem Fates (despite looking very similar to an Awakening character), Selena is a red sword-wielding Infantry. She was considered a good unit on release due to her great base skills, but the dawn of Skill Inheritance made her fall from grace.
Selena has an odd stat distribution and there are few units like her in the game. Well-rounded defenses combined with high Speed makes her a nightmare to KO. Where she struggles the most is in her abysmally low base Attack, but this can be remedied somewhat with correct boon/bane and Skill choice.
These weaknesses mean that few players choose to invest in her, with stronger options available in free units like Masked Marth and Black Knight. With investment, Selena can become strong, and she only takes a little bit of work to shine in Arena Assault.
Strengths
Well-rounded defenses
32 Defense and 28 Resistance make Selena a well-rounded combatant, able to take hits from physical and magic units alike. While her Defense is not as high as many dedicated tanks, few can boast the Resistance as well. She notably possesses good matchups against green and red dragons.
High Speed
Base 35 Speed is nothing special on its own, but combined with her good mixed defenses and it makes her extremely difficult to ORKO. Selena’s unusual statline is similar to units such as Nephenee and Corrin-F, who combine high Speed with Defense, to turn them into sturdy tanks. Selena can boost her Speed even further with weapon refines and skills like Fury.
Weaknesses
Low Attack
Selena’s biggest weakness is her base 25 Attack, one of the lowest in the entire game. It means she requires an Attack boon to be viable . Furthermore, it means she can’t opt for a Speed-boosting boon like other units. She can be outsped by other units who are able to freely invest into their Speed.
Poorly optimized statline
Her stats are well-rounded, but far from high and are not optimized in the slightest. While units with similar statlines such as Nephenee and Corrin-F have the same stat total, they have less Resistance than Selena, stats which are better put into Attack and Defense.
Suffers overwhelming competition for a team-slot
At 3-4 stars, Selena is easy to acquire and merge. But there are many other stronger units, even available to free players. Masked Marth, Arden, and Black Knight are three examples of superior units available for free. Players with the resources to do many summons will not find Selena an attractive investment option compared to other top-tier red units.
Team Options
Counters
Most of Selena’s counters are blue, especially if she’s running Triangle Adept. Mages can outspeed her and cut through her Resistance. She won’t have the damage to power through blue tanks and doesn’t have enough Defense to wall strong offensive units.
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Blue mages: Many can outspeed Selena with a Speed boon and skills like Swift Sparrow. Reinhardt, L’Arachel, Delthea, and Linde all spell doom for Selena. Many can OHKO her outright with a few buffs and a Blade Tome.
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Strong colorless attackers: Selena’s defense is decent, but not enough to protect against units like Halloween Jakob and Bridal Cordelia, both who can pour damage onto Selena without penalty. Brave Lyn and Innes are also strong attackers who can breach Selena’s defenses easily.
- Slow Swordbreakers: On her Wrath build, Selena can be easily countered be slower units who run Swordbreaker to win high-tier matchups. Chrom, Alfonse, Eldigan, and Ike are commonly seen with Swordbreaker and will KO Selena if they get to attack twice.
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Armorsmasher+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis | C | Threaten Spd 3 |
| S | Quick Riposte 3 | ||
Boon/Bane: +Def/-Res
Weapon: Armorsmasher+ (+Def) / Armorsmasher+ (+Eff)
Support: Reposition
Special: Ignis
A Passive: Steady Breath
B Passive: Wrath 3 / Guard 3
C: Threaten Spd 3 / Threaten Def 3 / Threaten Atk 3
Seal: Quick RIposte 3
Summoner Support: No
Ally Support: Someone who can deal with Blue units, especially Blue Tomes or Brave Lances.
Anti-Hector Selena. Either upgrade of Armorsmasher+ is good enough, though going with the +Def version adds some more physical bulk (putting her at 39 Def with a Def boon). Adding Steady Breath's +4 Def during the Enemy Phase and you're looking at 43 Def just by her own power. With Ignis, 43 Def translates into 34 damage...and with Steady Breath's super-charging effect combined with her 35 Spd and Quick Riposte seal, you should be activating Ignis every battle she can counter. Wrath is there to increase her damage and charge time when she falls below QR's HP requirement, but Guard is a safer alternative when up against offensive units.
Her natural Reposition and Threaten Spd are perfectly fine, though Threaten Def or Atk are good alternatives if you want her to have a little more offense.
Unfortunately, her Atk is quite pitiful and even with Armorsmasher+ and Wrath she needs at least 2 attacks to finish off a Hector regardless of phase. While she's very fine as a wall, she won't be doing much of anything to non-Armor units outside of her Special activation. If you're going to use this build, be prepared to have other units take offense..especially against Blues that would tear her apart.
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Wo Dao+ (+Atk) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Growing Flame | C | Threaten Atk 3 |
| S | Close Def 3 | ||
I made this build to take advantage of Growing Flame's huge AOE radius. This build works well on any bulky infantry/armored melee unit, but I chose Selena due to her decent mixed bulk and access to Wo Dao.
Wo Dao - To add on to the AOE Damage that Growing Flame does.
Reposition- Default Skill
Growing Flame- For doing lots of AOE damage.
Steady Breath- Speeds up the charge of Growing Flame. Fury or Close Def work too.
Wrath- Speeds up the charge of Growing Flame/Adds to its damage. Vantage also works.
Threaten Atk- Lowers the damage she takes. Savage blow works too for added AOE damage.
Close Def SS- To boost defenses. Savage Blow and Quickened Pulse also work.
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Slaying Edge+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
Selena is, in my opinion, a very underrated sword unit.
She has a really good stats spread, which cover defense as well as resistance without damaging her offensive stats.
Her best build should be the one I put up there, however I prefer Sword Breaker instead of Wrath because 1) it's easier to get and 2) it gives selena a better matchup against faster sword units.
Just for the sake of it, i'm gonna say why this build works well:
Weapon: Slaying Edge+ (+Res) it's her best choice since it has a -1 on skills charge and it gives her a good synergy with Fury & Wrath, however Wo Dao+ is a good alternative if Slaying Edge+ isn't accessible.
Assist: Reposition is her best choice, like for almost anyone else in the game, but if arena points are needed a double Rally can be played instead.
Skill: Moonbow is the one which sinergizes better with her kit, she gets a -2 skill activation and +10 damage wheb <=75% health thanks to Slaying+Wrath, but if arena points are needed Aether can be run instead.
A slot: Fury is her best, nothing more to say; 3 more points to everything are good and -6 hp every fight is good aswell since Wrath gives her benefits from it, and her general bulkiness can mitigate most of the damages that enemies can deal.
B slot: Wrath sinergizes too much with her kit too give up in it, however if Wrath isn't accessible SwordBreaker is a good replacer.
C slot: Def ploy is her best choice since she has 35 def and will proc it on basically anything that isn't an heavy armored unit, if not accessible C slot can variate basing on your needs.
Seal: Atk Ploy is the best choice since, like def, she has 35 res, and will proc it on a lot of enemies without too many problems.
I also wanted to point out the fact that with summoner support and a +10 she reach 43 Hp, 51 Atk, 44 Spd, 41 Def and 41 Res, which are abnormous for an Infantry Sword Unit.
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Wo Dao+ (+Def) | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Ignis | C | Threaten Spd 3 |
| S | Defense +3 | ||
This is my second of 2 builds for Selena. This one is a lot more affordable, but I use this on mine, and the results are incredible. I would highly recommend this build if you want a perfect physical tank who can deal out 45+ Damage with ignis (mine is at +2 and with a +4 def buff she deals around 50 damage with ignis).
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Wo Dao+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Ignis | C | Spd Smoke 3 |
| S | Brash Assault 3 | ||
This is my first of two builds for Selena. This one is the more expensive one, but it seems like a very optimal thing for her if you can afford it. If not, check out my other build for her which is much more affordable.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem: Awakening
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes